The workshop will deploy the simulation of a business setting with a focus on group work. Throughout this simulation, strategies will be deployed for trainers to provide assessment, monitoring, and provide constant feedback. The interaction strategy of this workshop is based on the gamification concept, combined with the SCRUM agile project development method. In this workshop, the aim is to present these approaches and the context of their use, as well as provide the audience with hands-on practice.
4. Group 1 Write a detailed document explaining how to use the MVC architectural style
to develop applications using OpenSimulator/Second Life virtual worlds as a
user interface, employing the libOpenMetaverse library. The document should
include specific implementation examples to illustrate the explanation.
Group II Write a detailed document explaining how to use the MVC architectural style
to develop applications using the Windows Phone Application Platform,
employing the XNA framework. The document should include specific
implementation examples to illustrate the explanation.
Group III Same as group 2, but employing the Silverlight framework.
Sample assignment
instantiations
Prologue
4/16
6. In this first iteration,
Most students did not
manage to reach
successful outcomes
7. • Literature Research
• Presentation in
communities
online practices of
programmers
• Group work –
review of the
reading tokens
Step 1
• Contact and
interaction with
communities
online practices of
programmers
• Assemble the
group
Step 2
• Report the
activities
• Assemble the
group
• Final Report
• Final Presentation
Step 3
7/16
Second Iteration 2011/2012
Mission II
students
more structured activities
monitoring of tutors
few moments of feedback
group-dynamic games
assistents
8. In this second iteration,
Although more groups managed
to reach the end of the activity,
overall quality remained low
9. Third Iteration 2012/2013
Mission III
business-like (roleplaying)
deadlines
coaching
constant feedback
students
assistents
environment
• Research
about the
technologies
• Interaction in
communities
• Group work
– initiation of
problem
solving
Step 1
• Integration
of
technologies
• Group work
– practical
examples
Step 2
• Improving
the project
• Final
presentation
with practical
problem
solving
Step 3
Final
improvement of
the project
Step 4
11. Director
(teacher/professor)
Team 1 Team N
(...)
Team leader 1
(student)
Team leader N
(student)
Manager
(assistant)
Manager
(assistant)
Principles
Business-like
11/16