Augmented Reality lets you peel away the blinkers from your real world eyes to see the rich data and information that exists all around you. But up until now it has relied largely on proprietary tools and standards. Finally, we’re close to being able to augment our world using web technologies. Soon this will be a common part of the web browsing and mobile device experience. Now is the time to look at these future trends and the state of a specific list of API standardisation activities and the forces shaping them. We’ll also look at the current obstacles, risks and issues to explore what may prevent this landscape from evolving as it appears it will.
This presentation aims to document the AR standardisation efforts over the last few years as well as what’s possible right now and in the near future from a distinctly web-based perspective.
1. Web Standards based Augmented Reality Presented by Rob Manson ( @nambor ) http://mob-labs.com : image credit
2. Who am I? Rob Manson - http://robman.com.au @nambor An Invited Expert on the W3C POI Working Group Co-Chair of newly formed W3C AR Community Group Co-Founder of the ARStandards.org Community Co-Founder of MOB, an R&D Lab based in Sydney Co-Founder of buildAR.com - the leading AR CMS http://mob-labs.com
3. How did we get here? http://mob-labs.com : image credit
4. Tom Caudell coined the term AR in 1992 http://mob-labs.com : image credit
5. Milgram's Mixed Reality Continuum in 1994 http://mob-labs.com
6. Azuma's definition of AR in 1997 Augmented Reality (AR) is a variation of Virtual Reality (VR). VR technologies completely immerse a user inside a synthetic Environment and while immersed, the user cannot see the real world around him. In contrast, AR allows the user to see the real world, with virtual objects superimposed upon or composited with the real world. Therefore, AR supplements reality, rather than completely replacing it. Ideally, it would appear to the user that the virtual and real objects coexisted in the same space, similar to the effects achieved in the film "Who Framed Roger Rabbit?" http://mob-labs.com
7. ARToolkit was released in 1999 http://mob-labs.com : image credit
8. Wikipedia's definition of AR first added in 2002 2002: Augmented reality (abbreviated AR) is an environment that includes both virtual reality and real-world elements. For instance, an AR user might wear translucent goggles; through these, he could see the real world, as well as computer-generated images projected on top of that world . 2011: Augmented reality (AR) is a term for a live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. http://mob-labs.com