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Mobile museum talk
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Robin White Owen
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Mobile museum talk
1.
The Mobile Museum Experience: Inform, Reward & Connect Me
2.
We use our mobile devices for informaAon:
Get the Answer Find places latest news quesAons and things
3.
We also use our mobile devices
To Stay To Pass the Time Connected (Reward Me) To Customize info To Shop
4.
Data CollecAon Which audiences are you trying to reach? What kind of experience do they want and expect? What do they care about at your museum? What do they want to know?
5.
Content & Resources How much content do you have that you can repurpose? How much content will you need to create? How much funding and other resources are available to create the app now? What’s your plan for updaAng the app?
6.
Cabinet of Wonder in My Pocket
Love Art Dinosaurs How It Is NaAonal Gallery American Museum Tate Modern of Natural History
7.
THE ADVANTAGES OF A MOBILE APP • Gives me a self‐contained experience • Designed to be consumed on my mobile device • Accessible anywhere any Ame
• Your app icon is always visible in my space • You can push noAficaAons and updates to me • Your sponsors have direct access to my aYenAon • You can moneAze your applicaAon
8.
Engaging, InformaAve, Rewarding Experiences: Content that interests me Compelling Storyline Short segments for convenience Updates to content Personalized noAficaAons Share comments & content Yours, Vincent TwiYer
9.
Engaging, InformaAve, Rewarding Experiences: LocaAon awareness Music & sound effects Surveys or polls CollaboraAve AcAviAes Games iAfrica Exquisite Clock
10.
Audience Experience Content Update Plan
11.
Robin White Owen www.mediacombo.net TwiYer.com/rocombo The image on the opening slide is of the installaAon Mirror Mirror, by Jason Bruges in the John Madjeski Garden at the Victoria & Albert Museum, part of the Decode: Digital Design exhibiAon.
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