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The relationship between
Business and Design
The LEGO® SERIOUS PLAY® Case
Patrizia Bertini
UX & CX Strategy
eMail: Pat.bertini@gmail.com Twitter: @Legoviews
Centre for Creativity in Professional Practice seminar, 4th May 2016
LSP, business, and Design
Agenda
• AirBandB story
• Design in Tech Report
• The decisive factors:
• Design Thinking
• Experience Economy
• The LSP origin & theories
• Why LSP
• Hands & Brain
• Constructionism
• Embodied cognition
• Imagination
• The LSP Challenge: PLAYING
• Who plays seriously
• Q&A
They were traditionally different
Business man Vs Designers
And design used other approaches
Business had its methods
“When we came to the Valley, no one even wanted to invest in Airbnb… they
didn't think a designer could build and run a company. They were straight up
about it. We weren't MBAs, we weren't two PHD students from Stanford.
Being designers they thought we were people that worked for people that ran
companies.” (B. Chesky, AirBandB co-founder)
“[Traditional business organisations] typically use financial data to make their
own decisions. We [AirBandB] make decisions based on people.”
(B. Chesky, AirBandB co-founder)
Airbnb started the project, appropriately code-named "Snow White," by
creating a list of the emotional moments that comprise an Airbnb stay.
They built the most important of those moments into stories.
…Changed the approach & methods!
What did AirBandB do differently?
From the ‘90s, organisations started considering Design thinking practices for
their business, i.e. Ideo.
In 2000 we have a full shift of design thinking away from the product fields
and into the business sector.
Design is a tool (2009)
R. Martin
The most successful businesses in
the years to come will balance
analytical mastery and intuitive
originality in a dynamic interplay
that I call design thinking.
…
Design thinking represents a fruitful
balance between intuitive thinking
and analytical thinking, between
validity and reliability.
A total of 42 design firms have been acquired since 2004. ~50% of which
have been acquired within the last year with Accenture, Deloitte, IBM,
Google, and Facebook as the most acquisitive. [ John Maeda, 2016]
J. Maeda design in tech report
Design in Business
Is good business
Good design
Customers want more than a
good product or service; they
want to enjoy the experience
of using a product or
service, which begins with
their first interaction with a
company.
So if … customers aren't
feeling the love, you're in
trouble. Love? Yes.
S. Scott
All that matters today!
It’s experience
P. Bertini © B4Bricks.org
The experience economy
The Shift
Most product designers focus
primarily on the internal
mechanics of the good itself:
How it performs.
What if the attention centered
instead on the individual’s use
of the good?
The focus would then shift to
the user: how the individual
performs while using the
good.
J. Pine
P. Bertini © B4Bricks.org
IMD Geneva, Mid 90s
At the same time…
Johan Ross & Bart Victor @ImagiLab
Robert Rasmussen
Kjeld Kristiansen
Traditional strategy-development techniques were not fit for purpose anymore
and produced poor results.
Business meetings were unimaginative.
There was the need for an alternative approach.
Brainstorming seems like an ideal technique, a feel-good way to boost
productivity. But there is a problem with brainstorming. It doesn’t work.
J. Lehrer
P. Bertini ©
80%
1%2%1%
1%
3%
2%
0%
2%1%
3%
1%
2%1%
Pareto 80/20
Meetings as we know them…
P. Bertini © B4Bricks.org
Why management needed it
Why LSP
LEGO SERIOUS PLAY
did not come from a desire to
develop a method that helps
groups and individuals think,
communicate, and solve
problems together—not by any
stretch of the imagination.
Rather, the impetus was
exclusively to use the
combination of bricks and
playing seriously to help an
executive team bring more
imagination into their strategy
development.
P. Bertini © B4Bricks.org
We need to understand how humans learn and develop
To tap into the unconscious knowledge
Hands know more than you know!
Hands & Brain connection
Hands & brain evolved simultaneously
The evolution of the connection
A close relationship
Hands & mind
The hand and the brain need
each other:
the hand provides the means
for interacting with the world,
and the brain provides the
method.
S. Brown
Constructionism shares
constructivism’s connotation of
learning as ‘building
knowledge structures’ […].
It then adds the idea that this
happens especially felicitously
in a context where the learner
is engaged in constructing a
public entity (artifact).
S. Papert
Concrete thinking
Constructionism
The properties of mind are not
purely mental: They are shaped
in crucial ways by the body and
brain and how the body can
function in everyday life…
Our body is intimately tied to
what we walk on, sit on, touch,
taste, smell, see, breathe, and
move within. Our corporeality is
part of the corporeality of the
world.
G. Lakoff
The mind-body paradigm
Embodied cognition
Your claims are indefensible.
He attacked every weak point in my argument.
I demolished his argument.
I've never won an argument with him.
He shot down all of my arguments.
It's been a long, bumpy road.
Look how far we have come.
We are at a crossroads.
I do not think this relationship is going
anywhere.
We are stuck.
We have gotten off the track.
We'll just have to go our separate
ways.
Arguments
are wars
Love is a
Journey
What are these?
Experiences
The mind is inherently
embodied.
Thought is mostly
unconscious.
Abstract concepts are largely
metaphorical.
G. Lakoff
Saying things by analogy
Metaphors
Lean Backwards Meetings
Is this familiar?
Lean Forward Meetings
Posture & attitude
The role of narratives
Storytelling
Sometime reality is too
complex.
Stories give it form.
J. L. Godard
Identify patterns &
make sense
Imagination
Descriptive
Combine &
transform
the existing
Imagination
Creative
Deconstruct reality &
sarcasm
Leads to creativity
Challenging
Strategic imagination
The power of bricks
Shared language
Bricks during the interaction
become a common
language to create and
share new ideas and apply
imagination.
P. Bertini © B4Bricks.org
To Team
From I…
To innovate
Interact!
The "Aha" moment of
insight, when we connect the
dots of different things to
come up with something
new, are often done alone…
These insights come after
intense social interaction
and observation.
B. Nussbaum
P. Bertini © B4Bricks.org
In playing, we create imaginative new cognitive combinations. And in creating
those novel combinations, we find what works.
S. Brown
Hint: it’s not work!
What’s the opposite of playing?
Play triggers competition and
cooperation, tenacity and
joy.
When people are playing they
take risks they would not
ordinarily take.
Play transforms problems
into challenges, serious into
fun, one right answers into
many possible outcomes.
B. Nussbaum
And why it matters?
What is Playing?
P. Bertini ©
Play facilitates the development of cognitive interpretative skills and
engenders an emotional sense of fulfillment.
Play is inherently group oriented, contributing to the development of a
shared language, identity, and social practice.
Heracleous & Jacobs
And many others!
Who uses LSP?
Classic LSP application in
management, include:
• Team Building
• Strategy development
• Change Management
What is used for?
LSP in Biz
P. Bertini © B4Bricks.org
What does LSP do for design
LSP in design
• Co-creation & participative
design
• User Requirements with
Lego
• Idea generation
• Concepting
• Prioritising
P. Bertini © B4Bricks.org
Trough interactions
Innovate
LSP could make the
transition because it
focuses on
IMAGINATION and
ENGAGEMENT,
which are winning
elements of any
business
P. Bertini © B4Bricks.org
In the experience economy paradigm, Business and Design are converging:
Design methods improve the business and create new opportunities through
imagination and through a safe to fail environment.
But the relationship is mutual and approaches from management can help
design. This is the LSP case.
Twitter @Legoviews
eMail: Pat.Bertini@gmail.com
And contact details 
Questions?
P. Bertini © B4Bricks.org

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The relationship between Business and Design: the Lego Serious Play case

  • 1. The relationship between Business and Design The LEGO® SERIOUS PLAY® Case Patrizia Bertini UX & CX Strategy eMail: Pat.bertini@gmail.com Twitter: @Legoviews Centre for Creativity in Professional Practice seminar, 4th May 2016
  • 2. LSP, business, and Design Agenda • AirBandB story • Design in Tech Report • The decisive factors: • Design Thinking • Experience Economy • The LSP origin & theories • Why LSP • Hands & Brain • Constructionism • Embodied cognition • Imagination • The LSP Challenge: PLAYING • Who plays seriously • Q&A
  • 3. They were traditionally different Business man Vs Designers
  • 4. And design used other approaches Business had its methods
  • 5. “When we came to the Valley, no one even wanted to invest in Airbnb… they didn't think a designer could build and run a company. They were straight up about it. We weren't MBAs, we weren't two PHD students from Stanford. Being designers they thought we were people that worked for people that ran companies.” (B. Chesky, AirBandB co-founder)
  • 6. “[Traditional business organisations] typically use financial data to make their own decisions. We [AirBandB] make decisions based on people.” (B. Chesky, AirBandB co-founder)
  • 7. Airbnb started the project, appropriately code-named "Snow White," by creating a list of the emotional moments that comprise an Airbnb stay. They built the most important of those moments into stories.
  • 8. …Changed the approach & methods! What did AirBandB do differently?
  • 9.
  • 10. From the ‘90s, organisations started considering Design thinking practices for their business, i.e. Ideo. In 2000 we have a full shift of design thinking away from the product fields and into the business sector.
  • 11. Design is a tool (2009) R. Martin The most successful businesses in the years to come will balance analytical mastery and intuitive originality in a dynamic interplay that I call design thinking. … Design thinking represents a fruitful balance between intuitive thinking and analytical thinking, between validity and reliability.
  • 12. A total of 42 design firms have been acquired since 2004. ~50% of which have been acquired within the last year with Accenture, Deloitte, IBM, Google, and Facebook as the most acquisitive. [ John Maeda, 2016]
  • 13. J. Maeda design in tech report Design in Business
  • 15. Customers want more than a good product or service; they want to enjoy the experience of using a product or service, which begins with their first interaction with a company. So if … customers aren't feeling the love, you're in trouble. Love? Yes. S. Scott All that matters today! It’s experience P. Bertini © B4Bricks.org
  • 16. The experience economy The Shift Most product designers focus primarily on the internal mechanics of the good itself: How it performs. What if the attention centered instead on the individual’s use of the good? The focus would then shift to the user: how the individual performs while using the good. J. Pine P. Bertini © B4Bricks.org
  • 17. IMD Geneva, Mid 90s At the same time… Johan Ross & Bart Victor @ImagiLab Robert Rasmussen Kjeld Kristiansen
  • 18. Traditional strategy-development techniques were not fit for purpose anymore and produced poor results. Business meetings were unimaginative. There was the need for an alternative approach.
  • 19. Brainstorming seems like an ideal technique, a feel-good way to boost productivity. But there is a problem with brainstorming. It doesn’t work. J. Lehrer P. Bertini ©
  • 20. 80% 1%2%1% 1% 3% 2% 0% 2%1% 3% 1% 2%1% Pareto 80/20 Meetings as we know them… P. Bertini © B4Bricks.org
  • 21. Why management needed it Why LSP LEGO SERIOUS PLAY did not come from a desire to develop a method that helps groups and individuals think, communicate, and solve problems together—not by any stretch of the imagination. Rather, the impetus was exclusively to use the combination of bricks and playing seriously to help an executive team bring more imagination into their strategy development. P. Bertini © B4Bricks.org
  • 22. We need to understand how humans learn and develop To tap into the unconscious knowledge
  • 23. Hands know more than you know! Hands & Brain connection
  • 24. Hands & brain evolved simultaneously The evolution of the connection
  • 25. A close relationship Hands & mind The hand and the brain need each other: the hand provides the means for interacting with the world, and the brain provides the method. S. Brown
  • 26. Constructionism shares constructivism’s connotation of learning as ‘building knowledge structures’ […]. It then adds the idea that this happens especially felicitously in a context where the learner is engaged in constructing a public entity (artifact). S. Papert Concrete thinking Constructionism
  • 27. The properties of mind are not purely mental: They are shaped in crucial ways by the body and brain and how the body can function in everyday life… Our body is intimately tied to what we walk on, sit on, touch, taste, smell, see, breathe, and move within. Our corporeality is part of the corporeality of the world. G. Lakoff The mind-body paradigm Embodied cognition
  • 28. Your claims are indefensible. He attacked every weak point in my argument. I demolished his argument. I've never won an argument with him. He shot down all of my arguments. It's been a long, bumpy road. Look how far we have come. We are at a crossroads. I do not think this relationship is going anywhere. We are stuck. We have gotten off the track. We'll just have to go our separate ways. Arguments are wars Love is a Journey What are these? Experiences
  • 29. The mind is inherently embodied. Thought is mostly unconscious. Abstract concepts are largely metaphorical. G. Lakoff Saying things by analogy Metaphors
  • 30. Lean Backwards Meetings Is this familiar?
  • 32. The role of narratives Storytelling Sometime reality is too complex. Stories give it form. J. L. Godard
  • 33. Identify patterns & make sense Imagination Descriptive
  • 35. Deconstruct reality & sarcasm Leads to creativity Challenging
  • 37. The power of bricks Shared language Bricks during the interaction become a common language to create and share new ideas and apply imagination. P. Bertini © B4Bricks.org
  • 39. To innovate Interact! The "Aha" moment of insight, when we connect the dots of different things to come up with something new, are often done alone… These insights come after intense social interaction and observation. B. Nussbaum P. Bertini © B4Bricks.org
  • 40. In playing, we create imaginative new cognitive combinations. And in creating those novel combinations, we find what works. S. Brown Hint: it’s not work! What’s the opposite of playing?
  • 41. Play triggers competition and cooperation, tenacity and joy. When people are playing they take risks they would not ordinarily take. Play transforms problems into challenges, serious into fun, one right answers into many possible outcomes. B. Nussbaum And why it matters? What is Playing? P. Bertini ©
  • 42. Play facilitates the development of cognitive interpretative skills and engenders an emotional sense of fulfillment. Play is inherently group oriented, contributing to the development of a shared language, identity, and social practice. Heracleous & Jacobs
  • 43. And many others! Who uses LSP?
  • 44. Classic LSP application in management, include: • Team Building • Strategy development • Change Management What is used for? LSP in Biz P. Bertini © B4Bricks.org
  • 45. What does LSP do for design LSP in design • Co-creation & participative design • User Requirements with Lego • Idea generation • Concepting • Prioritising P. Bertini © B4Bricks.org
  • 46. Trough interactions Innovate LSP could make the transition because it focuses on IMAGINATION and ENGAGEMENT, which are winning elements of any business P. Bertini © B4Bricks.org
  • 47.
  • 48. In the experience economy paradigm, Business and Design are converging: Design methods improve the business and create new opportunities through imagination and through a safe to fail environment. But the relationship is mutual and approaches from management can help design. This is the LSP case.
  • 49. Twitter @Legoviews eMail: Pat.Bertini@gmail.com And contact details  Questions? P. Bertini © B4Bricks.org

Notes de l'éditeur

  1. Airbnb started the project, appropriately code-named "Snow White," by creating a list of the emotional moments that comprise an Airbnb stay. They built the most important of those moments into stories.
  2.  Kjeld Kristiansen
  3. Constructivism, the cognitive theory, was invented by Jean Piaget. His idea was that knowledge is constructed by the learner. There was a prevalent idea at the time (and perhaps today as well) that knowledge is transmitted, that the learner was copying ideas read or heard in lecture directly into his or her mind
  4. We have real power and we know it. If you don't quite see the light, some other outfit will come along that's more attentive, more interesting, more fun to play with.