3. PYTHON PROGRAMMING TOPICS
I
•Introduction to Python Programming
II
•Python Basics
III
•Controlling the Program Flow
IV
•Program Components: Functions, Classes, Packages, and Modules
V
•Sequences (List and Tuples), and Dictionaries
VI
•Object-Based Programming: Classes and Objects
VII
•Customizing Classes and Operator Overloading
VIII
•Object-Oriented Programming: Inheritance and Polymorphism
IX
•Randomization Algorithms
X
•Exception Handling and Assertions
XI
•String Manipulation and Regular Expressions
XII
•File Handling and Processing
XIII
•GUI Programming Using Tkinter
7. INHERITANCE Background
Object-Oriented Programming
Child classes can inherit data and methods from parent
classes, they can modify these data and methods, and they can
add their own data and methods.
The original class is still available and the separate child class is
small, since it does not need to repeat the code in the parent
class.
8. INHERITANCE Background
Object-Oriented Programming
The magic of object-oriented programming is that other parts of
the code do not need to distinguish whether an object is the
parent or the child – all generations in a family tree can be
treated as a unified object.
9. INHERITANCE Background
Object-Oriented Programming
In other words, one piece of code can work with all members
in a class family or hierarchy. This principle has revolutionized
the development of large computer systems.
26. INHERITANCE Deadly Diamond of Death
What would be the version of bite() that will be used by Hybrid?
Dark Side
Forces
Villains
attack()
Vampire
Vampire
bite()
Werewolf
bite()
Hybrid
27. INHERITANCE Deadly Diamond of Death
Dark Side
Forces
Villains
attack()
Vampire
Vampire
bite()
Python allow a limited form of multiple
inheritance hence care must be
observed to avoid name collisions or
ambiguity.
Werewolf
bite()
Hybrid
Other languages, like Java, do not allow
multiple inheritance.
28. INHERITANCE Polymorphism
Polymorphism is a consequence of inheritance. It is concept
wherein a name may denote instances of many different classes as
long as they are related by some common superclass.
It is the ability of one object, to appear as and be used like another
object.
In real life, a male person could behave polymorphically:
he could be a teacher, father, husband, son, etc depending on the
context of the situation or the persons he is interacting with.
29. INHERITANCE Polymorphism
Polymorphism is also applicable to systems with same base/core
components or systems interacting via unified interfaces.
USB plug and play devices
“.exe” files
Linux kernel as used in various distributions
(Ubuntu, Fedora, Mint, Arch)
Linux filesystems (in Linux everything is a file)
The beauty of it is that you could make small code changes
but it could be utilized by all objects inheriting or
interacting with it.
33. INHERITANCE Polymorphism
class Hugis():
def __init__(self, pangalan):
self.pangalan = pangalan
class Tatsulok(Hugis):
def __init__(self, pangalan, pundasyon, taas):
Hugis.__init__(self, pangalan)
self.pundasyon = pundasyon
self.taas = taas
def getArea(self):
return 0.5*self.pundasyon*self.taas
print Tatsulok("Tatsulok sa Talipapa", 3, 4).getArea()
34. INHERITANCE Polymorphism
class Hugis():
def __init__(self, pangalan):
self.pangalan = pangalan
class Bilog(Hugis):
def __init__(self, pangalan, radyus):
Hugis.__init__(self, pangalan)
self.radyus = radyus
def getArea(self):
return 3.1416*self.radyus**2
print Bilog("Bilugang Mundo", 2).getArea()
35. INHERITANCE Polymorphism
class Hugis():
def __init__(self, pangalan):
class Tatsulok(Hugis):
def __init__(self, pangalan, pundasyon, taas):
def getArea(self):
class Bilog(Hugis):
def __init__(self, pangalan, radyus):
def getArea(self):
koleksyonNgHugis = []
koleksyonNgHugis += [Tatsulok("Tatsulok sa Talipapa", 3, 4)]
koleksyonNgHugis += [Bilog("Bilugang Mundo", 2)]
for i in range(len(koleksyonNgHugis)):
print koleksyonNgHugis[i].getArea()
POLYMORPHISM
36. INHERITANCE Polymorphism
Polymorphism is not the same as method overloading or
method overriding.
Polymorphism is only concerned with the application of
specific implementations to an interface or a more generic
base class.
Method overloading refers to methods that have the same
name but different signatures inside the same class.
Method overriding is where a subclass replaces the
implementation of one or more of its parent's methods.
Neither method overloading nor method overriding are by
themselves implementations of polymorphism.
http://www.princeton.edu/~achaney/tmve/wiki100k/docs/Polymorphism_in_object-oriented_programming.html
38. INHERITANCE Abstract Class
there are cases in which we define classes but we don’t
want to create any objects
they are merely used as a base or model class
abstract base classes are too generic to define real objects,
that is, they are abstract or no physical manifestation (it’s
like the idea of knowing how a dog looks like but not
knowing how an ‘animal’ looks like, and in this case,
‘animal’ is an abstract concept)
39. INHERITANCE Abstract Class
Abstract class is a powerful idea since you only have to
communicate with the parent (abstract class), and all
classes implementing that parent class will follow
accordingly. It’s also related to the Polymorphism.
40. INHERITANCE Abstract Class
‘Shape’ is an abstract class. We don’t know how a ‘shape’
looks like, but we know that at a minimum it must have a
dimension or descriptor (name, length, width, height, radius,
color, rotation, etc). And these descriptors could be reused
or extended by its children.
41. INHERITANCE Abstract Class
Abstract classes lay down the foundation/framework on
which their children could further extend.
45. INHERITANCE Abstract Class
class MgaTauhan():
def __init__(self, pangalan, buhay):
if self.__class__ == MgaTauhan:
raise NotImplementedError, "abstract class po ito!"
self.pangalan = pangalan
self.buhay = buhay
def draw(self):
raise NotImplementedError, "kelangang i-draw ito"
46. INHERITANCE Abstract Class
class KamponNgKadiliman(MgaTauhan):
bilang = 0
def __init__(self, pangalan):
MgaTauhan.__init__(self, pangalan, 50)
if self.__class__ == KamponNgKadiliman:
raise NotImplementedError, "abstract class lang po ito!"
KamponNgKadiliman.bilang += 1
def attack(self):
return 5
def __del__(self):
KamponNgKadiliman.bilang -= 1
self.isOutNumbered()
def isOutNumbered(self):
if KamponNgKadiliman.bilang == 1:
print “umatras ang mga HungHang"
47. INHERITANCE Abstract Class
class Tagapagligtas(MgaTauhan):
bilang = 0
def __init__(self, pangalan):
MgaTauhan.__init__(self, pangalan, 100)
if self.__class__ == Tagapagligtas:
raise NotImplementedError, "abstract class lang po ito!"
Tagapagligtas.bilang += 1
def attack(self):
return 10
def __del__(self):
Tagapagligtas.bilang -= 1
self.isOutNumbered()
def isOutNumbered(self):
if Tagapagligtas.bilang == 1:
“umatras ang ating Tagapagligtas"
48. INHERITANCE Abstract Class
class Manananggal(KamponNgKadiliman):
def __init__(self, pangalan):
KamponNgKadiliman.__init__(self, pangalan)
def draw(self):
return "loading Mananaggal.jpg.."
def kapangyarihan(self):
return "mystical na dila"
49. INHERITANCE Abstract Class
class HalimawSaBanga(KamponNgKadiliman):
def __init__(self, pangalan):
KamponNgKadiliman.__init__(self, pangalan)
def draw(self):
return "loading HalimawSaBanga.jpg.."
def kapangyarihan(self):
return "kagat at heavy-armored na banga"
50. INHERITANCE Abstract Class
class Panday(Tagapagligtas):
def __init__(self, pangalan):
Tagapagligtas.__init__(self, pangalan)
def draw(self):
return "loading Panday.jpg.."
def kapangyarihan(self):
return "titanium na espada, galvanized pa!"
51. INHERITANCE Abstract Class
class MangJose(Tagapagligtas):
def __init__(self, pangalan):
Tagapagligtas.__init__(self, pangalan)
def draw(self):
return "loading MangJose.jpg.."
def kapangyarihan(self):
return "CD-R King gadgets"
52. INHERITANCE Abstract Class
creatures
creatures
creatures
creatures
creatures
creatures
= []
+= [Manananggal("Taga-Caloocan")]
+= [HalimawSaBanga("Taga-Siquijor")]
+= [MangJose("Taga-KrusNaLigas")]
+= [MangJose("Taga-Cotabato")]
+= [Panday("Taga-Cubao Ilalim")]
for i in range(len(creatures)):
print creatures[i].draw()
print KamponNgKadiliman.bilang
print Tagapagligtas.bilang
del creatures[0]
loading Manananggal.jpg..
loading HalimawSaBanga.jpg..
loading MangJose.jpg..
loading MangJose.jpg..
loading Panday.jpg..
2
3
atras ang mga Hunghang!
This simple line is so powerful,
since it makes the current Creature
draw itself regardless of what
Creature it is!
55. REFERENCES
Deitel, Deitel, Liperi, and Wiedermann - Python: How to Program (2001).
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