2. Let’s Get Started
Start Lightwave
Layout
Select File > Clear
Scene
Command N
This allows you to
start with a fresh
scene at any time
3. The Interface
What you see
Tabs on top
Selectable items on
left
Based on tab
selection
Timeline on bottom
Play controls
Viewport
Tabs
Menu Items
Timeline
4. The Interface
What you see
Every new scene
starts with a light
and a camera
The wireframe you
see in the viewport
is called the grid
Used to help you
line up
objects, but is
not seen by the
camera
Light
Navigation Controls
Camera
5. Let’s Look at Something
Make sure the Items
tab is selected
On the left, select
Load More and then
select Object…
Notice that the
shortcut to loading an
object is (+)
6. Let’s Look at Something
In the Objects
directory, open the
Animals folder and
select
Triceratops.lwo
Note that all objects
are .lwo
7. Looking Around
Different views
Displaying 3
dimensions on a 2D
screen
Top, Bottom, Back,
Front, Right, Left,
Perspective, Light,
Camera views
Shortcuts 1 - 6
8. Have a Look Around
Click on the View
pop-up menu and
choose Top
Shortcut (2)
9. Looking Around
Changing your point
of view
Selected item always
center
Click on this will
keep whatever you
have selected in the
center of your view
10. Looking Around
Changing your point
of view
Dolly & Truck
Moves your view
forward, backward,
side to side
11. Looking Around
Changing your point
of view
Rotate
Allows you to swing
around the current
view up, down, left
or right
Not available in
the top view
12. Looking Around
Changing your point
of view
Zoom
Allows you to zoom
in and out on your
current view
Shortcut (,) (.)
13. Have a Look Around
Click & hold on the
Dolly button and
drag your cursor
Keyboard shortcut
(Shift, Option)
Click & hold on the
Zoom button and
drag your cursor
Keyboard shortcut
(,)(.)
14. Have a Look Around
In the View pop-up
menu choose
Perspective
Keyboard shortcut (4)
Click and hold on the
Rotate button and
drag your cursor
Keyboard shortcut
(Option)
15. Have a Look Around
In the View pop-up
menu choose Light
Keyboard shortcut (5)
This shows you what
the light is seeing
Helpful when aiming
lights at certain
things
16. Have a Look Around
In the View pop-up
menu choose
Camera
Keyboard shortcut (6)
This shows you what
the camera is seeing
The most important
view
When you render a
frame or your scene
this is what you get
17. Manipulating Objects
Use the Modify tab
Allows you to move,
rotate, scale and
stretch your object
You can also move
and rotate your
camera or lights as
well
18. A Better View of Our Dino
Select the Modify
tab
Select Rotate
Shortcut (y)
Click on the Red
circle and rotate
the dino so you
have a better view
19. Manipulating Objects
Numerics
Bottom left
Allows you to set specific
settings to the type of
manipulation you are doing
Rotation
Horizontal, Pitch, Bank
Note the colors red, green
& blue match the control
rings on our dino
20. Tweak the Settings
Using the Numerics, click
on the <> button and
change the horizontal
setting
Change the pitch and bank
settings, then select inside
the setting window, type 0
and press Enter to reset
the pitch and bank
21. Timeline – Left Side
Timeline Slider
Drag this slider to the desired frame in your
animation
Current frame is displayed on the left side of the
timeline
22. Timeline – Left Side
Item Type
Allows you to choose the kind of item in your
scene you would like to modify
Object, Bones (things you add inside an object),
Lights, and Camera
23. Timeline – Left Side
Current Item pop-up menu
Once you have chosen the kind of item you would
like, then you can choose which of those items you
wish to modify
Since we only have one object in our scene, our
Triceratops is the only object we can select
24. Timeline – Left Side
Item Properties
This allows you to change
features of the selected element
Object properties allow you to
change its opacity, morph into
something and other tricks
25. Timeline – Right Side
Total frames in scene
This is how long the scene is
Measured in frames
30 frames per second this scene is 4 seconds
long
Type in any value you need to set the duration
26. Change the Scene
Duration
Select inside the
Scene Duration
window and type 300
and press Enter
Scene is now 300
frames long = 10
seconds
27. Timeline – Right Side
Auto Key
When checked, every time you change an item at
any frame, LW will make a key frame to remember
that change
Handy feature, but sometimes you need to turn this
off
Leave it on for now
28. Timeline – Right Side
Create Key
Allows you to manually create a key frame when
Auto Key is turned off
Shortcut (Enter)
29. Let’s Make a Simple
Animation
Make sure the Timeline
slider is at frame 0
Using the Modify tab in
Camera view, select
Move, then move the
dino back away from
the camera and to the
right
With Auto Key on, the
new position is
memorized
30. Let’s Make a Simple
Animation
Move the slider to
frame 300
While Move is still
selected, move the
dino closer to the
camera and to the
left
31. Let’s Make a Simple
Animation
Move the slider to
frame 150
While Move is still
selected, move the
dino to the left or
right of its current
location
You now have 3 key
frames
32. Timeline – Right Side
Navigation Controls
Allows you to move your slider to specific frames in
your scene
Go to the beginning, go to previous key frame of
selected item, go back 1 frame, go forward 1
frame, go to next key frame of selected item, go
to end of scene
33. Timeline – Right Side
Navigation Controls
Handy keyboard shortcuts
Go forward or backward 1 frame =
Go to previous or next key frame = Shift
34. Zip to Your Key Frames
Use the navigation
controls to go to the
beginning and end of
your scene
Use the navigation
controls to go to
your key frames
Try out the shortcuts
35. Timeline – Right Side
Preview pop-up menu
Allows you to make a preview of your animation
without rendering out a movie
Much faster – allows you to find problem areas in
your scene without wasting too much time
36. Make a Preview
Click on the Preview
button and select
Make Preview
1st frame = 0
Last frame = 300
Frame Step = 1
Viewport = Camera
View
Press OK
37. Play the Preview
Click the play button
to play your preview
You can scrub, step,
go to beginning, end,
set the frame rate
When done, click
End Preview
38. Timeline – Right Side
Viewport playback
Plays the scene forward or backward
Playback speed depends on the complexity of the scene
Step
Plays back each frame (1) or any interval of frames you
choose
2 = every other frame
10 = every 10th frame
39. Rendering
Render tab
Render the current
frame
F9
Render the scene
F10
Can render a
selected range of
frames or the whole
thing
40. Render a Frame
Using the timeline
slider, select a frame
you would like to
render out
Select the Render
tab, then click
Render Frame
Or just press F9
41. Rendering
Render Status
Window
Shows you what
Lightwave is doing
when rendering your
frame
Watch Lightwave
build your frame
Slows down
rendering time & can
be turned off
43. Save a Frame
On the Render
Window, select Save
RGBA > LW_JPEG
(.jpg) and save your
frame to the desktop
44. Save Your Scene
Select File > Save
Scene As…
Select the Scenes
folder (if necessary)
and create a new
folder ‘My Scenes’
Title your animation
and Save