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21/06/14 | Gamestorming | 1 @pietroturi
Gamestorming/ Un workshop su
come si fanno i workshop
21/06/14 | Gamestorming | 2 @pietroturi
Chi sono…
21/06/14 | Gamestorming | 3 @pietroturi
…in tre magliette
21/06/14 | Gamestorming | 4 @pietroturi
Il libro
Gamestorming è un libro
fondamentale se avete voglia di
imparare a fare un workshop.
Pensatelo come un buon ricettario,
non vi trasformerà automaticamente in
cuochi provetti, ma vi darà un sacco di
spunti interessanti.
Visto che sono un grande fan del
copyright, le slide tratte dal libro
hanno un segno © Gamestorming.	
  
Disponibile su	
   Free sample	
  
21/06/14 | Gamestorming | 5 @pietroturi
Cos’è un gioco?
PLAY≠GAME
Gli ingredienti di un gioco
Game space + Boundaries + Rules
for interaction + Artifacts + Goals	
  
© Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers 	
  
21/06/14 | Gamestorming | 6 @pietroturi
Gli ingredienti di un gioco
Game space To enter into a game is to enter another
kind of space where the rules of ordinary life are
temporarily suspended and replaced with the rules of
the game.
Boundaries A game has boundaries in time and
space. There is a time when a game begins and a time
when they leave the game space, ending the game.
Rules for interaction Within the game space, players
agree to abide by rules that define the way the game
world operates.
Artifacts Most games employ physical artifacts;
objects that hold information about the game, either
intrinsically or by virtue of their position.
© Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers 	
  
21/06/14 | Gamestorming | 7 @pietroturi
Goals
Players must have a way to know when the game is over; an end state
that they are all striving to attain, that is understood and agreed to by all
players.
In gamestorming, goals are not precise, and so the way we approach
the challenge space cannot be designed in advance, nor can it be fully
predicted.
© Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers 	
  
21/06/14 | Gamestorming | 8 @pietroturi
Fuzzy goals
© Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers 	
  
“Motivates the general direction of the work, without blinding
the team to opportunities along the journey.”
21/06/14 | Gamestorming | 9 @pietroturi
Game design
© Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers 	
  
YOUR DESIGN SPACE
21/06/14 | Gamestorming | 10 @pietroturi
Le tre fasi
© Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers 	
  
21/06/14 | Gamestorming | 11 @pietroturi
21/06/14 | Gamestorming | 12 @pietroturi
Mettiamoci al lavoro
Il modo migliore di imparare il
gamestormig è farlo.
Sperimentiamo 4 tecniche
distribuite sulle 3 fasi viste prima.
21/06/14 | Gamestorming | 13 @pietroturi
Ultime due cose da ricodare
Improvvisare
Preparate bene il vostro workshop, ma per la sua
riuscita finale è importante
Provare qualcosa di nuovo
21/06/14 | Gamestorming | 14 @pietroturi
21/06/14 | Gamestorming | 15 @pietroturi
21/06/14 | Gamestorming | 16 @pietroturi
1) Empaty Map
THINKING & FEELING
HEARING
SAYING & DOING
SEEING
PERSON NAME:
10-15 min	
  
21/06/14 | Gamestorming | 17 @pietroturi21/06/14 | Gamestorming | 17 @pietroturi
21/06/14 | Gamestorming | 18 @pietroturi21/06/14 | Gamestorming | 18 @pietroturi
21/06/14 | Gamestorming | 19 @pietroturi21/06/14 | Gamestorming | 19 @pietroturi
21/06/14 | Gamestorming | 20 @pietroturi
2) Rapid concept 45-50 min	
  
21/06/14 | Gamestorming | 21 @pietroturi21/06/14 | Gamestorming | 21 @pietroturi
21/06/14 | Gamestorming | 22 @pietroturi21/06/14 | Gamestorming | 22 @pietroturi
21/06/14 | Gamestorming | 23 @pietroturi21/06/14 | Gamestorming | 23 @pietroturi
21/06/14 | Gamestorming | 24 @pietroturi21/06/14 | Gamestorming | 24 @pietroturi
21/06/14 | Gamestorming | 25 @pietroturi21/06/14 | Gamestorming | 25 @pietroturi
21/06/14 | Gamestorming | 26 @pietroturi
3) Elevator pitch
ELEVATOR PITCH SENTENCE STRUCTURE:
FOR
IS A
, WHO HAS
THAT
,
.
.
target customer
UNLIKE , THE PRODUCT
competition
customer need
market categoryproduct name
one key benefit
unique differentiation
10-15 min	
  
21/06/14 | Gamestorming | 27 @pietroturi
21/06/14 | Gamestorming | 28 @pietroturi21/06/14 | Gamestorming | 28 @pietroturi
21/06/14 | Gamestorming | 29 @pietroturi21/06/14 | Gamestorming | 29 @pietroturi
21/06/14 | Gamestorming | 30 @pietroturi21/06/14 | Gamestorming | 30 @pietroturi
21/06/14 | Gamestorming | 31 @pietroturi
4) Idea marketplace 20 min	
  
21/06/14 | Gamestorming | 32 @pietroturi21/06/14 | Gamestorming | 32 @pietroturi
21/06/14 | Gamestorming | 33 @pietroturi21/06/14 | Gamestorming | 33 @pietroturi
21/06/14 | Gamestorming | 35 @pietroturi21/06/14 | Gamestorming | 35 @pietroturi
21/06/14 | Gamestorming | 36 @pietroturi
Thank You	
  
I AMNOTAUSER.com
@pietroturi
www.linkedin.com/in/pietroturi
pietro.turi@gmail.com

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Gamestorming: un workshop su come si fanno i workshop.

  • 1. 21/06/14 | Gamestorming | 1 @pietroturi Gamestorming/ Un workshop su come si fanno i workshop
  • 2. 21/06/14 | Gamestorming | 2 @pietroturi Chi sono…
  • 3. 21/06/14 | Gamestorming | 3 @pietroturi …in tre magliette
  • 4. 21/06/14 | Gamestorming | 4 @pietroturi Il libro Gamestorming è un libro fondamentale se avete voglia di imparare a fare un workshop. Pensatelo come un buon ricettario, non vi trasformerà automaticamente in cuochi provetti, ma vi darà un sacco di spunti interessanti. Visto che sono un grande fan del copyright, le slide tratte dal libro hanno un segno © Gamestorming.   Disponibile su   Free sample  
  • 5. 21/06/14 | Gamestorming | 5 @pietroturi Cos’è un gioco? PLAY≠GAME Gli ingredienti di un gioco Game space + Boundaries + Rules for interaction + Artifacts + Goals   © Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers  
  • 6. 21/06/14 | Gamestorming | 6 @pietroturi Gli ingredienti di un gioco Game space To enter into a game is to enter another kind of space where the rules of ordinary life are temporarily suspended and replaced with the rules of the game. Boundaries A game has boundaries in time and space. There is a time when a game begins and a time when they leave the game space, ending the game. Rules for interaction Within the game space, players agree to abide by rules that define the way the game world operates. Artifacts Most games employ physical artifacts; objects that hold information about the game, either intrinsically or by virtue of their position. © Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers  
  • 7. 21/06/14 | Gamestorming | 7 @pietroturi Goals Players must have a way to know when the game is over; an end state that they are all striving to attain, that is understood and agreed to by all players. In gamestorming, goals are not precise, and so the way we approach the challenge space cannot be designed in advance, nor can it be fully predicted. © Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers  
  • 8. 21/06/14 | Gamestorming | 8 @pietroturi Fuzzy goals © Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers   “Motivates the general direction of the work, without blinding the team to opportunities along the journey.”
  • 9. 21/06/14 | Gamestorming | 9 @pietroturi Game design © Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers   YOUR DESIGN SPACE
  • 10. 21/06/14 | Gamestorming | 10 @pietroturi Le tre fasi © Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers  
  • 11. 21/06/14 | Gamestorming | 11 @pietroturi
  • 12. 21/06/14 | Gamestorming | 12 @pietroturi Mettiamoci al lavoro Il modo migliore di imparare il gamestormig è farlo. Sperimentiamo 4 tecniche distribuite sulle 3 fasi viste prima.
  • 13. 21/06/14 | Gamestorming | 13 @pietroturi Ultime due cose da ricodare Improvvisare Preparate bene il vostro workshop, ma per la sua riuscita finale è importante Provare qualcosa di nuovo
  • 14. 21/06/14 | Gamestorming | 14 @pietroturi
  • 15. 21/06/14 | Gamestorming | 15 @pietroturi
  • 16. 21/06/14 | Gamestorming | 16 @pietroturi 1) Empaty Map THINKING & FEELING HEARING SAYING & DOING SEEING PERSON NAME: 10-15 min  
  • 17. 21/06/14 | Gamestorming | 17 @pietroturi21/06/14 | Gamestorming | 17 @pietroturi
  • 18. 21/06/14 | Gamestorming | 18 @pietroturi21/06/14 | Gamestorming | 18 @pietroturi
  • 19. 21/06/14 | Gamestorming | 19 @pietroturi21/06/14 | Gamestorming | 19 @pietroturi
  • 20. 21/06/14 | Gamestorming | 20 @pietroturi 2) Rapid concept 45-50 min  
  • 21. 21/06/14 | Gamestorming | 21 @pietroturi21/06/14 | Gamestorming | 21 @pietroturi
  • 22. 21/06/14 | Gamestorming | 22 @pietroturi21/06/14 | Gamestorming | 22 @pietroturi
  • 23. 21/06/14 | Gamestorming | 23 @pietroturi21/06/14 | Gamestorming | 23 @pietroturi
  • 24. 21/06/14 | Gamestorming | 24 @pietroturi21/06/14 | Gamestorming | 24 @pietroturi
  • 25. 21/06/14 | Gamestorming | 25 @pietroturi21/06/14 | Gamestorming | 25 @pietroturi
  • 26. 21/06/14 | Gamestorming | 26 @pietroturi 3) Elevator pitch ELEVATOR PITCH SENTENCE STRUCTURE: FOR IS A , WHO HAS THAT , . . target customer UNLIKE , THE PRODUCT competition customer need market categoryproduct name one key benefit unique differentiation 10-15 min  
  • 27. 21/06/14 | Gamestorming | 27 @pietroturi
  • 28. 21/06/14 | Gamestorming | 28 @pietroturi21/06/14 | Gamestorming | 28 @pietroturi
  • 29. 21/06/14 | Gamestorming | 29 @pietroturi21/06/14 | Gamestorming | 29 @pietroturi
  • 30. 21/06/14 | Gamestorming | 30 @pietroturi21/06/14 | Gamestorming | 30 @pietroturi
  • 31. 21/06/14 | Gamestorming | 31 @pietroturi 4) Idea marketplace 20 min  
  • 32. 21/06/14 | Gamestorming | 32 @pietroturi21/06/14 | Gamestorming | 32 @pietroturi
  • 33. 21/06/14 | Gamestorming | 33 @pietroturi21/06/14 | Gamestorming | 33 @pietroturi
  • 34. 21/06/14 | Gamestorming | 35 @pietroturi21/06/14 | Gamestorming | 35 @pietroturi
  • 35. 21/06/14 | Gamestorming | 36 @pietroturi Thank You   I AMNOTAUSER.com @pietroturi www.linkedin.com/in/pietroturi pietro.turi@gmail.com