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Low tech and high tech methods in participation
1. From Lab to Expo
Hypermedia and low tech
Two sides of the participatory matter coin
Ramon Sangüesa & Irene Lapuente
UPC/co-creating-cultures
III CATMeeting
Centre Arts Santa Mònica, BCN, May 4-5, 2011
6. Designing
processes
Cultural prototyping
Media and low tech materials
The exhibition as
a common(s) project
7. Traditional
user-centric process
Empathy Define Ideate Prototype Test
• Design research
• Iterative
• Divergent and convergent thinking
• Designers as facilitators
13. Results and insights
• Virtual space objects as a commons
• Importance of cultural approach
• Reconciling methods online and offline
• Opening and closing
• Methods are plastic: recombine them!
17. Step 3: data art?
Videos and analysis data as
“design brief”
Call to artists
18. Step 4: building
An exhibition in Arts Santa
Monica of the resulting process
19. Empathy Define Ideate Prototype Test
On On
Off Off
On On
Off Off
20. Research
Questions
Recursivity and fractality of user-designed systems
Users: Wilkie user assemblages
Levels of reflectivity: Metadesign
Virtualization of design collaboration (NSF,
Parsons School of Design)
21. Some references
• Lapuente, I.: Sangüesa, R., Ketner, B y Stephenson, R. (2009). • Paul Pangaro
Engaging Users in Science and T echnology Exhibition CoDesign
Online and Offline: the Expolab Experience. en Proceedings of
the 11th International Conference on the Public Communication
of Science and Technology. PCST-2011. New Delhi, India. 5 al 7 de • IDEO. (2008).Human-Centered Design Toolkit.
Noviembre 2010. Páginas: 406-411.
• Sanders, E.; Simons, G. A (2010). A social vision for value co-
creation in design. Open Source Business Resource. http://
• Co-Creating Cultures (2010). From contemplation to www.maketools.com.
participation project blog. http://co-creating-cultures.com/eng/?
cat=5
• Taxén, G.. Introducing Participatory Design in Museums. Report
number: CID-258 ISSN number: ISSN 1403-0721 1403-073X
• Co-Creating-Cultures (2010). The Virtualization of the Curator. (Web/PDF) Publication date: July 2004.
http://co-creating-cultures.com/eng/?p=1029
• Co-Creating-Cultures (2010). From Interaction to Co-Creation: • Labar, W. (2010). The Gyroscopic Museum: in Creativity and
technology: Social Media, Mobiles and Museums. MuseumsETC.
http://co-creating-cultures.com/eng/?p=907 London.
• Thomas Erickson, Susan Herring, and Warren Sack. (2002).
• Macdonald, S.; Basu, P. (Eds.) (2007) Exhibition Experiments
Discourse architectures: designing and visualizing computer Blackwell Publishing.
mediated conversation. In CHI '02 extended abstracts on Human
factors in computing systems (CHI EA '02). ACM, New York, NY,
USA, 936-937.
• Metavid: http://metavid.org/wiki/MetaVidWiki
• Estalella, A. and Corsin, A. (2010). Prototyping Cultures
• Sergi Valverde and Ricard V. Solé S(2007). Self-Organization
versus Hierarchy in Open Source Social Networks. Physical
Review E 76, 32767
• Fiscyer, G. Metadesgn
• A, Wilkie (2010).