12. “If games are to become more than mere entertainment, they
will need to use the fundamentals of gameplay -- giving
players challenges to work through and choices to make -- in
entirely new ways. The forumula followed by virtually all
games is a steady progression on toward victory: you
accomplish tasks until you win. Halo 3, for all its flawless
polish, does not aspire to anything more. It does not succeed
as a work of art because it does not even try. ...”
Daniel Radosh. The Playʼs the Thing. New York Times. Published: September 28, 2007.
Monday, July 5, 2010
13. “ ... Like cinema, games will need to embrace the
dynamics of failure, tragedy, comedy and romance.
They will need to stop pandering to the playerʼs desire
for mastery in favor of enhancing the playerʼs emotional
and intellectual life.”
Daniel Radosh. The Playʼs the Thing. New York Times. Published: September 28, 2007.
Monday, July 5, 2010
17. Summary
• The market size will be huge but different
• Make games that are digestible for iPhone users
• Stop Making Bullshit
http://parveenkaler.com
Monday, July 5, 2010