2. what
Intelligence:
◦ “the capacity to learn and solve problems” (Websters
dictionary)
◦ in particular,
the ability to solve novel problems
the ability to act rationally
the ability to act like humans
Artificial Intelligence
◦ Build and understand intelligent entities or agents
◦ "Making computational models of human behavior“
◦ Computers with the ability to duplicate functions of
human Brains
3. Why AI
Computer systems will be processing
knowledge as a result the application
areas of computers will increase.
New tools can be built which have
commercial Values.
4. Application Areas of AI
AI Video Games
AI, Games, and Puzzles
Humanoid robots
Unmanned vehicles
Medical diagnosis
Chemical analysis
Rescue Robots
AI and Assistance for the Elderly and People with Disabilities
5. Examples of AI
Every video game where you play a computer, uses AI. That uses AI for physical
motions.
Airplanes/space shuttles are probably considered to be using AI for safety.
sentiment search engines. For example www.clevly.com automatically gathers social
media messages (such as tweets) and uses A.I. techniques to find out whether people
are positive or negative in these tweets
AI's are being used to analyze data.
Be it scientific data from which equations must be extracted, tons of financial data to try
to
predict stock markets or web pages to get better search results.
AI is used in a lot of shape recognition and image manipulation problems.
Things like optical character recognition used by post sorting centers are intelligent
'learning' algorithms
6. Issues of AI
Is it possible to create non human
intelligence
Can we model the brain?
Can we teach machines to think and
solve problems like humans?
7. AI requires knowledge
Knowledge is essential
It is voluminous
Difficult to characterize
Constantly changing
Differs from data by being organized
Knowledge is provided by persons who
can use
Can be used in different situation
AI technique is a method to exploit
knowledge
8. Success stories
Deep Blue defeated the reigning world chess champion
Garry Kasparov in 1997
AI program proved a mathematical conjecture (Robbins
conjecture) unsolved for decades
During the 1991 Gulf War, US forces deployed an AI
logistics planning and scheduling program that involved
up to 50,000 vehicles, cargo, and people
NASA's on-board autonomous planning program controlled
the scheduling of operations for a spacecraft
Fuzzy logic
Robot driving: DARPA grand challenge 2003-2007
2006: face recognition software available in consumer
cameras