12. Thinking Like a Designer design thinking
—the informing process—
Empathy
for alternate contexts
Understand
different contexts
end goal = discover what is
with qualitative methods.
Research methodologies
resolve
• biased intuition
• observable phenomena
inductive
Framing
of problems and
opportunities
Finding meaning =
• make sense of
• develop a point of
view
from vast amount of
observational data
argue opinion based on
individual experience
interpretive
Ideation
of multiple solutions
Creating possibilities
• mediate premature
convergence
• mediate what could be with
what is feasible and what is
desirable
Ideation methods
• focus on flattening
hierarchies
• maintain proper timing and
balance between sketching
sessions, presenting, and
critiquing
abductive
Validation
of execution
Prototype
• users in praxical use
• designers observe objects in
use, rather than theoretical
objects in the process of
being designed
Interpretive methods
• empirical determination of
the artifact’s value in the
context of a design problem
analytical
Fieldwork
Mental Model
Fieldwork
Analysis
Target
Persona
Philosophy &
Vision
Stakeholders
Ideation
Concept
Scheme
Concept
Sketch
Making
Story
Use Case
Key Path
Scenario
&
Story Board
Concept
Drawing
Actor
Journey
Map
Innovation
Engineering
Process
Wendt, Thomas. Design for Dasein: Understanding
the Design of Experiences. Thomas Wendt, 2015.
26. Stephen L. Vargo, Robert F. Lusch Service-Dominant Logic: Premises, Perspectives, Possibilities , 2014
(参考)グッズ・ドミナント・ロジックとは
価値を生み出すのは企業であり、
モノとしての製品に埋め込まれた価値が、
企業から顧客へと一方向的に提供される。
価値
27. SDL:参考資料(1)
Service-Dominant Logic: Premises, Perspectives, Possibilities (2014)
-Robert F. Lusch, Stephen L. Vargo
https://www.amazon.co.jp/Service-Dominant-Logic-Premises-Perspectives-Possibilities/dp/0521124328
28. SDL:参考資料(2)
Institutions and axioms: an extension and update of
service-dominant logic (2016)
-Robert F. Lusch, Stephen L. Vargo
https://link.springer.com/article/10.1007/s11747-015-0456-3
29. SDL:参考資料(3)
Service-Dominant Logic: A New Logic for Business (2016)
-Stephen L. Vargo
http://www.sdlogic.net/uploads/3/4/0/3/34033484/bayreuth_shared_economy_2016.short.pdf
68. A2A (Actor to Actor) フレームワーク
アクターは、自身が関連するシステム(=サービスエコシステム)の
viabilityを向上させるために、他のアクターとつながり、
リソースを統合してサービスの交換を行う。
リソース
アクター
統合する
サービスを交換する
アクター
統合する
リソース
viability:the fact that something can be done and can be successful
the fact that something is capable of developing and surviving independently