SlideShare une entreprise Scribd logo
1  sur  32
Télécharger pour lire hors ligne
1
Business Summary
2
Our Mission
Enhance Your Quality of Time
IF you had the chance to experience any place or event in the world
at a moments notice without worrying about time, access, schedule or travel costs
would you go?
3
Our Goal
… to be the first to offer interactive
“virtual presence” at live events around the
world in 3D and 2D,
360 degree in real time…
4
Choose Your point of view
Personalize your experience Connect & share your experience socially
Build
Purchase and interact with advertisers
without leaving the event
360 VIEW 3D / 2D
Real Time & Anytime
Where do you
A Whole New Experience… What is it?
A proprietary platform that allows you to:
want to go today?
Participate, interact and play in an
augmented & enhanced environment
HD / 4K Any Device
Proposal
Proposal
Proposal
5
How It Works
Streaming
Service
VIP TICKET
GA PATRONS
SUBSCRIBERS
LIVE EVENT Augmented
Graphics
6
“The VR [Virtual Reality] and AR [Augmented
Reality] market will be worth $692 billion by
2025, rising to more than a trillion by the
following decade..”
-- Citi Bank
The VR Industry
Industry Projected Growth
Live Events Sector
2025 VR/AR estimates
$4.1B revenue & 95 million users
“We don’t expect VR to cannibalize gate
revenue…we expect VR has the potential
to create new revenue pools in the form
of new ticketing and subscription fees…”
-- Goldman Sachs
“The revenue for VR and AR is projected to
increase from $5.2B in 2016 to over $162B
in 2020 according to the IDC.”
-- BI Intelligence
“Total VR market revenue will
Reach $40B over the next five years,
at a CAGR OF 61.3%.”
-- SuperData Research
32 million attend music festivals per year
50% were millennials
70% attend more than one per year
$9.3B revenue in live music sector in 2015
2016 Music streaming revenue = $2.4B
VOD Streaming doubled YoY to 172B in 2015
7
The Booming Live Music Market
“Live experiences remain a key differentiator
in a digital world. With consumers now having
an astonishing array of choice delivered to their
hands via the content available on a smartphone,
an increasing premium is placed upon the live
hand-held experience…”
- PricewaterhouseCoopers Global
Entertainment & Media Outlook
8 of 25 top festivals were electronic
EDM industry = $7.1B in 2016 = 60% growth over 3 years
EDM streams increased 33% to 15 billion in 2015
Popular multi-day fests sell out in first day of ticket sales
https://www.prnewswire.com/news-releases/pwcs-entertainment--
media-outlook-forecasts-us-industry-spending-to-reach-720-billion-
by-2020-300281287.html
https://www.umbel.com/blog/entertainment/6-factors-driving-
massive-growth-of-music-festivals/
http://www.dancingastronaut.com/2016/05/dance-music-industry-
now-worth-7-1b/
8
The Opportunity
Why Now?
Increasing public adoption
Maturing of VR-enabling technologies
Music industry dynamics
Key demographic
Millennials
Early VR adopters
EDM and Pop music core
Tech savvy generation
Gartner's 2016 Hype Cycle for Emerging Technologies
Millennial’s are the first generation of digital natives…
their affinity for technology helps shape how they experience the world.
9
Continuous Innovation & Application
High quality
Video
Augmented VR
2D/3D 360
User Interface & App
Personalized
experience
Live Event Interaction,
Social Media
& Advertising
Snap photos & post
Interactive Gaming
Instant Monetizing &
Merchandise Sales
Picture in Picture (PiP)
SwivelVR TV
Live streaming
VR archives
Re-live events
Great Experience
Innovation
Innovation
Innovation
Innovation
Innovation
10
Attend LIVE Events Virtually
With the same level of anticipation that patrons receive
their live event tickets they will receive their virtual tickets
to amazing events and a wide variety of perspectives.
Rent archived events to re-live the experience
Virtual Tickets
Build a platform that can become like theNetflix™ of
VR by offering global access to massive VR content.
Subscribe, watch and re-live.
SwivelVR™ innovations will allow for multiple viewing
options for events. Customers-controlled experience.
Incorporate VR content collection partners
SwivelVR™ Subscriptions &
Incentives
Advertising with SwivelVR™ AVR is a New Horizon for
individualized brand interactions and tracking. This innovation
is expected to accommodate many options, including:
Pay per click, stare, engage Virtual
Store - eCommerce Social media
integration
Snap photos, save, post Interactive
gaming planned soon
Augmented Virtual Reality (AVR)
The Provide sponsors with quantifiable data that, ideally,
evidences that patrons are noticing their advertising.
Patron
Business Model
11
Total Addressable Market
Smartphone owners in NA, Europe, Asia = 1,700,000,000
The Market
50% Smartphone owners with disposable income: 850,000,000
50% with interest in live visual entertainment = 425,000,000
Serviceable Available Market
71.5%*Visits
via Smartphone
Accessing Media & Entertainment
* Management assumptions based on estimates derived from a
compilation of industry sources
13
Competition
NextVR VRtify Vantage.TV
360 Degree View
Live 3D & 2D Streaming Video
Hybrid VR (PiP)
External Capital
Viable Pricing Model
AVR Based Revenue Options
Interactive Augmented VR (AVR)
Customized Sponsorship
X
X
X
X
X
X
X
X
X X
X X
X
X
X
X
X
X
Implementation
IMPLEMENTATION
GROWTH
VISION
Obtain funding
Live Music Festivals
Entertainment Venues
Artists & Bands
Medical Community
NCAA & Pro Sports
E-Sports
Awards & Fashion Shows
SwivelVR TV
Online VR channel
14
GOALS
15
2017 - 2018:
- Build & sustain customer base
- Offering 1st mover advantages
- Offer superior quality MVP & build reputation
- Build fanbase of SwivelVR™ users, ahead of market wide VR adoption
- Train & franchise VR content collectors
2019:
- Breakeven
- Diverse customer base
- Festivals, other events, venues, artists
2020:
- Sustainable profitability -
SwivelVR™ TV
2022 - 2023:
- Potential Exit to Strategic Buyer
Monetization
16
Option #1
Offer VR services for free to ‘popular’ event providers
-‘Popular’ events = those with more demand than capacity
-“Virtual Tickets” for users unable to attend live event
- Price =5-10% of live ticket price
-Est. up-front cost $25-50k per event = paid from initial revenue
-Remaining proceeds are split between AdAir & customer (e.g. 50/50)
Option #2
Event providers pays up-front costs in exchange for greater share of
proceeds -Proceeds split more in favor of the client (e.g. 70/30)
Option #3
Event providers pays AdAir as VR contractor and reaps all proceeds
-Contracted services would vary based on size/scope of event coverage
-1-3 cameras (one stage) = $50k
-4-6 cameras (two stages) = $80k
-7-10 Cameras (three-four stages) = $100k
Pricing Strategy
17
Prices Include
All VR content
Content App Integration
Custom graphic augmentation
Content streaming/delivery
Basic user data
Options Include
E-Commerce Store Front
Enhanced Social Media
Interactive Content
Unique Sponsorship Capability
Expanded User Data Analysis
18
Traction and Risk Mitigation
Execution Progress
*Fast followers with more funding
*Incremental implementation approach
*Post-Production before live streaming
*Flexible price point, augmented by potential
in-app revenue
Market Potential
*Actively engaged in Millennial-
centric music sectors
*Contract discussions underway with Matchbox20
*Targeting initially 8% of SAM.
Product Strength
*Highly praised concept model and demo
*Management has Received Feedback
from MASTERCARD, Verizon, Amazon,
Facebook & IBM employees that indicates Swivel's
offering compelling
19
Angela Costello - VP, Business
Development & Marketing
Harvard Business School
Entertainment Industry Luminary
50+ awards, including Emmy and
Oscar Nominations
Who is AdAir?
Robert Fitzgerald – Founder and
CEO
Retired USAF officer
Founded, built & sold high
Tech company, 2004-2015
Grew to 200 employees $30M
annual revenue
Decades of experience in military and business arenas and expertise in live video global distribution
technology
Andrea Facchinette - VP,
Product Development
Swiss Air Force Squadron
Commander-1999 -2003
Unmanned Aircraft Surveillance
Expert Successful Entrepreneur
20
Robert Fitzgerald- Founder, CEO
Bob Fitzgerald formed AdAir with the vision of taking the lessons and technologies he’d learned as an officer in the military and
owner of a high-tech government contracting company and applying them to the commercial market space.
He served 22 years in the Air Force before retiring from active duty in 2001. While in the Air Force, Bob spent his first 12 years
as a long-haul communications technician at seven different locations around the world. As a communications officer, he led
engineering and installation efforts in the Kingdom of Saudi Arabia in support of Operation Southern Watch, and served as the
lead action officer for Unmanned Aerial Systems (UAV) and Intelligence System support for Air Combat Command’s
Communications Directorate.
After retiring from the military, Bob served as Principle Analyst for ARINC Inc. and Spectrum Communications Inc. In that
capacity, he served as lead Predator UAV communications operations support analyst and technical advisor for Air Combat
Command’s Communications Directorate.
Before launching AdAir Bob built and led BOSH Global Services, providing UAV services support to the US Government. He led
the company’s dramatic growth from one to almost 200 employees around the globe. Over its 11 years, BOSH received
numerous awards, including the national INC 500, Virginia’s Vanguard award as the fastest growing privately held technology
and services company, and one of the Best Places to Work in Virginia.
Senior Management Team
21
Andrea Facchinette - VP, Product Development
Andrea is a very creative, results and solutions oriented executive with over 21 years of leadership and
product development experience in unmanned aircraft (UAV), aviation, security, surveillance, intelligence and
command & control systems.
He is a former military squadron flight commander for the Swiss Air Force, commercial pilot, and systems
engineer with significant experience in UAV and ground based surveillance system engineering and
architecture and the design, development and deployment of complex systems for military, commercial and
large event management.
As the VP of Product development at Ad-Air, Andrea is responsible for research and development, production
and product deployment. Ad-Air provides large entertainment venues surveillance, security and command
and control for large events and broadcasting systems based on its virtual reality products. Andrea designs
and implements systems, process and equipment to meet complex engagements with tight time and
budgetary constraints.
Senior Management Team
22
Angela Costello, VP – Business Development & Marketing
For more than 24 years Angela has organized and produced programs and events around the world. Her
career in Film, Broadcast, Live Events and Aerial Image production combined with her extensive
experience in Business Development, Media Management and Brand Development has added a unique
perspective to emerging trends in the entertainment industry.
Angela’s credits include more than 50 National and International Awards, including two Animation
award Nominations known as Annies, as well as 120 programs that air in more than 200 countries
in 60 languages.
She was part of the AdAir team whose patented innovations set a new world record in Las Vegas last year.
She also helped create the “BPI” Billion Pixel Image system for events and the AdAir VP-360 solution
which she believes will revolutionize Virtual Presence.
Angela is a Harvard Business School Alumni and has served as consortium member for Harvard Business
School, Harvard Law School and MIT.
Senior Management Team
23
Why AdAir?
Broadcast & Cinema Videography Experience
Live Global Video Streaming and CODEC Expertise
Vital Relationships in Key Demographic Market Sectors
Proprietary Graphic VR Augmentation
Extensive Graphic Arts Experience
Interactive VR Technology Model
Multiple Built-In Potential Revenue Streams
24
$790,000
$1,280,000
$4,060,000
$11,965,000
$19,745,000
$27,490,000
$(235,336) $180,500
$714,000
$4,107,750
$7,303,500
$11,739,000
$(5,000,000)
$-
$5,000,000
$10,000,000
$15,000,000
$20,000,000
$25,000,000
$30,000,000
2017 2018 2019 2020 2021 2022
Revenue Net Profit
Sustainable
Profitability
CAGR: 115%
CAGR: 184%
Projected Growth
25
Contributing Factors
•Vast improvement in enabling technologies:
• Increased quality & lower cost of Head Mounted Displays (HMD) and VR cameras
• Improving global streaming capacity & architecture (HD – 4k – 8k)
•Growing public adoption of VR technology & content resulting from:
• Intrinsic value proposition of lower cost, higher quality, wider access to popular events
•
Greater access to compelling VR content
• Symbiotic relationship between quality content and accelerated hardware development
•Management believes that the music industry is beginning to recognize VR’s ability to
meet their need for fresh revenue source - Swivel has made some progress in
introducing VR to music artists.
•Continued (accelerated) trend in key demographic behavior:
• Increased use of high quality video content
• Increased rate of music and music video service subscriptions
Why this Optimism?
Working Capital
•Marketing & Sales Force
•Software Engineers & Programmers
•Continued App Development
• SwivelVR™
• ChatFest - In app chat features
•Legal Services
•Game Development
•Office, Lab & Furnishings
CAPEX
•Updated VR Camera Systems
•Live Streaming & Stitching software and hardware
26
Use of Offering Funds
27
Capital Funding
Investment to Date
$1,900,000
Proprietary systems & working capital
The ‘Ask’
$2.5M
$8M Pre-Money Valuation
Equity 23.8%
28
Industry and Competitive Landscape
Virtual Reality (“VR”) has seen a resurgence over the last several years since the initial technology became available in the
1980s.1 Consumer and investor interest in VR was reignited by the Kickstarter campaign for the Oculus Rift (DK1). In 2012, the
Kickstarter campaign set out to raise $250,000 with the goal of developing improved VR headsets capable of providing a
comfortable and immersive experience when playing computer games. The campaign closed a month after launch having raised
$2.4 million in funding. Oculus VR LLC, was subsequently acquired by Facebook Inc. for $2 billion two years later in 2014.
Oculus’s first consumer product, the Oculus Rift, launched launched in March 2016.1
Google released its own Head-Mounted Display (“HMD”), the Google Cardboard, in 2014. Google announced that, 18
months later that 5 million headsets had been sold, along with over 25 million downloads of VR enabled apps from its store.1
Other manufacturers have also entered the market. Samsung’s headset, the Gear VR works with the latest generation of
Samsung smartphones and was being shipped free of charge with all pre-orders of their flagship smartphone, the Galaxy S7. HTC
released its own Oculus Rift competitor, the HTC Vive, in early April 2016. HTC stated more than 15,000 units were sold in the
first 10 minutes when pre-orders for the Vive opened in February of 2016. Sony followed up announcing that it would release
its headset, the PlayStation VR, in October 2016.1
Some1 in the industry believe that the principal driver of the VR market is going to be the rate at which HMD devices are sold
to consumers. Consequently, they expect the VR market to see a surge in growth in 2017 and beyond as manufacturers are
expected to continue to release a variety of products onto the market.
1 Source MelodyVR Admission Filing for Trading on the AIM stock market
29
Industry and Competitive Landscape
2016 was a pivotal year for the Virtual Reality industry. Almost 100 million VR units shipped according to SuperData Research.
The vast majority (over 90%) of those VR units shipped were Google Cardboard, which offer a limited version of the experience
of the higher end units. 2017 is shaping up better thanks to the new Samsung S8 and second generation headsett from Oculus
and HTC. A big missing factor in most industry coverage is China. Bloomberg reports that China’s VR market will be $8.5 billion
and noted that there are at least 200 startups working in China’s VR industry. China is also pushing low-cost models hard.1
The resurgent activity in VR over the last three years is still in its infancy. Grand View Research in their May 2017 report projects
the global VR market to reach $49.5 billion by 2025. The new HMD technology now offers a cost-effective and reliable solution
to experience immersive virtual experience by means of a smartphone. Research and Markets in their March 2017 “Virtual
Reality for Consumer Market” report, forecasts total revenue from HMDs, VR accessories and VR content will increase from
$435.6 million in 2015 to $35 billion worldwide in 2021, representing a compound annual CAGR of 133%.
A primary driver in the success of VR is content that will drive consumers to the technology. One significantly important segment
is found in how VR is revolutionizing live music. Last year Live Nation teamed with Citi Bank and NextVR to broadcast dozens of
concerts in VR. The shows include concert views, interviews with artists and back stage experiences all in VR. According to Kevin
Chernett EVP of Live Nation, “VR has the ability to deepen the fans relationship with the artist while providing access to fans
around the world to experience the energy of live when they can’t physically be there.” 2 Professional sports are following suit
with their own experiences. According to industry experts, we are currently seeing just the tip of the iceberg for live VR. What
was initially see as a technology only for computer gamers, a recent poll by the Consumer Technology Association found that
consumers’ most popular suggestion for VR content were for concerts, sports and exercise. Data from Greenlight Insight’s 2017
survey also found that 65% of consumer were interested in live events and 58% sports. That compares to 65% for gaming.2
1https://www.bloomberg.com/news/features/2016-05-15/china-s-virtual-reality-market-will-be-worth-8-5-billion-and-everyone-wants-a-piece
2 https://www.wired.com/brandlab/2017/07/live-concerts-take-virtual-virtual-reality/
30
Industry and Competitive Landscape
A recent Citi Research predicts the overall virtual / augmented reality market could reach $692 billion by 2025 and continue to
increase after that as the younger consumer are demonstrating they are more likely to adopt VR for live events. Citi, teaming
with Live Nation and NextVR are early entrants into the event VR segment. The market however is potentially huge. Live Nation
has streamed more that 600 concerts online non-VR. The current series in JV with Citi is about 10 show over the course of a
year.1
The VR production segment is just getting underway and attracting personnel with the skills needed to deliver an excellent
VR experience is challenging. We believe ADAir is well positioned so competed and to collaborate and Joint Venture with the
largest players that have massive content access but little real experience with delivering high-end VR.
Globally there are a number companies large and small serving the VR production, content and hardware segments. We
believe the pure VR production and post production companies are for the most part small and just gaining significant traction.
In the opinion of management, the much larger large content providers in the music and sports segments have not staffed in-
house production capabilities to the level of talent and experience to handle the expected demand as VR grows.
While there will be winners and losers and the market accelerates, we believe that companies like AD-Air that can
deliver onsite, pre-production, post production and streaming platforms to monetize the experiences and we anticipate
that they will be embraced by the large content gatekeepers and artists, seeking to reach a larger audience.
1 https://www.cnbc.com/2016/10/14/citi-eyes-a-trillion-dollar-industry-in-virtual-reality-technology.html
Risks and Disclosures
This presentation does not constitute an offer to sell or the solicitation of any offer to buy interests in the Ad-Air, Inc., which may only be made at the
time a qualified subscriber receives the Private Placement Memorandum (PPM) describing the offering. In the case of any inconsistency between the
descriptions or terms in this presentation and the PPM, the PPM shall control. An investment in the Company involves significant risks, including the
loss of the entire investment. Restrictions apply to transfers and withdrawals of shares in the offering. Before deciding to invest in the offering,
prospective investors should read the PPM and pay particular attention to the risk factors contained in the PPM. Prospective investors should make their
own investigation and evaluation of the information contained in this presentation. Each prospective investor should consult their own attorney,
business adviser and tax adviser as to legal, business, tax and related matters concerning the information contained herein. Certain information
contained in this presentation constitutes “forward---looking statements,” which can be identified by the use of forward--looking terminology such as
“may,” “will,” “should,” “expect,” “anticipate,” “target,” “project,” “estimate,” “intend,” “continue” or “believe,” or the negatives thereof or other
variations thereon or comparable terminology. Due to various risks and uncertainties, actual events or results may differ materially from those reflected
or contemplated in such forward---looking statements. Certain information contained in this presentation is based on or derived from information
provided by independent third---party sources. Management of the Company believes that such information is accurate and that the sources from which
it has been obtained are reliable. The Company cannot guarantee the accuracy of such information, however, and has not independently verified the
assumptions on which such information is based. This presentation is being provided on a confidential basis. Accordingly, this presentation may not be
reproduced in whole or in part, and may not be delivered to any person without the prior written consent of the Company. Past performance is not
indicative of future results. Securities offered through WealthForge Securities LLC, Member FINRA/SIPC. Ad-Air, Inc. and WealthForge Securities LLC
are separate entities.
The market for Virtual Reality production and services is just emerging and subject to unknown risks related to adoption, technology changes, new large
competitive entrants into the market and changes positive or negative to consumer preferences. The market of VR providers is also highly fragmented
and composed of very thinly capitalized as well as heavily capitalized organizations. There is significant movement in the actual hardware and software
technology and the various market segments that may be applicable. While the opportunities may be significant, the costs to keep up with technology
evolutions and to make an impact as a market leader in a specific segment are potentially volatile. Ad-Air, Inc. is an a early stage company as as such has
risks related to its ability to attract capital and gain market traction in a dynamic industry. Investors should be able to afford the potential risk of a loss of
their investment.
Where Do You Want To Go Today?
Let Us Take You There.
Welcome to the Future. It’s Time to Experience Powerful Innovation
A product of
Securities are offered through WealthForge Securities, LLC, a registered broker/dealer and member FINRA/SIPC.

Contenu connexe

Tendances

Bdf mobile media final
Bdf mobile media   finalBdf mobile media   final
Bdf mobile media finalHeather Liu
 
Advertising on the mobile phone
Advertising on the mobile phoneAdvertising on the mobile phone
Advertising on the mobile phoneFadi Khater
 
OPENX AND ADTRUTH ANNOUNCE PARTNERSHIP TO DELIVER GROUNDBREAKING MOBILE TARGE...
OPENX AND ADTRUTH ANNOUNCE PARTNERSHIP TO DELIVER GROUNDBREAKING MOBILE TARGE...OPENX AND ADTRUTH ANNOUNCE PARTNERSHIP TO DELIVER GROUNDBREAKING MOBILE TARGE...
OPENX AND ADTRUTH ANNOUNCE PARTNERSHIP TO DELIVER GROUNDBREAKING MOBILE TARGE...AdTruth
 
Gamified Tv Ads with Augmented Reality
Gamified Tv Ads with Augmented RealityGamified Tv Ads with Augmented Reality
Gamified Tv Ads with Augmented RealitySatyajit Roy
 
The Future Of Mobile Advertising
The Future Of Mobile AdvertisingThe Future Of Mobile Advertising
The Future Of Mobile AdvertisingAsif Ali
 
Bii location data report 1 22-13
Bii location data report 1 22-13Bii location data report 1 22-13
Bii location data report 1 22-13Scott A. Smith
 
Mobile megatrends 2011 (VisionMobile)
Mobile megatrends 2011 (VisionMobile)Mobile megatrends 2011 (VisionMobile)
Mobile megatrends 2011 (VisionMobile)SlashData
 
Location Based Services: Business Model
Location Based Services: Business ModelLocation Based Services: Business Model
Location Based Services: Business ModelEvangelos Tselentis
 
MOBIQUANT / mSecLabs: Yankee Group Enterprise Mobility predictions 2014 soc...
MOBIQUANT / mSecLabs:  Yankee Group  Enterprise Mobility predictions 2014 soc...MOBIQUANT / mSecLabs:  Yankee Group  Enterprise Mobility predictions 2014 soc...
MOBIQUANT / mSecLabs: Yankee Group Enterprise Mobility predictions 2014 soc...MOBIQUANT TECHNOLOGIES
 
Location Based Marketing
Location Based Marketing Location Based Marketing
Location Based Marketing Rori DuBoff
 
Digital Out Of Home: The state of the industry today and tomorrow
Digital Out Of Home: The state of the industry today and tomorrowDigital Out Of Home: The state of the industry today and tomorrow
Digital Out Of Home: The state of the industry today and tomorrowDigital Signage Today
 
Gocella intent & cross device marketing overview
Gocella intent & cross device marketing overviewGocella intent & cross device marketing overview
Gocella intent & cross device marketing overviewBrian Rice
 
MaxAxion & StrikeAd Geo-fencing and Geo-Audiences
MaxAxion & StrikeAd Geo-fencing and Geo-AudiencesMaxAxion & StrikeAd Geo-fencing and Geo-Audiences
MaxAxion & StrikeAd Geo-fencing and Geo-AudiencesMaxAxion
 
Havas Media Global Trends: Location-based marketing
Havas Media Global Trends: Location-based marketing Havas Media Global Trends: Location-based marketing
Havas Media Global Trends: Location-based marketing Havas Media
 
App promotion summit london how to go from good to great
App promotion summit london how to go from good to greatApp promotion summit london how to go from good to great
App promotion summit london how to go from good to greatFiksu
 
Digital Marketing Trends for 2016 by YDM's Innovation Center (Korean)
Digital Marketing Trends for 2016 by YDM's Innovation Center (Korean)Digital Marketing Trends for 2016 by YDM's Innovation Center (Korean)
Digital Marketing Trends for 2016 by YDM's Innovation Center (Korean)Yello Digital Marketing
 

Tendances (20)

Bdf mobile media final
Bdf mobile media   finalBdf mobile media   final
Bdf mobile media final
 
Advertising on the mobile phone
Advertising on the mobile phoneAdvertising on the mobile phone
Advertising on the mobile phone
 
OPENX AND ADTRUTH ANNOUNCE PARTNERSHIP TO DELIVER GROUNDBREAKING MOBILE TARGE...
OPENX AND ADTRUTH ANNOUNCE PARTNERSHIP TO DELIVER GROUNDBREAKING MOBILE TARGE...OPENX AND ADTRUTH ANNOUNCE PARTNERSHIP TO DELIVER GROUNDBREAKING MOBILE TARGE...
OPENX AND ADTRUTH ANNOUNCE PARTNERSHIP TO DELIVER GROUNDBREAKING MOBILE TARGE...
 
Gamified Tv Ads with Augmented Reality
Gamified Tv Ads with Augmented RealityGamified Tv Ads with Augmented Reality
Gamified Tv Ads with Augmented Reality
 
The Future Of Mobile Advertising
The Future Of Mobile AdvertisingThe Future Of Mobile Advertising
The Future Of Mobile Advertising
 
Bii location data report 1 22-13
Bii location data report 1 22-13Bii location data report 1 22-13
Bii location data report 1 22-13
 
Mobile megatrends 2011 (VisionMobile)
Mobile megatrends 2011 (VisionMobile)Mobile megatrends 2011 (VisionMobile)
Mobile megatrends 2011 (VisionMobile)
 
Cloud Storage for Personal Video Recording
Cloud Storage for Personal Video Recording Cloud Storage for Personal Video Recording
Cloud Storage for Personal Video Recording
 
Location Based Services: Business Model
Location Based Services: Business ModelLocation Based Services: Business Model
Location Based Services: Business Model
 
MOBIQUANT / mSecLabs: Yankee Group Enterprise Mobility predictions 2014 soc...
MOBIQUANT / mSecLabs:  Yankee Group  Enterprise Mobility predictions 2014 soc...MOBIQUANT / mSecLabs:  Yankee Group  Enterprise Mobility predictions 2014 soc...
MOBIQUANT / mSecLabs: Yankee Group Enterprise Mobility predictions 2014 soc...
 
Location Based Marketing
Location Based Marketing Location Based Marketing
Location Based Marketing
 
Digital Out Of Home: The state of the industry today and tomorrow
Digital Out Of Home: The state of the industry today and tomorrowDigital Out Of Home: The state of the industry today and tomorrow
Digital Out Of Home: The state of the industry today and tomorrow
 
Gocella intent & cross device marketing overview
Gocella intent & cross device marketing overviewGocella intent & cross device marketing overview
Gocella intent & cross device marketing overview
 
Reunión Miembros MMA Argentina
Reunión Miembros MMA Argentina Reunión Miembros MMA Argentina
Reunión Miembros MMA Argentina
 
2 apresentação daniel junowicz
2 apresentação daniel junowicz2 apresentação daniel junowicz
2 apresentação daniel junowicz
 
MaxAxion & StrikeAd Geo-fencing and Geo-Audiences
MaxAxion & StrikeAd Geo-fencing and Geo-AudiencesMaxAxion & StrikeAd Geo-fencing and Geo-Audiences
MaxAxion & StrikeAd Geo-fencing and Geo-Audiences
 
Chamber ofcommerce cities
Chamber ofcommerce citiesChamber ofcommerce cities
Chamber ofcommerce cities
 
Havas Media Global Trends: Location-based marketing
Havas Media Global Trends: Location-based marketing Havas Media Global Trends: Location-based marketing
Havas Media Global Trends: Location-based marketing
 
App promotion summit london how to go from good to great
App promotion summit london how to go from good to greatApp promotion summit london how to go from good to great
App promotion summit london how to go from good to great
 
Digital Marketing Trends for 2016 by YDM's Innovation Center (Korean)
Digital Marketing Trends for 2016 by YDM's Innovation Center (Korean)Digital Marketing Trends for 2016 by YDM's Innovation Center (Korean)
Digital Marketing Trends for 2016 by YDM's Innovation Center (Korean)
 

Similaire à Swivel Executive Summary

Venyoo DECK for location aware data analytics
Venyoo DECK for location aware data analyticsVenyoo DECK for location aware data analytics
Venyoo DECK for location aware data analyticsTeamVenyoo
 
Brian Roth (Immersv): Leveraging ad Dollars in VR
Brian Roth (Immersv): Leveraging ad Dollars in VRBrian Roth (Immersv): Leveraging ad Dollars in VR
Brian Roth (Immersv): Leveraging ad Dollars in VRAugmentedWorldExpo
 
Smaato - NOAH16 Berlin
Smaato - NOAH16 BerlinSmaato - NOAH16 Berlin
Smaato - NOAH16 BerlinNOAH Advisors
 
VENYOO deck for location aware data analytics
VENYOO deck for location aware data analyticsVENYOO deck for location aware data analytics
VENYOO deck for location aware data analyticsTeamVenyoo
 
Venyoo - putting your stadium on the map
Venyoo - putting your stadium on the mapVenyoo - putting your stadium on the map
Venyoo - putting your stadium on the mapTeamVenyoo
 
Forget about RCS and VoLTE. The fring Alliance is all you need! Roy Timor-Rousso
Forget about RCS and VoLTE. The fring Alliance is all you need! Roy Timor-RoussoForget about RCS and VoLTE. The fring Alliance is all you need! Roy Timor-Rousso
Forget about RCS and VoLTE. The fring Alliance is all you need! Roy Timor-RoussoAlan Quayle
 
Mobilemonday.vn mobile interaction - mr ng cuu long goldsun focus media
Mobilemonday.vn   mobile interaction - mr ng cuu long goldsun focus mediaMobilemonday.vn   mobile interaction - mr ng cuu long goldsun focus media
Mobilemonday.vn mobile interaction - mr ng cuu long goldsun focus mediaQuang Anh Le
 
Mobile Monday 07/2013: Mobile Interaction Media or else
Mobile Monday 07/2013: Mobile Interaction Media or elseMobile Monday 07/2013: Mobile Interaction Media or else
Mobile Monday 07/2013: Mobile Interaction Media or elseGameLandVN
 
Play My Content - A Wipro Solution
Play My Content - A Wipro SolutionPlay My Content - A Wipro Solution
Play My Content - A Wipro SolutionRavi Vangara
 
Digital Content Report_(Feb 2021).pdf
Digital Content Report_(Feb 2021).pdfDigital Content Report_(Feb 2021).pdf
Digital Content Report_(Feb 2021).pdfGolden Gate Ventures
 
Kayla Wilson
Kayla WilsonKayla Wilson
Kayla WilsonHilary Ip
 
TargetSummit Moscow 2016 | Fighting Ads Fraud in the Mobile Apps, David Mail
TargetSummit Moscow 2016 | Fighting Ads Fraud in the Mobile Apps, David MailTargetSummit Moscow 2016 | Fighting Ads Fraud in the Mobile Apps, David Mail
TargetSummit Moscow 2016 | Fighting Ads Fraud in the Mobile Apps, David MailTargetSummit
 
07 role of network effects and digital ecosystems
07 role of network effects and digital ecosystems 07 role of network effects and digital ecosystems
07 role of network effects and digital ecosystems innov-acts-ltd
 
Thomvest Advertising Technology overview - Sept 2014
Thomvest Advertising Technology overview - Sept 2014Thomvest Advertising Technology overview - Sept 2014
Thomvest Advertising Technology overview - Sept 2014andrewtweed1
 
ViewLift_Deck_v6
ViewLift_Deck_v6ViewLift_Deck_v6
ViewLift_Deck_v6Joe Bransom
 
IAB digital audio
IAB digital audioIAB digital audio
IAB digital audiobitsybitsy
 
R Wyrick portfolio sample
R Wyrick portfolio sampleR Wyrick portfolio sample
R Wyrick portfolio sampleBob Wyrick
 
R Wyrick portfolio sample
R Wyrick portfolio sampleR Wyrick portfolio sample
R Wyrick portfolio sampleBob Wyrick
 
FIWARE projects 2015-1
FIWARE projects 2015-1FIWARE projects 2015-1
FIWARE projects 2015-1imec
 

Similaire à Swivel Executive Summary (20)

Venyoo DECK for location aware data analytics
Venyoo DECK for location aware data analyticsVenyoo DECK for location aware data analytics
Venyoo DECK for location aware data analytics
 
Brian Roth (Immersv): Leveraging ad Dollars in VR
Brian Roth (Immersv): Leveraging ad Dollars in VRBrian Roth (Immersv): Leveraging ad Dollars in VR
Brian Roth (Immersv): Leveraging ad Dollars in VR
 
Smaato - NOAH16 Berlin
Smaato - NOAH16 BerlinSmaato - NOAH16 Berlin
Smaato - NOAH16 Berlin
 
VENYOO deck for location aware data analytics
VENYOO deck for location aware data analyticsVENYOO deck for location aware data analytics
VENYOO deck for location aware data analytics
 
Venyoo - putting your stadium on the map
Venyoo - putting your stadium on the mapVenyoo - putting your stadium on the map
Venyoo - putting your stadium on the map
 
Forget about RCS and VoLTE. The fring Alliance is all you need! Roy Timor-Rousso
Forget about RCS and VoLTE. The fring Alliance is all you need! Roy Timor-RoussoForget about RCS and VoLTE. The fring Alliance is all you need! Roy Timor-Rousso
Forget about RCS and VoLTE. The fring Alliance is all you need! Roy Timor-Rousso
 
Mobilemonday.vn mobile interaction - mr ng cuu long goldsun focus media
Mobilemonday.vn   mobile interaction - mr ng cuu long goldsun focus mediaMobilemonday.vn   mobile interaction - mr ng cuu long goldsun focus media
Mobilemonday.vn mobile interaction - mr ng cuu long goldsun focus media
 
Mobile Monday 07/2013: Mobile Interaction Media or else
Mobile Monday 07/2013: Mobile Interaction Media or elseMobile Monday 07/2013: Mobile Interaction Media or else
Mobile Monday 07/2013: Mobile Interaction Media or else
 
Play My Content - A Wipro Solution
Play My Content - A Wipro SolutionPlay My Content - A Wipro Solution
Play My Content - A Wipro Solution
 
Digital Content Report_(Feb 2021).pdf
Digital Content Report_(Feb 2021).pdfDigital Content Report_(Feb 2021).pdf
Digital Content Report_(Feb 2021).pdf
 
Kayla Wilson
Kayla WilsonKayla Wilson
Kayla Wilson
 
Presentation full
Presentation fullPresentation full
Presentation full
 
TargetSummit Moscow 2016 | Fighting Ads Fraud in the Mobile Apps, David Mail
TargetSummit Moscow 2016 | Fighting Ads Fraud in the Mobile Apps, David MailTargetSummit Moscow 2016 | Fighting Ads Fraud in the Mobile Apps, David Mail
TargetSummit Moscow 2016 | Fighting Ads Fraud in the Mobile Apps, David Mail
 
07 role of network effects and digital ecosystems
07 role of network effects and digital ecosystems 07 role of network effects and digital ecosystems
07 role of network effects and digital ecosystems
 
Thomvest Advertising Technology overview - Sept 2014
Thomvest Advertising Technology overview - Sept 2014Thomvest Advertising Technology overview - Sept 2014
Thomvest Advertising Technology overview - Sept 2014
 
ViewLift_Deck_v6
ViewLift_Deck_v6ViewLift_Deck_v6
ViewLift_Deck_v6
 
IAB digital audio
IAB digital audioIAB digital audio
IAB digital audio
 
R Wyrick portfolio sample
R Wyrick portfolio sampleR Wyrick portfolio sample
R Wyrick portfolio sample
 
R Wyrick portfolio sample
R Wyrick portfolio sampleR Wyrick portfolio sample
R Wyrick portfolio sample
 
FIWARE projects 2015-1
FIWARE projects 2015-1FIWARE projects 2015-1
FIWARE projects 2015-1
 

Dernier

0183760ssssssssssssssssssssssssssss00101011 (27).pdf
0183760ssssssssssssssssssssssssssss00101011 (27).pdf0183760ssssssssssssssssssssssssssss00101011 (27).pdf
0183760ssssssssssssssssssssssssssss00101011 (27).pdfRenandantas16
 
A DAY IN THE LIFE OF A SALESMAN / WOMAN
A DAY IN THE LIFE OF A  SALESMAN / WOMANA DAY IN THE LIFE OF A  SALESMAN / WOMAN
A DAY IN THE LIFE OF A SALESMAN / WOMANIlamathiKannappan
 
Call Girls In Panjim North Goa 9971646499 Genuine Service
Call Girls In Panjim North Goa 9971646499 Genuine ServiceCall Girls In Panjim North Goa 9971646499 Genuine Service
Call Girls In Panjim North Goa 9971646499 Genuine Serviceritikaroy0888
 
Monte Carlo simulation : Simulation using MCSM
Monte Carlo simulation : Simulation using MCSMMonte Carlo simulation : Simulation using MCSM
Monte Carlo simulation : Simulation using MCSMRavindra Nath Shukla
 
MONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRL
MONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRLMONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRL
MONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRLSeo
 
👉Chandigarh Call Girls 👉9878799926👉Just Call👉Chandigarh Call Girl In Chandiga...
👉Chandigarh Call Girls 👉9878799926👉Just Call👉Chandigarh Call Girl In Chandiga...👉Chandigarh Call Girls 👉9878799926👉Just Call👉Chandigarh Call Girl In Chandiga...
👉Chandigarh Call Girls 👉9878799926👉Just Call👉Chandigarh Call Girl In Chandiga...rajveerescorts2022
 
Boost the utilization of your HCL environment by reevaluating use cases and f...
Boost the utilization of your HCL environment by reevaluating use cases and f...Boost the utilization of your HCL environment by reevaluating use cases and f...
Boost the utilization of your HCL environment by reevaluating use cases and f...Roland Driesen
 
Regression analysis: Simple Linear Regression Multiple Linear Regression
Regression analysis:  Simple Linear Regression Multiple Linear RegressionRegression analysis:  Simple Linear Regression Multiple Linear Regression
Regression analysis: Simple Linear Regression Multiple Linear RegressionRavindra Nath Shukla
 
John Halpern sued for sexual assault.pdf
John Halpern sued for sexual assault.pdfJohn Halpern sued for sexual assault.pdf
John Halpern sued for sexual assault.pdfAmzadHosen3
 
KYC-Verified Accounts: Helping Companies Handle Challenging Regulatory Enviro...
KYC-Verified Accounts: Helping Companies Handle Challenging Regulatory Enviro...KYC-Verified Accounts: Helping Companies Handle Challenging Regulatory Enviro...
KYC-Verified Accounts: Helping Companies Handle Challenging Regulatory Enviro...Any kyc Account
 
Call Girls Navi Mumbai Just Call 9907093804 Top Class Call Girl Service Avail...
Call Girls Navi Mumbai Just Call 9907093804 Top Class Call Girl Service Avail...Call Girls Navi Mumbai Just Call 9907093804 Top Class Call Girl Service Avail...
Call Girls Navi Mumbai Just Call 9907093804 Top Class Call Girl Service Avail...Dipal Arora
 
Cracking the Cultural Competence Code.pptx
Cracking the Cultural Competence Code.pptxCracking the Cultural Competence Code.pptx
Cracking the Cultural Competence Code.pptxWorkforce Group
 
Best VIP Call Girls Noida Sector 40 Call Me: 8448380779
Best VIP Call Girls Noida Sector 40 Call Me: 8448380779Best VIP Call Girls Noida Sector 40 Call Me: 8448380779
Best VIP Call Girls Noida Sector 40 Call Me: 8448380779Delhi Call girls
 
Dr. Admir Softic_ presentation_Green Club_ENG.pdf
Dr. Admir Softic_ presentation_Green Club_ENG.pdfDr. Admir Softic_ presentation_Green Club_ENG.pdf
Dr. Admir Softic_ presentation_Green Club_ENG.pdfAdmir Softic
 
Russian Call Girls In Gurgaon ❤️8448577510 ⊹Best Escorts Service In 24/7 Delh...
Russian Call Girls In Gurgaon ❤️8448577510 ⊹Best Escorts Service In 24/7 Delh...Russian Call Girls In Gurgaon ❤️8448577510 ⊹Best Escorts Service In 24/7 Delh...
Russian Call Girls In Gurgaon ❤️8448577510 ⊹Best Escorts Service In 24/7 Delh...lizamodels9
 
Ensure the security of your HCL environment by applying the Zero Trust princi...
Ensure the security of your HCL environment by applying the Zero Trust princi...Ensure the security of your HCL environment by applying the Zero Trust princi...
Ensure the security of your HCL environment by applying the Zero Trust princi...Roland Driesen
 
Grateful 7 speech thanking everyone that has helped.pdf
Grateful 7 speech thanking everyone that has helped.pdfGrateful 7 speech thanking everyone that has helped.pdf
Grateful 7 speech thanking everyone that has helped.pdfPaul Menig
 
How to Get Started in Social Media for Art League City
How to Get Started in Social Media for Art League CityHow to Get Started in Social Media for Art League City
How to Get Started in Social Media for Art League CityEric T. Tung
 

Dernier (20)

0183760ssssssssssssssssssssssssssss00101011 (27).pdf
0183760ssssssssssssssssssssssssssss00101011 (27).pdf0183760ssssssssssssssssssssssssssss00101011 (27).pdf
0183760ssssssssssssssssssssssssssss00101011 (27).pdf
 
A DAY IN THE LIFE OF A SALESMAN / WOMAN
A DAY IN THE LIFE OF A  SALESMAN / WOMANA DAY IN THE LIFE OF A  SALESMAN / WOMAN
A DAY IN THE LIFE OF A SALESMAN / WOMAN
 
Call Girls In Panjim North Goa 9971646499 Genuine Service
Call Girls In Panjim North Goa 9971646499 Genuine ServiceCall Girls In Panjim North Goa 9971646499 Genuine Service
Call Girls In Panjim North Goa 9971646499 Genuine Service
 
Monte Carlo simulation : Simulation using MCSM
Monte Carlo simulation : Simulation using MCSMMonte Carlo simulation : Simulation using MCSM
Monte Carlo simulation : Simulation using MCSM
 
MONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRL
MONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRLMONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRL
MONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRL
 
👉Chandigarh Call Girls 👉9878799926👉Just Call👉Chandigarh Call Girl In Chandiga...
👉Chandigarh Call Girls 👉9878799926👉Just Call👉Chandigarh Call Girl In Chandiga...👉Chandigarh Call Girls 👉9878799926👉Just Call👉Chandigarh Call Girl In Chandiga...
👉Chandigarh Call Girls 👉9878799926👉Just Call👉Chandigarh Call Girl In Chandiga...
 
Boost the utilization of your HCL environment by reevaluating use cases and f...
Boost the utilization of your HCL environment by reevaluating use cases and f...Boost the utilization of your HCL environment by reevaluating use cases and f...
Boost the utilization of your HCL environment by reevaluating use cases and f...
 
Regression analysis: Simple Linear Regression Multiple Linear Regression
Regression analysis:  Simple Linear Regression Multiple Linear RegressionRegression analysis:  Simple Linear Regression Multiple Linear Regression
Regression analysis: Simple Linear Regression Multiple Linear Regression
 
John Halpern sued for sexual assault.pdf
John Halpern sued for sexual assault.pdfJohn Halpern sued for sexual assault.pdf
John Halpern sued for sexual assault.pdf
 
KYC-Verified Accounts: Helping Companies Handle Challenging Regulatory Enviro...
KYC-Verified Accounts: Helping Companies Handle Challenging Regulatory Enviro...KYC-Verified Accounts: Helping Companies Handle Challenging Regulatory Enviro...
KYC-Verified Accounts: Helping Companies Handle Challenging Regulatory Enviro...
 
Call Girls Navi Mumbai Just Call 9907093804 Top Class Call Girl Service Avail...
Call Girls Navi Mumbai Just Call 9907093804 Top Class Call Girl Service Avail...Call Girls Navi Mumbai Just Call 9907093804 Top Class Call Girl Service Avail...
Call Girls Navi Mumbai Just Call 9907093804 Top Class Call Girl Service Avail...
 
Cracking the Cultural Competence Code.pptx
Cracking the Cultural Competence Code.pptxCracking the Cultural Competence Code.pptx
Cracking the Cultural Competence Code.pptx
 
Forklift Operations: Safety through Cartoons
Forklift Operations: Safety through CartoonsForklift Operations: Safety through Cartoons
Forklift Operations: Safety through Cartoons
 
Best VIP Call Girls Noida Sector 40 Call Me: 8448380779
Best VIP Call Girls Noida Sector 40 Call Me: 8448380779Best VIP Call Girls Noida Sector 40 Call Me: 8448380779
Best VIP Call Girls Noida Sector 40 Call Me: 8448380779
 
Dr. Admir Softic_ presentation_Green Club_ENG.pdf
Dr. Admir Softic_ presentation_Green Club_ENG.pdfDr. Admir Softic_ presentation_Green Club_ENG.pdf
Dr. Admir Softic_ presentation_Green Club_ENG.pdf
 
Russian Call Girls In Gurgaon ❤️8448577510 ⊹Best Escorts Service In 24/7 Delh...
Russian Call Girls In Gurgaon ❤️8448577510 ⊹Best Escorts Service In 24/7 Delh...Russian Call Girls In Gurgaon ❤️8448577510 ⊹Best Escorts Service In 24/7 Delh...
Russian Call Girls In Gurgaon ❤️8448577510 ⊹Best Escorts Service In 24/7 Delh...
 
Ensure the security of your HCL environment by applying the Zero Trust princi...
Ensure the security of your HCL environment by applying the Zero Trust princi...Ensure the security of your HCL environment by applying the Zero Trust princi...
Ensure the security of your HCL environment by applying the Zero Trust princi...
 
Grateful 7 speech thanking everyone that has helped.pdf
Grateful 7 speech thanking everyone that has helped.pdfGrateful 7 speech thanking everyone that has helped.pdf
Grateful 7 speech thanking everyone that has helped.pdf
 
How to Get Started in Social Media for Art League City
How to Get Started in Social Media for Art League CityHow to Get Started in Social Media for Art League City
How to Get Started in Social Media for Art League City
 
unwanted pregnancy Kit [+918133066128] Abortion Pills IN Dubai UAE Abudhabi
unwanted pregnancy Kit [+918133066128] Abortion Pills IN Dubai UAE Abudhabiunwanted pregnancy Kit [+918133066128] Abortion Pills IN Dubai UAE Abudhabi
unwanted pregnancy Kit [+918133066128] Abortion Pills IN Dubai UAE Abudhabi
 

Swivel Executive Summary

  • 2. 2 Our Mission Enhance Your Quality of Time IF you had the chance to experience any place or event in the world at a moments notice without worrying about time, access, schedule or travel costs would you go?
  • 3. 3 Our Goal … to be the first to offer interactive “virtual presence” at live events around the world in 3D and 2D, 360 degree in real time…
  • 4. 4 Choose Your point of view Personalize your experience Connect & share your experience socially Build Purchase and interact with advertisers without leaving the event 360 VIEW 3D / 2D Real Time & Anytime Where do you A Whole New Experience… What is it? A proprietary platform that allows you to: want to go today? Participate, interact and play in an augmented & enhanced environment HD / 4K Any Device
  • 5. Proposal Proposal Proposal 5 How It Works Streaming Service VIP TICKET GA PATRONS SUBSCRIBERS LIVE EVENT Augmented Graphics
  • 6. 6 “The VR [Virtual Reality] and AR [Augmented Reality] market will be worth $692 billion by 2025, rising to more than a trillion by the following decade..” -- Citi Bank The VR Industry Industry Projected Growth Live Events Sector 2025 VR/AR estimates $4.1B revenue & 95 million users “We don’t expect VR to cannibalize gate revenue…we expect VR has the potential to create new revenue pools in the form of new ticketing and subscription fees…” -- Goldman Sachs “The revenue for VR and AR is projected to increase from $5.2B in 2016 to over $162B in 2020 according to the IDC.” -- BI Intelligence “Total VR market revenue will Reach $40B over the next five years, at a CAGR OF 61.3%.” -- SuperData Research
  • 7. 32 million attend music festivals per year 50% were millennials 70% attend more than one per year $9.3B revenue in live music sector in 2015 2016 Music streaming revenue = $2.4B VOD Streaming doubled YoY to 172B in 2015 7 The Booming Live Music Market “Live experiences remain a key differentiator in a digital world. With consumers now having an astonishing array of choice delivered to their hands via the content available on a smartphone, an increasing premium is placed upon the live hand-held experience…” - PricewaterhouseCoopers Global Entertainment & Media Outlook 8 of 25 top festivals were electronic EDM industry = $7.1B in 2016 = 60% growth over 3 years EDM streams increased 33% to 15 billion in 2015 Popular multi-day fests sell out in first day of ticket sales https://www.prnewswire.com/news-releases/pwcs-entertainment-- media-outlook-forecasts-us-industry-spending-to-reach-720-billion- by-2020-300281287.html https://www.umbel.com/blog/entertainment/6-factors-driving- massive-growth-of-music-festivals/ http://www.dancingastronaut.com/2016/05/dance-music-industry- now-worth-7-1b/
  • 8. 8 The Opportunity Why Now? Increasing public adoption Maturing of VR-enabling technologies Music industry dynamics Key demographic Millennials Early VR adopters EDM and Pop music core Tech savvy generation Gartner's 2016 Hype Cycle for Emerging Technologies Millennial’s are the first generation of digital natives… their affinity for technology helps shape how they experience the world.
  • 9. 9 Continuous Innovation & Application High quality Video Augmented VR 2D/3D 360 User Interface & App Personalized experience Live Event Interaction, Social Media & Advertising Snap photos & post Interactive Gaming Instant Monetizing & Merchandise Sales Picture in Picture (PiP) SwivelVR TV Live streaming VR archives Re-live events Great Experience Innovation Innovation Innovation Innovation Innovation
  • 10. 10 Attend LIVE Events Virtually With the same level of anticipation that patrons receive their live event tickets they will receive their virtual tickets to amazing events and a wide variety of perspectives. Rent archived events to re-live the experience Virtual Tickets Build a platform that can become like theNetflix™ of VR by offering global access to massive VR content. Subscribe, watch and re-live. SwivelVR™ innovations will allow for multiple viewing options for events. Customers-controlled experience. Incorporate VR content collection partners SwivelVR™ Subscriptions & Incentives Advertising with SwivelVR™ AVR is a New Horizon for individualized brand interactions and tracking. This innovation is expected to accommodate many options, including: Pay per click, stare, engage Virtual Store - eCommerce Social media integration Snap photos, save, post Interactive gaming planned soon Augmented Virtual Reality (AVR) The Provide sponsors with quantifiable data that, ideally, evidences that patrons are noticing their advertising. Patron Business Model
  • 11. 11 Total Addressable Market Smartphone owners in NA, Europe, Asia = 1,700,000,000 The Market 50% Smartphone owners with disposable income: 850,000,000 50% with interest in live visual entertainment = 425,000,000 Serviceable Available Market 71.5%*Visits via Smartphone Accessing Media & Entertainment * Management assumptions based on estimates derived from a compilation of industry sources
  • 12. 13 Competition NextVR VRtify Vantage.TV 360 Degree View Live 3D & 2D Streaming Video Hybrid VR (PiP) External Capital Viable Pricing Model AVR Based Revenue Options Interactive Augmented VR (AVR) Customized Sponsorship X X X X X X X X X X X X X X X X X X
  • 13. Implementation IMPLEMENTATION GROWTH VISION Obtain funding Live Music Festivals Entertainment Venues Artists & Bands Medical Community NCAA & Pro Sports E-Sports Awards & Fashion Shows SwivelVR TV Online VR channel 14
  • 14. GOALS 15 2017 - 2018: - Build & sustain customer base - Offering 1st mover advantages - Offer superior quality MVP & build reputation - Build fanbase of SwivelVR™ users, ahead of market wide VR adoption - Train & franchise VR content collectors 2019: - Breakeven - Diverse customer base - Festivals, other events, venues, artists 2020: - Sustainable profitability - SwivelVR™ TV 2022 - 2023: - Potential Exit to Strategic Buyer
  • 15. Monetization 16 Option #1 Offer VR services for free to ‘popular’ event providers -‘Popular’ events = those with more demand than capacity -“Virtual Tickets” for users unable to attend live event - Price =5-10% of live ticket price -Est. up-front cost $25-50k per event = paid from initial revenue -Remaining proceeds are split between AdAir & customer (e.g. 50/50) Option #2 Event providers pays up-front costs in exchange for greater share of proceeds -Proceeds split more in favor of the client (e.g. 70/30) Option #3 Event providers pays AdAir as VR contractor and reaps all proceeds -Contracted services would vary based on size/scope of event coverage -1-3 cameras (one stage) = $50k -4-6 cameras (two stages) = $80k -7-10 Cameras (three-four stages) = $100k
  • 16. Pricing Strategy 17 Prices Include All VR content Content App Integration Custom graphic augmentation Content streaming/delivery Basic user data Options Include E-Commerce Store Front Enhanced Social Media Interactive Content Unique Sponsorship Capability Expanded User Data Analysis
  • 17. 18 Traction and Risk Mitigation Execution Progress *Fast followers with more funding *Incremental implementation approach *Post-Production before live streaming *Flexible price point, augmented by potential in-app revenue Market Potential *Actively engaged in Millennial- centric music sectors *Contract discussions underway with Matchbox20 *Targeting initially 8% of SAM. Product Strength *Highly praised concept model and demo *Management has Received Feedback from MASTERCARD, Verizon, Amazon, Facebook & IBM employees that indicates Swivel's offering compelling
  • 18. 19 Angela Costello - VP, Business Development & Marketing Harvard Business School Entertainment Industry Luminary 50+ awards, including Emmy and Oscar Nominations Who is AdAir? Robert Fitzgerald – Founder and CEO Retired USAF officer Founded, built & sold high Tech company, 2004-2015 Grew to 200 employees $30M annual revenue Decades of experience in military and business arenas and expertise in live video global distribution technology Andrea Facchinette - VP, Product Development Swiss Air Force Squadron Commander-1999 -2003 Unmanned Aircraft Surveillance Expert Successful Entrepreneur
  • 19. 20 Robert Fitzgerald- Founder, CEO Bob Fitzgerald formed AdAir with the vision of taking the lessons and technologies he’d learned as an officer in the military and owner of a high-tech government contracting company and applying them to the commercial market space. He served 22 years in the Air Force before retiring from active duty in 2001. While in the Air Force, Bob spent his first 12 years as a long-haul communications technician at seven different locations around the world. As a communications officer, he led engineering and installation efforts in the Kingdom of Saudi Arabia in support of Operation Southern Watch, and served as the lead action officer for Unmanned Aerial Systems (UAV) and Intelligence System support for Air Combat Command’s Communications Directorate. After retiring from the military, Bob served as Principle Analyst for ARINC Inc. and Spectrum Communications Inc. In that capacity, he served as lead Predator UAV communications operations support analyst and technical advisor for Air Combat Command’s Communications Directorate. Before launching AdAir Bob built and led BOSH Global Services, providing UAV services support to the US Government. He led the company’s dramatic growth from one to almost 200 employees around the globe. Over its 11 years, BOSH received numerous awards, including the national INC 500, Virginia’s Vanguard award as the fastest growing privately held technology and services company, and one of the Best Places to Work in Virginia. Senior Management Team
  • 20. 21 Andrea Facchinette - VP, Product Development Andrea is a very creative, results and solutions oriented executive with over 21 years of leadership and product development experience in unmanned aircraft (UAV), aviation, security, surveillance, intelligence and command & control systems. He is a former military squadron flight commander for the Swiss Air Force, commercial pilot, and systems engineer with significant experience in UAV and ground based surveillance system engineering and architecture and the design, development and deployment of complex systems for military, commercial and large event management. As the VP of Product development at Ad-Air, Andrea is responsible for research and development, production and product deployment. Ad-Air provides large entertainment venues surveillance, security and command and control for large events and broadcasting systems based on its virtual reality products. Andrea designs and implements systems, process and equipment to meet complex engagements with tight time and budgetary constraints. Senior Management Team
  • 21. 22 Angela Costello, VP – Business Development & Marketing For more than 24 years Angela has organized and produced programs and events around the world. Her career in Film, Broadcast, Live Events and Aerial Image production combined with her extensive experience in Business Development, Media Management and Brand Development has added a unique perspective to emerging trends in the entertainment industry. Angela’s credits include more than 50 National and International Awards, including two Animation award Nominations known as Annies, as well as 120 programs that air in more than 200 countries in 60 languages. She was part of the AdAir team whose patented innovations set a new world record in Las Vegas last year. She also helped create the “BPI” Billion Pixel Image system for events and the AdAir VP-360 solution which she believes will revolutionize Virtual Presence. Angela is a Harvard Business School Alumni and has served as consortium member for Harvard Business School, Harvard Law School and MIT. Senior Management Team
  • 22. 23 Why AdAir? Broadcast & Cinema Videography Experience Live Global Video Streaming and CODEC Expertise Vital Relationships in Key Demographic Market Sectors Proprietary Graphic VR Augmentation Extensive Graphic Arts Experience Interactive VR Technology Model Multiple Built-In Potential Revenue Streams
  • 24. 25 Contributing Factors •Vast improvement in enabling technologies: • Increased quality & lower cost of Head Mounted Displays (HMD) and VR cameras • Improving global streaming capacity & architecture (HD – 4k – 8k) •Growing public adoption of VR technology & content resulting from: • Intrinsic value proposition of lower cost, higher quality, wider access to popular events • Greater access to compelling VR content • Symbiotic relationship between quality content and accelerated hardware development •Management believes that the music industry is beginning to recognize VR’s ability to meet their need for fresh revenue source - Swivel has made some progress in introducing VR to music artists. •Continued (accelerated) trend in key demographic behavior: • Increased use of high quality video content • Increased rate of music and music video service subscriptions Why this Optimism?
  • 25. Working Capital •Marketing & Sales Force •Software Engineers & Programmers •Continued App Development • SwivelVR™ • ChatFest - In app chat features •Legal Services •Game Development •Office, Lab & Furnishings CAPEX •Updated VR Camera Systems •Live Streaming & Stitching software and hardware 26 Use of Offering Funds
  • 26. 27 Capital Funding Investment to Date $1,900,000 Proprietary systems & working capital The ‘Ask’ $2.5M $8M Pre-Money Valuation Equity 23.8%
  • 27. 28 Industry and Competitive Landscape Virtual Reality (“VR”) has seen a resurgence over the last several years since the initial technology became available in the 1980s.1 Consumer and investor interest in VR was reignited by the Kickstarter campaign for the Oculus Rift (DK1). In 2012, the Kickstarter campaign set out to raise $250,000 with the goal of developing improved VR headsets capable of providing a comfortable and immersive experience when playing computer games. The campaign closed a month after launch having raised $2.4 million in funding. Oculus VR LLC, was subsequently acquired by Facebook Inc. for $2 billion two years later in 2014. Oculus’s first consumer product, the Oculus Rift, launched launched in March 2016.1 Google released its own Head-Mounted Display (“HMD”), the Google Cardboard, in 2014. Google announced that, 18 months later that 5 million headsets had been sold, along with over 25 million downloads of VR enabled apps from its store.1 Other manufacturers have also entered the market. Samsung’s headset, the Gear VR works with the latest generation of Samsung smartphones and was being shipped free of charge with all pre-orders of their flagship smartphone, the Galaxy S7. HTC released its own Oculus Rift competitor, the HTC Vive, in early April 2016. HTC stated more than 15,000 units were sold in the first 10 minutes when pre-orders for the Vive opened in February of 2016. Sony followed up announcing that it would release its headset, the PlayStation VR, in October 2016.1 Some1 in the industry believe that the principal driver of the VR market is going to be the rate at which HMD devices are sold to consumers. Consequently, they expect the VR market to see a surge in growth in 2017 and beyond as manufacturers are expected to continue to release a variety of products onto the market. 1 Source MelodyVR Admission Filing for Trading on the AIM stock market
  • 28. 29 Industry and Competitive Landscape 2016 was a pivotal year for the Virtual Reality industry. Almost 100 million VR units shipped according to SuperData Research. The vast majority (over 90%) of those VR units shipped were Google Cardboard, which offer a limited version of the experience of the higher end units. 2017 is shaping up better thanks to the new Samsung S8 and second generation headsett from Oculus and HTC. A big missing factor in most industry coverage is China. Bloomberg reports that China’s VR market will be $8.5 billion and noted that there are at least 200 startups working in China’s VR industry. China is also pushing low-cost models hard.1 The resurgent activity in VR over the last three years is still in its infancy. Grand View Research in their May 2017 report projects the global VR market to reach $49.5 billion by 2025. The new HMD technology now offers a cost-effective and reliable solution to experience immersive virtual experience by means of a smartphone. Research and Markets in their March 2017 “Virtual Reality for Consumer Market” report, forecasts total revenue from HMDs, VR accessories and VR content will increase from $435.6 million in 2015 to $35 billion worldwide in 2021, representing a compound annual CAGR of 133%. A primary driver in the success of VR is content that will drive consumers to the technology. One significantly important segment is found in how VR is revolutionizing live music. Last year Live Nation teamed with Citi Bank and NextVR to broadcast dozens of concerts in VR. The shows include concert views, interviews with artists and back stage experiences all in VR. According to Kevin Chernett EVP of Live Nation, “VR has the ability to deepen the fans relationship with the artist while providing access to fans around the world to experience the energy of live when they can’t physically be there.” 2 Professional sports are following suit with their own experiences. According to industry experts, we are currently seeing just the tip of the iceberg for live VR. What was initially see as a technology only for computer gamers, a recent poll by the Consumer Technology Association found that consumers’ most popular suggestion for VR content were for concerts, sports and exercise. Data from Greenlight Insight’s 2017 survey also found that 65% of consumer were interested in live events and 58% sports. That compares to 65% for gaming.2 1https://www.bloomberg.com/news/features/2016-05-15/china-s-virtual-reality-market-will-be-worth-8-5-billion-and-everyone-wants-a-piece 2 https://www.wired.com/brandlab/2017/07/live-concerts-take-virtual-virtual-reality/
  • 29. 30 Industry and Competitive Landscape A recent Citi Research predicts the overall virtual / augmented reality market could reach $692 billion by 2025 and continue to increase after that as the younger consumer are demonstrating they are more likely to adopt VR for live events. Citi, teaming with Live Nation and NextVR are early entrants into the event VR segment. The market however is potentially huge. Live Nation has streamed more that 600 concerts online non-VR. The current series in JV with Citi is about 10 show over the course of a year.1 The VR production segment is just getting underway and attracting personnel with the skills needed to deliver an excellent VR experience is challenging. We believe ADAir is well positioned so competed and to collaborate and Joint Venture with the largest players that have massive content access but little real experience with delivering high-end VR. Globally there are a number companies large and small serving the VR production, content and hardware segments. We believe the pure VR production and post production companies are for the most part small and just gaining significant traction. In the opinion of management, the much larger large content providers in the music and sports segments have not staffed in- house production capabilities to the level of talent and experience to handle the expected demand as VR grows. While there will be winners and losers and the market accelerates, we believe that companies like AD-Air that can deliver onsite, pre-production, post production and streaming platforms to monetize the experiences and we anticipate that they will be embraced by the large content gatekeepers and artists, seeking to reach a larger audience. 1 https://www.cnbc.com/2016/10/14/citi-eyes-a-trillion-dollar-industry-in-virtual-reality-technology.html
  • 30. Risks and Disclosures This presentation does not constitute an offer to sell or the solicitation of any offer to buy interests in the Ad-Air, Inc., which may only be made at the time a qualified subscriber receives the Private Placement Memorandum (PPM) describing the offering. In the case of any inconsistency between the descriptions or terms in this presentation and the PPM, the PPM shall control. An investment in the Company involves significant risks, including the loss of the entire investment. Restrictions apply to transfers and withdrawals of shares in the offering. Before deciding to invest in the offering, prospective investors should read the PPM and pay particular attention to the risk factors contained in the PPM. Prospective investors should make their own investigation and evaluation of the information contained in this presentation. Each prospective investor should consult their own attorney, business adviser and tax adviser as to legal, business, tax and related matters concerning the information contained herein. Certain information contained in this presentation constitutes “forward---looking statements,” which can be identified by the use of forward--looking terminology such as “may,” “will,” “should,” “expect,” “anticipate,” “target,” “project,” “estimate,” “intend,” “continue” or “believe,” or the negatives thereof or other variations thereon or comparable terminology. Due to various risks and uncertainties, actual events or results may differ materially from those reflected or contemplated in such forward---looking statements. Certain information contained in this presentation is based on or derived from information provided by independent third---party sources. Management of the Company believes that such information is accurate and that the sources from which it has been obtained are reliable. The Company cannot guarantee the accuracy of such information, however, and has not independently verified the assumptions on which such information is based. This presentation is being provided on a confidential basis. Accordingly, this presentation may not be reproduced in whole or in part, and may not be delivered to any person without the prior written consent of the Company. Past performance is not indicative of future results. Securities offered through WealthForge Securities LLC, Member FINRA/SIPC. Ad-Air, Inc. and WealthForge Securities LLC are separate entities. The market for Virtual Reality production and services is just emerging and subject to unknown risks related to adoption, technology changes, new large competitive entrants into the market and changes positive or negative to consumer preferences. The market of VR providers is also highly fragmented and composed of very thinly capitalized as well as heavily capitalized organizations. There is significant movement in the actual hardware and software technology and the various market segments that may be applicable. While the opportunities may be significant, the costs to keep up with technology evolutions and to make an impact as a market leader in a specific segment are potentially volatile. Ad-Air, Inc. is an a early stage company as as such has risks related to its ability to attract capital and gain market traction in a dynamic industry. Investors should be able to afford the potential risk of a loss of their investment.
  • 31. Where Do You Want To Go Today? Let Us Take You There.
  • 32. Welcome to the Future. It’s Time to Experience Powerful Innovation A product of Securities are offered through WealthForge Securities, LLC, a registered broker/dealer and member FINRA/SIPC.