3. Usability has 5 dimensions*.
Each dimension can be measured.
Tradeoffs - you can’t have it all.
Novice - expert users - pleasing both
*Learnability. Efficiency. Memorability. Error
prevention & recovery. Satisfaction.
6. 3 paradigms
3 User experience: and Things
should be pleasant to use.
Usability: and Things should be
2 easy to use.
1 Engineering: Things should work.
8. User-
centered Launch
design
process Production
ti on
Conceptual u a
l
Design Eva
&
rch
Requirements a
e se
Analysis R
9. Identify users / user groups
Understand user goals & needs
Understand client goals & needs
Technical requirements & limitations
Research previous versions
Research competition
Requirements Conceptual
Production Launch
Analysis Design
Research & Evaluation
10. Brainstorming
Sketches
Mockups, wireframes, prototypes
Prototype evaluation
Information architecture
Requirements Conceptual
Production Launch
Analysis Design
Research & Evaluation