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Animation



       Presentation
             by
Jhansirani.R Assoc.prof/ECE
Introduction
         • 50 years ago
           Walt Disney
           created
           animated objects
           such as Mickey
           Mouse.
Animation on Internet
• Animation is an excellent way to
  provide appeal on a web site
 Animated text - using the HTML <blink>
  command causes text to flash on and off
 Animated GIF’s - using a software
  program to create a series of gif files
  such as GIF Builder
 Macromedia Director applications -
  animation played using Shockwave plug-in
Animation
Animation is the rapid display of a
 sequence of images to create
 an illusion of movement.
The word “animation” is a form of
 “animate,” which means to bring to
 life.
Thus when a multimedia developer
 wants to bring an image to life,
Pictures in motion
Pictures in motion
Pictures in motion
2-D Animation

• Two types of animation exist
 Cel animation – based on changes
  that occur form one frame to
  the next
 Path animation – moves an object
  along a predetermined path on
  the screen
Cel animation
 Cel stands for celluloid which is a clear sheet
  with images drawn on them.
 The celluloid images are place on a
  background that is usually stationary.
 The background remain fixed as the images
  changes.




                 This animation moves at 10 frames pe
Path Animation
 Moves an object along a predetermined
  path on the screen
 The path can be a straight line or
  have a number of curves.

 Starts with keyframes (the first and
  last frame of an action).
 The series of frames in between the
  keyframes are drawn in a process
  called tweening.

Path animation
• A path animation controls the position
  and rotation of an object along a
  curve.
3-D Animation

•   3-D Animation involves three steps
    1) Modeling – creating the broad contours
       and structure of 3-D objects and scenes

    2) Animation – defining the object’s motion

    3) Rendering – giving objects attributes
       such as color, surface textures, and
       amounts of transparency
3-D Animation Special Effects

• Morphing – blending together two images
  into a series of images

• Warping – distorts a single image

• Virtual Reality – creates an environment
  that surrounds the user so that he or she
  becomes part of the experience
Morphing
Where one image transforms into
 another
Software: Avid’s Elastic Reality,
 Black Belt’s WinImages, Gryphon
 Software’s Morph, Human
 Software’s Squizz, MorphWizard,
 Unlead’s MorhStudio
The Power of Motion
Visual effects such as wipes,
 fades, zooms, and dissolves are
 available in most authoring
 packages.
But animation is more than wipes,
 fades, zooms, and dissolves.
Until Quick Time and AVI motion
 video became more common place
 animations were the primary
Principles of Animation
 Animation is possible because of a
  biological phenomenon known as
  persistence of vision and The
  psychological phenomenon called phi

 An object seen by the human eye
  remains chemically mapped on the eye’s
  retina for a brief time after viewing.

 Combined with the human mind’s need to
  conceptually complete a perceived
  action.
Animation
Animation adds visual impact.
 Persistence of vision allows a
 series of separate images to
 blend together into a visual
 illusion of movement.
Kinematics
 Kinematics is the study of the
  movement and motion of structures
  that have joints, such as a walking
  man.
 Need to calculate the position,
  rotation, velocity, acceleration of all
  the joints and articulated parts –
  knees, bend, hips flex, shoulders
  swing, head .
Computer
       Animation
Typically employees the same
 logic and procedural concepts as
 cel animation
You can usually set your own
 frame rate
At 15 frames a second the
 animation may appear jerky and
 slow
Animation and Frame
             Rates
TV video builds 30 entire frames
 or pictures every second.
Movies are shot at a shutter rate
 of 24 frames per second, but
 using projections tricks the flicker
 is increased to 48.
On some projectors each frame is
 shown 3 times before the next
 frame, for a total of 72 flickers
Animation Techniques
Computers have taken a great deal of
 handwork out of the animation and
 rendering process.
And commercial films have utilized
 the power of the computers.
Jurassic Park,
Beauty and the Beast,
Toy Story,
Avatar
Animation File Formats
Software                          File Format
Director                          .dir & .dcr
Animator Pro                      .fli
Studio Max                        .max
Super Card and Director           .pics
Windows Audio Video Interleaved   .avi
Macintosh                         .qt & .mov
Motion Video                      .mpeg
CompuServe                        .gif
Flash                             .swf
Shockwave                         .dcr

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Animation

  • 1. Animation Presentation by Jhansirani.R Assoc.prof/ECE
  • 2. Introduction • 50 years ago Walt Disney created animated objects such as Mickey Mouse.
  • 3. Animation on Internet • Animation is an excellent way to provide appeal on a web site Animated text - using the HTML <blink> command causes text to flash on and off Animated GIF’s - using a software program to create a series of gif files such as GIF Builder Macromedia Director applications - animation played using Shockwave plug-in
  • 4. Animation Animation is the rapid display of a sequence of images to create an illusion of movement. The word “animation” is a form of “animate,” which means to bring to life. Thus when a multimedia developer wants to bring an image to life,
  • 8. 2-D Animation • Two types of animation exist Cel animation – based on changes that occur form one frame to the next Path animation – moves an object along a predetermined path on the screen
  • 9. Cel animation  Cel stands for celluloid which is a clear sheet with images drawn on them.  The celluloid images are place on a background that is usually stationary.  The background remain fixed as the images changes. This animation moves at 10 frames pe
  • 10. Path Animation  Moves an object along a predetermined path on the screen  The path can be a straight line or have a number of curves.  Starts with keyframes (the first and last frame of an action).  The series of frames in between the keyframes are drawn in a process called tweening. 
  • 11. Path animation • A path animation controls the position and rotation of an object along a curve.
  • 12. 3-D Animation • 3-D Animation involves three steps 1) Modeling – creating the broad contours and structure of 3-D objects and scenes 2) Animation – defining the object’s motion 3) Rendering – giving objects attributes such as color, surface textures, and amounts of transparency
  • 13. 3-D Animation Special Effects • Morphing – blending together two images into a series of images • Warping – distorts a single image • Virtual Reality – creates an environment that surrounds the user so that he or she becomes part of the experience
  • 14. Morphing Where one image transforms into another Software: Avid’s Elastic Reality, Black Belt’s WinImages, Gryphon Software’s Morph, Human Software’s Squizz, MorphWizard, Unlead’s MorhStudio
  • 15. The Power of Motion Visual effects such as wipes, fades, zooms, and dissolves are available in most authoring packages. But animation is more than wipes, fades, zooms, and dissolves. Until Quick Time and AVI motion video became more common place animations were the primary
  • 16. Principles of Animation  Animation is possible because of a biological phenomenon known as persistence of vision and The psychological phenomenon called phi  An object seen by the human eye remains chemically mapped on the eye’s retina for a brief time after viewing.  Combined with the human mind’s need to conceptually complete a perceived action.
  • 17. Animation Animation adds visual impact. Persistence of vision allows a series of separate images to blend together into a visual illusion of movement.
  • 18. Kinematics  Kinematics is the study of the movement and motion of structures that have joints, such as a walking man.  Need to calculate the position, rotation, velocity, acceleration of all the joints and articulated parts – knees, bend, hips flex, shoulders swing, head .
  • 19. Computer Animation Typically employees the same logic and procedural concepts as cel animation You can usually set your own frame rate At 15 frames a second the animation may appear jerky and slow
  • 20. Animation and Frame Rates TV video builds 30 entire frames or pictures every second. Movies are shot at a shutter rate of 24 frames per second, but using projections tricks the flicker is increased to 48. On some projectors each frame is shown 3 times before the next frame, for a total of 72 flickers
  • 21. Animation Techniques Computers have taken a great deal of handwork out of the animation and rendering process. And commercial films have utilized the power of the computers. Jurassic Park, Beauty and the Beast, Toy Story, Avatar
  • 22. Animation File Formats Software File Format Director .dir & .dcr Animator Pro .fli Studio Max .max Super Card and Director .pics Windows Audio Video Interleaved .avi Macintosh .qt & .mov Motion Video .mpeg CompuServe .gif Flash .swf Shockwave .dcr