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Building ANGLE on Windows
ANGLE – Code base
• Obtaining the code
• To get the code, git can be used, as below. Note that ANGLE
is a part of Chromium repository at this time (2014).
• git clone https://chromium.googlesource.com/angle/angle
• Code organisation
• ANGLE is written in c++, and there are 4 main sub projects
in ANGLE. These are listed below:
• libEGL libGLESv2 preprocessor translator The libEGL.lib, and
libGLESv2.lib are linked in every application, just like regular
OpenGL ES2 builds. The preprocessor and translator library
outputs, are a part of libGLESv2.lib itself, and are used for
Shader source compilation.
Building ANGLE
• Building
• There are 2 solution (.sln) files provided for building on
Windows platforms. These are
• angle/src/ANGLE.sln angle/samples/samples.sln These
need to be built, in the same order as above. When using
Visual Studio 2012 for Desktop, the below additional steps
are needed:
• Add the below path to the "Include Directories" option for
both projects (under C/C++ properties), and also separately
for libGLESv2.rc file (note that this is not a C/C++ file)
C:Program Files (x86)Windows
Kits8.0Includeum;C:Program Files (x86)Windows
Kits8.0Includeshared
Build logs and Screenshots
Further information
• Build logs and further information available at,
• http://www.gpupowered.org/node/29

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ANGLE on Windows for OpenGLES2.0

  • 2. ANGLE – Code base • Obtaining the code • To get the code, git can be used, as below. Note that ANGLE is a part of Chromium repository at this time (2014). • git clone https://chromium.googlesource.com/angle/angle • Code organisation • ANGLE is written in c++, and there are 4 main sub projects in ANGLE. These are listed below: • libEGL libGLESv2 preprocessor translator The libEGL.lib, and libGLESv2.lib are linked in every application, just like regular OpenGL ES2 builds. The preprocessor and translator library outputs, are a part of libGLESv2.lib itself, and are used for Shader source compilation.
  • 3. Building ANGLE • Building • There are 2 solution (.sln) files provided for building on Windows platforms. These are • angle/src/ANGLE.sln angle/samples/samples.sln These need to be built, in the same order as above. When using Visual Studio 2012 for Desktop, the below additional steps are needed: • Add the below path to the "Include Directories" option for both projects (under C/C++ properties), and also separately for libGLESv2.rc file (note that this is not a C/C++ file) C:Program Files (x86)Windows Kits8.0Includeum;C:Program Files (x86)Windows Kits8.0Includeshared
  • 4. Build logs and Screenshots
  • 5. Further information • Build logs and further information available at, • http://www.gpupowered.org/node/29