SlideShare une entreprise Scribd logo
1  sur  31
Experience-driven
evaluation methods for
mobile cultural
applications
Areti Galani
Media, Culture, Heritage (MCH)
Newcastle University
areti.galani@ncl.ac.uk
Motivation:
 Our experience of heritage/art/culture is
progressively mediated by digital applications
delivered on mobile platforms.
 Embedded in our everyday life
 Every use of heritage/art apps (and indeed any
kind of technology) subtly changes/shapes our
own sense of heritage/art/culture and so forth.
 Evaluating how we experience
heritage/art/culture with or through
technology is fundamental in understanding
heritage experience(s) at large.
A ‘wicked
problem’:
How do we experience
heritage / art / culture with
or through mobile
applications?
How do we evaluate the
‘felt experience’ of
heritage/art apps?
Wright,Mccarthy,
Meekison(2004)
‘Makingsenseof
experience’,in
Blytheetal.(eds)
Funology
(p.48)
“People do not simply engage in
experiences as ready-made, they
actively construct them through a
process of sense making.This
process of sense making is reflexive
and recursive.”
Designing an experience vs.
designing for experience
Experience:
Situated
Personal / private
Dynamically constructed –
unpredicted
Rock
Art on
Mobile
Phones
(RAMP)
web app
I’ve found it!
...to engender speculation
and sense of place
Second
Moon
art app
(iOS,
Android)
...to intrigue and delight
Rock
Art on
Mobile
Phones
 Research project at Newcastle University
 Funder: Arts and Humanities Research Council
 3 web apps for 3 rock art sites in rural
Northumberland + a desktop site
 Launched in Lordenshaw (near Rothbury) in July
2011
 Participatory design approach
 7,011 sessions (71.89% new sessions); 5,059 users;
at least 290 new users in-situ
Objective:
To evaluate
whether theapp
supportedthe
discoveryofrock
art,speculation
aboutitsmeaning
andsenseof
place.
Evaluation
approach:
 10 self-selected study participants who had not used
the apps before (2 solo and 4 groups of 2 visitors)
 Shadowing of users on site using the app
 Debriefing qualitative interviews with image
elicitation
 Mind maps based on prompts
 The carver
 Neolithic people
 Sounds of the land
 Change
 The views
Using the
app to
discover rock
art panels
I liked the sense of discovery.When
you're looking at-you've got the
little map and you actually find the
things. [i.e. rock art panels]
And some of those things are quite
hard to see, when you're actually in
front of the rock. (P1)
In some weird way it almost
becomes like a little adventure to
find it, you know? We became, like,
really determined to find it, kind of
like, “Where is it? I gotta find it”, so
I think people will look for it if they
know that one's there. (P3)
Integrating
the app in
the
exploration
of cup and
ring marks
Yeah, it wasn’t immediately
obvious to me where the ring
marks were.You could see
one clearly and that was
because of the first picture,
you knew what you were
looking for.They are quite
good representational of the
rock you’re looking at – you
tell by the shape of the rock
where you are. Even though
it’s not on the rock before you
go to the map, but when you
look at the map it’s much
more obvious
where the
ring patterns
are.
And you find
quite a lot
of them. (P1)
Recognising
own internal
responses in
the dialogic
content of
the app
P4:When she was saying, ‘That could be, I think that
was more ritual or, you know, in the woods,’ but he
was like, ‘Ah, but if you think about it, the wood
wouldn't have been here-‘ rather than, ‘definitely
wasn't’.
P3: Absolutely.The fact that, like, she was making
comments about things that I had already made
comments on, you know, just like what you said – “I
can't believe it, people were here, making some of
these things six thousand years ago”, that literally, 15
minutes beforehand, so when I heard her say it I was
just like, ‘There you go’. So, it makes it feel like
people are up there with you, even if someone’s up
there by themselves, you get the sense that there are
two other people there, you know?
Speculating
about the
meaning of
rock art
I didn’t think they were A,
B, C & D.The only other
thing was maps, perhaps
astronomical indicators.
(P1)
Connection
with the
landscape
The heather – was out, purple, gorgeous. So much about
the individual elements of the land. So, like the gorse. Kept
stepping around it, and the ferns as well. All these
elements have their own look and personality.They stuck
out to me clearly, and the rock art was just another part of
the landscape. (P2)
Points of
dissatisfaction
and the
‘evaluation
effect’
 The informal style of content challenged the
participants who often mentioned in the debriefing
interviews that they needed:
 More content
 More detailed content
 More assertive/authoritative content
 BUT
 Not too much content so it is easily accessible in the
field
 Not too authoritative content so they could still
feel that they could question and speculate about it
 Some participants also felt that, surely, there was
more information than the app was letting 0n
Second
Moon
 Art project by British artist Katie Paterson
 Commissioned by: Locus+,TWAM, Newcastle
University’s Institute for Creative Arts Practice
 Funders: Arts Council England, Catherine Cookson
Foundation
 Part of 2013 British Science Festival
 Launched in Newcastle, GNM: Hancock (August
2013)
It involved:
 A fragment of moon rock ‘orbiting’ around the earth
for one year using commercial airfreight
 An app to visualise the travels of the fragment in
relation to one’s own position and the orbit of the
moon (iOS and Android, c. 1,880 downloads)
 Exhibitions of the fragment along its route
 Educational activities and engagement programme
delivered by GNM: Hancock
Objective:
Tocaptureuser
response tothe
mobile app
componentofthe
commission
Evaluation
approach:
 7 Second Moon self-selected app users
 Final four weeks of the project (last orbit)
 Online diary using Google docs
 Open ended ‘blank’ pages + optional
textual and visual prompts
 Participants were asked to:
 ‘live with’ the app
 record a minimum of 6 entries
 record a final/wrap up entry if they wished to
Meet Mary
andTom
(pseudonyms)
2 out of 7 diarists in the Second Moon evaluation
 Mary
 50 years old
 Darlington
 Art student with interest in art + science
 (25 entries; 2,242 words)
 Tom
 40 years old
 Majorca
 Art critic and curator
 (12 entries; 1,516 words)
Mary
Monday 25 August
How was your first visit to Second Moon?
At first sight it feels quite simplistic, but I looked at it several
times on the first day, and then I started noticing how far the
(real) moon moves in just a few hours. It gave me a new
appreciation for the distance that separates the earth and the
moon for it to be travelling so fast.
I was a little disappointed that the second moon seemed to be
stuck and not moving, but it made me curious about where it
was. Zooming in told me something about how the place
looked (where it was stuck), but I couldn't identify it with a
name - was it Canada or USA. So then I found myself googling
that latitude to try to discover which town it was in. I think it
turned out to be in Oregon somewhere - presumably waiting to
clear customs.
At first I thought the app would be better if it named the places
where second moon has stopped or was travelling over. But
then I decided I quite enjoyed trying to figure that out for
myself.
Mary
Sunday 31 August
I’ve been checking the app, but keep forgetting to log
into the diary (would be good if I could get to the
diary from the app and just do it immediately).
so some of the following entries as remembered days
later - and maybe a bit mixed up in terms of where
the moon and second moon were. But my feelings
and thoughts are accurate.
Mary
Thursday 4 September
Second Moon is flying over China - just north of
Nanjing. Makes me think of all the lovely people I
met when I lived in China.
[...]
Tom
Thursday 4 September
I’ve placed my iPad on the desk and left it
there with the app running, as a second
screen or maybe a window. It sits to the
right of my computer. […]
On the iPad, the Second Moon flies over
some Chinese region. I’ve zoomed in so I
can see the land, the cities, rivers and
lakes.The aerial view scrolls slowly while
the pulsating white circle stays firmly in
the center of the screen. It feels like
looking at a landscape, and for some
reason, it is quite relaxing, like looking out
the window of an airplane.
Mary
Wednesday 10 September
How long did you spend with the Second Moon App
today?
Not long - It has started to repeat itself. I’m looking
for some new insight.
Mary
Saturday 13 September
I travelled to the north of Scotland and it was good to
see my position moving on the map!
(I think this second moon experience has reminded
me that I’m a traveller by nature, and sitting still feels
like missing out on all the things there are to see and
experience)
Mary
Second Moon has now landed.
How would you sum up your experience of the Second Moon
App?
I think I’d sum up my experience as one of gaining perspective.
It’s been interesting to stand so far back from the earth and
think about the movement of the moon around our planet and
our planet in the solar system, and our solar system in the
vastness of space. I can begin to see how some people obsess
about the idea of finding other life out there ...its impossibly
sad, and scary to think that we are alone.
It’s also given me perspective on the busy way we lead our
earthbound lives, and the odd ways in which we carve up this
planet into territories and languages and tribes. In the grand
scheme of the universe whatever we do on a daily basis is
pretty meaningless!
Thanks for giving me the opportunity to take part...and best of
luck with the project.
Tom
Second Moon has now landed.
How would you sum up your experience of the Second
Moon App?
When I first installed the app, after watching it for a while I
closed it and never opened it again because I thought “I had
seen it”, just as when you watch a painting or another type
of artwork and, although you may be fascinated by it, there
comes a moment when you tell yourself that’s it, ok, I’ve
seen it, and then you move onto the next thing.
I was wrong when I came to the same conclusion watching
Second Moon for the first time. After writing this diary (the
best I could, given that my travels turned out to be more
distracting than inspiring for this experience) I have
understood that I was not looking at an artwork, in the
sense of something finished (as most artworks are: the result
of a process), but that I was witnessing an event.
The ‘diary
effect’
 Stimulated participants to do repeat use of the
app over 2-4 weeks
 Diary format engender a special kind of
attention – self-reflection and imagination
 Diary prompts catalysed specific direction in
people's interest (deep interest vs. peripheral
use)
HOWEVER
 The diaries allowed us to see the ‘felt experience’
of the app in action
5 lessons
we learnt
about apps:
 Heritage/art apps cannot be all things to all
people
 Good usability ≠ meaningful experiences BUT
meaningful experiences require good usability
 People make sense and appropriate technology
throughout their experience – scaffolding
people’s experience with technology enhances
their heritage/art experience
 Mobile apps do not fragment/distract from the
heritage/art experience, unless they are
‘designed’ to do so, or they are bad design.
 Experience of heritage/art apps is made of
‘micro-moments’ – experience of heritage/art
with or through apps extends beyond these
micro-moments.
Tensions and
opportunities in
evaluating the
‘felt experience’
ofmobile
heritage/art apps
 Opportunities
 The evaluation process is an extension of the
meaning making process through the recounting
of the experience – this is not a weakness of
experience-driven methods.
 Capture change as a result of sense making
 The boundaries between evaluating and
studying are blurred – evaluation is not the end
of a process
 Tensions
 Resist the ‘value reduction’ approaches to
evaluation of art/culture/heritage
 Capturing the sensory and embodied aspects of
use requires commitment
 The research /evaluation methods themselves
are reflexive – ambiguity
WithThanks
to:
RAMP project: Dr Aron Mazel, Dr Debbie Maxwell
AHRC (AH/H037608/1)
http://rockartmob.ncl.ac.uk
Second Moon project: Ms Rebecca Farley
ACE, NICAP, Locus+,TWAM

Contenu connexe

Similaire à Areti Galani Newcastle 'Experience driven evaluation' Scottish Network of Digital Cultural Heritage Resources Evaluation

ART 1301, Art Appreciation I 1 Course Learning Outcom.docx
 ART 1301, Art Appreciation I 1 Course Learning Outcom.docx ART 1301, Art Appreciation I 1 Course Learning Outcom.docx
ART 1301, Art Appreciation I 1 Course Learning Outcom.docx
aryan532920
 
The prehistory of UX design
The prehistory of UX designThe prehistory of UX design
The prehistory of UX design
Cheryl Metzger
 
Didactic unit 2 lesson plans
Didactic unit 2  lesson plansDidactic unit 2  lesson plans
Didactic unit 2 lesson plans
MorenaGarcia1
 
Didactic unit 2 lesson plans
Didactic unit 2  lesson plansDidactic unit 2  lesson plans
Didactic unit 2 lesson plans
MorenaGarcia1
 

Similaire à Areti Galani Newcastle 'Experience driven evaluation' Scottish Network of Digital Cultural Heritage Resources Evaluation (20)

ARE 494 Digital Ethnography Benjamin Newton
ARE 494 Digital Ethnography Benjamin NewtonARE 494 Digital Ethnography Benjamin Newton
ARE 494 Digital Ethnography Benjamin Newton
 
ARE 494 Kathy Nguyen
ARE 494 Kathy NguyenARE 494 Kathy Nguyen
ARE 494 Kathy Nguyen
 
Studio2final
Studio2finalStudio2final
Studio2final
 
Reality Is Relative - The practicalities of designing for anyone besides your...
Reality Is Relative - The practicalities of designing for anyone besides your...Reality Is Relative - The practicalities of designing for anyone besides your...
Reality Is Relative - The practicalities of designing for anyone besides your...
 
Unit 10 D1
Unit 10 D1Unit 10 D1
Unit 10 D1
 
ART 1301, Art Appreciation I 1 Course Learning Outcom.docx
 ART 1301, Art Appreciation I 1 Course Learning Outcom.docx ART 1301, Art Appreciation I 1 Course Learning Outcom.docx
ART 1301, Art Appreciation I 1 Course Learning Outcom.docx
 
Colleges That Require Essays. Online assignment writing service.
Colleges That Require Essays. Online assignment writing service.Colleges That Require Essays. Online assignment writing service.
Colleges That Require Essays. Online assignment writing service.
 
Summer's over (part 2)
Summer's over (part 2)Summer's over (part 2)
Summer's over (part 2)
 
Psychogeography tim waters wherecampEU 2012
Psychogeography tim waters wherecampEU 2012Psychogeography tim waters wherecampEU 2012
Psychogeography tim waters wherecampEU 2012
 
Designing The Future - Metadesign For Murph
Designing The Future - Metadesign For MurphDesigning The Future - Metadesign For Murph
Designing The Future - Metadesign For Murph
 
Kylie Breitenfeldt ARE 494 Final
Kylie Breitenfeldt ARE 494 FinalKylie Breitenfeldt ARE 494 Final
Kylie Breitenfeldt ARE 494 Final
 
Space exploration
Space explorationSpace exploration
Space exploration
 
Arts and literature - Spanish - Foreign Language - 8th grade
Arts and literature - Spanish - Foreign Language - 8th gradeArts and literature - Spanish - Foreign Language - 8th grade
Arts and literature - Spanish - Foreign Language - 8th grade
 
Landscape Essay
Landscape EssayLandscape Essay
Landscape Essay
 
The prehistory of UX design
The prehistory of UX designThe prehistory of UX design
The prehistory of UX design
 
Playable citysprint joverrent
Playable citysprint joverrentPlayable citysprint joverrent
Playable citysprint joverrent
 
1.2 Using Teacher Experiences For Authentic Teaching & Learning
1.2 Using Teacher Experiences For Authentic Teaching & Learning1.2 Using Teacher Experiences For Authentic Teaching & Learning
1.2 Using Teacher Experiences For Authentic Teaching & Learning
 
Didactic unit 2 lesson plans
Didactic unit 2  lesson plansDidactic unit 2  lesson plans
Didactic unit 2 lesson plans
 
Didactic unit 2 lesson plans
Didactic unit 2  lesson plansDidactic unit 2  lesson plans
Didactic unit 2 lesson plans
 
ARE 494 Digital Ethnography - Jessica Wyner
ARE 494 Digital Ethnography - Jessica WynerARE 494 Digital Ethnography - Jessica Wyner
ARE 494 Digital Ethnography - Jessica Wyner
 

Dernier

Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
WSO2
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 

Dernier (20)

A Beginners Guide to Building a RAG App Using Open Source Milvus
A Beginners Guide to Building a RAG App Using Open Source MilvusA Beginners Guide to Building a RAG App Using Open Source Milvus
A Beginners Guide to Building a RAG App Using Open Source Milvus
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt Robison
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?
 
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
 
DBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor Presentation
 
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century education
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
 
Navi Mumbai Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Navi Mumbai Call Girls 🥰 8617370543 Service Offer VIP Hot ModelNavi Mumbai Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Navi Mumbai Call Girls 🥰 8617370543 Service Offer VIP Hot Model
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : Uncertainty
 
AXA XL - Insurer Innovation Award Americas 2024
AXA XL - Insurer Innovation Award Americas 2024AXA XL - Insurer Innovation Award Americas 2024
AXA XL - Insurer Innovation Award Americas 2024
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingRepurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
 
GenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdfGenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdf
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
 

Areti Galani Newcastle 'Experience driven evaluation' Scottish Network of Digital Cultural Heritage Resources Evaluation

  • 1. Experience-driven evaluation methods for mobile cultural applications Areti Galani Media, Culture, Heritage (MCH) Newcastle University areti.galani@ncl.ac.uk
  • 2. Motivation:  Our experience of heritage/art/culture is progressively mediated by digital applications delivered on mobile platforms.  Embedded in our everyday life  Every use of heritage/art apps (and indeed any kind of technology) subtly changes/shapes our own sense of heritage/art/culture and so forth.  Evaluating how we experience heritage/art/culture with or through technology is fundamental in understanding heritage experience(s) at large.
  • 3. A ‘wicked problem’: How do we experience heritage / art / culture with or through mobile applications? How do we evaluate the ‘felt experience’ of heritage/art apps?
  • 4. Wright,Mccarthy, Meekison(2004) ‘Makingsenseof experience’,in Blytheetal.(eds) Funology (p.48) “People do not simply engage in experiences as ready-made, they actively construct them through a process of sense making.This process of sense making is reflexive and recursive.” Designing an experience vs. designing for experience
  • 6. Rock Art on Mobile Phones (RAMP) web app I’ve found it! ...to engender speculation and sense of place
  • 8. Rock Art on Mobile Phones  Research project at Newcastle University  Funder: Arts and Humanities Research Council  3 web apps for 3 rock art sites in rural Northumberland + a desktop site  Launched in Lordenshaw (near Rothbury) in July 2011  Participatory design approach  7,011 sessions (71.89% new sessions); 5,059 users; at least 290 new users in-situ
  • 9. Objective: To evaluate whether theapp supportedthe discoveryofrock art,speculation aboutitsmeaning andsenseof place. Evaluation approach:  10 self-selected study participants who had not used the apps before (2 solo and 4 groups of 2 visitors)  Shadowing of users on site using the app  Debriefing qualitative interviews with image elicitation  Mind maps based on prompts  The carver  Neolithic people  Sounds of the land  Change  The views
  • 10. Using the app to discover rock art panels I liked the sense of discovery.When you're looking at-you've got the little map and you actually find the things. [i.e. rock art panels] And some of those things are quite hard to see, when you're actually in front of the rock. (P1) In some weird way it almost becomes like a little adventure to find it, you know? We became, like, really determined to find it, kind of like, “Where is it? I gotta find it”, so I think people will look for it if they know that one's there. (P3)
  • 11. Integrating the app in the exploration of cup and ring marks Yeah, it wasn’t immediately obvious to me where the ring marks were.You could see one clearly and that was because of the first picture, you knew what you were looking for.They are quite good representational of the rock you’re looking at – you tell by the shape of the rock where you are. Even though it’s not on the rock before you go to the map, but when you look at the map it’s much more obvious where the ring patterns are. And you find quite a lot of them. (P1)
  • 12. Recognising own internal responses in the dialogic content of the app P4:When she was saying, ‘That could be, I think that was more ritual or, you know, in the woods,’ but he was like, ‘Ah, but if you think about it, the wood wouldn't have been here-‘ rather than, ‘definitely wasn't’. P3: Absolutely.The fact that, like, she was making comments about things that I had already made comments on, you know, just like what you said – “I can't believe it, people were here, making some of these things six thousand years ago”, that literally, 15 minutes beforehand, so when I heard her say it I was just like, ‘There you go’. So, it makes it feel like people are up there with you, even if someone’s up there by themselves, you get the sense that there are two other people there, you know?
  • 13. Speculating about the meaning of rock art I didn’t think they were A, B, C & D.The only other thing was maps, perhaps astronomical indicators. (P1)
  • 14. Connection with the landscape The heather – was out, purple, gorgeous. So much about the individual elements of the land. So, like the gorse. Kept stepping around it, and the ferns as well. All these elements have their own look and personality.They stuck out to me clearly, and the rock art was just another part of the landscape. (P2)
  • 15. Points of dissatisfaction and the ‘evaluation effect’  The informal style of content challenged the participants who often mentioned in the debriefing interviews that they needed:  More content  More detailed content  More assertive/authoritative content  BUT  Not too much content so it is easily accessible in the field  Not too authoritative content so they could still feel that they could question and speculate about it  Some participants also felt that, surely, there was more information than the app was letting 0n
  • 16. Second Moon  Art project by British artist Katie Paterson  Commissioned by: Locus+,TWAM, Newcastle University’s Institute for Creative Arts Practice  Funders: Arts Council England, Catherine Cookson Foundation  Part of 2013 British Science Festival  Launched in Newcastle, GNM: Hancock (August 2013)
  • 17. It involved:  A fragment of moon rock ‘orbiting’ around the earth for one year using commercial airfreight  An app to visualise the travels of the fragment in relation to one’s own position and the orbit of the moon (iOS and Android, c. 1,880 downloads)  Exhibitions of the fragment along its route  Educational activities and engagement programme delivered by GNM: Hancock
  • 18. Objective: Tocaptureuser response tothe mobile app componentofthe commission Evaluation approach:  7 Second Moon self-selected app users  Final four weeks of the project (last orbit)  Online diary using Google docs  Open ended ‘blank’ pages + optional textual and visual prompts  Participants were asked to:  ‘live with’ the app  record a minimum of 6 entries  record a final/wrap up entry if they wished to
  • 19. Meet Mary andTom (pseudonyms) 2 out of 7 diarists in the Second Moon evaluation  Mary  50 years old  Darlington  Art student with interest in art + science  (25 entries; 2,242 words)  Tom  40 years old  Majorca  Art critic and curator  (12 entries; 1,516 words)
  • 20. Mary Monday 25 August How was your first visit to Second Moon? At first sight it feels quite simplistic, but I looked at it several times on the first day, and then I started noticing how far the (real) moon moves in just a few hours. It gave me a new appreciation for the distance that separates the earth and the moon for it to be travelling so fast. I was a little disappointed that the second moon seemed to be stuck and not moving, but it made me curious about where it was. Zooming in told me something about how the place looked (where it was stuck), but I couldn't identify it with a name - was it Canada or USA. So then I found myself googling that latitude to try to discover which town it was in. I think it turned out to be in Oregon somewhere - presumably waiting to clear customs. At first I thought the app would be better if it named the places where second moon has stopped or was travelling over. But then I decided I quite enjoyed trying to figure that out for myself.
  • 21. Mary Sunday 31 August I’ve been checking the app, but keep forgetting to log into the diary (would be good if I could get to the diary from the app and just do it immediately). so some of the following entries as remembered days later - and maybe a bit mixed up in terms of where the moon and second moon were. But my feelings and thoughts are accurate.
  • 22. Mary Thursday 4 September Second Moon is flying over China - just north of Nanjing. Makes me think of all the lovely people I met when I lived in China. [...]
  • 23. Tom Thursday 4 September I’ve placed my iPad on the desk and left it there with the app running, as a second screen or maybe a window. It sits to the right of my computer. […] On the iPad, the Second Moon flies over some Chinese region. I’ve zoomed in so I can see the land, the cities, rivers and lakes.The aerial view scrolls slowly while the pulsating white circle stays firmly in the center of the screen. It feels like looking at a landscape, and for some reason, it is quite relaxing, like looking out the window of an airplane.
  • 24. Mary Wednesday 10 September How long did you spend with the Second Moon App today? Not long - It has started to repeat itself. I’m looking for some new insight.
  • 25. Mary Saturday 13 September I travelled to the north of Scotland and it was good to see my position moving on the map! (I think this second moon experience has reminded me that I’m a traveller by nature, and sitting still feels like missing out on all the things there are to see and experience)
  • 26. Mary Second Moon has now landed. How would you sum up your experience of the Second Moon App? I think I’d sum up my experience as one of gaining perspective. It’s been interesting to stand so far back from the earth and think about the movement of the moon around our planet and our planet in the solar system, and our solar system in the vastness of space. I can begin to see how some people obsess about the idea of finding other life out there ...its impossibly sad, and scary to think that we are alone. It’s also given me perspective on the busy way we lead our earthbound lives, and the odd ways in which we carve up this planet into territories and languages and tribes. In the grand scheme of the universe whatever we do on a daily basis is pretty meaningless! Thanks for giving me the opportunity to take part...and best of luck with the project.
  • 27. Tom Second Moon has now landed. How would you sum up your experience of the Second Moon App? When I first installed the app, after watching it for a while I closed it and never opened it again because I thought “I had seen it”, just as when you watch a painting or another type of artwork and, although you may be fascinated by it, there comes a moment when you tell yourself that’s it, ok, I’ve seen it, and then you move onto the next thing. I was wrong when I came to the same conclusion watching Second Moon for the first time. After writing this diary (the best I could, given that my travels turned out to be more distracting than inspiring for this experience) I have understood that I was not looking at an artwork, in the sense of something finished (as most artworks are: the result of a process), but that I was witnessing an event.
  • 28. The ‘diary effect’  Stimulated participants to do repeat use of the app over 2-4 weeks  Diary format engender a special kind of attention – self-reflection and imagination  Diary prompts catalysed specific direction in people's interest (deep interest vs. peripheral use) HOWEVER  The diaries allowed us to see the ‘felt experience’ of the app in action
  • 29. 5 lessons we learnt about apps:  Heritage/art apps cannot be all things to all people  Good usability ≠ meaningful experiences BUT meaningful experiences require good usability  People make sense and appropriate technology throughout their experience – scaffolding people’s experience with technology enhances their heritage/art experience  Mobile apps do not fragment/distract from the heritage/art experience, unless they are ‘designed’ to do so, or they are bad design.  Experience of heritage/art apps is made of ‘micro-moments’ – experience of heritage/art with or through apps extends beyond these micro-moments.
  • 30. Tensions and opportunities in evaluating the ‘felt experience’ ofmobile heritage/art apps  Opportunities  The evaluation process is an extension of the meaning making process through the recounting of the experience – this is not a weakness of experience-driven methods.  Capture change as a result of sense making  The boundaries between evaluating and studying are blurred – evaluation is not the end of a process  Tensions  Resist the ‘value reduction’ approaches to evaluation of art/culture/heritage  Capturing the sensory and embodied aspects of use requires commitment  The research /evaluation methods themselves are reflexive – ambiguity
  • 31. WithThanks to: RAMP project: Dr Aron Mazel, Dr Debbie Maxwell AHRC (AH/H037608/1) http://rockartmob.ncl.ac.uk Second Moon project: Ms Rebecca Farley ACE, NICAP, Locus+,TWAM

Notes de l'éditeur

  1. Wicked = resisting resolution
  2. Situated: dependent on the given context
  3. Discoverability of rock art Sites: Neolithic - Early Bronze Age; approx. 1600 rock art panels - abstract motives, ‘ring and cup’ marks; best-documented regional collection
  4. Imparting information about science and art
  5. Relation between our continually revised anticipation and actuality that creates the space of experience (p49, wright)
  6. Shorter diary = 122 words
  7. Kate 38 years old Newcastle upon Tyne Design researcher (8 entries; 1,638 words)