1. Curriculum Vitae
Experience
Director, Product Design
Digital Sales, Marketing Channels,
Telenor Group
2018 – Present, Bangkok
Visual Design Lead
Digital Care, Telenor Group
2017 – 2018, Bangkok
— Conceptualize user experiences by guiding collaborative cross-disciplinary project
teams, turning high-level ideas into viable designs that satisfy people’s needs and
business goals
— Initiate and advocate a customer-centric design thinking process amongst
stakeholders, colleagues and regional associates
— Provide thought leadership in regard to modern and emerging digital design
practices and standards
— Co-create app value propositions by leading workshops in collaboration with local
business unit with validation by concept testing via customer interviews
— Guide or contribute screen journeys and prototypes for user testing, whether for
concept or app implementation, then analyze and interpret the results
— Responsible for realization at creative stages for a pilot global ”self care“ mobile app
from product design, to interaction refinement, to final crafted pixels
— Development of the app visual design system creating a brand aligned look-and-feel,
platform-dependent UI component customization, and animated graphics
— Work in parallel sprints ahead of developers as part of a unified Scrum team; handle
task tickets in a product management tool
— Successfully define, put into practice, then manage a feedback system for
international stakeholders using an online prototyping tool and transparent task tracking
(via shared Google Sheets)
— Accountable for final designs and assets for software engineers; interfacing with
developers directly for any needed modifications
— Contribute to reviews influencing product features and delivery process maturation
Paul Seymour creates for freethinking enterprises, with a candid voice and inquisitive
disposition, helping them be optimistic and have competence whatever the endeavor.
Hands-on experimentation is at the core of the process.
Independent Art Director/Designer
rpaulseymour.com
2009 – 2016, Tokyo
— Cultivate and manage a wide variety of clientele, from individuals starting up a
business to global brands
— The work runs the gamut of design including identity design, motion graphics, web
design, SaaS online interface, as well as editorial and print design
— Work well autonomously, yet always open to client comments and changing needs
— Take full ownership for delivered work, and take responsibility for every detail
2. Experience Continued...
Design Specialist,
User Experience
Insight Innovation, Nokia
2005 – 2008, London/Tokyo
Senior Designer
Nokia
2002 – 2005, Los Angeles/London
— Analyze and synthesize design research into meaningful themes and compelling
experience foundations
— Create and portray user journeys using slide decks, motion graphics or interactive
intranet content that communicates and brings concepts to life
— Relocate to Japan to provide increased consideration and understanding of Asian
markets, user needs and desires
— Create, lead, assist, and/or participate in creative workshops to generate concepts,
then package them in story format to influence and drive corporate strategy
— First digital designer hired in Nokia Design
— Interpret creative frameworks into product story motion graphic videos and UI content
— Art direction and management of resourced agencies and freelance designers for
high quality and on-time deliverables
— Design of motion graphic storyboards, UI icons and elements, wallpapers, and
Java applets
— Relocate to the UK to increase design influence on software centers in Europe
Art Director/Designer/Animator
Logan — 2001 – 2002, Los Angeles
— Design and compositing on Money Mark Information Contraband, virtual stage
design/animation for Chris Isaak Let Me Down Easy, co-creative direction on the G4
Network launch package (with Arya Senboutaraj)
Freelance Designer/Animator
1999 – 2002, Los Angeles
— Worked for a number of studios including Brand New School (Jonathan Notaro),
Blind (Chris Do), Razorfish/Fuel, V12, and in the Brand Integration Group at Ogilvy
Mather (under Rebeca Méndez)
Designer
G.W.G. — 1998 – 2001, Los Angeles
— Focused on experimental, progressive design for commercial and cultural
institutions, with on emphasis on motion graphics. Working with Geoff Kaplan, under
the studio name of General Working Group
Education
Art Center College of Design, Bachelor of Fine Arts, Graphic Design
Pasadena, California — 1995 – 1998
Software Expertise
Adobe Creative Cloud (After Effects, Illustrator, Indesign, Photoshop, XD),
Maxon Cinema 4D, Google G-Suite, InVision, Jira, Lottie, Sketch, Webflow, Zeplin