1. Involving users in innovation
NETworked 2010
Pirjo Näkki
pirjo.nakki@vtt.fi
VTT Technical Research Centre of Finland
2. 201/30/15
Outline
User involvement in social media
Co-innovation in Owela (Open Web Lab)
User motivations
Facilitation of the process
Case: Monimos.fi
Co-creation with multicultural users
Experiences of private and public sector innovation
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Why user/customer/consumer/citizen involvement?
Participatory design: Everyone has a right to be
involved in the decisions affecting their life [1]
Co-creation: Customers add value to the product,
when they are involved from the early phases of
the innovation process [2]
User innovation: Users are a significant source of innovation
especially at the site of using the product or service [3]
Community innovation: Innovation starts outside companies in
distributed and networked user communities [4]
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Opportunities in social media
Reaching more users and customers
Easily, quickly and cost-efficiently
Participation regardless of time and place
Enough space for everyone’s voice
Users as innovators and design partners that are
continuously connected with the developers
Voting mechanisms support decision-making
Open and transparent design process
More people can contribute with their knowledge
and skills
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Social media as a space for open innovation
Crowdsourcing
Outsourcing part of the design work
to the crowd on the web
Mostly short time contribution
Idea competitions
Design challenges: ”micro-tasks”
Feedback channel
Online design spaces
Participatory / collaborative design
User/stakeholder participation during the whole process
Transparent and community driven approach (e.g. open source)
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Owela (Open Web Lab)
Online space for open innovation and co-design
Public idea forum
Design projects (public or restricted)
Social media tools are easy for users
Blog-like idea posting, commenting, rating,
voting
Images, videos, slideshows
User profiles with background information
Activity points based on participation
http://owela.vtt.fi
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User involvement in all phases of innovation process
Consumer studies as a basis for innovation
Online focus group discussion, diaries, chat sessions, surveys
Open ideation based on selected themes
Comments, rating, new ideas, selection by voting
Concept evaluation
Comments on (visual) scenario, mock-up or prototype
Prototype testing and feedback (online or real world)
Chat sessions, bug reports, discussion with developers
Co-design
(Long-term) user-driven innovation project, where users are
seen as design partners
Consumer
study
Open
ideation
Concept
evaluation
Test
feedback
Co-design
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User motivations to participate in innovation
“The possibility to participate”: opportunity to express own
opinions and influence, be part of decision-making
People: Networking, activity of others
Topic: Personal interest, learning, curiosity, fun
Result: change in society, better products for oneself
Tools: channel to express own creativity
Feedback: comments of others, reminders
Others: monetary rewards, CV entry, invitation
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Facilitation needs attention
Structure and schedule of the process:
Goals and tasks must be clear for users
Defining tasks: Simple tasks are easier to
contribute than ”real” design issues
Continuous updating: The design space should
not die. Reminders are needed.
Text-based communication: Ideas must be clearly presented,
comments may be misunderstood
Moderation: Should negative comments be moderated?
Web tools
User-driven
process
Innovative
people
Heikot
signaalit
Ongelmat
Ideat
Owela-projekti
0. Aloituspäätös
Tavoitteet, aikataulu
1. Ideointi
Skenaarioiden
kehittäminen
2. Arviointi
Skenaarioiden
kommentointi
3. LivingLab
Prototyyppien
testaus
IdeaTube
Kokemukset
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Case Monimos
Social media service for immigrants (and associations) to enhance
civic participation and collaboration with locals and public sector
Shared case study of two research projects
Somus: Social media for citizens and public sector
collaboration (VTT, Aalto University, University of Tampere)
EPACE: Exchanging good practices for the promotion of an
active citizenship in the EU (Ministry of Justice)
in collaboration with the network of multicultural
associations in Helsinki capital area (Moniheli)
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Monimos design process
Goal:
Transparent, open and democratic design process
Community-driven: users choose, what they need, and
participate in the whole design process as design partners
Challenges:
How to involve an unknown user group in the design process?
How to make users involved in the design process over a long
period of time?
How to make participation possible for everyone, who is
interested in it?
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15
Solution: Workshops + Online tools
Needs, problems,
ideas
Workshops
Service concept
Owela discussion,
Moniheli workshop
Service pilot
Online test,
further development
2009 2010
Design and
development
w/ Monimos team
Workshops + Owela
Public
service
Continuous
development
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Open co-design in Owela
Discussion, feature suggestions, voting,
layout, service name, testing
http://owela.vtt.fi/immigrantmedia
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Result: www.monimos.fi
Meeting place for internationally
minded people in Finland
Immigrants as active participants
instead of
objects of discussion
Associations as driving forces
for networking, real world events
and taking action
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Public
Restriction
Slow, hierarchies
Lack of courage
Civic participation,
change, reputation
User involvement in public vs. private sector 2/2
Private
Goal
Fast and agile
Lack of time
Better products,
rewards
Money?
Processes?
Challenges?
User motivation?
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References
[1] Schuler, D. and Namioka, A. (1993): Participatory design: Principles and practices.
Erlbaum, Hillsdale, New Jersey.
[2] Piller, F. and Ihl C. (2009): Open Innovation with Customers – Foundations,
Competences and International Trends. Aachen: RWTH ZLW-IMA 2009.
Prahalad, C. K. and Ramaswamy V. (2004): The Future of Competition: Co-
Creating Unique Value with Customers, Harvard Business School Press.
[3] von Hippel, E. (1986): ‘Lead users: a source of novel product concepts’,
Management Science, vol. 32, no. 7, pp. 791–805.
von Hippel, E. (2001): ‘Perspective: User toolkits for innovation’, Journal of Product
Innovation Management, vol. 18, no. 4, pp. 247-257.
von Hippel, E. (2005): Democratizing Innovation. The MIT Press.
[4] Botero, A., Vihavainen, S., and Karku, K. (2009): ‘From closed to open to what? An
exploration on community innovation principles’, in Proceedings of the 13th
International MindTrek Conference: Everyday Life in the Ubiquitous Era, Tampere,
Finland, ACM Press, pp. 198- 202.