8. Non-Curricular Technology Use Innovativeness Watch Television Listen to Radio MP3 Player Play Video Games Watching DV Use Mobile Computing Devices Interactivity Watch Videos Use the Internet Use Instant Messenger Edit Wikis Use Webcams
9. Curricular vs. Non-Curricular Innovativeness Watch Television Listen to Radio MP3 Player Use the Internet Play Video Games Watching DV Use Mobile Computing Devices Use overhead projector Interactivity Watch Videos Use the Internet Use Instant Messenger Edit Wikis Use Webcams PPT
26. Some Suggestions for Doing It MP3 Player Play Video Games Use Mobile Computing Devices Use the Internet Use Instant Messenger Edit Wikis Use Webcams Creating video portfolios Video logging projects Watching DV
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30. Keeping Technology in Mind: Using Technology to Encourage Life-long Learning Richard Culatta BYU School of Education