Working with K-12 Teachers and the Minnesota Digital Library
Involving Users in the Co-Construction of Digital Knowledge in Museums: Embracing the Schools
1. Scott Sayre, Sandbox StudiosMCN 2010, Austin, Texas
Involving Users in the Co-Construction of
Digital Knowledge in Museums
Embracing the Schools
Scott Sayre
20. Scott Sayre, Sandbox StudiosMCN 2010, Austin, Texas
So what did we learn?
Marty, P., Sayre S. and Fantoni, P. (2010),
Personal Digital Collections: Involving Users in
the Co-Construction of Digital Cultural
Heritage, Handbook of Research on
Technologies and Cultural Heritage.
21. Scott Sayre, Sandbox StudiosMCN 2010, Austin, Texas
Multiple Audiences and Applications
Personal digital collection tools should be designed with a wide
range for audiences and applications in mind.
• Teachers
• Students
• Home schoolers
• Parents
• Museum Educators
• Docents
• Curators
22. Scott Sayre, Sandbox StudiosMCN 2010, Austin, Texas
Multimedia
Users want to be able to access, collect, organize and
utilize all forms of media within their collections.
• Museum produced media (audio, video, text and
presentations)
• External sources such as YouTube and SlideShare
23. Scott Sayre, Sandbox StudiosMCN 2010, Austin, Texas
Personal Media Integration
Users need to be able to utilize their own media
assets within their personal digital collections.
• Museum collection are too constrained
• Downloaded museum media breaks its
institutional connection
• Embedding and/or linking
• Flickr, Picasa, YouTube and Vimeo provide
good options
24. Scott Sayre, Sandbox StudiosMCN 2010, Austin, Texas
Serendipity and Personal Relationships
Users desire options beyond simple search and
browse
• Tools for Randomization - “I’m feeling lucky”
• Faceted browsing
• Community tagging and commenting
25. Scott Sayre, Sandbox StudiosMCN 2010, Austin, Texas
Share, Copy, and Modify
Users want to be able to share and reuse the work of
others
• Ability to share, copy, modify and republish
• Image sets, lesson plan and presentations
• Creative Commons share and share-alike license
26. Scott Sayre, Sandbox StudiosMCN 2010, Austin, Texas
Social Tools
Users desire the integration of social media tools
• Publishing
• Sharing via Twitter, Facebook, etc.
• Emailing
• Commenting
• Rating
• Tagging
27. Scott Sayre, Sandbox StudiosMCN 2010, Austin, Texas
Multiple Forms of Output
Different audiences and applications require a range of views
and outputs of collected resources.
• Light tables and lists
• Zooms (including saved details)
• Full-screen image
• Image with all information
• Image with no information
• Full screen presentation view
• Book format
• Worksheets and Notes
• iPad compatible
28. Scott Sayre, Sandbox StudiosMCN 2010, Austin, Texas
Physical Connections
Users desire up-to-date location information
• On view, gallery location
• Mapping
• Trip planning
29. Scott Sayre, Sandbox StudiosMCN 2010, Austin, Texas
Sustainability
Users want to be able to rely on access to their
collections
• Migration
• Export
30. Scott Sayre, Sandbox StudiosMCN 2010, Austin, Texas
Inter-Institutional/Resource Interoperability
Most users do not understand or care about the
institutional boundaries between collections.
• Desired integration of museum collections
• Technical interfaces such as Really Simple
Syndication “RSS”, Application Programming
Interfaces “API” and the Open Archives Initiative
Protocol for Metadata Harvesting “AI-PMH” can
overcome this barriers
31. Scott Sayre, Sandbox StudiosMCN 2010, Austin, Texas
A Quick Look at Usage
Data as of October 1, 2010 (launched May 1, 2009)
• Registered users 4,912
• Monthly visits 60,000 average
• Art Collector Sets created = 7,512
• Art Collector Set published = 322
• Items rated 224
• Items commented on = 258
• Items tagged 5000
• Tags added 32,630
• Tags add with incentive 25,000
• Tags added post incentive 5,630
32. Scott Sayre, Sandbox StudiosMCN 2010, Austin, Texas
Scott Sayre
scott@sandboxstudios.org
@zbartrout