This is a presentation that I use to tell my story of how I broke into the game industry and what it takes to work and live as a game programmer and indie studio director.
1. From Reality to Dream
How Becoming a Game
Programmer Saved My Life!
2. The Path Less Travelled
30 years in Information Technology
Computer Operator
Programmer
Techncial Writer
Data Security
Disaster Recovery
Independent Consultant
Game Programmer
Studio Director
3. How I Became a Geek
Taught myself BASIC in high school
On the job learning
Computer Science Degree
Played games!
4. So you want to be a rock star?
Saying you want to be a
game developer is kind of
like saying you want to be
a rock star—only the best
will succeed and
everyone asks what you
do for your ―real‖ job.
5. Revelation
In 2004 I went
to E3
―The Disneyland
of Gaming!‖
It was a
religious
moment
6. Learning the Ropes
Read, read, read - every game
development related book I could get my
hands on.
Internet sites:
Gamasutra.com
Gamedev.net
Gamespot.com, etc.
Wrote lots of game programs on my own.
10. My Solution
After 2 jobs and 2 Layoffs I started my own
studio
We do contract work and work on our own
games
Past clients have included
MTV/Nickelodeon Games, Microsoft
DreamQuest, 21-6
Big and small
11. A Day in My Life
Task Hours
Reviewing and responding to 100+ emails 3 hours
Searching various forums for contracts 2 hours
Writing Proposals 2 hours
Meeting with clients and potential clients 3 hours
Ongoing Learning 2 hours
Coding 4 hours
Miscellaneous 2 hours
12. Our Current Game
http://MarsCorp.net
Facebook: MarsCorp.Net
Twitter: @Mars_Corp
13. Where Do You Fit in?
Producer
Programmer
Artist
Designer
Quality Assurance
Audio
Marketing
Management
14. Living the Dream!
http://SynapticSwitch.com
Facebook: SynapticSwitch
Twitter: @SynapticSwitch