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Social Games: is it Gambling?
RAF KEUSTERMANS
Co-Founder, CEO Plumbee
(Interim) VP Marketing Kobojo 2011
Independent Social Gaming Consultant 2010-2011
Global Marketing Director Playfish (EA) 2009-2010
Marketing Director EMEA Pogo.com (EA) 2008-2009
Head of Marketing Western Europe Unibet.com 2005-2008
Strategic Planner at BBDO, Grey and Publicis 1998-2005



raf@plumbee.com

Twitter: @raf_keustermans
Plumbee?
VC-funded social casino games startup.

Founded by 3 ex EA Playfish execs in 2011.

Based in Shoreditch, London. 35 staff.
Mirrorball Slots on Facebook (soon on iOS).
240K DAU, 1M MAU.
Average user is 52 year old, US woman.
Social Games




               Image from CityVille, Zynga
What Is It?

Games using social graph
Fb/iOS Game Centre/OpenFeint/…

No End/No Winner

‘Multi-Player’ (real-time or turn-based)

Users always aware of others’ activities

Free (Ad-funded/Virtual Goods)




                                           Image from menagamer.com, Restaurant Story
Games before 2008:
- Niche
- Big, But Closed Industry
- Brands & Non-Gamers Not Welcome
Number of gamers exploded:
2000: 250M
2012: 1B+




   •   New fast-growing ‘open’ platforms (Fb, iOS)
   •   Metrics-led design, new generation of game devs
   •   Broadband penetration
   •   Free!
A diverse audience
•   7 to 77
•   F>M
•   30+
•   ‘Non-Gamers’
Emerging Markets!
Brazil 2nd largest Fb
market after US.
India #3, Indonesia
#4, Turkey #7, Philippines
#8
Social Casino Games
• Free-to-Play Casino games growing fast
• Monetization 3-5x casual social games
   • Zynga Poker annual revenue $300M

• It’s NOT about conversion to real money
• It’s NOT a marketing tool
   • although it can help build a brand in
        currently locked markets
• It’s VERY HARD to make it work (and expensive)

• Vertical becoming very crowded, also on mobile
• Top team & big bucks required to succeed
Gambling? Or Entertainment?
3 main elements of gambling:
 1. Consideration: user ust pay ‘something of
    value’ to participate (stake)
 2. Prize: by participating, user can win
    ‘something of value’
 3. Chance: outcome is not determined by
    skill
Consideration (stake)?
• In social, free-to-play games, most users (95-
  99%) never spend any money.
• Users get free currency in the game, via the
  Facebook Page, promotions or via their friends
  – E.g. in Mirrorball Slots user can get easily 2,000 coins
    per day for free, while the minimum stake per spin is
    0.1 coin...
• Most paying users spend to play more (buy
  more time).
Prize?
• No cash-out.
• Users can’t get ‘real world’ prizes, they can
  only win more game currency
  (coins, chips, gems, medals, ...).
• Users ‘win’ 15-20 mins of fun, entertainment.
Chance?
• Guilty (for social casino games).




• Same for rock-paper-scissors. Or Yahtzee.
But what if...
‘something of value’ would also include...
Time?
Sure. Let’s call all board
games gambling.
More Evidence

• Not all gambling games work as social, free-to-
  play games.
  – Only games with an intrinsic ‘fun’ or social
    element work: poker, bingo, slots are strong
    enough to work as games without the monetary
    element.
  – Sports betting, most casino table games, ... are
    too ‘mechanical’ and don’t work as free-to-play
    social games.
Are the lines becoming blurred?




                    Financial Times, 7 August 2012
Nope.
• Big difference between real-money gambling
  games and free-to-play games on Facebook
  (and iOS): payments, compliance, licensing.
• Facebook and iOS gambling apps follow
  existing gambling regulation.
• Gambling and ‘real games’ also co-exist on
  the ‘open web’.
Raf Keustermans
  @raf_keustermans
 www.plumbee.com

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Social gaming: is it gambling?

  • 1. Social Games: is it Gambling?
  • 2. RAF KEUSTERMANS Co-Founder, CEO Plumbee (Interim) VP Marketing Kobojo 2011 Independent Social Gaming Consultant 2010-2011 Global Marketing Director Playfish (EA) 2009-2010 Marketing Director EMEA Pogo.com (EA) 2008-2009 Head of Marketing Western Europe Unibet.com 2005-2008 Strategic Planner at BBDO, Grey and Publicis 1998-2005 raf@plumbee.com Twitter: @raf_keustermans
  • 3. Plumbee? VC-funded social casino games startup. Founded by 3 ex EA Playfish execs in 2011. Based in Shoreditch, London. 35 staff. Mirrorball Slots on Facebook (soon on iOS). 240K DAU, 1M MAU. Average user is 52 year old, US woman.
  • 4. Social Games Image from CityVille, Zynga
  • 5. What Is It? Games using social graph Fb/iOS Game Centre/OpenFeint/… No End/No Winner ‘Multi-Player’ (real-time or turn-based) Users always aware of others’ activities Free (Ad-funded/Virtual Goods) Image from menagamer.com, Restaurant Story
  • 6. Games before 2008: - Niche - Big, But Closed Industry - Brands & Non-Gamers Not Welcome
  • 7. Number of gamers exploded: 2000: 250M 2012: 1B+ • New fast-growing ‘open’ platforms (Fb, iOS) • Metrics-led design, new generation of game devs • Broadband penetration • Free!
  • 8. A diverse audience • 7 to 77 • F>M • 30+ • ‘Non-Gamers’
  • 9. Emerging Markets! Brazil 2nd largest Fb market after US. India #3, Indonesia #4, Turkey #7, Philippines #8
  • 10. Social Casino Games • Free-to-Play Casino games growing fast • Monetization 3-5x casual social games • Zynga Poker annual revenue $300M • It’s NOT about conversion to real money • It’s NOT a marketing tool • although it can help build a brand in currently locked markets • It’s VERY HARD to make it work (and expensive) • Vertical becoming very crowded, also on mobile • Top team & big bucks required to succeed
  • 11.
  • 12. Gambling? Or Entertainment? 3 main elements of gambling: 1. Consideration: user ust pay ‘something of value’ to participate (stake) 2. Prize: by participating, user can win ‘something of value’ 3. Chance: outcome is not determined by skill
  • 13. Consideration (stake)? • In social, free-to-play games, most users (95- 99%) never spend any money. • Users get free currency in the game, via the Facebook Page, promotions or via their friends – E.g. in Mirrorball Slots user can get easily 2,000 coins per day for free, while the minimum stake per spin is 0.1 coin... • Most paying users spend to play more (buy more time).
  • 14. Prize? • No cash-out. • Users can’t get ‘real world’ prizes, they can only win more game currency (coins, chips, gems, medals, ...). • Users ‘win’ 15-20 mins of fun, entertainment.
  • 15. Chance? • Guilty (for social casino games). • Same for rock-paper-scissors. Or Yahtzee.
  • 16. But what if... ‘something of value’ would also include... Time?
  • 17. Sure. Let’s call all board games gambling.
  • 18. More Evidence • Not all gambling games work as social, free-to- play games. – Only games with an intrinsic ‘fun’ or social element work: poker, bingo, slots are strong enough to work as games without the monetary element. – Sports betting, most casino table games, ... are too ‘mechanical’ and don’t work as free-to-play social games.
  • 19. Are the lines becoming blurred? Financial Times, 7 August 2012
  • 20. Nope. • Big difference between real-money gambling games and free-to-play games on Facebook (and iOS): payments, compliance, licensing. • Facebook and iOS gambling apps follow existing gambling regulation. • Gambling and ‘real games’ also co-exist on the ‘open web’.
  • 21. Raf Keustermans @raf_keustermans www.plumbee.com