2. Plan
● All Product People Are Innovators
○ What Of Innovation
○ How Of Innovation
● Building Things People Want
○ Jobs To Be Done
○ From Jobs To Businesses
● Complexity: The Blessing Mistaken For A Curse
○ Understanding Complexity
○ Managing Complexity: 5 Ds
4. Founder, INVERTIV
Organizer, Ptank İstanbul
Linkedin: bit.ly/sumsetin
10+ Years in Digital
Innovation, Product, UX
Fintech, Classified, SaaS
5. 1000+ Participants 40+ Products 10+ Global Projects
Graz, Austria
World Usability Congress
London, The UK
Clearsettle
San Francisco, USA
Givery
New Jersey, USA
Comodo
İstanbul, Turkey
UX AliveKharkov, Ukraine
NuWeb
Amsterdam, Holland
Startupbootcamp
İstanbul, Turkey
Gamification Summit
54. invertiv.com
Jobs To Be Done
How things are today
Actual Self
How I want things to be
Desired Self
55. invertiv.com
Jobs To Be Done
I need something to make this change
Progress
How things are today
Actual Self
How I want things to be
Desired Self
56. invertiv.com
Jobs To Be Done
Job To Be Done
I need something to make this change
Progress
How things are today
Actual Self
How I want things to be
Desired Self
57. invertiv.com
Jobs To Be Done
Job To Be Done
I need something to get full.
Progress
How things are today
Hungry
How I want things to be
Full
58. invertiv.com
Jobs To Be Done
Job To Be Done
I need something to get full.
Progress
How things are today
Hungry
How I want things to be
Full
84. Infinite North Stars
Design Thinking
Service Design
Business Design
Innovation
Customer Experience Design
Service Blueprint
User Experience Design
Jobs to be Done
Lean UX
User Centered Design
Data Driven Design
Product Design
85. Infinite North Stars
One way to get
RESULTS: PRODUCT
Design Thinking
Service Design
Business Design
Innovation
Customer Experience Design
Service Blueprint
User Experience Design
Jobs to be Done
Lean UX
User Centered Design
Data Driven Design
Product Design
102. Destination
Inspiration
J J Garrett
5 Planes of UX Design
Steve Blank Philip Kotler
The Startup Owner’s
Manual
Three Levels of Product
Renee Mauborgne
Blue Ocean Strategy
104. Definition & Design
Inspiration
Ryan Singer
Demand Thinking
NNG & Tog Daniel Kahneman
Design of Everyday Things
10 Usability Heuristics for UI Design
First Principles of Interaction Design
Thinking Fast & Slow
BJ Fogg
BMAT
Tiny Celebrations
MIP