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© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
CREATING AN UNFAIR
COMPETITIVE ADVANTAGE
with
Test-Driven
Product Design
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
photo credit: https://generalassemb.ly
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
RYAN UNGER
CTO, Punchkick Interactive Inc.
Ryan Unger is the Co-founder and Chief
Technology Officer of Punchkick Interactive, a
full-service mobile marketing that creates
mobile Web sites, and apps, and strategies
for the FORTUNE 1,000.
Ryan has spearheaded integrated mobile
efforts for many of the world’s most well-
recognized brands including Allstate,
Microsoft, and Harley-Davidson. Unger has a
BA/MA in Visual Communication Design from
Kent State University.
Translation: obligatory street cred slide.
© 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
@PunchkickMobile
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
Today You’ll Learn
HOW TO:
• Create Uninspired Experiences in
Three Simple Steps
• Empathize with your Audience
• Design for Happiness
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
but let’s first:
IDENTIFY
SEVERAL
ISSUES
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
you create
PRODUCTS,
not
projects, apps,
sites, etc.
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
when it comes to
YOUR KPIs,
CONSUMERS
are not
ALTRUISTIC
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
instead
USERS ARE:
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
IT’S NOT
ENOUGH
to just have a
brand name
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
IT’S NOT
ENOUGH
to come up with
great ideas
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
you must
APPEAL TO
USER EMOTIONS,
and make people
HAPPY
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
photo credit: http://en.wikipedia.org/
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
how important
is happiness?
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
google patented
pay-per-gaze
photo credit: http://sourcefednews.com/
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
aol tracks users’
unconscious
emotions
© 2013 Punchkick Interactive Inc. All rights reserved.
photo credit: http://www.mediapost.com/
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
1,700+ CMOs
cite building an enduring connection a
top priority
photo credit: http://techcrunch.com/2012/03/10/the-economics-of-emotion/
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
additionally...
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
I believe that
MOST PEOPLE
think about design
all wrong
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
design isn’t about design,
it’s about
VISUALLY
COMMUNICATING
INFORMATION
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
and a designer
who is GREAT
at content
strategy is a
UNICORN
photo credit: http://mcphee.com/
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
but that’s easily
forgotten, because
WE THINK WE
ARE FAMILIAR
with the Web
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
CREATE
UNINSPIRED
EXPERIENCES
in three
simple steps
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
step one
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
IGNORE YOUR
AUDIENCE,
and build features for
stakeholders
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
photo credit: http://jessicahische.is/
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
step two
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
ASSUME
YOU’RE CORRECT,
and
ignore user
testing
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
photo credit: http://jessicahische.is/
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
step three
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
strive to
PLEASE
EVERYONE,
and
ship average
features
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
photo credit: http://darmano.typepad.com/
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
EMPATHIZE
with your
audience
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
there are many
ways to run a
TEST-DRIVEN
DESIGN PROCESS
photo credit: http://cargocollective.com
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
I’m going to have
google ventures
show you an option
photo credit: http://www.ipevo.com
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
DESIGN FOR
HAPPINESS
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
as we’ve seen,
PEOPLE
USE EMOTIONS
to make
decisions
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
at PKI, we use a
3-MINUTE RULE
© 2013 Punchkick Interactive Inc. All rights reserved.
photo credit: http://www.escunited.com/
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
what was
OUR AUDIENCE
doing 3-minutes
immediately before
engagement?
© 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
i’ll explain this with a
SIMPLE
CASE STUDY
Disclaimer, Punchkick did not create the work shown within this case study.
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
what do you think of
when i say
PAWN SHOP?
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
photo credit: http://www.new-startups.com/
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
have you heard of
PawnGo.com?
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
let’s evaluate
THE 3-SECOND
RULE
against a few online
pawn shops
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
Boomerang Lending
IGNORES the user
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual© 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual© 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
Internet Pawn
IGNORES the user
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13© 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13© 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
Pawngo COMFORTS
user anxiety
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
what do
these companies
HAVE IN
COMMON?
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
in time they got it right
they are ALL iterations
over time by the company
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
LET’S RECAP
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
KEY TAKEAWAYS:
• Designers usually aren’t unicorns
• Build features for your audience
• Use a test-driven design approach
• Design for happiness
• 3-minute rule for product design
© 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

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Creating an unfair competitive advantage with test driven product design - mRec 2013

  • 1. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 CREATING AN UNFAIR COMPETITIVE ADVANTAGE with Test-Driven Product Design © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 photo credit: https://generalassemb.ly
  • 2. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 RYAN UNGER CTO, Punchkick Interactive Inc. Ryan Unger is the Co-founder and Chief Technology Officer of Punchkick Interactive, a full-service mobile marketing that creates mobile Web sites, and apps, and strategies for the FORTUNE 1,000. Ryan has spearheaded integrated mobile efforts for many of the world’s most well- recognized brands including Allstate, Microsoft, and Harley-Davidson. Unger has a BA/MA in Visual Communication Design from Kent State University. Translation: obligatory street cred slide. © 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 @PunchkickMobile
  • 3. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 Today You’ll Learn HOW TO: • Create Uninspired Experiences in Three Simple Steps • Empathize with your Audience • Design for Happiness
  • 4. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 but let’s first: IDENTIFY SEVERAL ISSUES
  • 5. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 you create PRODUCTS, not projects, apps, sites, etc.
  • 6. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 when it comes to YOUR KPIs, CONSUMERS are not ALTRUISTIC
  • 7. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 instead USERS ARE:
  • 8. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
  • 9. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 IT’S NOT ENOUGH to just have a brand name
  • 10. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 IT’S NOT ENOUGH to come up with great ideas
  • 11. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 you must APPEAL TO USER EMOTIONS, and make people HAPPY © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 photo credit: http://en.wikipedia.org/
  • 12. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 how important is happiness?
  • 13. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 google patented pay-per-gaze photo credit: http://sourcefednews.com/
  • 14. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 aol tracks users’ unconscious emotions © 2013 Punchkick Interactive Inc. All rights reserved. photo credit: http://www.mediapost.com/ © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
  • 15. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 1,700+ CMOs cite building an enduring connection a top priority photo credit: http://techcrunch.com/2012/03/10/the-economics-of-emotion/
  • 16. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 additionally...
  • 17. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 I believe that MOST PEOPLE think about design all wrong
  • 18. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 design isn’t about design, it’s about VISUALLY COMMUNICATING INFORMATION
  • 19. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 and a designer who is GREAT at content strategy is a UNICORN photo credit: http://mcphee.com/
  • 20. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 but that’s easily forgotten, because WE THINK WE ARE FAMILIAR with the Web
  • 21. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 CREATE UNINSPIRED EXPERIENCES in three simple steps
  • 22. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 step one
  • 23. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 IGNORE YOUR AUDIENCE, and build features for stakeholders
  • 24. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 photo credit: http://jessicahische.is/
  • 25. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 step two
  • 26. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 ASSUME YOU’RE CORRECT, and ignore user testing
  • 27. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 photo credit: http://jessicahische.is/
  • 28. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 step three
  • 29. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 strive to PLEASE EVERYONE, and ship average features
  • 30. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 photo credit: http://darmano.typepad.com/
  • 31. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 EMPATHIZE with your audience
  • 32. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 there are many ways to run a TEST-DRIVEN DESIGN PROCESS photo credit: http://cargocollective.com
  • 33. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 I’m going to have google ventures show you an option photo credit: http://www.ipevo.com
  • 34. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 DESIGN FOR HAPPINESS
  • 35. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 as we’ve seen, PEOPLE USE EMOTIONS to make decisions
  • 36. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 at PKI, we use a 3-MINUTE RULE © 2013 Punchkick Interactive Inc. All rights reserved. photo credit: http://www.escunited.com/ © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
  • 37. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 what was OUR AUDIENCE doing 3-minutes immediately before engagement? © 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
  • 38. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 i’ll explain this with a SIMPLE CASE STUDY Disclaimer, Punchkick did not create the work shown within this case study.
  • 39. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 what do you think of when i say PAWN SHOP?
  • 40. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 photo credit: http://www.new-startups.com/
  • 41. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 have you heard of PawnGo.com?
  • 42. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 let’s evaluate THE 3-SECOND RULE against a few online pawn shops
  • 43. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
  • 44. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 Boomerang Lending IGNORES the user
  • 45. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual© 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
  • 46. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual© 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 Internet Pawn IGNORES the user
  • 47. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13© 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
  • 48. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13© 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 Pawngo COMFORTS user anxiety
  • 49. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 what do these companies HAVE IN COMMON?
  • 50. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 in time they got it right they are ALL iterations over time by the company
  • 51. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 LET’S RECAP
  • 52. © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 KEY TAKEAWAYS: • Designers usually aren’t unicorns • Build features for your audience • Use a test-driven design approach • Design for happiness • 3-minute rule for product design © 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13