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LESSON 5
State-of-the-art ET Application Practices
 -teachers are apprehensive in adopting new ed. Tech for good instruction
especially in acquiring literacy and competence.
 Trends to be recognize by educators
 Computer literacy on students
 Development in comprehension among students
 Focus from low level to higher level learning aftermath
 With the use of new teaching-learning models, students become
independent in acquiring knowledge.
 Obstacles to IT pedagogical practice
 Technology is time consuming and expensive
 Danger of a technology-centered classroom
 Computers may replace teachers
 For modern trends
 Nurture a student-centered learning environment
 Freedom to use technology for educational purposes
 The use of ET suit to learning objectives
 Teachers should be mindful for tougher educational developments
onwards
LESSON 6
IT enters a New Learning Environment
Conceptual Model of Learning
A kind of learning that students will have memorable
experience that is relevant to them.
It is the exploration of ideas made by the learners.
Students bring meanings from the experience and they
are hands-on with that learning.
Learners manage personal understandings through
learning activities as well as a proper learning
environment.
MEANINGFUL
DISCOVERY
GENERATIVE
CONSTRUCTIVISM
LESSON 7
IT for Higher Thinking Skills and Creativity
 Students are encourage to engage more on critical thinking
 Higher level learning outcomes
o In order to come up high level results in learning, the teacher must
follow a helpful guide to consider the learner’s learning process.
THINKING SKILLS FRAMEWORK
 The upgrade Project Method
 Guide to modern teaching to help students achieve higher level thinking
skills and creativity
 Having students work on projects with depth, complexity, duration and
relevance to the real world.
The PROJECT is more important than the PRODUCT.
Refers to the cognitive
process that occurs on
the part of the learner
The result of all important
process in a possibly way
LESSON 8
Higher Thinking Skills through IT-Based Projects
Key Elements of a Constructivist Approach
 Learning environment created by teachers
 Tools and facilities given by the teacher
 The facilitating of teachers in learning
Four IT-Based Projects Conducive To Develop Higher Thinking Skills and Creativity
among Learners
I. Resource Based Projects
LEARNING MODEL
II. Simple creations
Creativity is constructing ideas. Creativity consequences should not be equated with
high intelligence.
3 combine aptitudes
 Analyzing – distinguishing skills
 Synthesizing – formulating new ideas
 Promoting – sharing new ideas and making spontaneous connections
5 key tasks recommended in developing creativity
1. Define the task – know the goal
2. Brainstorming – the exchanging of ideas
3. Judge the ideas – the adjudication of shared ideas
4. Act – the performance of work
5. Adopt flexibility – the exploration key, the shift of actions rigidly
III. Guided Hypermedia Projects
 Self – Made multimedia projects
 As an instructive tool
TRADITIONAL
 Teacheris the
provider
 Textbook
dependent
 Facts information
 Productis filed up
inlearning
 Quantitative
assessment
RESOURCE-BASE
 Teacherwill just
simplify
 Variedsources
 Liberatedlearning
 Importance on
development
 Qualitative and
quantitative
assessment
 As a communication tool
IV. Web – Based Projects
 Creating webpages and posting to it with a given topic
LESSON 9
Computers as Information and Communication Technology
 Computers are the third revolution in education. Computer – assisted instruction
(CAI) introduced using the principle of individualized learning, and through
dynamic evolution, soon in the 21st century, computer education will become
matured and transform into an educative Information and Communication
Technology (ICT) in education.
 Instructional media
 Audio – visual aids – develops the teaching learning process
 Educational communication media
 Communication media – one of the medium in communication
Programs Installed in an Ordinary Personal Computer (PC)
 Microsoft office – for composing texts
 PowerPoint presentation – for presentation
 Excel – for calculations
 Internet Explorer – access to the internet
 Yahoo or google – website in the internet
 MSN – messaging
 Cyber link power – DVD player
 Windows media player – editing film
 Game house – video games
LESSON 10
The Computer as a Tutor
 Computer – Assisted Instruction (CAI)
 Releasing the stress of many activities
Roles of students in CAI
 Receive information
 Understand instructions
 Retain/keep in mind the rules
 Apply the knowledge and rules
Roles of the computer in CAI
 Acts as temporary tutor
 Provides learning environment
 Delivers learning instructions
 Reinforces learning through drills and practice
 Provides feedbacks
Practice exercise or learning by doing is still the core of every lecture. The tutorial
software should be able to:
 Teach new lessons
 Provides comprehensive information
 Can be effectively used
 Allows the teachers to introduce additional questions
 Authorize group session for cooperative learning
Simulation Programs
 Constructivist is another kind of software
 Techniques can be applied in real life moments
 The decision making of students
 The manipulation elements of students will arise
Instructional Games
 Add the elements of competitions and challenges
Problem Solving Software
 Enhance the student’s ability in problem solving
Multimedia encyclopedia – can store huge files
Electronic Books – provides word-based material
Conclusion:
Computer is a contemporary tutor yet does not interchange the teachers. It will
become a vital component of the future classroom and not a mere machine that can
deliver routine drills and exercises.
LESSON 11
The Computer as the Teacher’s Tool
The computer can in fact support:
 Constructivist - introduced by Piaget and Dewey
- Gave stress knowledge discovery
 Social constructivist - socialize constructed knowledge
- Socialization builds grater knowledge
The Psychologist Vygotsky stresses that learning is affected by social guidance. In
addition, Dewey sees language as a medium for social participation.
The computer’s capabilities
 Information tool – can produce support in getting info
 Communication tool – use to contact people
 Constructive tool – use for constructing knowledge
 Co-constructive tool – use for social in comprehending new perception
 Situating tool – let the user experience simulation
LEARNING FRAMEWORK
Assumption Definition of
Learning
Learning
Strategies
General
Orientation
Example
Constructivism Knowledge
is
constructed
by the
individual
Students
build their
own
learning
Collect
disorderly
info to
produce
new thought
Personal
discovery of
knowledge
8*5 =
8.8.8.8.8
Social
Constructivism
Knowledge
is
constructed
within a
social
context
Knowledge
with society
impact
Exchange
and share
form of
thoughts
Exploration
of students
in new
meanings
Option 2 – 9
hrs./day for
5 day/week
LESSON 12
Information Technology in Support of Student – centered Learning
 Traditional Classroom
The old way of arranging the classroom
 The Student Centered Learning (SCL) Classroom
The direct instruction with vast kind of learning results
 The Information and Communication Technologies (ICT)
It helps the students to participate more
LESSON 13
Cooperative Learning with the Computer
 It is the sharing of ideas in a small group
Five Elements of Cooperative Learning
1. Common goal
2. Interdependence
3. Interaction
4. Individual accountability
5. Social skills
Advantage of Cooperative Learning
 It promotes functional learning
 Develops learning skills
 Enhance teacher’s productivity
 Promotes intra and inter relation development
Several Tasks of Teachers In Order To Ensure Collaborative Learning
 Allocating the mixed ability of students
 Forming supportive interdependence skills
 Promoting helpful cooperation
 Insuring distinct responsibility
 Helping process information
LESSON 14
Software as an Educational Resource
Two kinds of software
1. System software – operating software of the computer
2. Application software – works as the loco motor of the computer
In turn, the application software may be:
a. Custom software – use for mostly in big corporations
b. Commercial software – used for personalizing computers
Microsoft windows
 A program in the computer use for operating spreadsheets, words,
presentations and many more
 User convenient
 A new look
 Information center
 Plug and play
Shell
 Responsible for the performance of the computer
Lesson 15
Understanding Hypermedia
 It is a multimedia wherein information is presented by the educational
computer software
Examples:
 Tutorial software
 Knowledge webpage
 Simulation instructional games
 Learning project management and others
Flight simulator is an example of simulation wherein the used to train pilots
Characteristics of Hypermedia Applications
 Learner control – formulates learner to create own decisions
 Learner wide range of navigation routes – finds out his own path depending on
their skills
Computer has an IQ of zero and depends on what man puts to it. Technology can’t
replace teachers instead it helps develops the instructional process
LESSON 16
The Internet and Education
 Internet, better known as net, is the largest and broad network system of all
systems. Not a network but a loosely organized collection of networks accessible
on the whole world with the use of computers
 TCP/IP – Transmission Control Protocol/Internet Protocol is a passage way to
access information
Computer has to be equipped with a server which has a special program.
 Getting around the net
o Internet is now the new navigation engine in searching information. It is
done by browsing using the link WWW or World Wide Web. the bottom-
line now is, internet or net is a devised to be the one of the on-the-web
communication of the planet.
 A view of educational uses of the internet
o Educational software materials improved the process of instruction like
from note learning, students are tasked to engage more on exploration of
videos. Now, schools are getting ready in accessing the internet for more
realistic experiences of the students. Furthermore, instructional
technologies’ complexity gains the student’s interest towards learning.
LESSON 17
Educational Technology to Practicum
In this moment, students are encouraged to computer tutorials to be involved in an
experimental process. This phase is essential to make them more capable.
The Vital Requirements:
 A computer lab with sufficient set of computers
 Participation of ComLab tutor
 Assigned number of hours in accordance to the subject requirement consists of:
o Basic Microsoft word
o Microsoft PowerPoint
o Internet as tool of inquiry

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educ 118 outline assignment

  • 1. LESSON 5 State-of-the-art ET Application Practices  -teachers are apprehensive in adopting new ed. Tech for good instruction especially in acquiring literacy and competence.  Trends to be recognize by educators  Computer literacy on students  Development in comprehension among students  Focus from low level to higher level learning aftermath  With the use of new teaching-learning models, students become independent in acquiring knowledge.  Obstacles to IT pedagogical practice  Technology is time consuming and expensive  Danger of a technology-centered classroom  Computers may replace teachers  For modern trends  Nurture a student-centered learning environment  Freedom to use technology for educational purposes  The use of ET suit to learning objectives  Teachers should be mindful for tougher educational developments onwards
  • 2. LESSON 6 IT enters a New Learning Environment Conceptual Model of Learning A kind of learning that students will have memorable experience that is relevant to them. It is the exploration of ideas made by the learners. Students bring meanings from the experience and they are hands-on with that learning. Learners manage personal understandings through learning activities as well as a proper learning environment. MEANINGFUL DISCOVERY GENERATIVE CONSTRUCTIVISM
  • 3. LESSON 7 IT for Higher Thinking Skills and Creativity  Students are encourage to engage more on critical thinking  Higher level learning outcomes o In order to come up high level results in learning, the teacher must follow a helpful guide to consider the learner’s learning process. THINKING SKILLS FRAMEWORK  The upgrade Project Method  Guide to modern teaching to help students achieve higher level thinking skills and creativity  Having students work on projects with depth, complexity, duration and relevance to the real world. The PROJECT is more important than the PRODUCT. Refers to the cognitive process that occurs on the part of the learner The result of all important process in a possibly way LESSON 8 Higher Thinking Skills through IT-Based Projects Key Elements of a Constructivist Approach  Learning environment created by teachers  Tools and facilities given by the teacher  The facilitating of teachers in learning Four IT-Based Projects Conducive To Develop Higher Thinking Skills and Creativity among Learners
  • 4. I. Resource Based Projects LEARNING MODEL II. Simple creations Creativity is constructing ideas. Creativity consequences should not be equated with high intelligence. 3 combine aptitudes  Analyzing – distinguishing skills  Synthesizing – formulating new ideas  Promoting – sharing new ideas and making spontaneous connections 5 key tasks recommended in developing creativity 1. Define the task – know the goal 2. Brainstorming – the exchanging of ideas 3. Judge the ideas – the adjudication of shared ideas 4. Act – the performance of work 5. Adopt flexibility – the exploration key, the shift of actions rigidly III. Guided Hypermedia Projects  Self – Made multimedia projects  As an instructive tool TRADITIONAL  Teacheris the provider  Textbook dependent  Facts information  Productis filed up inlearning  Quantitative assessment RESOURCE-BASE  Teacherwill just simplify  Variedsources  Liberatedlearning  Importance on development  Qualitative and quantitative assessment
  • 5.  As a communication tool IV. Web – Based Projects  Creating webpages and posting to it with a given topic LESSON 9 Computers as Information and Communication Technology  Computers are the third revolution in education. Computer – assisted instruction (CAI) introduced using the principle of individualized learning, and through dynamic evolution, soon in the 21st century, computer education will become matured and transform into an educative Information and Communication Technology (ICT) in education.  Instructional media  Audio – visual aids – develops the teaching learning process  Educational communication media  Communication media – one of the medium in communication Programs Installed in an Ordinary Personal Computer (PC)  Microsoft office – for composing texts  PowerPoint presentation – for presentation  Excel – for calculations  Internet Explorer – access to the internet  Yahoo or google – website in the internet  MSN – messaging  Cyber link power – DVD player  Windows media player – editing film  Game house – video games LESSON 10 The Computer as a Tutor  Computer – Assisted Instruction (CAI)
  • 6.  Releasing the stress of many activities Roles of students in CAI  Receive information  Understand instructions  Retain/keep in mind the rules  Apply the knowledge and rules Roles of the computer in CAI  Acts as temporary tutor  Provides learning environment  Delivers learning instructions  Reinforces learning through drills and practice  Provides feedbacks Practice exercise or learning by doing is still the core of every lecture. The tutorial software should be able to:  Teach new lessons  Provides comprehensive information  Can be effectively used  Allows the teachers to introduce additional questions  Authorize group session for cooperative learning Simulation Programs  Constructivist is another kind of software  Techniques can be applied in real life moments  The decision making of students  The manipulation elements of students will arise Instructional Games  Add the elements of competitions and challenges Problem Solving Software  Enhance the student’s ability in problem solving Multimedia encyclopedia – can store huge files Electronic Books – provides word-based material
  • 7. Conclusion: Computer is a contemporary tutor yet does not interchange the teachers. It will become a vital component of the future classroom and not a mere machine that can deliver routine drills and exercises. LESSON 11 The Computer as the Teacher’s Tool The computer can in fact support:  Constructivist - introduced by Piaget and Dewey - Gave stress knowledge discovery  Social constructivist - socialize constructed knowledge - Socialization builds grater knowledge The Psychologist Vygotsky stresses that learning is affected by social guidance. In addition, Dewey sees language as a medium for social participation. The computer’s capabilities  Information tool – can produce support in getting info  Communication tool – use to contact people  Constructive tool – use for constructing knowledge  Co-constructive tool – use for social in comprehending new perception  Situating tool – let the user experience simulation LEARNING FRAMEWORK Assumption Definition of Learning Learning Strategies General Orientation Example Constructivism Knowledge is constructed by the individual Students build their own learning Collect disorderly info to produce new thought Personal discovery of knowledge 8*5 = 8.8.8.8.8 Social Constructivism Knowledge is constructed within a social context Knowledge with society impact Exchange and share form of thoughts Exploration of students in new meanings Option 2 – 9 hrs./day for 5 day/week
  • 8. LESSON 12 Information Technology in Support of Student – centered Learning  Traditional Classroom The old way of arranging the classroom  The Student Centered Learning (SCL) Classroom The direct instruction with vast kind of learning results  The Information and Communication Technologies (ICT) It helps the students to participate more LESSON 13 Cooperative Learning with the Computer  It is the sharing of ideas in a small group Five Elements of Cooperative Learning 1. Common goal 2. Interdependence 3. Interaction 4. Individual accountability 5. Social skills Advantage of Cooperative Learning  It promotes functional learning  Develops learning skills  Enhance teacher’s productivity  Promotes intra and inter relation development Several Tasks of Teachers In Order To Ensure Collaborative Learning  Allocating the mixed ability of students  Forming supportive interdependence skills  Promoting helpful cooperation  Insuring distinct responsibility  Helping process information
  • 9. LESSON 14 Software as an Educational Resource Two kinds of software 1. System software – operating software of the computer 2. Application software – works as the loco motor of the computer In turn, the application software may be: a. Custom software – use for mostly in big corporations b. Commercial software – used for personalizing computers Microsoft windows  A program in the computer use for operating spreadsheets, words, presentations and many more  User convenient  A new look  Information center  Plug and play Shell  Responsible for the performance of the computer Lesson 15 Understanding Hypermedia  It is a multimedia wherein information is presented by the educational computer software Examples:  Tutorial software  Knowledge webpage  Simulation instructional games  Learning project management and others
  • 10. Flight simulator is an example of simulation wherein the used to train pilots Characteristics of Hypermedia Applications  Learner control – formulates learner to create own decisions  Learner wide range of navigation routes – finds out his own path depending on their skills Computer has an IQ of zero and depends on what man puts to it. Technology can’t replace teachers instead it helps develops the instructional process LESSON 16 The Internet and Education  Internet, better known as net, is the largest and broad network system of all systems. Not a network but a loosely organized collection of networks accessible on the whole world with the use of computers  TCP/IP – Transmission Control Protocol/Internet Protocol is a passage way to access information Computer has to be equipped with a server which has a special program.  Getting around the net o Internet is now the new navigation engine in searching information. It is done by browsing using the link WWW or World Wide Web. the bottom- line now is, internet or net is a devised to be the one of the on-the-web communication of the planet.  A view of educational uses of the internet o Educational software materials improved the process of instruction like from note learning, students are tasked to engage more on exploration of videos. Now, schools are getting ready in accessing the internet for more realistic experiences of the students. Furthermore, instructional technologies’ complexity gains the student’s interest towards learning. LESSON 17 Educational Technology to Practicum
  • 11. In this moment, students are encouraged to computer tutorials to be involved in an experimental process. This phase is essential to make them more capable. The Vital Requirements:  A computer lab with sufficient set of computers  Participation of ComLab tutor  Assigned number of hours in accordance to the subject requirement consists of: o Basic Microsoft word o Microsoft PowerPoint o Internet as tool of inquiry