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Graduating Games: 2008 Edition
 
“ Most Games Courses Suck” ,[object Object],“ Most Games Suck”
The Two Big Videogame Crashes ,[object Object],[object Object],[object Object],[object Object],Source: JC Herz,  Joystick Nation , p.15 “ 1985 – The US home videogame industry is virtually non-existent”
[object Object],[object Object],[object Object]
Contents ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Only 1  Truly  Mainstream Game ,[object Object],[object Object],[object Object]
4 Million X100
 
The Illusion of Progress ,[object Object],[object Object],“ the same thing, only prettier”  Slow,  not static
 
 
30 Years  = Cultural Infancy ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Emerging as the ‘Killer App’ ,[object Object],[object Object],[object Object]
Nascent Industrialisation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Cinema of Attractions ,[object Object]
Censorship and Control ,[object Object],[object Object],[object Object]
‘ A Business Pure And Simple’  ,[object Object],[object Object]
[object Object]
[object Object],[object Object],[object Object]
Growth ,[object Object],[object Object],[object Object],[object Object]
[object Object]
"You sort of see these recurring themes where a democracy turns itself into a dictatorship, and it always seems to happen kind of in the same way, with the same kinds of issues..."  George Lucas
Popular Does Not Mean Dumb ,[object Object]
Theoretical / Practical  Tools
Pre-Production ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Lateral Thinking ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Brainstorming Design by committee
Lateral Thinking ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Restricted Creativity ,[object Object],[object Object],[object Object]
Constraints are Good ,[object Object],[object Object],[object Object],[object Object]
Succinct Product Statements ,[object Object],[object Object]
Concept Art ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Gameplay Storyboarding ,[object Object],[object Object]
Ripomatics ,[object Object]
Target Renders [X Movies]
Movie Envy ,[object Object],[object Object]
Narrative Fundamentalism ,[object Object],[object Object],[object Object]
Meta-Genre ,[object Object],[object Object],[object Object]
Fundamentally… ,[object Object],[object Object],[object Object],[object Object],“ By 1908 or 1909, in many French and American films, everything having to do with mise-en-scene, framing, and editing was being ‘remotivated’, subordinated to a causal narrative chain dependant on such devices as repetition, delay, surprise, suspense and, above all, closure”. P.95
[object Object]
 
End of Part One
Part Two
 
Casual Browser Games
Consoles ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Consoles
[object Object],[object Object],[object Object],[object Object]
MMO ,[object Object],“ The player pool is mostly boys and young men. And the medium has genre limitations: Don't look for MMOGs based on  Brokeback Mountain  or  Walk the Line  anytime soon” http://www.businessweek.com/magazine/content/06_07/b3971073.htm?chan=tc ”
MMO ,[object Object],[object Object],[object Object]
iTV ,[object Object],[object Object]
iTV Going Forward… ,[object Object]
 
New Design Talent ,[object Object],[object Object],[object Object],[object Object]
They’re Interactive! ,[object Object],[object Object],[object Object],[object Object]
A Game is... ,[object Object],[object Object],[object Object]
Peggle
From Casual to Mainstream ,[object Object],[object Object],[object Object]
 
 
Summary ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Summary
Thanks

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Games:EDU:08 North: Matt Southern

Notes de l'éditeur

  1. Good morning everyone and thank you so much for coming here instead of booking the day off to play GTA4.