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Good Morning!
Design Fest Project
Findings, Methods & Outcome for UI & Interaction Design

                         - Dipti Sonawane & Lily Diaz
Creative Workshop

     To create a 3D shopping EXPERIENCE

     We chose 3 fantasy stories to brainstorm our
     3D world in 3 groups composed of the team
     designing the service.

     Themes

        •	 Alice in Wonderland - Topsy-turvy
        •	 Beauty and the Beast - Wandering
        •	 Ali Baba - Triggers




Confidential - Not for public distribution          Design Fest - UI & Interaction Team   2
Workshop Analysis

     Group - Alice in Wonderland


                                                                  Globe




                                             Go back




                                                                                          Enter
                                                                 Exploring



                                                           OUT                       IN
                                                                  Places




                                                                  Points


                                                       1             2                     3


                                              Artifacts




Confidential - Not for public distribution                       Design Fest - UI & Interaction Team   3
Workshop Analysis

     Group - Beauty and the Beast


                                                            World




                                             Market Place                      Places




                                                             Points


                                                1                2                      3




Confidential - Not for public distribution                  Design Fest - UI & Interaction Team   4
Workshop Analysis

     Group - Ali Baba




                                                                                     Places                                              Limited
                                                                                                         Points                          Pickup
                                                                                          Scattered in
                                                                                          one space

                                                                   Entrance
                             Initialization   Security/
                             of the system    Personalization                                                            Picking up of
                                                                   By clearing out                                       artifacts
                                               Password/Snake      previous step
                                               Danger/ Challenge




                                                                                                         Points
                                                                                                                                         Sellable /
                                                                                                          Scattered in
                                                                                                          one space                      Non-sellable



Confidential - Not for public distribution                                                               Design Fest - UI & Interaction Team            5
Benchmarking - 3D Web Interfaces

                                             Navigation System - Kiosk / Carousel


     Sensisoft



                                             Visual Representation
                                              •	 5 different kiosk in 5 different city settings
                                              •	 Surrounding is subtly animated and
                                                 features city landmarks
                                              •	 Visual look depends on the city
                                              •	 Culture of the city is represented through
     http://www.sensisoft.com                    the kiosk design




Confidential - Not for public distribution                     Design Fest - UI & Interaction Team   6
Benchmarking - 3D Web Interfaces

                                                 Navigation System - Panorama


     Coca Cola




                                                 Visual Representation
                                                  •	 Panoramic view of multiple rooms
                                                     containing many artefacts
                                                  •	 Real photographs of the rooms stitched
     http://www.theverybestofcocacola.com/home       together as panoramic view
                                                  •	 Buttons are used to interact with the
                                                     artefacts


Confidential - Not for public distribution                       Design Fest - UI & Interaction Team   7
Quantitative Analysis of Navigation Systems


                                             Linear - 2/13             Analysis of 13 benchmarked 3D web
                                                                       interfaces (including the above websites)




                                             Node based - 4/13




                                             Panorama - 4/13




                                             Kiosk / Carousel - 3/13



Confidential - Not for public distribution                               Design Fest - UI & Interaction Team       8
Elements of 3D web Interfaces


     Summary of benchmarked websites


                                             realistic feel          being in a space

                       adds more value                                          social


                                                                                         lively
                   more engaging                              3D Interfaces

                                                                                            dimension
                               liveliness
                                                                                        depth
                                               action                         motion
                                                                     colors



Confidential - Not for public distribution                                               Design Fest - UI & Interaction Team   9
Benchmarking - 2D Shopping Interfaces

     Analysed 12 Shopping Websites

     Parameters we looked at included:
        •	   Display of Products
        •	   Details of Products (Info)
        •	   Shopping procedure and experience
        •	   Shopping-cart display on the interface
        •	   Shopping-cart Page




Confidential - Not for public distribution            Design Fest - UI & Interaction Team   10
Mood Boards / Collage

     Finnish Brands and History - Arabia, Iittala & Fiskars products




Confidential - Not for public distribution                       Design Fest - UI & Interaction Team   11
Mood Boards / Collage

     Finnish Brands and History- Karevala Koru, Artek, Magisso & Marimekko products




Confidential - Not for public distribution                  Design Fest - UI & Interaction Team   12
Social Media Research

     Facebook question




Confidential - Not for public distribution   Design Fest - UI & Interaction Team   13
Resulting Concepts / Themes



                          Theme 1                  summer nights, snow, ice, bright,
                                                   fresh air, cold,
                           Climatic Associations


                          Theme 2                  islands, trees, water, fresh air,
                                                   lakes, mushrooms, reindeers
                           Nature


                          Theme 3                  sunshine, cold, happiness,
                                                   sadness, bright, bleak, black, gray,
                           Emotions/Feelings       white, silence, honesty, stark




Confidential - Not for public distribution                      Design Fest - UI & Interaction Team   14
Rough Sketch - 1

     Islands as Metaphor




Confidential - Not for public distribution   Design Fest - UI & Interaction Team   15
Rough Sketch - 2

     Pier as a Metaphor




Confidential - Not for public distribution   Design Fest - UI & Interaction Team   16
Final Concept




Confidential - Not for public distribution   Design Fest - UI & Interaction Team   17
User Testing

     5 users tested the following parameters of the prototype:

     Navigation
     3 point click to the product (whether the user can navigate from one place to other)

     Usability
     Whether the user was able to use the service, was it intuitive, and whether they would
     like to use the sevice or not

     Functionality
     Whether any of the active functions were confusing or easy, and if there are any other
     functionalities the users would like to have in the service.




Confidential - Not for public distribution                                Design Fest - UI & Interaction Team   18
Video of User




Confidential - Not for public distribution     Design Fest - UI & Interaction Team   19
Analysis of the User Tests

        •	   The visual style and concept was well received by the users
        •	   Navigation is very intuitive
        •	   Users do want to use this service
        •	   The event area needs more relevant content to be understood
             and used correctly by the users
        •	   There is no need for any special introduction to the service
        •	   The idea of a carousel used to showcase products was
             appreciated a lot
        •	   This sketch of the service was very easy for users to navigate
             and didn’t take too much effort or time for them to get used to
        •	   Shopping, sharing and logging in were easy and clear




Confidential - Not for public distribution                                     Design Fest - UI & Interaction Team   20
Incorporating User and Other Feedback




Confidential - Not for public distribution   Design Fest - UI & Interaction Team   21
Incorporating User and Other Feedback




Confidential - Not for public distribution   Design Fest - UI & Interaction Team   22
Incorporating User and Other Feedback




Confidential - Not for public distribution   Design Fest - UI & Interaction Team   23
Wireframing

       Wireframes for the system includes:

         •	   The Concept of the service
         •	   The Graphic User Interface (GUI) of the service
         •	   Basic User Interaction
         •	   Basic Navigation of the system
         •	   Encorporates the User Feedback from the User Tests
         •	   Defines a Visual Vocabulary (representation) of the system
         •	   Functionality and Usability of the overall service
         •	   Templates for further designing of the Layouts




Confidential - Not for public distribution                                 Design Fest - UI & Interaction Team   24
Wireframes - Home Page




Confidential - Not for public distribution   Design Fest - UI & Interaction Team   25
Wireframes - Product Page (Info-tab)




Confidential - Not for public distribution   Design Fest - UI & Interaction Team   26
Front-end System Diagram




Confidential - Not for public distribution   Design Fest - UI & Interaction Team   27
Collaboration

       All through the process, we collaborated with:
         •	 Game Design Team to refine and integrate their
            concept into the system.
         •	 System Developer to evaluate concept ideas for
            fit with backend feasabilities.
         •	 Sound Design Team for integration of
            background and interface sounds into the
            system.
         •	 3D Design Team for development and iteration
            of visual style.




Confidential - Not for public distribution                   Design Fest - UI & Interaction Team   28
Collaboration with 3D for Visual Style




Confidential - Not for public distribution    Design Fest - UI & Interaction Team   29
Collaboration with 3D for Visual Style




Confidential - Not for public distribution    Design Fest - UI & Interaction Team   30
Collaboration with 3D for Visual Style




Confidential - Not for public distribution    Design Fest - UI & Interaction Team   31
To Sum Up! What the system offers.

     Guiding Factors
        •	 Process, Analysis, Testing, Iteration and Specifications.

     Flexible UI
        •	 Allows for adaptibility to future developments through the
           development of flexible and light UI.

     Efficiency
        •	 At any point, the user is only 3 clicks away from the product.

     Creativity
        •	 The store is reimagined as a magical fantasy-land that is
           reminiscient of Finland.
        •	 New ways to use a combination of 2D and 3D graphics in
           the UI.
        •	 Enhancement of the shopping experience through sound
           and game elements.

Confidential - Not for public distribution                                  Design Fest - UI & Interaction Team   32
Thank You!
Design Fest Project
Findings, Methods & Outcome for UI & Interaction Design

                         - Dipti Sonawane & Lily Diaz

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3D UI & UX for Innofactor

  • 1. Good Morning! Design Fest Project Findings, Methods & Outcome for UI & Interaction Design - Dipti Sonawane & Lily Diaz
  • 2. Creative Workshop To create a 3D shopping EXPERIENCE We chose 3 fantasy stories to brainstorm our 3D world in 3 groups composed of the team designing the service. Themes • Alice in Wonderland - Topsy-turvy • Beauty and the Beast - Wandering • Ali Baba - Triggers Confidential - Not for public distribution Design Fest - UI & Interaction Team 2
  • 3. Workshop Analysis Group - Alice in Wonderland Globe Go back Enter Exploring OUT IN Places Points 1 2 3 Artifacts Confidential - Not for public distribution Design Fest - UI & Interaction Team 3
  • 4. Workshop Analysis Group - Beauty and the Beast World Market Place Places Points 1 2 3 Confidential - Not for public distribution Design Fest - UI & Interaction Team 4
  • 5. Workshop Analysis Group - Ali Baba Places Limited Points Pickup Scattered in one space Entrance Initialization Security/ of the system Personalization Picking up of By clearing out artifacts Password/Snake previous step Danger/ Challenge Points Sellable / Scattered in one space Non-sellable Confidential - Not for public distribution Design Fest - UI & Interaction Team 5
  • 6. Benchmarking - 3D Web Interfaces Navigation System - Kiosk / Carousel Sensisoft Visual Representation • 5 different kiosk in 5 different city settings • Surrounding is subtly animated and features city landmarks • Visual look depends on the city • Culture of the city is represented through http://www.sensisoft.com the kiosk design Confidential - Not for public distribution Design Fest - UI & Interaction Team 6
  • 7. Benchmarking - 3D Web Interfaces Navigation System - Panorama Coca Cola Visual Representation • Panoramic view of multiple rooms containing many artefacts • Real photographs of the rooms stitched http://www.theverybestofcocacola.com/home together as panoramic view • Buttons are used to interact with the artefacts Confidential - Not for public distribution Design Fest - UI & Interaction Team 7
  • 8. Quantitative Analysis of Navigation Systems Linear - 2/13 Analysis of 13 benchmarked 3D web interfaces (including the above websites) Node based - 4/13 Panorama - 4/13 Kiosk / Carousel - 3/13 Confidential - Not for public distribution Design Fest - UI & Interaction Team 8
  • 9. Elements of 3D web Interfaces Summary of benchmarked websites realistic feel being in a space adds more value social lively more engaging 3D Interfaces dimension liveliness depth action motion colors Confidential - Not for public distribution Design Fest - UI & Interaction Team 9
  • 10. Benchmarking - 2D Shopping Interfaces Analysed 12 Shopping Websites Parameters we looked at included: • Display of Products • Details of Products (Info) • Shopping procedure and experience • Shopping-cart display on the interface • Shopping-cart Page Confidential - Not for public distribution Design Fest - UI & Interaction Team 10
  • 11. Mood Boards / Collage Finnish Brands and History - Arabia, Iittala & Fiskars products Confidential - Not for public distribution Design Fest - UI & Interaction Team 11
  • 12. Mood Boards / Collage Finnish Brands and History- Karevala Koru, Artek, Magisso & Marimekko products Confidential - Not for public distribution Design Fest - UI & Interaction Team 12
  • 13. Social Media Research Facebook question Confidential - Not for public distribution Design Fest - UI & Interaction Team 13
  • 14. Resulting Concepts / Themes Theme 1 summer nights, snow, ice, bright, fresh air, cold, Climatic Associations Theme 2 islands, trees, water, fresh air, lakes, mushrooms, reindeers Nature Theme 3 sunshine, cold, happiness, sadness, bright, bleak, black, gray, Emotions/Feelings white, silence, honesty, stark Confidential - Not for public distribution Design Fest - UI & Interaction Team 14
  • 15. Rough Sketch - 1 Islands as Metaphor Confidential - Not for public distribution Design Fest - UI & Interaction Team 15
  • 16. Rough Sketch - 2 Pier as a Metaphor Confidential - Not for public distribution Design Fest - UI & Interaction Team 16
  • 17. Final Concept Confidential - Not for public distribution Design Fest - UI & Interaction Team 17
  • 18. User Testing 5 users tested the following parameters of the prototype: Navigation 3 point click to the product (whether the user can navigate from one place to other) Usability Whether the user was able to use the service, was it intuitive, and whether they would like to use the sevice or not Functionality Whether any of the active functions were confusing or easy, and if there are any other functionalities the users would like to have in the service. Confidential - Not for public distribution Design Fest - UI & Interaction Team 18
  • 19. Video of User Confidential - Not for public distribution Design Fest - UI & Interaction Team 19
  • 20. Analysis of the User Tests • The visual style and concept was well received by the users • Navigation is very intuitive • Users do want to use this service • The event area needs more relevant content to be understood and used correctly by the users • There is no need for any special introduction to the service • The idea of a carousel used to showcase products was appreciated a lot • This sketch of the service was very easy for users to navigate and didn’t take too much effort or time for them to get used to • Shopping, sharing and logging in were easy and clear Confidential - Not for public distribution Design Fest - UI & Interaction Team 20
  • 21. Incorporating User and Other Feedback Confidential - Not for public distribution Design Fest - UI & Interaction Team 21
  • 22. Incorporating User and Other Feedback Confidential - Not for public distribution Design Fest - UI & Interaction Team 22
  • 23. Incorporating User and Other Feedback Confidential - Not for public distribution Design Fest - UI & Interaction Team 23
  • 24. Wireframing Wireframes for the system includes: • The Concept of the service • The Graphic User Interface (GUI) of the service • Basic User Interaction • Basic Navigation of the system • Encorporates the User Feedback from the User Tests • Defines a Visual Vocabulary (representation) of the system • Functionality and Usability of the overall service • Templates for further designing of the Layouts Confidential - Not for public distribution Design Fest - UI & Interaction Team 24
  • 25. Wireframes - Home Page Confidential - Not for public distribution Design Fest - UI & Interaction Team 25
  • 26. Wireframes - Product Page (Info-tab) Confidential - Not for public distribution Design Fest - UI & Interaction Team 26
  • 27. Front-end System Diagram Confidential - Not for public distribution Design Fest - UI & Interaction Team 27
  • 28. Collaboration All through the process, we collaborated with: • Game Design Team to refine and integrate their concept into the system. • System Developer to evaluate concept ideas for fit with backend feasabilities. • Sound Design Team for integration of background and interface sounds into the system. • 3D Design Team for development and iteration of visual style. Confidential - Not for public distribution Design Fest - UI & Interaction Team 28
  • 29. Collaboration with 3D for Visual Style Confidential - Not for public distribution Design Fest - UI & Interaction Team 29
  • 30. Collaboration with 3D for Visual Style Confidential - Not for public distribution Design Fest - UI & Interaction Team 30
  • 31. Collaboration with 3D for Visual Style Confidential - Not for public distribution Design Fest - UI & Interaction Team 31
  • 32. To Sum Up! What the system offers. Guiding Factors • Process, Analysis, Testing, Iteration and Specifications. Flexible UI • Allows for adaptibility to future developments through the development of flexible and light UI. Efficiency • At any point, the user is only 3 clicks away from the product. Creativity • The store is reimagined as a magical fantasy-land that is reminiscient of Finland. • New ways to use a combination of 2D and 3D graphics in the UI. • Enhancement of the shopping experience through sound and game elements. Confidential - Not for public distribution Design Fest - UI & Interaction Team 32
  • 33. Thank You! Design Fest Project Findings, Methods & Outcome for UI & Interaction Design - Dipti Sonawane & Lily Diaz