4. - Cyberculture (or digital/internet culture)
- Major theorist: Mark Dery (cyberblogger, media critic,
professor of literary journalism at NYU – UC Irvine)
- Founding works:
(1) Flame Wars: The Discourse of Cyberculture (NC: Duke
UP, 1994) (355+ P.)
(2) Escape Velocity: Cyberculture at the End of the Century
(NY: Grove Press, 1997) (400+ p., translated into 8
languages)
7. People have different opinions. But most (if not
all) of us spend considerable time online, using
the computer for professional, entertainment, or
communication purposes
13. - It has 2 main characteristics: versatile and fast-growing
- Think about all that we can do with ICTs and how
innovative the field is:
from digital wearables, through augmented reality
devices, to online multi-player gaming consoles
14. - So cyberculture and ICTs in general
rely heavily on information and
knowledge exchange, engaging the
cognitive capacities of the people
involved
- Cyberculture creates real communities
(albeit non-geographic)
15. We call the discipline which investigates
the impact of technoculture and modern
ICTs on our lives: Critical Cyberculture
Studies or Cyber Studies
17. So what’s “cyberlearning” (CL)?
Cyber: prefix (cybernetics)
It is “the use of networked computing
and communications technologies to
support learning”
27. What’s on the downside?
- Safety
- Digital literacy
- Infrastructure
- Addiction
- Interpersonal contact
28. Suggested readings:
Gee, James P. (2011). Language and Learning in the Digital Age. NY:
Routledge.
Justice, Sean. (2016). Learning to Teach in the Digital Age: New Materialities
and Maker Paradigms in Schools. London: Peter Lang Inc.