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Taylor Family Digital Library
               Opened Fall 2011

           265,000 sq. ft. on 6 floors

           $205 Million Project (Cdn)
The Vision
            State-of-the-art Learning and Research Centre
Providing outstanding support for Scholarship, Learning and the Creation of Knowledge,
   Libraries and Cultural Resources is a key component in the University’s Excellence in
   Research, Teaching and Community Service.

We will fulfill this vision through a convergence of our Libraries, Museum, Archives, Special
   Collections and University Press and through campus, community, national and
   international partnerships.



   We Should Imagine Greatness
University of Calgary




      ~30,000 students
      Original library building built in the late
      1960’s in the brutalist architecture style
New (to us) Technology
•   Touch tables (stand-up and coffee)
•   Touch kiosks to control Media Wall
•   Digital signage running Omnivex Moxie
•   Media Walls
•   Touch Room Booking Displays
•   Christie MicroTiles
•   Visualization Wall
•   Magic Planet Spherical Display
•   A/V Editing Suites
•   Digital Media Commons
•   Teamspot Collaborative software
•   Dual-boot Mac Minis in Collaborative Workrooms
•   Large format Scanner
•   Gaming Collection (current and retro)
•   Off-site storage of 80% of the physical collection
•   Dual-monitors
•   OSX machines
New Technology
•   Touch tables (stand-up and coffee)
•   Touch kiosks to control Media Wall
•   Media Walls
•   Digital signage (55 screens) running Omnivex
    Moxie
•   Touch Room Booking Displays
•   Christie MicroTiles
•   Visualization Wall
•   Magic Planet Spherical Display
New Technology
•   A/V Editing Suites
•   Digital Media Commons
•   Teamspot Collaborative software
•   Dual-boot Mac Minis in Collaborative Workrooms
•   Large format Scanner
•   Gaming Collection (current and retro)
•   Off-site storage of 80% of the physical collection
•   Dual-monitors
•   Macs
Considered, but…
•   3D Printer
•   Large-format Printer
•   Espresso Book Machine
•   Wall-mounted iPads
Agile Infrastructure
Raised Flooring, demountable walls, moveable furniture
Contemporary Infrastructure
100% Wireless Coverage
Contemporary Infrastructure
Furniture that is mobile technology-friendly
Contemporary Infrastructure
Touch displays for Student Workrooms
Innovative Infrastructure
Digital Signage
Collaborative Spaces




  Workrooms   Presentation Practice Rooms   Edit Suites
Collaborative Spaces
Software to Enable
Student Collaborative Work

                             TeamSpot
Collaborative Spaces

      Furniture to Support Collaboration
Collaborative Spaces
          New Public Computing
With Great Space Comes Great
Responsibility
• New Services / Staff to support the new
  infrastructure:
• Peer Roamers (students)
• Visualization Research Coordinator
• Digital Media Commons Manager
• DMC Mentors (students)
• IT / AV Generalist
What Works Well
•   Media Walls
•   Digital Signage
•   MicroTiles
•   Editing Suites
•   Collaborative Spaces
•   Electricity for EVERY seat
Not so much
• Touch Workroom Booking Displays
  – Faulty hardware – we still have hope!
  – Maybe shoulda used iPads after all :-/
• Touch Kiosks
  – Sensitive to sunlight
  – Lack of vendor commitment to
    deliver cutting edge
  – No “killer” application
Measure of Success?
                       Library 1-day gate count (October)
14,000



12,000



10,000



 8,000



 6,000



 4,000



 2,000



    0
         2004   2005   2006     2007     2008    2009       2010   2011   2012
Virtual Tour Time?



            http://ppival.com/IL2012/
Gaming R&D Lab
Space & equipment to experience the video
game collection.

•   Over 1500 games
•   Development Tools
•   PC
•   Consoles:
    – Contemporary
    – Retro
Retro Systems
• Pong II
• Coleco Telstar
• Intellivision
• Intellivision II
• Colecovision             •   Turbo Graphics 16
• Atari 2600               •   Sega Genesis
• Atari 2600 Jr            •   Nintendo 64
• Nintendo Entertainment   •   Sega Dreamcast
  System                   •   Nintendo Game Cube
• Sega MasterSystem        •   Sony Playstation
• Super Nintendo           •   Sony PS2
Interactive Digital Media Collection
                      • Retro systems &
                        games are checked
                        out.
                      • Contemporary & PCs
                        are walk-up and use
                        (or reserved).
                      • Video signal.
Visualization Studio
http://www.mechdyne.com




Weill Cornell Medical College, image NY Post



                                               http://www.visualgenomics.ca
Consultation: Advisory Committee




Architecture   Computer Science   Environmental Design   Library   Medicine   Sociology
Recommendations
•   Neutral position on campus
•   Collaborative workspace
•   High resolution
•   Massive digital real-estate
•   Easy to use
•   Private window-less room maintains data
    privacy
Concept                 High-definition Display Wall




 Interactive
 Rotatable Displays




Small Auxiliary Interactive
Tabletops
                              Large Interactive Tabletop
Concept
Concept
Display Wall
Display Wall
• 15 short-throw projectors
Display Wall
• 15 short-throw projectors
• 34.5 million pixels
           16’ wide & 9600 pixels


                                    6’ tall &
                                    3600
                                    pixels
Display Wall
• 15 short-throw projectors
• 34.5 million pixels
           16’ wide & 9600 pixels


                                    6’ tall &
                                    3600
                                    pixels
Display Wall
• 15 short-throw projectors
• 34.5 million pixels
• Small bezel (<1mm)
Display Wall
•   15 short-throw projectors
•   34.5 million pixels
•   Small bezel
•   Windows PC
Usage – English Department




 London, British Library MS Cotton Nero A.x. (art. 3): A Digital Facsimile
Usage – Computer Science
Usage – Psychology
Usage – Drama
Lessons Learned
Good                     Not Good
• External Video Input   • Trade-off between
• Windows                  power & complexity
                         • Interactive control of
                           34.5 million pixels
                           requires more power
                         • Applications
Visualization Program
1. Visualizations
   – Library usage
   – Explore special collections
2. Data & resources for visualization projects.
   – Workshops & tutorials
   – Software
   – Data
Library
Collection
Data
www.ucalgary.ca/library
Paul Pival – ppival@ucalgary.ca
John Brosz - jdlbrosz@ucalgary.ca

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Tomorrow's Library Today

  • 1. Taylor Family Digital Library Opened Fall 2011 265,000 sq. ft. on 6 floors $205 Million Project (Cdn)
  • 2. The Vision State-of-the-art Learning and Research Centre Providing outstanding support for Scholarship, Learning and the Creation of Knowledge, Libraries and Cultural Resources is a key component in the University’s Excellence in Research, Teaching and Community Service. We will fulfill this vision through a convergence of our Libraries, Museum, Archives, Special Collections and University Press and through campus, community, national and international partnerships. We Should Imagine Greatness
  • 3. University of Calgary ~30,000 students Original library building built in the late 1960’s in the brutalist architecture style
  • 4.
  • 5. New (to us) Technology • Touch tables (stand-up and coffee) • Touch kiosks to control Media Wall • Digital signage running Omnivex Moxie • Media Walls • Touch Room Booking Displays • Christie MicroTiles • Visualization Wall • Magic Planet Spherical Display • A/V Editing Suites • Digital Media Commons • Teamspot Collaborative software • Dual-boot Mac Minis in Collaborative Workrooms • Large format Scanner • Gaming Collection (current and retro) • Off-site storage of 80% of the physical collection • Dual-monitors • OSX machines
  • 6. New Technology • Touch tables (stand-up and coffee) • Touch kiosks to control Media Wall • Media Walls • Digital signage (55 screens) running Omnivex Moxie • Touch Room Booking Displays • Christie MicroTiles • Visualization Wall • Magic Planet Spherical Display
  • 7. New Technology • A/V Editing Suites • Digital Media Commons • Teamspot Collaborative software • Dual-boot Mac Minis in Collaborative Workrooms • Large format Scanner • Gaming Collection (current and retro) • Off-site storage of 80% of the physical collection • Dual-monitors • Macs
  • 8. Considered, but… • 3D Printer • Large-format Printer • Espresso Book Machine • Wall-mounted iPads
  • 9. Agile Infrastructure Raised Flooring, demountable walls, moveable furniture
  • 11. Contemporary Infrastructure Furniture that is mobile technology-friendly
  • 14. Collaborative Spaces Workrooms Presentation Practice Rooms Edit Suites
  • 15. Collaborative Spaces Software to Enable Student Collaborative Work TeamSpot
  • 16. Collaborative Spaces Furniture to Support Collaboration
  • 17. Collaborative Spaces New Public Computing
  • 18. With Great Space Comes Great Responsibility • New Services / Staff to support the new infrastructure: • Peer Roamers (students) • Visualization Research Coordinator • Digital Media Commons Manager • DMC Mentors (students) • IT / AV Generalist
  • 19. What Works Well • Media Walls • Digital Signage • MicroTiles • Editing Suites • Collaborative Spaces • Electricity for EVERY seat
  • 20. Not so much • Touch Workroom Booking Displays – Faulty hardware – we still have hope! – Maybe shoulda used iPads after all :-/ • Touch Kiosks – Sensitive to sunlight – Lack of vendor commitment to deliver cutting edge – No “killer” application
  • 21. Measure of Success? Library 1-day gate count (October) 14,000 12,000 10,000 8,000 6,000 4,000 2,000 0 2004 2005 2006 2007 2008 2009 2010 2011 2012
  • 22. Virtual Tour Time? http://ppival.com/IL2012/
  • 23. Gaming R&D Lab Space & equipment to experience the video game collection. • Over 1500 games • Development Tools • PC • Consoles: – Contemporary – Retro
  • 24. Retro Systems • Pong II • Coleco Telstar • Intellivision • Intellivision II • Colecovision • Turbo Graphics 16 • Atari 2600 • Sega Genesis • Atari 2600 Jr • Nintendo 64 • Nintendo Entertainment • Sega Dreamcast System • Nintendo Game Cube • Sega MasterSystem • Sony Playstation • Super Nintendo • Sony PS2
  • 25. Interactive Digital Media Collection • Retro systems & games are checked out. • Contemporary & PCs are walk-up and use (or reserved). • Video signal.
  • 27. http://www.mechdyne.com Weill Cornell Medical College, image NY Post http://www.visualgenomics.ca
  • 28. Consultation: Advisory Committee Architecture Computer Science Environmental Design Library Medicine Sociology
  • 29. Recommendations • Neutral position on campus • Collaborative workspace • High resolution • Massive digital real-estate • Easy to use • Private window-less room maintains data privacy
  • 30. Concept High-definition Display Wall Interactive Rotatable Displays Small Auxiliary Interactive Tabletops Large Interactive Tabletop
  • 34. Display Wall • 15 short-throw projectors
  • 35. Display Wall • 15 short-throw projectors • 34.5 million pixels 16’ wide & 9600 pixels 6’ tall & 3600 pixels
  • 36. Display Wall • 15 short-throw projectors • 34.5 million pixels 16’ wide & 9600 pixels 6’ tall & 3600 pixels
  • 37. Display Wall • 15 short-throw projectors • 34.5 million pixels • Small bezel (<1mm)
  • 38. Display Wall • 15 short-throw projectors • 34.5 million pixels • Small bezel • Windows PC
  • 39.
  • 40.
  • 41. Usage – English Department London, British Library MS Cotton Nero A.x. (art. 3): A Digital Facsimile
  • 45. Lessons Learned Good Not Good • External Video Input • Trade-off between • Windows power & complexity • Interactive control of 34.5 million pixels requires more power • Applications
  • 46. Visualization Program 1. Visualizations – Library usage – Explore special collections 2. Data & resources for visualization projects. – Workshops & tutorials – Software – Data
  • 47.
  • 48.
  • 50. www.ucalgary.ca/library Paul Pival – ppival@ucalgary.ca John Brosz - jdlbrosz@ucalgary.ca

Notes de l'éditeur

  1. Remember that the technology planning for the building was all done 2-5 years ago, so what is available now wasn’t then, and what was cutting edge then might not be now.
  2. Dedicated space for faculty researchFirst concept was a 3D, virtual reality CAVE
  3. In talks with faculty, another CAVE was not wantedInstead, some way of display &amp; working with large amounts of dataAs many pixels as we can get into one spaceSimple to use . . . Doesn’t require special software, OS, etc
  4. Here is the overview of the room. Main feature is the high resolution display wall, but there are also interactive tables for collaborative interaction and auxiliary displays for supplementary material/images.
  5. After a request for proposals the wall was assembled by Applied Electronics, a local audio-video company.The computer that runs this system in located on another floor in a server room, the video signals are transmitted via fiber to the projection room.
  6. After a request for proposals the wall was assembled by a local audio-video company.The computer that runs this system in located on another floor in a server room, the video signals are transmitted via fiber to the projection room.
  7. After a request for proposals the wall was assembled by a local audio-video company.The computer that runs this system in located on another floor in a server room, the video signals are transmitted via fiber to the projection room.
  8. After a request for proposals the wall was assembled by a local audio-video company.The computer that runs this system in located on another floor in a server room, the video signals are transmitted via fiber to the projection room.
  9. After a request for proposals the wall was assembled by a local audio-video company.The computer that runs this system in located on another floor in a server room, the video signals are transmitted via fiber to the projection room.
  10. After a request for proposals the wall was assembled by a local audio-video company.The computer that runs this system in located on another floor in a server room, the video signals are transmitted via fiber to the projection room.
  11. Working on an interactive anatomy reference.
  12. Software: Tableau, SAS, SPSS, Mathematica, MATLAB
  13. Showing connectionsExpanding to google analytics