A high-level overview of technology used at the TFDL (Taylor Family Digital Library) at the University of Calgary. Presentation from Internet Librarian 2012.
Web & Social Media Analytics Previous Year Question Paper.pdf
Tomorrow's Library Today
1. Taylor Family Digital Library
Opened Fall 2011
265,000 sq. ft. on 6 floors
$205 Million Project (Cdn)
2. The Vision
State-of-the-art Learning and Research Centre
Providing outstanding support for Scholarship, Learning and the Creation of Knowledge,
Libraries and Cultural Resources is a key component in the University’s Excellence in
Research, Teaching and Community Service.
We will fulfill this vision through a convergence of our Libraries, Museum, Archives, Special
Collections and University Press and through campus, community, national and
international partnerships.
We Should Imagine Greatness
3. University of Calgary
~30,000 students
Original library building built in the late
1960’s in the brutalist architecture style
4.
5. New (to us) Technology
• Touch tables (stand-up and coffee)
• Touch kiosks to control Media Wall
• Digital signage running Omnivex Moxie
• Media Walls
• Touch Room Booking Displays
• Christie MicroTiles
• Visualization Wall
• Magic Planet Spherical Display
• A/V Editing Suites
• Digital Media Commons
• Teamspot Collaborative software
• Dual-boot Mac Minis in Collaborative Workrooms
• Large format Scanner
• Gaming Collection (current and retro)
• Off-site storage of 80% of the physical collection
• Dual-monitors
• OSX machines
6. New Technology
• Touch tables (stand-up and coffee)
• Touch kiosks to control Media Wall
• Media Walls
• Digital signage (55 screens) running Omnivex
Moxie
• Touch Room Booking Displays
• Christie MicroTiles
• Visualization Wall
• Magic Planet Spherical Display
7. New Technology
• A/V Editing Suites
• Digital Media Commons
• Teamspot Collaborative software
• Dual-boot Mac Minis in Collaborative Workrooms
• Large format Scanner
• Gaming Collection (current and retro)
• Off-site storage of 80% of the physical collection
• Dual-monitors
• Macs
8. Considered, but…
• 3D Printer
• Large-format Printer
• Espresso Book Machine
• Wall-mounted iPads
18. With Great Space Comes Great
Responsibility
• New Services / Staff to support the new
infrastructure:
• Peer Roamers (students)
• Visualization Research Coordinator
• Digital Media Commons Manager
• DMC Mentors (students)
• IT / AV Generalist
19. What Works Well
• Media Walls
• Digital Signage
• MicroTiles
• Editing Suites
• Collaborative Spaces
• Electricity for EVERY seat
20. Not so much
• Touch Workroom Booking Displays
– Faulty hardware – we still have hope!
– Maybe shoulda used iPads after all :-/
• Touch Kiosks
– Sensitive to sunlight
– Lack of vendor commitment to
deliver cutting edge
– No “killer” application
23. Gaming R&D Lab
Space & equipment to experience the video
game collection.
• Over 1500 games
• Development Tools
• PC
• Consoles:
– Contemporary
– Retro
24. Retro Systems
• Pong II
• Coleco Telstar
• Intellivision
• Intellivision II
• Colecovision • Turbo Graphics 16
• Atari 2600 • Sega Genesis
• Atari 2600 Jr • Nintendo 64
• Nintendo Entertainment • Sega Dreamcast
System • Nintendo Game Cube
• Sega MasterSystem • Sony Playstation
• Super Nintendo • Sony PS2
25. Interactive Digital Media Collection
• Retro systems &
games are checked
out.
• Contemporary & PCs
are walk-up and use
(or reserved).
• Video signal.
29. Recommendations
• Neutral position on campus
• Collaborative workspace
• High resolution
• Massive digital real-estate
• Easy to use
• Private window-less room maintains data
privacy
30. Concept High-definition Display Wall
Interactive
Rotatable Displays
Small Auxiliary Interactive
Tabletops
Large Interactive Tabletop
45. Lessons Learned
Good Not Good
• External Video Input • Trade-off between
• Windows power & complexity
• Interactive control of
34.5 million pixels
requires more power
• Applications
46. Visualization Program
1. Visualizations
– Library usage
– Explore special collections
2. Data & resources for visualization projects.
– Workshops & tutorials
– Software
– Data
Remember that the technology planning for the building was all done 2-5 years ago, so what is available now wasn’t then, and what was cutting edge then might not be now.
Dedicated space for faculty researchFirst concept was a 3D, virtual reality CAVE
In talks with faculty, another CAVE was not wantedInstead, some way of display & working with large amounts of dataAs many pixels as we can get into one spaceSimple to use . . . Doesn’t require special software, OS, etc
Here is the overview of the room. Main feature is the high resolution display wall, but there are also interactive tables for collaborative interaction and auxiliary displays for supplementary material/images.
After a request for proposals the wall was assembled by Applied Electronics, a local audio-video company.The computer that runs this system in located on another floor in a server room, the video signals are transmitted via fiber to the projection room.
After a request for proposals the wall was assembled by a local audio-video company.The computer that runs this system in located on another floor in a server room, the video signals are transmitted via fiber to the projection room.
After a request for proposals the wall was assembled by a local audio-video company.The computer that runs this system in located on another floor in a server room, the video signals are transmitted via fiber to the projection room.
After a request for proposals the wall was assembled by a local audio-video company.The computer that runs this system in located on another floor in a server room, the video signals are transmitted via fiber to the projection room.
After a request for proposals the wall was assembled by a local audio-video company.The computer that runs this system in located on another floor in a server room, the video signals are transmitted via fiber to the projection room.
After a request for proposals the wall was assembled by a local audio-video company.The computer that runs this system in located on another floor in a server room, the video signals are transmitted via fiber to the projection room.