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Plus de rightstartmath (20)
AHEA: Winning Math Games April 2011
- 1. Winning the Math Battle
with
RightStart Mathematics
Games
presented by Kathleen C. Lawler
based on work of Joan A. Cotter, Ph.D.
© Activities for Learning, Inc 2011
- 9. Battle of the Flashcards
16
– 4
:
© Activities for Learning, Inc 2011
- 10. Battle of the Flashcards
16
– :4
:
© Activities for Learning, Inc 2011
- 11. Battle of the Flashcards
16
56
– :4
:
– 8
:
© Activities for Learning, Inc 2011
- 12. Battle of the Flashcards
16
56
– :4
:
– 8
:
© Activities for Learning, Inc 2011
- 13. Battle of the Flashcards
16
56
– :4
:
– 8
:
© Activities for Learning, Inc 2011
- 14. Battle of the Flashcards
16
56
– :4
:
– 8
:
© Activities for Learning, Inc 2011
- 15. Battle of the Flashcards
16
56
– :4
:
– 8
:
6
+8
© Activities for Learning, Inc 2011
- 16. Battle of the Flashcards
16
56
– :4
:
– 8
:
6
+8
© Activities for Learning, Inc 2011
- 17. Battle of the Flashcards
16
56
– :4
:
– 8
:
6
+8
© Activities for Learning, Inc 2011
- 18. CREATE A WIN
WITH
MATH CARD GAMES!!
© Activities for Learning, Inc 2011
- 21. CREATE A WIN
WITH
MATH CARD GAMES!!
© Activities for Learning, Inc 2011
- 22. CREATE A WIN
WITH
MATH CARD GAMES!!
© Activities for Learning, Inc 2011
- 23. CREATE A WIN
WITH
MATH CARD GAMES!!
© Activities for Learning, Inc 2011
- 24. CREATE A WIN
WITH
MATH CARD GAMES!!
© Activities for Learning, Inc 2011
- 25. CREATE A WIN
WITH
MATH CARD GAMES!!
© Activities for Learning, Inc 2011
- 27. Why Games
Games
Math
© Activities for Learning, Inc 2011
- 28. Why Games
Games
=
Math
© Activities for Learning, Inc 2011
- 29. Why Games
Games Books
=
Math Reading
© Activities for Learning, Inc 2011
- 30. Why Games
Games Books
=
Math Reading
Games provide interesting repetition needed
for automatic responses.
© Activities for Learning, Inc 2011
- 31. Why Games
Games Books
=
Math Reading
Games provide interesting repetition needed
for automatic responses.
More importantly, games provide an
application
for the new information!
© Activities for Learning, Inc 2011
- 32. Addition Games
Go to the Dump
© Activities for Learning, Inc 2011
- 33. Go to the Dump
Purpose:
To learn and master the facts that total 10:
1+9
2+8
3+7
4+6
5+5
© Activities for Learning, Inc 2011
- 34. Go to the Dump
Starting
© Activities for Learning, Inc 2011
- 35. Go to the Dump
72 7 9 5
72 1 3 8 4 6 34 9
Starting
© Activities for Learning, Inc 2011
- 36. Go to the Dump
72 7 9 5
72 1 3 8 4 6 34 9
Finding Pairs
© Activities for Learning, Inc 2011
- 37. Go to the Dump
?
72 7 9 5
72 1 3 8 4 6 34 9
Finding Pairs
© Activities for Learning, Inc 2011
- 38. Go to the Dump
72 7 9 5
72 1 3 8 4 6 34 9 ?
Finding Pairs
© Activities for Learning, Inc 2011
- 39. Go to the Dump
72 7 9 5
4 6
72 1 3 8 34 9 ?
Finding Pairs
© Activities for Learning, Inc 2011
- 40. Go to the Dump
72 7 9 5
4 6
? 72 1 3 8 34 9
Finding Pairs
© Activities for Learning, Inc 2011
- 41. Go to the Dump
72 7 9 5
7 3 4 6
? 21 8 34 9
Finding Pairs
© Activities for Learning, Inc 2011
- 42. Go to the Dump
72 7 9 5
2 3
7 8 4 6
? 1 34 9
Finding Pairs
© Activities for Learning, Inc 2011
- 43. Go to the Dump
72 7 9 5
2 3
7 8 4 6
1 34 9
Playing
© Activities for Learning, Inc 2011
- 44. Go to the Dump
72 7 9 5
2 3
7 8 4 6
1 34 9
Playing
© Activities for Learning, Inc 2011
- 45. Go to the Dump
BlueHat, do you
have a 3?
72 7 9 5
2 3
7 8 4 6
1 34 9
Playing
© Activities for Learning, Inc 2011
- 46. Go to the Dump
BlueHat, do you
have a 3?
72 7 9 5
2 3
7 8 4 6
1 34 9
Playing I do!
© Activities for Learning, Inc 2011
- 47. Go to the Dump
7 3
2795
2 3
7 8 4 6
1 49
Playing
© Activities for Learning, Inc 2011
- 48. Go to the Dump
7 3
2795
2 3
7 8 4 6
1 49
Playing
© Activities for Learning, Inc 2011
- 49. Go to the Dump
BlueHat, do you 7 3
have an 8?
2795
2 3
7 8 4 6
1 49
Playing
© Activities for Learning, Inc 2011
- 50. Go to the Dump
BlueHat, do you 7 3
have an 8?
2795
2 3
7 8 4 6
1 49
Playing Go to the dump.
© Activities for Learning, Inc 2011
- 51. Go to the Dump
7 3
22 7 9 5
2 3
7 8 4 6
1 49
Playing
© Activities for Learning, Inc 2011
- 52. Go to the Dump
7 3
22 7 9 5
2 3
7 8 4 6
1 49
Playing
© Activities for Learning, Inc 2011
- 53. Go to the Dump
7 3
22 7 9 5
2 3
7 8 4 6
1 49
Playing PinkHat, do you
have a 6?
© Activities for Learning, Inc 2011
- 54. Go to the Dump
7 3
22 7 9 5
2 3
7 8 4 6
1 49
Go to the dump. Playing PinkHat, do you
have a 6?
© Activities for Learning, Inc 2011
- 55. Go to the Dump
7 3
22 7 9 5
2 3
7 8 4 6
1 549
Playing
© Activities for Learning, Inc 2011
- 56. Go to the Dump
7 3
22 7 9 5
2 3
7 8 4 6
1 549
YellowHat, do Playing
you have a 9?
© Activities for Learning, Inc 2011
- 57. Go to the Dump
Here you go… 7 3
22 7 9 5
2 3
7 8 4 6
1 549
YellowHat, do Playing
you have a 9?
© Activities for Learning, Inc 2011
- 58. Go to the Dump
7 3
22 7 5
2 8
9 3
7 1 4 6
549
Playing
© Activities for Learning, Inc 2011
- 59. Go to the Dump
7 3
22 7 5
2 8
9 3
7 1 4 6
549
Now I get 5
more cards.
Playing
© Activities for Learning, Inc 2011
- 60. Go to the Dump
7 3
22 7 5
2 8
9 3
7 1 4 6
29 1 7 7 549
Playing
© Activities for Learning, Inc 2011
- 61. Go to the Dump
BlueHat, do you 7 3
have an 8?
22 7 5
2 8
9 3
7 1 4 6
29 1 7 7 549
Playing
© Activities for Learning, Inc 2011
- 62. Go to the Dump
7 3
9 1
2 8
4 3
7 6 4 6
5 5
Winner?
© Activities for Learning, Inc 2011
- 63. Go to the Dump
3
1
7
9
2
8
4
3
6
7 6
4
5
Winner?
© Activities for Learning, Inc 2011
- 64. Go to the Dump
3
1
7
9
2
8 6
4
3 4
6 5
7
Winner?
© Activities for Learning, Inc 2011
- 65. Addition Games
Go to the Dump
Rows & Columns
© Activities for Learning, Inc 2011
- 66. Rows and Columns
Purpose:
To give the players practice in adding up to
fifteen.
© Activities for Learning, Inc 2011
- 67. Rows and Columns
Purpose:
To give the players practice in adding up to
fifteen.
Goal:
To collect the most cards in rows or columns
that add up to fifteen.
© Activities for Learning, Inc 2011
- 68. Rows and Columns
8 7 1 9
6 4 3 3
2 2 5 6
6 3 8 8
Find the most cards that
total 15 in a row or column.
© Activities for Learning, Inc 2011
- 69. Rows and Columns
8 7 1 9
6 4 3 3
2 2 5 6
6 3 8 8
Find the most cards that
total 15 in a row or column.
© Activities for Learning, Inc 2011
- 70. Rows and Columns
8 7 1 9
6 4 3 3
2 2 5 6
6 3 8 8
Find the most cards that
total 15 in a row or column.
© Activities for Learning, Inc 2011
- 71. Rows and Columns
8 7 1 9
6 4 3 3
2 2 5 6
6 3 8 8
Find the most cards that
total 15 in a row or column.
© Activities for Learning, Inc 2011
- 73. Rows and Columns
7 6 1 9
6 4 3 3
2 1 5 1
6 3 8 8
© Activities for Learning, Inc 2011
- 74. Rows and Columns
7 6 1 9
6 4 3 3
2 1 5 1
6 3 8 8
© Activities for Learning, Inc 2011
- 75. Rows and Columns
7 6 1 9
6 4 3 3
2 1 5 1
6 3 8 8
© Activities for Learning, Inc 2011
- 77. Rows and Columns
2 9 1 7
6 4 3 3
8 1 5 1
5 3 8 8
© Activities for Learning, Inc 2011
- 78. Addition Games
Go to the Dump
Rows & Columns
Addition War
© Activities for Learning, Inc 2011
- 79. Addition War
Purpose:
To give the players practice in adding two
numbers.
© Activities for Learning, Inc 2011
- 80. Addition War
Purpose:
To give the players practice in adding two
numbers.
Goal:
To collect all the cards from the other player.
© Activities for Learning, Inc 2011
- 82. Addition War
I love this
game!
© Activities for Learning, Inc 2011
- 83. Addition War
I love this Me too!
game!
© Activities for Learning, Inc 2011
- 84. Addition War
3 9 6 5
© Activities for Learning, Inc 2011
- 85. Addition War
3 + 9 is 12…
3 9 6 5
© Activities for Learning, Inc 2011
- 86. Addition War
3 + 9 is 12…
…and 6 + 5 is 11.
3 9 6 5
© Activities for Learning, Inc 2011
- 87. Addition War
I get all four
cards.
3 9 6 5
© Activities for Learning, Inc 2011
- 88. Addition War
I get all four
cards.
© Activities for Learning, Inc 2011
- 89. Addition War
4 2 8 1
© Activities for Learning, Inc 2011
- 90. Addition War
4 + 2 is 6.
4 2 8 1
© Activities for Learning, Inc 2011
- 91. Addition War
4 + 2 is 6.
8 + 1 is 9. I win the
cards this time!
4 2 8 1
© Activities for Learning, Inc 2011
- 93. Addition War
5 4 2 7
© Activities for Learning, Inc 2011
- 94. Addition War
I have 9…
So do I.
5 4 2 7
© Activities for Learning, Inc 2011
- 95. Addition War
It’s a WAR! It’s a WAR!
5 4 2 7
© Activities for Learning, Inc 2011
- 96. Addition War
… extra cards …
5 4 2 7
© Activities for Learning, Inc 2011
- 97. Addition War
5 4 2 7
2 9 8 8
© Activities for Learning, Inc 2011
- 98. Addition War
8 and 8 is 16 …
5 4 2 7
2 9 8 8
© Activities for Learning, Inc 2011
- 99. Addition War
8 and 8 is 16 …
… and 2 and 9 is 11.
You win again!
5 4 2 7
2 9 8 8
© Activities for Learning, Inc 2011
- 101. Addition War
8 2 4 3
© Activities for Learning, Inc 2011
- 102. Addition War
8 2 4 3
© Activities for Learning, Inc 2011
- 103. Addition War
I love this Me too!
game!
8 2 4 3
© Activities for Learning, Inc 2011
- 104. Addition Games
Go to the Dump
Rows & Columns
Addition War
Corners™
© Activities for Learning, Inc 2011
- 105. Corners™
1
2 7
4
© Activities for Learning, Inc 2011
- 106. Corners™
1
Purpose: 2 7
4
To practice the facts that total 5, 10, 15, and 20.
© Activities for Learning, Inc 2011
- 107. Corners™
1
Purpose: 2 7
4
To practice the facts that total 5, 10, 15, and 20.
To practice mental math through scoring.
© Activities for Learning, Inc 2011
- 108. Corners™
1
2 7
Rules: 4
© Activities for Learning, Inc 2011
- 109. Corners™
1
2 7
Rules: 4
• Match the colors.
© Activities for Learning, Inc 2011
- 110. Corners™
1
2 7
Rules: 4
• Match the colors.
• To score, sum must equal 5, 10, 15 or 20.
© Activities for Learning, Inc 2011
- 111. Corners™
1
2 7
Rules: 4
• Match the colors.
• To score, sum must equal 5, 10, 15 or 20.
• Play on the last card played, or play to any
Corner (all sides must match as above).
© Activities for Learning, Inc 2011
- 112. Corners™
1
2 7
4
1
3 8
10
© Activities for Learning, Inc 2011
- 113. Corners™
10
1 8 3
2 7 1
4
© Activities for Learning, Inc 2011
- 114. Corners™
10
1 8 3
2 7 1
4
9
3 6
4
© Activities for Learning, Inc 2011
- 115. Corners™
10
1 8 3
2 7 1
4
9
3 6
4
© Activities for Learning, Inc 2011
- 116. Corners™
10
1 8 3
2 7 1
4
9
3 6
4
7
8 4
2
© Activities for Learning, Inc 2011
- 117. Corners™
10
1 8 3
2 7 1
4 2
9 8
4
3 6 7
4
© Activities for Learning, Inc 2011
- 118. Corners™
10
1 8 3
2 7 1
4 2
9 8
4
3 6 7
4
3
7 10
1
© Activities for Learning, Inc 2011
- 119. Corners™
10
1 8 3
2 7 1
4 2
9 8
4
3 6 7
4
3
7 10
1
© Activities for Learning, Inc 2011
- 120. Corners™
10
1 8 3
2 7 1
4 2
9 8 3
4
3 6 7 7 10
4 1
© Activities for Learning, Inc 2011
- 121. Corners™
10
1 8 3
2 7 1
4 2
1
9 8
10 7 4
3 6 7
3
4
© Activities for Learning, Inc 2011
- 124. Corners™
I have the lowest
green number, so I
start with that card.
© Activities for Learning, Inc 2011
- 126. Corners™
And I take another
card so I have
four again.
© Activities for Learning, Inc 2011
- 128. Corners™
Hmmm. I could put
this card here, or that
card there….
© Activities for Learning, Inc 2011
- 129. Corners™
I’ll do this.
© Activities for Learning, Inc 2011
- 130. Corners™
Get another card….
© Activities for Learning, Inc 2011
- 131. Corners™
I need to play on the
last card played,
so… this will work.
© Activities for Learning, Inc 2011
- 133. Corners™
Another card….
© Activities for Learning, Inc 2011
- 134. Corners™
This one goes
right there!
© Activities for Learning, Inc 2011
- 136. Corners™
Look! I can do a corner.
The black numbers made
15 and the blue numbers
made 10. I scored 25!
© Activities for Learning, Inc 2011
- 138. Corners™
Play on the last
card played….
Wahoo! 10 and 10
make 20 points!
© Activities for Learning, Inc 2011
- 140. Corners™
I have two “corners”
to check. Wonder if I
can do one of them?
© Activities for Learning, Inc 2011
- 141. Corners™
Players learn the facts that
total 5, 10, 15, and 20.
© Activities for Learning, Inc 2011
- 142. Corners™
Players learn the facts that
total 5, 10, 15, and 20.
Each player benefits from doing
accumulative scoring.
© Activities for Learning, Inc 2011
- 143. Corners™
Players learn the facts that
total 5, 10, 15, and 20.
Each player benefits from doing
accumulative scoring.
Working in the 100s gives the
players a better understanding
of larger quantities.
© Activities for Learning, Inc 2011
- 144. Corners™
Players learn the facts that
total 5, 10, 15, and 20.
Each player benefits from doing
accumulative scoring.
Working in the 100s gives the
players a better understanding
of larger quantities.
Twenty variations of the game are available.
© Activities for Learning, Inc 2011
- 145. Corners™
Scoring is done
mentally.
© Activities for Learning, Inc 2011
- 148. Mental Addition
75 + 15 =
75 + 10 + 5 =
© Activities for Learning, Inc 2011
- 158. Skip Counting Patterns
Sixes and Eights
6 12 18 24 30
36 42 48 54 60
8 16 24 32 40
48 56 64 72 80
© Activities for Learning, Inc 2011
- 159. Skip Counting Patterns
Sixes and Eights
6 12 18 24 30
36 42 48 54 60
8 16 24 32 40
48 56 64 72 80
© Activities for Learning, Inc 2011
- 160. Skip Counting Patterns
Sixes and Eights
6 12 18 24 30
36 42 48 54 60
8 16 24 32 40
48 56 64 72 80
© Activities for Learning, Inc 2011
- 161. Skip Counting Patterns
Sixes and Eights
6 12 18 24 30
36 42 48 54 60
8 16 24 32 40
48 56 64 72 80
© Activities for Learning, Inc 2011
- 199. Multiplication Games
Mystery Multiplication Card
Multiples Memory
© Activities for Learning, Inc 2011
- 200. Multiples Memory
Purpose:
To help the players learn the multiples patterns.
© Activities for Learning, Inc 2011
- 201. Multiples Memory
Purpose:
To help the players learn the multiples patterns.
Goal:
To be the first player to collect all ten cards of a
multiple in order.
© Activities for Learning, Inc 2011
- 202. Multiples Memory
The 7s envelope contains 10 cards,
each with one of the numbers
listed.
© Activities for Learning, Inc 2011
- 203. Multiples Memory
The 8s envelope contains 10 cards,
each with one of the numbers
listed.
© Activities for Learning, Inc 2011
- 229. Multiplication Games
Mystery Multiplication Card
Multiples Memory
Multiplication Memory
© Activities for Learning, Inc 2011
- 230. Multiplication Memory
Purpose:
To help the players master the multiplication
facts.
© Activities for Learning, Inc 2011
- 231. Multiplication Memory
Purpose:
To help the players master the multiplication
facts.
Goal:
To collect the most cards by matching the
multiplier with the product.
© Activities for Learning, Inc 2011
- 251. Multiplication Memory
3 x =
3 15 12
3 taken 3 times
equals 9.
7 21
© Activities for Learning, Inc 2011
- 253. Multiplication Memory
4
3 x =
15
3 taken 4 times
equals 12.
7 21
© Activities for Learning, Inc 2011
- 254. Multiplication Memory
4
3 x =
15 12
3 taken 4 times
equals 12.
7 21
© Activities for Learning, Inc 2011
- 258. Multiplication Memory
3 x =
That was fun. Let’s play again!
3 9 10 30
© Activities for Learning, Inc 2011
- 260. Memorizing Math
Percentage Recall
Rote
Concept
© Activities for Learning, Inc 2011
- 261. Memorizing Math
Percentage Recall
Immediately
Rote
Concept
© Activities for Learning, Inc 2011
- 262. Memorizing Math
Percentage Recall
Immediately
Rote 32
Concept 69
© Activities for Learning, Inc 2011
- 263. Memorizing Math
Percentage Recall
Immediately After 1 day
Rote 32
Concept 69
© Activities for Learning, Inc 2011
- 264. Memorizing Math
Percentage Recall
Immediately After 1 day
Rote 32 23
Concept 69 69
© Activities for Learning, Inc 2011
- 265. Memorizing Math
Percentage Recall
Immediately After 1 day After 4 wks
Rote 32 23
Concept 69 69
© Activities for Learning, Inc 2011
- 266. Memorizing Math
Percentage Recall
Immediately After 1 day After 4 wks
Rote 32 23 8
Concept 69 69 58
© Activities for Learning, Inc 2011
- 267. Memorizing Math
Percentage Recall
Immediately After 1 day After 4 wks
Rote 32 23 8
Concept 69 69 58
Math needs to be taught so 95% is
understood and only 5% memorized.
Richard Skemp
major pioneer in Mathematics Education
who first integrated the disciplines
of mathematics, education and psychology
© Activities for Learning, Inc 2011
- 269. Fraction Chart
How many fourths in a whole?
© Activities for Learning, Inc 2011
- 270. Fraction Chart
How many fourths in a whole?
© Activities for Learning, Inc 2011
- 271. Fraction Chart
How many fourths in a whole?
© Activities for Learning, Inc 2011
- 272. Fraction Chart
How many fourths in a whole?
© Activities for Learning, Inc 2011
- 273. Fraction Chart
How many fourths in a whole?
© Activities for Learning, Inc 2011
- 274. Fraction Chart
How many fourths in a whole? How many sixths?
© Activities for Learning, Inc 2011
- 275. Fraction Games
Concentrating
on One
© Activities for Learning, Inc 2011
- 276. Concentrating on One
Purpose:
To realize and understand that
two halves,
three thirds,
four fourths,
and so on, equal one.
© Activities for Learning, Inc 2011
- 288. Fraction Games
Concentrating
on One
Fraction War
© Activities for Learning, Inc 2011
- 294. Fraction War
Purpose:
To provide practice in comparing two fractions from
the 1s, halves, fourths, and eighths, the fractions
needed for reading a ruler.
© Activities for Learning, Inc 2011
- 296. Fraction War
1 1
8 4
© Activities for Learning, Inc 2011
- 297. Fraction War
1 1
8 4
© Activities for Learning, Inc 2011
- 298. Fraction War
1 1
8 4
© Activities for Learning, Inc 2011
- 300. Fraction War
5 3
8 4
© Activities for Learning, Inc 2011
- 301. Fraction War
5 3
8 4
© Activities for Learning, Inc 2011
- 302. Fraction War
5 3
8 4
© Activities for Learning, Inc 2011
- 304. Fraction War
1 1
2 2
© Activities for Learning, Inc 2011
- 305. Fraction War
1 1
2 2
© Activities for Learning, Inc 2011
- 306. Fraction War
1 1
2 2
7 3
8 4
© Activities for Learning, Inc 2011
- 308. Fraction Games
Concentrating
on One
Fraction War
Harder Fraction War
© Activities for Learning, Inc 2011
- 309. Harder Fraction War
Purpose:
To help compare magnitudes of
unrelated fractions.
© Activities for Learning, Inc 2011
- 310. Harder Fraction War
Purpose:
To help compare magnitudes of
unrelated fractions.
To continue to develop a mental image
of the fraction chart.
© Activities for Learning, Inc 2011
- 314. Why Games
Games
Math
© Activities for Learning, Inc 2011
- 315. Why Games
Games
=
Math
© Activities for Learning, Inc 2011
- 316. Why Games
Games Books
=
Math Reading
© Activities for Learning, Inc 2011
- 317. Why Games
Games Books
=
Math Reading
Games provide interesting repetition needed
for automatic responses.
© Activities for Learning, Inc 2011
- 318. Why Games
Games Books
=
Math Reading
Games provide interesting repetition needed
for automatic responses.
More importantly, games provide an
application
for the new information!
© Activities for Learning, Inc 2011
- 320. WINNING THE MATH BATTLE
WITH
MATH CARD GAMES!!
© Activities for Learning, Inc 2011
- 321. WINNING THE MATH BATTLE
WITH
MATH CARD GAMES!!
© Activities for Learning, Inc 2011
- 322. Winning the Math Battle
with
RightStart Mathematics
Games
RightStartMath.com
presented by Kathleen C. Lawler
based on work of Joan A. Cotter, Ph.D.
© Activities for Learning, Inc 2011