Greater consumer demands for performance, features, and graphics have forced design studios to keep pace in a rapidly-changing industry while simultaneously securing all their development assets — source code, binary data, requirements, documents, and more. In this webinar, Sven Erik Knop, Principal Solutions Engineer for Perforce Software, details the game development best practices achieved with Helix versioning engine for optimal game design. See firsthand what the best game studios already know.
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The problem with games (in general) is the size of the assets:
The move to high definition consoles increases the size of the assets into a game manifold
Games used to be delivered on a single Floppy disk! Remember floppy disks? 720KB!
Then came CDs. 700MB. Then came multiple CDs. N * 700MBs
Now most (Windows) games come on DVDs – 4.5 GB per layer, 8.5 GB for a dual-layer DVD-R. Ever installed Shadow of Mordor? 5 DVDs,
or a single 25 GB download – so you better have high speed broadband.
On the console that is a single Blu Ray disk, 25GB as a single layer.
These games are the finished article, all assets compiled and compressed – in HD format. 4K is looming, which will quadruple the space requirements again!
So, what are the consequences?