7. Development is like exploration…
The game’s decisions are
made on imperfect information
8.
9. Product Release
Developing
a
is like an RPG
Adventure
§ Goal to accomplish
(Biz Value to realize)
§ Party self-organizes
§ Gain tools & experience
10. Product
Development
is like an RPG
Campaign
§ Priorities from distant
netherworlds
§ Based on the needs
of the Imperium
(Business)
§ Experience carries
from one release to
the next
§ And each release is
continued learning
12. Exercise Time
• In breakout rooms, we will see what game mechanics you think
apply or can apply to some typical Agile development events and
practices; here’s a list of mechanics, but feel free to describe your
own (a bit longer than your handout)
– https://www.boardgamegeek.com/browse/boardgamemechanic
• Trello board breakout rooms
– https://trello.com/b/yEofXhSO/agc-agile-dev
• Try and describe the items in terms of game mechanics/ game play.
The handout is a helper, Video Game Mechanics, Role-Playing
Mechanics, or even making up a mechanic if it is clear to you is OK.
(I’ll show a stand-up as an example momentarily.) [8 min or return to
room early if you finish early.]
• Elect a spokesperson.
14. SHU HA RI
Thinking in terms of game mechanics:
• Add mechanics for new circumstances
• Remove mechanics that reduce effectiveness
• Customize mechanics
• Gamify around mechanics
15. Exercise Time
• You will go back into your breakouts (this will take a little longer
since I’ll be placing you in the same groups)
• Use the Trello board breakout rooms of 5
– https://trello.com/b/yEofXhSO/agc-agile-dev
• Try and take 1-2 key mechanics and see how you might give a
reward via scoring to the item. Be sure to think of possible
detrimental side effects. Record this into the description of the card.
[5 min or return to room early if you finish early.]
• Elect a spokesperson.
17. What Take Aways Do You Have?
• Take 1 min and write down something you are taking
away that you may try from this workshop?
• This could be –
– Specific mechanic to emphasize
– Scoring attached to a mechanic
– Changing out mechanics