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A short seminar on

4D and its applications




           By- Pramit Jain
INTRODUCTION

   4D opened one new door for imagination and
    challenge, creating new types of technology
    and design.

   4D - “the dynamic form resulting from the
    design of the behavior of artifacts and people
    in relation to each other and their
    environment”.
4D SPACE

   Mathematically, four-dimensional space ("4D") is
    an abstract concept derived by generalizing the rules
    of three-dimensional space.

   Algebraically it is generated by applying the rules
    of vectors and coordinate geometry to a space with
    four dimensions.

   A vector with four elements (a 4-tuple) can be used
    to represent a position in four-dimensional space.
4D SPACE

   A four-dimensional space is simply a space
    with four spatial dimensions, which is
    a space that needs four parameters to
    specify a point in it- Euclidian space.

   . For example a general point might have
    position vector a, equal to
4D SPACE
   This can be written in terms of the four standard
    basis vectors (e1, e2, e3, e4), given by



   So the general vector a is


   Vectors add, subtract and scale as in three
    dimensions.
What is 4D ?

   Scientifically speaking, the 4th dimension is
    said to be time. There are 3 spatial
    dimensions (x,y,z) and one temporal
    dimension-time. In common use 4D generally
    refers to coordinates in 3D space/time.

   This dimension is being implemented in
    various fields of film making, aerospace,
    medical, computing etc.
VIEWING IN 4D
   Four-dimensional viewing is the process of projecting
    a 4D scene onto a 3D region, which can then be
    viewed with regular 3D rendering methods.

   Viewing parameters for the 4D to 3D projection are
    similar to those for 3D to 2D viewing.

   In the 4D viewing model, we need to define the from-
    point. This is conceptually the same as the 3D from-
    point, except that the 4D from-point resides in four-
    space.
VIEWING IN 4D


The from-point and the to-point together define
the line of sight for the 4D scene.

The orientation of the image view is specified
by the up-vector plus an additional vector
called the over-vector.

Up-vector, over-vector and line of sight must all
be linearly independent.
RAY-TRACING ALGORITHM

   Ray tracing solves several rendering
    problems in a straight-forward manner,
    including hidden surfaces, shadows,
    reflection, and refraction.

   It can handle any object that can be
    interrogated to find the intersection point of a
    given ray with the surface of the object.
RAY-TRACING ALGORITHM

  The main loop in the raytracing
algorithm shoots rays from the
viewpoint through a grid into the
scene space.

   As a ray is “fired” from the
viewpoint through the grid, it gathers
light information by back propagation.

   In this way raytracing approximates
the light rays that scatter throughout
the scene and enter the eye by
tracing the rays back from the
viewpoint to the light sources.
BASICS OF 4D DESIGN

   4D designs stresses the relationships of
    people to the material forms, and to each
    other within the spaces, whether these are
    pre-mediated by the professional designer or
    spontaneously designed by the users of the
    spaces.
   It considers- 4D Virtual Design and Dynamic
    4D.
VIRTUAL DESIGN

   Interactive information points
   Computer games
   On-line shopping
   Interactive television programmes
   Computer flight simulations
   Metamorphic internet site design
DYNAMIC 4D PRODUCTS

   From the dynamic lighting designs in a
    discotheque or office using computer control
    technology

   To the ‘staging’ of Rave concerts.

   From the Fire Alarm that shouts “Fire on the
    first floor”
DYNAMIC 4D PRODUCTS

   From the ‘smart’ focusing of a domestic video
    camera

   And automatic doors that open as you approach.

   To solar heat collectors that create imaginative visual
    effects on buildings as they follow the path of the sun
    across the sky using robotics technology.
DISCIPLINES IN 4D DESIGN

   It depends on the exact nature of the
    problem.
DISCIPLINES IN 4D DESIGN
VOLOCITY- a new dimension

   For high performance imaging.

    Provides the scientist with an interactive volume
    visualization system that will run on a standard
    desktop computer.

   Volume interactivity is the key to providing the user
    with an enhanced perception of depth and realism.
    Interactivity also allows the scientist to rapidly
    explore and understand large volumes of data.
VOLOCITY

   First true color 4D rendering system designed for
    biomedical imaging.

   Uses new highly advanced algorithms to provide
    high-speed, easy to use, interactive rendering of
    time resolved color 3D volumes.

   Allows the user to visualize a 3D object and then
    observe and interact with it over time
VOLOCITY ACQUISITION
   Designed for high performance acquisition of 3D sequences.

   Provides easy to use, high speed image capture capability and
    is compatible with a range of scientific grade cameras and
    microscopes.

   Acquisition incorporates a unique parallel processing and
    video streaming architecture. This technology is designed to
    acquire image sequences direct to hard disk at the maximum
    frame rate possible from each supported camera.
VOLOCITY ACQUISITION
   Fast and highly interactive volume exploration in 3D and
    4D.
   High speed parallel imaging and video streaming
    architecture.
   Fly-through rendering for visualizing events inside
    biological structures.
   Real time Auto Contrast for fast focusing and acquisition.
   Intuitively easy to use for increased productivity.
   Object classification, measurement and tracking in all
    dimensions.
   High quality restoration of confocal and wide field
    microscope images.
4D Film Making

   Combining a 3-D film with physical effects in the
    theatre, which occur in synchronization with the film.

   Films include rain, wind, strobe lights, and vibration.
    Water sprays and air jets are also common.

    Wind blowing, water spraying, leg and back ticklers,
    is usually considered as a 4-D experience.
4D Aroma-space/ Smell-O-Vision

   Aroma space- Technology that provides platform for
    4D experience.

   Allows people to smell odors and aromas from the
    film via scratch and sniff cards.

   Smell-O-Vision, created by Hans Laube, process
    injected 30 different smells into a movie theatre’s
    seats when triggered by the film’s soundtrack.
4D Aroma-space/ Smell-O-Vision
   Scratch and sniff is
    created through the
    process of micro
    encapsulation.

   Have been used in films
    like “polyester” and “Spy
    Kids “.

   The desired smell is
    surrounded by micro-
    capsules that break
    easily when gently
    rubbed.
4D Ultrasound Scanning

   A new dimension in medical imaging,
    represents the difference between a video
    and a still photograph.

   The entirely digital platform and very fast
    processors cope with the large volume of
    data required to reconstruct 3D images again
    and again, giving the impression of a moving
    image.
4D Ultrasound Scanning
   4D ultrasound takes multiple 2-dimensional ultrasound images,
    creates a three dimensional image and adds the element of
    time to the process.

   Machine utilizes a colored image rather than black and white,
    which provides any viewers with a more realistic portrait of the
    fetus.

   4D cardiac is used for real time imaging of the structures of the
    heart to help diagnose congenital heart disease.

   Provides three different axis concurrently as well as a
    composite view of the heart in real time
4D Ultrasound Scanning


The 4D scan displays 4 dimensions
as height, width, depth and
movement of the baby.

4D scan is also referred to as "Live
3D" as the 4th dimension is time
which is the actual movement of the
baby.
4D IN AIRCRAFT NAVIGATION

   Replaces the concept of Air Traffic Control with
    Trajectory Management.

   Allows the controller to send little messages to the
    flying plane that will notify what route he’ll be
    directed to and at what time should he be at a
    certain fix.

   Message can be automatically added to the plane’s
    flight management system
4D IN AIRCRAFT NAVIGATION


   Allowing on-time scheduling
   Allowing closer aircraft spacing for arrivals
   Allowing continuous descent approaches
   Protection of environment
Cinema 4D- A TOOL
   A 3D modeling, animation and rendering application
    developed by MAXON Computer of Germany.

   Capable of procedural and polygonal/modeling,
    animating, lighting, texturing, rendering, and
    common features found in 3d modeling applications.

   Application relies on widely used computer 3D
    technology which works by creating groups of
    "points" (known as vertices) who form surfaces when
    connected.
Cinema 4D- A TOOL
   When a scene is finished it is normally rendered.
    Rendering refers to the act of calculating the scene,
    the shading, the colors and the textures.

   It then saves the project in many different file formats
    including high resolution image and video files (such
    as AVI or QuickTime).

   CINEMA 4D has its own programming language,
    C.O.F.F.E.E., to develop platform independent plug-
    ins.
Thank U….!!!

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An intro to 4D

  • 1. A short seminar on 4D and its applications By- Pramit Jain
  • 2. INTRODUCTION  4D opened one new door for imagination and challenge, creating new types of technology and design.  4D - “the dynamic form resulting from the design of the behavior of artifacts and people in relation to each other and their environment”.
  • 3. 4D SPACE  Mathematically, four-dimensional space ("4D") is an abstract concept derived by generalizing the rules of three-dimensional space.  Algebraically it is generated by applying the rules of vectors and coordinate geometry to a space with four dimensions.  A vector with four elements (a 4-tuple) can be used to represent a position in four-dimensional space.
  • 4. 4D SPACE  A four-dimensional space is simply a space with four spatial dimensions, which is a space that needs four parameters to specify a point in it- Euclidian space.  . For example a general point might have position vector a, equal to
  • 5. 4D SPACE  This can be written in terms of the four standard basis vectors (e1, e2, e3, e4), given by  So the general vector a is  Vectors add, subtract and scale as in three dimensions.
  • 6. What is 4D ?  Scientifically speaking, the 4th dimension is said to be time. There are 3 spatial dimensions (x,y,z) and one temporal dimension-time. In common use 4D generally refers to coordinates in 3D space/time.  This dimension is being implemented in various fields of film making, aerospace, medical, computing etc.
  • 7. VIEWING IN 4D  Four-dimensional viewing is the process of projecting a 4D scene onto a 3D region, which can then be viewed with regular 3D rendering methods.  Viewing parameters for the 4D to 3D projection are similar to those for 3D to 2D viewing.  In the 4D viewing model, we need to define the from- point. This is conceptually the same as the 3D from- point, except that the 4D from-point resides in four- space.
  • 8. VIEWING IN 4D The from-point and the to-point together define the line of sight for the 4D scene. The orientation of the image view is specified by the up-vector plus an additional vector called the over-vector. Up-vector, over-vector and line of sight must all be linearly independent.
  • 9. RAY-TRACING ALGORITHM  Ray tracing solves several rendering problems in a straight-forward manner, including hidden surfaces, shadows, reflection, and refraction.  It can handle any object that can be interrogated to find the intersection point of a given ray with the surface of the object.
  • 10. RAY-TRACING ALGORITHM The main loop in the raytracing algorithm shoots rays from the viewpoint through a grid into the scene space. As a ray is “fired” from the viewpoint through the grid, it gathers light information by back propagation. In this way raytracing approximates the light rays that scatter throughout the scene and enter the eye by tracing the rays back from the viewpoint to the light sources.
  • 11. BASICS OF 4D DESIGN  4D designs stresses the relationships of people to the material forms, and to each other within the spaces, whether these are pre-mediated by the professional designer or spontaneously designed by the users of the spaces.  It considers- 4D Virtual Design and Dynamic 4D.
  • 12. VIRTUAL DESIGN  Interactive information points  Computer games  On-line shopping  Interactive television programmes  Computer flight simulations  Metamorphic internet site design
  • 13. DYNAMIC 4D PRODUCTS  From the dynamic lighting designs in a discotheque or office using computer control technology  To the ‘staging’ of Rave concerts.  From the Fire Alarm that shouts “Fire on the first floor”
  • 14. DYNAMIC 4D PRODUCTS  From the ‘smart’ focusing of a domestic video camera  And automatic doors that open as you approach.  To solar heat collectors that create imaginative visual effects on buildings as they follow the path of the sun across the sky using robotics technology.
  • 15. DISCIPLINES IN 4D DESIGN  It depends on the exact nature of the problem.
  • 17. VOLOCITY- a new dimension  For high performance imaging.  Provides the scientist with an interactive volume visualization system that will run on a standard desktop computer.  Volume interactivity is the key to providing the user with an enhanced perception of depth and realism. Interactivity also allows the scientist to rapidly explore and understand large volumes of data.
  • 18. VOLOCITY  First true color 4D rendering system designed for biomedical imaging.  Uses new highly advanced algorithms to provide high-speed, easy to use, interactive rendering of time resolved color 3D volumes.  Allows the user to visualize a 3D object and then observe and interact with it over time
  • 19. VOLOCITY ACQUISITION  Designed for high performance acquisition of 3D sequences.  Provides easy to use, high speed image capture capability and is compatible with a range of scientific grade cameras and microscopes.  Acquisition incorporates a unique parallel processing and video streaming architecture. This technology is designed to acquire image sequences direct to hard disk at the maximum frame rate possible from each supported camera.
  • 20. VOLOCITY ACQUISITION  Fast and highly interactive volume exploration in 3D and 4D.  High speed parallel imaging and video streaming architecture.  Fly-through rendering for visualizing events inside biological structures.  Real time Auto Contrast for fast focusing and acquisition.  Intuitively easy to use for increased productivity.  Object classification, measurement and tracking in all dimensions.  High quality restoration of confocal and wide field microscope images.
  • 21. 4D Film Making  Combining a 3-D film with physical effects in the theatre, which occur in synchronization with the film.  Films include rain, wind, strobe lights, and vibration. Water sprays and air jets are also common.  Wind blowing, water spraying, leg and back ticklers, is usually considered as a 4-D experience.
  • 22. 4D Aroma-space/ Smell-O-Vision  Aroma space- Technology that provides platform for 4D experience.  Allows people to smell odors and aromas from the film via scratch and sniff cards.  Smell-O-Vision, created by Hans Laube, process injected 30 different smells into a movie theatre’s seats when triggered by the film’s soundtrack.
  • 23. 4D Aroma-space/ Smell-O-Vision  Scratch and sniff is created through the process of micro encapsulation.  Have been used in films like “polyester” and “Spy Kids “.  The desired smell is surrounded by micro- capsules that break easily when gently rubbed.
  • 24. 4D Ultrasound Scanning  A new dimension in medical imaging, represents the difference between a video and a still photograph.  The entirely digital platform and very fast processors cope with the large volume of data required to reconstruct 3D images again and again, giving the impression of a moving image.
  • 25. 4D Ultrasound Scanning  4D ultrasound takes multiple 2-dimensional ultrasound images, creates a three dimensional image and adds the element of time to the process.  Machine utilizes a colored image rather than black and white, which provides any viewers with a more realistic portrait of the fetus.  4D cardiac is used for real time imaging of the structures of the heart to help diagnose congenital heart disease.  Provides three different axis concurrently as well as a composite view of the heart in real time
  • 26. 4D Ultrasound Scanning The 4D scan displays 4 dimensions as height, width, depth and movement of the baby. 4D scan is also referred to as "Live 3D" as the 4th dimension is time which is the actual movement of the baby.
  • 27. 4D IN AIRCRAFT NAVIGATION  Replaces the concept of Air Traffic Control with Trajectory Management.  Allows the controller to send little messages to the flying plane that will notify what route he’ll be directed to and at what time should he be at a certain fix.  Message can be automatically added to the plane’s flight management system
  • 28. 4D IN AIRCRAFT NAVIGATION  Allowing on-time scheduling  Allowing closer aircraft spacing for arrivals  Allowing continuous descent approaches  Protection of environment
  • 29. Cinema 4D- A TOOL  A 3D modeling, animation and rendering application developed by MAXON Computer of Germany.  Capable of procedural and polygonal/modeling, animating, lighting, texturing, rendering, and common features found in 3d modeling applications.  Application relies on widely used computer 3D technology which works by creating groups of "points" (known as vertices) who form surfaces when connected.
  • 30. Cinema 4D- A TOOL  When a scene is finished it is normally rendered. Rendering refers to the act of calculating the scene, the shading, the colors and the textures.  It then saves the project in many different file formats including high resolution image and video files (such as AVI or QuickTime).  CINEMA 4D has its own programming language, C.O.F.F.E.E., to develop platform independent plug- ins.