Brandon's talk on marketing for mobile games at the AT&T / Casual Connect Hackathon.
Brandon Wu is the founder of Studio Pepwuper (http://www.pepwuper.com/) - an independent Game Studio based in Seattle.
AT&T Casual Connect Hackathon - Marketing for Mobile Gaming Apps by Brandon Wu (Studio Pepwuper)
1. Marketing
for Mobile Gaming Apps
AT&T / Casual Connect Hackathon - Mobile Gaming Apps
7/20/2012
Brandon Wu, Studio Pepwuper
http://www.pepwuper.com/
slide also available on: http://bit.ly/MoAppMKT @plinan
3. “Doesn’t Work At All”
Natural Motion CEO
Torsten Reil
on Mobile Marketing & PR
@plinan
4. “...costs as high as $7 for $7!
acquiring users, up from
50 cents a year ago.”
1300%
increase
$0.50
- Gabe Leydon, Machine Zone 2011 2012
Cost of Acquisition (per player)
@plinan
7. App Store Discovery
“You can essentially double the number of
downloads by getting these (basic) things right.”*
Fruit Ninja
✓ Name (Search Friendly)
✓ Icon
✓ Screenshots
*- Torsten Reil @plinan
8. App Store Features
“good games can sell themselves... assuming they're
the type of thing that catches Apple's eye.”*
Be Unique “Apple isn't saying, 'right, where's the next Angry Birds?' They've
already got Angry Birds; another one doesn't do anything for them”
- Nathan Vella, Capy Games
Hardware Use hardware / OS features device makers are likely to want to
promote
Features
*- Mika Mobile, Zombieville, Battleheart @plinan
9. Word of Mouth
“the mobile game with the best chance of success is likely the
one in your head, and not a new version of the one currently
sitting on top of the best-seller chart.”*
Be Worth Talking About
(on social networks)
*- Capy Games, Sword & Sworcery @plinan
10. Marketing
for Mobile Gaming Apps
AT&T / Casual Connect Hackathon - Mobile Gaming Apps
7/20/2012
Brandon Wu, Studio Pepwuper Unity3D User Group Meetup
http://www.pepwuper.com/ http://www.meetup.com/seattle-unity3d
@plinan