Certain large consumer electronics suppliers, such as Sony, have entered into the wearable technology arena while others, such as Apple, have yet to stake a claim into what we see as a multi-billion dollar transformative industry.Wearable technology today represents an array of products including watches, wristbands, and various clothing items. There is not yet a clear winner, nor do we believe there is a need for one. However, our analysis does point towards winners in certain key battlegrounds such as smartwatch vs. smart wristband.Get Full Report With TOC @ http://www.researchmoz.us/wearable-technology-vendors-and-solutions-report.html
Wearable technology represents a monumental shift of business practices and even new business models for device manufacturers, content and application providers, and service providers. The future wearable technology ecosystem will be centered around consumer use of Body Area Networks (BAN) and related technology including wristbands and watches, electronic skin/tattoo, and electronically enhanced clothing. Additional support technologies include Augmented Reality (AR), sensors and sensor networks, and a variety of short-range communications modalities. We see additional opportunities for 4G communications and beyond to utilize ambient awareness and peer-to-peer communication via LTE Direct.
1. Wearable Technology: Vendors and Solutions
Certain large consumer electronics suppliers, such as Sony, have entered into the wearable technology arena while others, such as Apple, have yet to stake a claim
into what we see as a multi-billion dollar transformative industry.Wearable technology today represents an array of products including watches, wristbands, and
various clothing items. There is not yet a clear winner, nor do we believe there is a need for one. However, our analysis does point towards winners in certain key
battlegrounds such as smartwatch vs. smart wristband. Wearable technology represents a monumental shift of business practices and even new business models
for device manufacturers, content and application providers, and service providers. The future wearable technology ecosystem will be centered around consumer
use of Body Area Networks (BAN) and related technology including wristbands and watches, electronic skin/tattoo, and electronically enhanced clothing.
Additional support technologies include Augmented Reality (AR), sensors and sensor networks, and a variety of short-range communications modalities. We
see additional opportunities for 4G communications and beyond to utilize ambient awareness and peer-to-peer communication via LTE Direct. This research
evaluates the wearable technology marketplace with emphasis on vendors, strategies, applications and development. In this report, we analyze the current
wearable devices vendors and their products. We also provide market analysis for the future of the industry and anticipated direction over the course of the next
five years. Key Findings:
Top mobile executives see wearable computing devices as the next big thing in the mobile industry. The smart wristband will ultimately win the battle against
the smartwatch - learn why and how in this report. The wearable technology ecosystem is highly fragmented, consisting of many vendors, and many ideas of
what will be successful in the marketplace. The entire wireless ecosystem (actually it goes beyond wireless to include advertising, commerce, and more) will
evolve to a wearable-centric model. The wearable transformation will be both a huge opportunity and also a big threat to wireless carriers as business models
evolve along with the new wearable-centric ecosystem. Consumer electronics suppliers should partner with wireless carriers in support of a variety of
applications and new business models involving new technologies. We see the Wearable Ecosystem evolving along with the evolutions of other key areas such
as broadband wireless technologies, devices, sensing systems, etc. Wireless devices will no longer be held or kept in the pocket but rather worn. At the same
time, wireless connectivity will take on a whole new meaning just as display devices, autonomous communications, and self-aware applications transform the
end-user environment with wearable technology, augmented reality, and the so-called Body Area Networks. Report Benefits:
Market forecast for wearable technology Understand the wearable technology marketplace Understand supporting technologies for wearables Learn about the
role of short range wireless in wearables Identify wearable technology vendor strategies and offerings Learn about the future of Augmented Reality (AR) in
industry verticals Identify what is needed for applications and the overall ecosystem to grow Learn about specific vendor strategies such as Intel's push into IoT
and wearables Target Audience:
Augmented reality companies Wireless device manufacturers Wireless infrastructure providers Consumer electronics companies Wearable technology
developers Embedded computing companies Regulatory bodies and governments Wireless service providers of all types Military, law enforcement, and public
safety Mobile marketing and commerce companies
table Of Contents
1 Executive Summary 9
2 Introduction 10
2.1 Overview 10
2.2 Topics Covered 11
2.3 Key Questions Answered 11
2.4 Target Audience 12
2.5 Companies Mentioned 12
3 Wearable Technologies And Applications 16
3.1 Wearable Technologies 16
3.1.1 Body Area Networks (ban) 16
3.1.2 Augmented Reality (ar) 24
3.1.3 Sensors And Ambient Awareness 27
3.1.4 Supporting Short-range Wireless Technologies 29
3.1.4.1 Rf Identification (rfid) 29
3.1.4.2 Bluetooth 30
3.1.4.3 Beacon 34
3.1.4.4 Others 36
3.2 Applications For Wearable Ecosystem 36
3.2.1 Wearable Tech In Industry Verticals 36
3.2.1.1 Clothing 36
3.2.1.2 Consumer Electronics 38
3.2.1.3 Gaming And Entertainment 39
3.2.1.4 Healthcare 41
3.2.1.5 Sports And Fitness 44
3.2.2 Wrist-ware: Smartbands And Smartwatches 45
3.2.3 Ar Specific Areas 47
3.2.3.1 Archaeology 48
3.2.3.2 Architecture 48
3.2.3.3 Art 49
Wearable Technology: Vendors and Solutions
2. 3.2.3.4 Commerce 49
3.2.3.5 Construction 51
3.2.3.6 Education 51
3.2.3.7 Gaming 53
3.2.3.8 Industrial Applications 53
3.2.3.9 Healthcare 54
3.2.3.10 Military Applications 55
3.2.3.11 Navigation 55
3.2.3.12 Office Workplace 56
3.2.3.13 Sports And Entertainment 57
3.2.3.14 Technical Support 57
3.2.3.15 Digital Entertainment 58
3.2.3.16 Ar In Tourism 58
3.2.3.17 Translation 59
3.2.3.18 Support For The Disabled 59
4 Vendor And Solution Analysis 60
4.1 Abbott Laboratories 60
4.2 Acousticsheep 62
4.3 Adidas 63
4.3.1 Micoach Mobile 64
4.3.2 Micoach X_cell 64
4.3.3 Micoach Speed_cell 66
4.3.4 Micoach Smart Run 67
4.3.5 Heart Rate Monitor 68
4.3.6 Micoach Pacer 69
4.4 Aiq Smart Clothing Inc. 70
4.4.1 Bioman 71
4.4.2 Neonman 74
4.4.3 Thermoman 74
4.5 Apple 74
4.6 Atheer Labs 75
4.6.1 Atheer One Smart Glasses 76
4.7 Burg 77
4.7.1 Burg Smart Watches Series 78
4.8 Cityzen Sciences 78
4.8.1 Smart Sensing Digital Shirt From Cityzen 79
4.9 Clothing+ 79
4.10 Facebook (oculus) 80
4.11 Fitbit 81
4.11.1 Fitbit Flex 81
4.11.2 Fitbit Tracker 82
4.11.3 Fitbit Zip 84
4.11.4 Fitbit Ultra 85
4.11.5 Fitbit Force 85
4.12 Google 86
4.12.1 Google Eye-ware 89
4.12.2 Ingress Game 90
4.12.3 Android Wear 91
4.13 I'm 92
4.14 Jawbone 92
4.15 Intel (basis Science) 94
4.15.1 Basis Health Tracker 95
4.15.2 Make It Wearable Challenge 95
4.15.3 Intel, Wearable, And The Internet Of Things (iot) 96
4.16 Meta Watch 97
4.16.1 Metawatch 98
4.16.2 Strata Metawatch 99
4.17 Mio Global 99
4.18 Misfit 102
4.19 National Electronics And Watch Company 104
4.19.1 Gps-run (gm-1000) 105
4.19.2 Run+ (gm2000) 106
4.19.3 Run Pro (gm3000) 107
4.19.4 Heart Rate Monitors 108
4.19.5 Fitness 109
4.19.6 Lap Series 110
Wearable Technology: Vendors and Solutions
3. 4.19.7 Training Series 110
4.19.8 Outdoor Wearables 113
4.19.9 Water Sports Set 115
4.20 Neptune 116
4.21 Neurosky 116
4.21.1 Mindwave 118
4.22 Nike 119
4.22.1 Fuel Band 120
4.23 Omsignal 121
4.23.1 Om Signal Shirt 121
4.24 Oxford Metrics 122
4.25 Pa Consulting 122
4.26 Pebble Technology 123
4.26.1 Pebble Watch 123
4.26.2 Pebble Vs. Samsung 125
4.26.3 Pebble Development Community And Apps 125
4.27 Polar 126
4.28 Qualcomm 126
4.29 Runsafer 127
4.30 Samsung 128
4.30.1 Galaxy Gear Series 129
4.30.2 Galaxy Gear 2 Neo 130
4.30.3 Galaxy Gear Fit 130
4.31 Sensoree 132
4.32 Sensoria 132
4.33 Silent Call Communications 133
4.34 Sonostar 134
4.35 Sony 134
4.35.1 Sony Smartwatch 135
4.35.2 Sony Smartband 136
4.36 Vievu 137
4.37 Vuzix 137
4.38 Wearit 138
4.39 Xensr 139
4.40 Xowi 140
4.41 Zephyr Technology 140
4.41.1 Bioharness 141
4.41.2 Zephyrlife 141
5 Future Of The Wearable Devices Industry 144
5.1.1 Vendor Impacts And Industry Opportunities 146
5.1.2 Application Development 149
5.1.3 Regulatory Challenges 153
5.1.4 Wearable Form Factor Battle: Watches Vs. Wristbands 155
5.1.5 Augmented Reality And Augmented Media 159
5.1.6 Wireless Service Providers And Wearables 161
5.1.7 Related Technologies/solutions 164
5.1.8 Market Forecast 165
5.1.9 Recent Acquisitions 169
5.1.10 Additional Companies To Monitor 170
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Wearable Technology: Vendors and Solutions