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Games for learning &
Role Play Scenarios
                  ADL-Conference 2010
                      Training, Education and Simulation




by Paul Pivec
Copyright (c) 2010 - All Rights Reserved
Game Based Learning

   Does it really work?
“video games can stimulate learning of facts
     and skills such as strategic thinking, creativity,
     cooperation and innovative thinking”

                                    European Parliament session document (2009)




Game Based Learning
   Does it really work?
“video games can have substantial educational
    advantages and be beneficial in developing
    linguistic, creative and strategic skills and
    intellectual capacities ”
                               European Committee on Culture and Education (2009)




Game Based Learning
   Does it really work?
“20 years of research into game-based
     learning show mixed results and
     methodologies are flawed”

                                  Egenfeldt-Nielsen (2007), Pivec (2009)




Game Based Learning
   Does it really work?
“CounterStrike increases Multitasking abilities”
                                            Kearney (2005)




Game Based Learning
   Does it really work?
“Dance Dance Revolution trains cognitive abilities”
                                           Pivec (2008)




Game Based Learning
   Does it really work?
“The Game environment made no significant
   difference with the same amount of practice”
                                            Pivec (2010)




Game Based Learning
   Does it really work?
The advantages of GBL can only be realized if:


         the games are designed correctly

         are used in the appropriate environment

         employ a suitable pedagogical framework




Game Based Learning
    Does it really work?
Game Design for Learning

Does the target audience matter?
The “Digital Natives” myth...



                        ro n g!
     Today’s generation grew up playing games

                   w
     and want to learn using serious games!




Game Design for Learning
 Does the target audience matter?
ng!
 The DigitaloNative myth...
         wr

    Those who are more experienced with
    digital games are less likely to play games
    specifically designed for learning.




Game Design for Learning
 Does the target audience matter?
Learners suggest...

  “Educational games are boring and no fun.”
  “Games are not a serious activity, learning is.”
  “You cannot learn anything from games so why waste the time.”
  “They are not really games, they are tutorials or digital lessons.”




Game Design for Learning
 Does the target audience matter?
Learners want...

         better Gameplay/Challenge

         interesting and humorous story-lines

         collaborative learning scenarios

         relevant feedback




Game Design for Learning
 Does the target audience matter?
Using Games for Learning

 Does the environment matter?
The “Games will replace Teachers” myth...



                             n g!
     Video Games will replace classrooms and Teachers!
                          ro
                      w
     This is what the 21st century learner wants.




Using Games for Learning
   Does the environment matter?
The Games willro
            w     ng!
                replace Teachers myth...


    Learners prefer collaborative and face-to-face
    learning. They would like games to be used as
    a tool for understanding or a study aid.




Using Games for Learning
  Does the environment matter?
Learners state...

  “Educational games should be multiplayer.”
  “We need to know that we are learning.”
  “3D Graphics are not important, face-to-face is!”
  “Virtual Worlds are not Games! Why do Universities use SL?”




Using Games for Learning
   Does the environment matter?
Learners want...


         games to be used as a tool or study aid

         a meta game surrounding the digital game

         the game to be relevant to the learning outcomes




Using Games for Learning
   Does the environment matter?
Perceptions of Game-Based Learning
   100

    75

    50

    25

     0
    ICT Skills      Motor Skills   Social Skills   Highorder Thinking   Knowledge

             Trainers                Learners



Using Games for Learning
  Does the environment matter?
Pedagogical Frameworks for GBL

   How does the learning occur?
The “Digital Natives Think Differently” myth...



                           g !
    Today’s Learners process information and think
                         n
                    w ro
    differently than learners of the past because of
    growing up playing video games.




 Frameworks for GBL
 How does the learning occur?
ng!
The “Digital Natives Think Differently” myth...
                 w ro

    Children involved in the Hole in the Wall Project in
    India and the Poverty alleviation project in Peru,
    both displayed so-called digital native tendencies.




 Frameworks for GBL
 How does the learning occur?
Game-Based Learning Model




 Frameworks for GBL
 How does the learning occur?
Recursive Learning




 Frameworks for GBL
 How does the learning occur?
Educational Game Design

   What should be included?
Gameplay

    defined as the quality of player engagement and is
    promoted by the challenges offered to the player
    within the game environment, in an attempt to
    immerse the player in the tasks presented.




Educational Game Design
   What should be included?
Re-playability

    multiple paths through a level or game, providing
    different results and varying learning outcomes,
    allowing the player to experience the “what if”
    method of learning.




Educational Game Design
   What should be included?
Relevant Content

   game elements need to match the learning
   outcomes and the on-screen feedback should
   reflect the players progress on these outcomes.




Educational Game Design
   What should be included?
The Meta Game - the game surrounding the game.


        support and User content forums

        chat screens, development blogs, user postings

        user generated content




Educational Game Design
   What should be included?
Scenario Role Play Games

  Developed from the Research!
Single Player Scenarios




Scenario Role Play Games
  Developed from the Research
Single Player Scenarios



  “the game made me laugh, it was fun”
  “way more fun than just reading pdf files”
  “the content was relevant and the game was easy to play”
  “the feedback was good, you knew how you were doing”
  “I played the same level several times to see different outcomes.”




Scenario Role Play Games
   Developed from the Research
Multiplayer Player Scenarios




Scenario Role Play Games
  Developed from the Research
Multiplayer Player Scenarios


 “the game aspects of the scenario were great”
 “it was social but also collaborative”
 “learning to deal with cultural issues in a fantasy world was well done ”
 “I like that it was all in one program”
 “very competitive, I liked that”




Scenario Role Play Games
  Developed from the Research
Game Based Language Learning




Scenario Role Play Games
  Developed from the Research
Game Based Language Learning


 “the game is a great way to learn English”
 “it keeps you interested and makes you practice”
 “the social network around the learning activities is a great way of doing it”
 “I like the humor, it makes learning fun”
 “looking forward to more episodes, keeps my English current”




Scenario Role Play Games
  Developed from the Research
Games for Learning
             challenge tasks at the appropriate level
             interesting and humorous story-lines
             collaborative learning environments
             relevant feedback to the player
             used as a tool or study aid
             related to the learning outcomes
             a meta game surrounding the digital game
             user generated content



Scenario Role Play Games
  Developed from the Research
www.piveclabs.com
www.gamedesigncampus.com
www.thelanguagecampus.com
   www.paulpivec.com




   Paul Pivec


            Imagines remain the property of
     Electronic Arts Inc. ©2009 All Rights Reserved
Games for learning &
 Role Play Scenarios

    ADL-Conference 2010
     Training, Education and Simulation




        by Paul Pivec                     Imagines remain the property of
                                          Electronic Arts Inc. ©2009 All Rights Reserved

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Games for learning & Role Play Scenarios

  • 1. Games for learning & Role Play Scenarios ADL-Conference 2010 Training, Education and Simulation by Paul Pivec Copyright (c) 2010 - All Rights Reserved
  • 2. Game Based Learning Does it really work?
  • 3. “video games can stimulate learning of facts and skills such as strategic thinking, creativity, cooperation and innovative thinking” European Parliament session document (2009) Game Based Learning Does it really work?
  • 4. “video games can have substantial educational advantages and be beneficial in developing linguistic, creative and strategic skills and intellectual capacities ” European Committee on Culture and Education (2009) Game Based Learning Does it really work?
  • 5. “20 years of research into game-based learning show mixed results and methodologies are flawed” Egenfeldt-Nielsen (2007), Pivec (2009) Game Based Learning Does it really work?
  • 6. “CounterStrike increases Multitasking abilities” Kearney (2005) Game Based Learning Does it really work?
  • 7. “Dance Dance Revolution trains cognitive abilities” Pivec (2008) Game Based Learning Does it really work?
  • 8. “The Game environment made no significant difference with the same amount of practice” Pivec (2010) Game Based Learning Does it really work?
  • 9. The advantages of GBL can only be realized if: the games are designed correctly are used in the appropriate environment employ a suitable pedagogical framework Game Based Learning Does it really work?
  • 10. Game Design for Learning Does the target audience matter?
  • 11. The “Digital Natives” myth... ro n g! Today’s generation grew up playing games w and want to learn using serious games! Game Design for Learning Does the target audience matter?
  • 12. ng! The DigitaloNative myth... wr Those who are more experienced with digital games are less likely to play games specifically designed for learning. Game Design for Learning Does the target audience matter?
  • 13. Learners suggest... “Educational games are boring and no fun.” “Games are not a serious activity, learning is.” “You cannot learn anything from games so why waste the time.” “They are not really games, they are tutorials or digital lessons.” Game Design for Learning Does the target audience matter?
  • 14. Learners want... better Gameplay/Challenge interesting and humorous story-lines collaborative learning scenarios relevant feedback Game Design for Learning Does the target audience matter?
  • 15. Using Games for Learning Does the environment matter?
  • 16. The “Games will replace Teachers” myth... n g! Video Games will replace classrooms and Teachers! ro w This is what the 21st century learner wants. Using Games for Learning Does the environment matter?
  • 17. The Games willro w ng! replace Teachers myth... Learners prefer collaborative and face-to-face learning. They would like games to be used as a tool for understanding or a study aid. Using Games for Learning Does the environment matter?
  • 18. Learners state... “Educational games should be multiplayer.” “We need to know that we are learning.” “3D Graphics are not important, face-to-face is!” “Virtual Worlds are not Games! Why do Universities use SL?” Using Games for Learning Does the environment matter?
  • 19. Learners want... games to be used as a tool or study aid a meta game surrounding the digital game the game to be relevant to the learning outcomes Using Games for Learning Does the environment matter?
  • 20. Perceptions of Game-Based Learning 100 75 50 25 0 ICT Skills Motor Skills Social Skills Highorder Thinking Knowledge Trainers Learners Using Games for Learning Does the environment matter?
  • 21. Pedagogical Frameworks for GBL How does the learning occur?
  • 22. The “Digital Natives Think Differently” myth... g ! Today’s Learners process information and think n w ro differently than learners of the past because of growing up playing video games. Frameworks for GBL How does the learning occur?
  • 23. ng! The “Digital Natives Think Differently” myth... w ro Children involved in the Hole in the Wall Project in India and the Poverty alleviation project in Peru, both displayed so-called digital native tendencies. Frameworks for GBL How does the learning occur?
  • 24. Game-Based Learning Model Frameworks for GBL How does the learning occur?
  • 25. Recursive Learning Frameworks for GBL How does the learning occur?
  • 26. Educational Game Design What should be included?
  • 27. Gameplay defined as the quality of player engagement and is promoted by the challenges offered to the player within the game environment, in an attempt to immerse the player in the tasks presented. Educational Game Design What should be included?
  • 28. Re-playability multiple paths through a level or game, providing different results and varying learning outcomes, allowing the player to experience the “what if” method of learning. Educational Game Design What should be included?
  • 29. Relevant Content game elements need to match the learning outcomes and the on-screen feedback should reflect the players progress on these outcomes. Educational Game Design What should be included?
  • 30. The Meta Game - the game surrounding the game. support and User content forums chat screens, development blogs, user postings user generated content Educational Game Design What should be included?
  • 31. Scenario Role Play Games Developed from the Research!
  • 32. Single Player Scenarios Scenario Role Play Games Developed from the Research
  • 33. Single Player Scenarios “the game made me laugh, it was fun” “way more fun than just reading pdf files” “the content was relevant and the game was easy to play” “the feedback was good, you knew how you were doing” “I played the same level several times to see different outcomes.” Scenario Role Play Games Developed from the Research
  • 34. Multiplayer Player Scenarios Scenario Role Play Games Developed from the Research
  • 35. Multiplayer Player Scenarios “the game aspects of the scenario were great” “it was social but also collaborative” “learning to deal with cultural issues in a fantasy world was well done ” “I like that it was all in one program” “very competitive, I liked that” Scenario Role Play Games Developed from the Research
  • 36. Game Based Language Learning Scenario Role Play Games Developed from the Research
  • 37. Game Based Language Learning “the game is a great way to learn English” “it keeps you interested and makes you practice” “the social network around the learning activities is a great way of doing it” “I like the humor, it makes learning fun” “looking forward to more episodes, keeps my English current” Scenario Role Play Games Developed from the Research
  • 38. Games for Learning challenge tasks at the appropriate level interesting and humorous story-lines collaborative learning environments relevant feedback to the player used as a tool or study aid related to the learning outcomes a meta game surrounding the digital game user generated content Scenario Role Play Games Developed from the Research
  • 39. www.piveclabs.com www.gamedesigncampus.com www.thelanguagecampus.com www.paulpivec.com Paul Pivec Imagines remain the property of Electronic Arts Inc. ©2009 All Rights Reserved
  • 40. Games for learning & Role Play Scenarios ADL-Conference 2010 Training, Education and Simulation by Paul Pivec Imagines remain the property of Electronic Arts Inc. ©2009 All Rights Reserved