1. LESSON 5
State-of-the-art ET Application Practices
-teachers are apprehensive in adopting new ed. Tech for good instruction
especially in acquiring literacy and competence.
Trends to be recognize by educators
Computer literacy on students
Development in comprehension among students
Focus from low level to higher level learning aftermath
With the use of new teaching-learning models, students become
independent in acquiring knowledge.
Obstacles to IT pedagogical practice
Technology is time consuming and expensive
Danger of a technology-centered classroom
Computers may replace teachers
For modern trends
Nurture a student-centered learning environment
Freedom to use technology for educational purposes
The use of ET suit to learning objectives
Teachers should be mindful for tougher educational developments
onwards
2. LESSON 6
IT enters a New Learning Environment
Conceptual Model of Learning
A kind of learning that students will have memorable
experience that is relevant to them.
It is the exploration of ideas made by the learners.
Students bring meanings from the experience and they
are hands-on with that learning.
Learners manage personal understandings through
learning activities as well as a proper learning
environment.
MEANINGFUL
DISCOVERY
GENERATIVE
CONSTRUCTIVISM
3. LESSON 7
IT for Higher Thinking Skills and Creativity
Students are encourage to engage more on critical thinking
Higher level learning outcomes
o In order to come up high level results in learning, the teacher must
follow a helpful guide to consider the learner’s learning process.
THINKING SKILLS FRAMEWORK
The upgrade Project Method
Guide to modern teaching to help students achieve higher level thinking
skills and creativity
Having students work on projects with depth, complexity, duration and
relevance to the real world.
The PROJECT is more important than the PRODUCT.
Refers to the cognitive
process that occurs on
the part of the learner
The result of all important
process in a possibly way
LESSON 8
Higher Thinking Skills through IT-Based Projects
Key Elements of a Constructivist Approach
Learning environment created by teachers
Tools and facilities given by the teacher
The facilitating of teachers in learning
Four IT-Based Projects Conducive To Develop Higher Thinking Skills and Creativity
among Learners
4. I. Resource Based Projects
LEARNING MODEL
II. Simple creations
Creativity is constructing ideas. Creativity consequences should not be equated with
high intelligence.
3 combine aptitudes
Analyzing – distinguishing skills
Synthesizing – formulating new ideas
Promoting – sharing new ideas and making spontaneous connections
5 key tasks recommended in developing creativity
1. Define the task – know the goal
2. Brainstorming – the exchanging of ideas
3. Judge the ideas – the adjudication of shared ideas
4. Act – the performance of work
5. Adopt flexibility – the exploration key, the shift of actions rigidly
III. Guided Hypermedia Projects
Self – Made multimedia projects
As an instructive tool
TRADITIONAL
Teacheris the
provider
Textbook
dependent
Facts information
Productis filed up
inlearning
Quantitative
assessment
RESOURCE-BASE
Teacherwill just
simplify
Variedsources
Liberatedlearning
Importance on
development
Qualitative and
quantitative
assessment
5. As a communication tool
IV. Web – Based Projects
Creating webpages and posting to it with a given topic
LESSON 9
Computers as Information and Communication Technology
Computers are the third revolution in education. Computer – assisted instruction
(CAI) introduced using the principle of individualized learning, and through
dynamic evolution, soon in the 21st century, computer education will become
matured and transform into an educative Information and Communication
Technology (ICT) in education.
Instructional media
Audio – visual aids – develops the teaching learning process
Educational communication media
Communication media – one of the medium in communication
Programs Installed in an Ordinary Personal Computer (PC)
Microsoft office – for composing texts
PowerPoint presentation – for presentation
Excel – for calculations
Internet Explorer – access to the internet
Yahoo or google – website in the internet
MSN – messaging
Cyber link power – DVD player
Windows media player – editing film
Game house – video games
LESSON 10
The Computer as a Tutor
Computer – Assisted Instruction (CAI)
6. Releasing the stress of many activities
Roles of students in CAI
Receive information
Understand instructions
Retain/keep in mind the rules
Apply the knowledge and rules
Roles of the computer in CAI
Acts as temporary tutor
Provides learning environment
Delivers learning instructions
Reinforces learning through drills and practice
Provides feedbacks
Practice exercise or learning by doing is still the core of every lecture. The tutorial
software should be able to:
Teach new lessons
Provides comprehensive information
Can be effectively used
Allows the teachers to introduce additional questions
Authorize group session for cooperative learning
Simulation Programs
Constructivist is another kind of software
Techniques can be applied in real life moments
The decision making of students
The manipulation elements of students will arise
Instructional Games
Add the elements of competitions and challenges
Problem Solving Software
Enhance the student’s ability in problem solving
Multimedia encyclopedia – can store huge files
Electronic Books – provides word-based material
7. Conclusion:
Computer is a contemporary tutor yet does not interchange the teachers. It will
become a vital component of the future classroom and not a mere machine that can
deliver routine drills and exercises.
LESSON 11
The Computer as the Teacher’s Tool
The computer can in fact support:
Constructivist - introduced by Piaget and Dewey
- Gave stress knowledge discovery
Social constructivist - socialize constructed knowledge
- Socialization builds grater knowledge
The Psychologist Vygotsky stresses that learning is affected by social guidance. In
addition, Dewey sees language as a medium for social participation.
The computer’s capabilities
Information tool – can produce support in getting info
Communication tool – use to contact people
Constructive tool – use for constructing knowledge
Co-constructive tool – use for social in comprehending new perception
Situating tool – let the user experience simulation
LEARNING FRAMEWORK
Assumption Definition of
Learning
Learning
Strategies
General
Orientation
Example
Constructivism Knowledge
is
constructed
by the
individual
Students
build their
own
learning
Collect
disorderly
info to
produce
new thought
Personal
discovery of
knowledge
8*5 =
8.8.8.8.8
Social
Constructivism
Knowledge
is
constructed
within a
social
context
Knowledge
with society
impact
Exchange
and share
form of
thoughts
Exploration
of students
in new
meanings
Option 2 – 9
hrs./day for
5 day/week
8. LESSON 12
Information Technology in Support of Student – centered Learning
Traditional Classroom
The old way of arranging the classroom
The Student Centered Learning (SCL) Classroom
The direct instruction with vast kind of learning results
The Information and Communication Technologies (ICT)
It helps the students to participate more
LESSON 13
Cooperative Learning with the Computer
It is the sharing of ideas in a small group
Five Elements of Cooperative Learning
1. Common goal
2. Interdependence
3. Interaction
4. Individual accountability
5. Social skills
Advantage of Cooperative Learning
It promotes functional learning
Develops learning skills
Enhance teacher’s productivity
Promotes intra and inter relation development
Several Tasks of Teachers In Order To Ensure Collaborative Learning
Allocating the mixed ability of students
Forming supportive interdependence skills
Promoting helpful cooperation
Insuring distinct responsibility
Helping process information
9. LESSON 14
Software as an Educational Resource
Two kinds of software
1. System software – operating software of the computer
2. Application software – works as the loco motor of the computer
In turn, the application software may be:
a. Custom software – use for mostly in big corporations
b. Commercial software – used for personalizing computers
Microsoft windows
A program in the computer use for operating spreadsheets, words,
presentations and many more
User convenient
A new look
Information center
Plug and play
Shell
Responsible for the performance of the computer
Lesson 15
Understanding Hypermedia
It is a multimedia wherein information is presented by the educational
computer software
Examples:
Tutorial software
Knowledge webpage
Simulation instructional games
Learning project management and others
10. Flight simulator is an example of simulation wherein the used to train pilots
Characteristics of Hypermedia Applications
Learner control – formulates learner to create own decisions
Learner wide range of navigation routes – finds out his own path depending on
their skills
Computer has an IQ of zero and depends on what man puts to it. Technology can’t
replace teachers instead it helps develops the instructional process
LESSON 16
The Internet and Education
Internet, better known as net, is the largest and broad network system of all
systems. Not a network but a loosely organized collection of networks accessible
on the whole world with the use of computers
TCP/IP – Transmission Control Protocol/Internet Protocol is a passage way to
access information
Computer has to be equipped with a server which has a special program.
Getting around the net
o Internet is now the new navigation engine in searching information. It is
done by browsing using the link WWW or World Wide Web. the bottom-
line now is, internet or net is a devised to be the one of the on-the-web
communication of the planet.
A view of educational uses of the internet
o Educational software materials improved the process of instruction like
from note learning, students are tasked to engage more on exploration of
videos. Now, schools are getting ready in accessing the internet for more
realistic experiences of the students. Furthermore, instructional
technologies’ complexity gains the student’s interest towards learning.
LESSON 17
Educational Technology to Practicum
11. In this moment, students are encouraged to computer tutorials to be involved in an
experimental process. This phase is essential to make them more capable.
The Vital Requirements:
A computer lab with sufficient set of computers
Participation of ComLab tutor
Assigned number of hours in accordance to the subject requirement consists of:
o Basic Microsoft word
o Microsoft PowerPoint
o Internet as tool of inquiry