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Lightwave 3D
The Interface:
Having a look around
3D Animation I
Let’s Get Started
 Start Lightwave
Layout
 Select File > Clear
Scene
 Command N
 This allows you to
start with a fresh
scene at any time
The Interface
 What you see
 Tabs on top
 Selectable items on
left
 Based on tab
selection
 Timeline on bottom
 Play controls
Viewport
Tabs
Menu Items
Timeline
The Interface
 What you see
 Every new scene
starts with a light
and a camera
 The wireframe you
see in the viewport
is called the grid
 Used to help you
line up
objects, but is
not seen by the
camera
Light
Navigation Controls
Camera
Let’s Look at Something
 Make sure the Items
tab is selected
 On the left, select
Load More and then
select Object…
 Notice that the
shortcut to loading an
object is (+)
Let’s Look at Something
 In the Objects
directory, open the
Animals folder and
select
Triceratops.lwo
 Note that all objects
are .lwo
Looking Around
 Different views
 Displaying 3
dimensions on a 2D
screen
 Top, Bottom, Back,
Front, Right, Left,
Perspective, Light,
Camera views
 Shortcuts 1 - 6
Have a Look Around
 Click on the View
pop-up menu and
choose Top
 Shortcut (2)
Looking Around
 Changing your point
of view
 Selected item always
center
 Click on this will
keep whatever you
have selected in the
center of your view
Looking Around
 Changing your point
of view
 Dolly & Truck
 Moves your view
forward, backward,
side to side
Looking Around
 Changing your point
of view
 Rotate
 Allows you to swing
around the current
view up, down, left
or right
 Not available in
the top view
Looking Around
 Changing your point
of view
 Zoom
 Allows you to zoom
in and out on your
current view
 Shortcut (,) (.)
Have a Look Around
 Click & hold on the
Dolly button and
drag your cursor
 Keyboard shortcut
(Shift, Option)
 Click & hold on the
Zoom button and
drag your cursor
 Keyboard shortcut
(,)(.)
Have a Look Around
 In the View pop-up
menu choose
Perspective
 Keyboard shortcut (4)
 Click and hold on the
Rotate button and
drag your cursor
 Keyboard shortcut
(Option)
Have a Look Around
 In the View pop-up
menu choose Light
 Keyboard shortcut (5)
 This shows you what
the light is seeing
 Helpful when aiming
lights at certain
things
Have a Look Around
 In the View pop-up
menu choose
Camera
 Keyboard shortcut (6)
 This shows you what
the camera is seeing
 The most important
view
 When you render a
frame or your scene
this is what you get
Manipulating Objects
 Use the Modify tab
 Allows you to move,
rotate, scale and
stretch your object
 You can also move
and rotate your
camera or lights as
well
A Better View of Our Dino
 Select the Modify
tab
 Select Rotate
 Shortcut (y)
 Click on the Red
circle and rotate
the dino so you
have a better view
Manipulating Objects
 Numerics
 Bottom left
 Allows you to set specific
settings to the type of
manipulation you are doing
 Rotation
 Horizontal, Pitch, Bank
 Note the colors red, green
& blue match the control
rings on our dino
Tweak the Settings
 Using the Numerics, click
on the <> button and
change the horizontal
setting
 Change the pitch and bank
settings, then select inside
the setting window, type 0
and press Enter to reset
the pitch and bank
Timeline – Left Side
 Timeline Slider
 Drag this slider to the desired frame in your
animation
 Current frame is displayed on the left side of the
timeline
Timeline – Left Side
 Item Type
 Allows you to choose the kind of item in your
scene you would like to modify
 Object, Bones (things you add inside an object),
Lights, and Camera
Timeline – Left Side
 Current Item pop-up menu
 Once you have chosen the kind of item you would
like, then you can choose which of those items you
wish to modify
 Since we only have one object in our scene, our
Triceratops is the only object we can select
Timeline – Left Side
 Item Properties
 This allows you to change
features of the selected element
 Object properties allow you to
change its opacity, morph into
something and other tricks
Timeline – Right Side
 Total frames in scene
 This is how long the scene is
 Measured in frames
 30 frames per second  this scene is 4 seconds
long
 Type in any value you need to set the duration
Change the Scene
Duration
 Select inside the
Scene Duration
window and type 300
and press Enter
 Scene is now 300
frames long = 10
seconds
Timeline – Right Side
 Auto Key
 When checked, every time you change an item at
any frame, LW will make a key frame to remember
that change
 Handy feature, but sometimes you need to turn this
off
 Leave it on for now
Timeline – Right Side
 Create Key
 Allows you to manually create a key frame when
Auto Key is turned off
 Shortcut (Enter)
Let’s Make a Simple
Animation
 Make sure the Timeline
slider is at frame 0
 Using the Modify tab in
Camera view, select
Move, then move the
dino back away from
the camera and to the
right
 With Auto Key on, the
new position is
memorized
Let’s Make a Simple
Animation
 Move the slider to
frame 300
 While Move is still
selected, move the
dino closer to the
camera and to the
left
Let’s Make a Simple
Animation
 Move the slider to
frame 150
 While Move is still
selected, move the
dino to the left or
right of its current
location
 You now have 3 key
frames
Timeline – Right Side
 Navigation Controls
 Allows you to move your slider to specific frames in
your scene
 Go to the beginning, go to previous key frame of
selected item, go back 1 frame, go forward 1
frame, go to next key frame of selected item, go
to end of scene
Timeline – Right Side
 Navigation Controls
 Handy keyboard shortcuts
 Go forward or backward 1 frame =  
 Go to previous or next key frame = Shift  
Zip to Your Key Frames
 Use the navigation
controls to go to the
beginning and end of
your scene
 Use the navigation
controls to go to
your key frames
 Try out the shortcuts
Timeline – Right Side
 Preview pop-up menu
 Allows you to make a preview of your animation
without rendering out a movie
 Much faster – allows you to find problem areas in
your scene without wasting too much time
Make a Preview
 Click on the Preview
button and select
Make Preview
 1st frame = 0
 Last frame = 300
 Frame Step = 1
 Viewport = Camera
View
 Press OK
Play the Preview
 Click the play button
to play your preview
 You can scrub, step,
go to beginning, end,
set the frame rate
 When done, click
End Preview
Timeline – Right Side
 Viewport playback
 Plays the scene forward or backward
 Playback speed depends on the complexity of the scene
 Step
 Plays back each frame (1) or any interval of frames you
choose
 2 = every other frame
 10 = every 10th frame
Rendering
 Render tab
 Render the current
frame
 F9
 Render the scene
 F10
 Can render a
selected range of
frames or the whole
thing
Render a Frame
 Using the timeline
slider, select a frame
you would like to
render out
 Select the Render
tab, then click
Render Frame
 Or just press F9
Rendering
 Render Status
Window
 Shows you what
Lightwave is doing
when rendering your
frame
 Watch Lightwave
build your frame
 Slows down
rendering time & can
be turned off
Rendering
 Render Frame
 In its own window
 Allows you to save the
image if you like
Save a Frame
 On the Render
Window, select Save
RGBA > LW_JPEG
(.jpg) and save your
frame to the desktop
Save Your Scene
 Select File > Save
Scene As…
 Select the Scenes
folder (if necessary)
and create a new
folder ‘My Scenes’
 Title your animation
and Save
Lightwave 3D
The Interface:
Having a look around
3D Animation I

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NewTek Lightwave 3D: Learning the Layout

  • 1. Lightwave 3D The Interface: Having a look around 3D Animation I
  • 2. Let’s Get Started  Start Lightwave Layout  Select File > Clear Scene  Command N  This allows you to start with a fresh scene at any time
  • 3. The Interface  What you see  Tabs on top  Selectable items on left  Based on tab selection  Timeline on bottom  Play controls Viewport Tabs Menu Items Timeline
  • 4. The Interface  What you see  Every new scene starts with a light and a camera  The wireframe you see in the viewport is called the grid  Used to help you line up objects, but is not seen by the camera Light Navigation Controls Camera
  • 5. Let’s Look at Something  Make sure the Items tab is selected  On the left, select Load More and then select Object…  Notice that the shortcut to loading an object is (+)
  • 6. Let’s Look at Something  In the Objects directory, open the Animals folder and select Triceratops.lwo  Note that all objects are .lwo
  • 7. Looking Around  Different views  Displaying 3 dimensions on a 2D screen  Top, Bottom, Back, Front, Right, Left, Perspective, Light, Camera views  Shortcuts 1 - 6
  • 8. Have a Look Around  Click on the View pop-up menu and choose Top  Shortcut (2)
  • 9. Looking Around  Changing your point of view  Selected item always center  Click on this will keep whatever you have selected in the center of your view
  • 10. Looking Around  Changing your point of view  Dolly & Truck  Moves your view forward, backward, side to side
  • 11. Looking Around  Changing your point of view  Rotate  Allows you to swing around the current view up, down, left or right  Not available in the top view
  • 12. Looking Around  Changing your point of view  Zoom  Allows you to zoom in and out on your current view  Shortcut (,) (.)
  • 13. Have a Look Around  Click & hold on the Dolly button and drag your cursor  Keyboard shortcut (Shift, Option)  Click & hold on the Zoom button and drag your cursor  Keyboard shortcut (,)(.)
  • 14. Have a Look Around  In the View pop-up menu choose Perspective  Keyboard shortcut (4)  Click and hold on the Rotate button and drag your cursor  Keyboard shortcut (Option)
  • 15. Have a Look Around  In the View pop-up menu choose Light  Keyboard shortcut (5)  This shows you what the light is seeing  Helpful when aiming lights at certain things
  • 16. Have a Look Around  In the View pop-up menu choose Camera  Keyboard shortcut (6)  This shows you what the camera is seeing  The most important view  When you render a frame or your scene this is what you get
  • 17. Manipulating Objects  Use the Modify tab  Allows you to move, rotate, scale and stretch your object  You can also move and rotate your camera or lights as well
  • 18. A Better View of Our Dino  Select the Modify tab  Select Rotate  Shortcut (y)  Click on the Red circle and rotate the dino so you have a better view
  • 19. Manipulating Objects  Numerics  Bottom left  Allows you to set specific settings to the type of manipulation you are doing  Rotation  Horizontal, Pitch, Bank  Note the colors red, green & blue match the control rings on our dino
  • 20. Tweak the Settings  Using the Numerics, click on the <> button and change the horizontal setting  Change the pitch and bank settings, then select inside the setting window, type 0 and press Enter to reset the pitch and bank
  • 21. Timeline – Left Side  Timeline Slider  Drag this slider to the desired frame in your animation  Current frame is displayed on the left side of the timeline
  • 22. Timeline – Left Side  Item Type  Allows you to choose the kind of item in your scene you would like to modify  Object, Bones (things you add inside an object), Lights, and Camera
  • 23. Timeline – Left Side  Current Item pop-up menu  Once you have chosen the kind of item you would like, then you can choose which of those items you wish to modify  Since we only have one object in our scene, our Triceratops is the only object we can select
  • 24. Timeline – Left Side  Item Properties  This allows you to change features of the selected element  Object properties allow you to change its opacity, morph into something and other tricks
  • 25. Timeline – Right Side  Total frames in scene  This is how long the scene is  Measured in frames  30 frames per second  this scene is 4 seconds long  Type in any value you need to set the duration
  • 26. Change the Scene Duration  Select inside the Scene Duration window and type 300 and press Enter  Scene is now 300 frames long = 10 seconds
  • 27. Timeline – Right Side  Auto Key  When checked, every time you change an item at any frame, LW will make a key frame to remember that change  Handy feature, but sometimes you need to turn this off  Leave it on for now
  • 28. Timeline – Right Side  Create Key  Allows you to manually create a key frame when Auto Key is turned off  Shortcut (Enter)
  • 29. Let’s Make a Simple Animation  Make sure the Timeline slider is at frame 0  Using the Modify tab in Camera view, select Move, then move the dino back away from the camera and to the right  With Auto Key on, the new position is memorized
  • 30. Let’s Make a Simple Animation  Move the slider to frame 300  While Move is still selected, move the dino closer to the camera and to the left
  • 31. Let’s Make a Simple Animation  Move the slider to frame 150  While Move is still selected, move the dino to the left or right of its current location  You now have 3 key frames
  • 32. Timeline – Right Side  Navigation Controls  Allows you to move your slider to specific frames in your scene  Go to the beginning, go to previous key frame of selected item, go back 1 frame, go forward 1 frame, go to next key frame of selected item, go to end of scene
  • 33. Timeline – Right Side  Navigation Controls  Handy keyboard shortcuts  Go forward or backward 1 frame =    Go to previous or next key frame = Shift  
  • 34. Zip to Your Key Frames  Use the navigation controls to go to the beginning and end of your scene  Use the navigation controls to go to your key frames  Try out the shortcuts
  • 35. Timeline – Right Side  Preview pop-up menu  Allows you to make a preview of your animation without rendering out a movie  Much faster – allows you to find problem areas in your scene without wasting too much time
  • 36. Make a Preview  Click on the Preview button and select Make Preview  1st frame = 0  Last frame = 300  Frame Step = 1  Viewport = Camera View  Press OK
  • 37. Play the Preview  Click the play button to play your preview  You can scrub, step, go to beginning, end, set the frame rate  When done, click End Preview
  • 38. Timeline – Right Side  Viewport playback  Plays the scene forward or backward  Playback speed depends on the complexity of the scene  Step  Plays back each frame (1) or any interval of frames you choose  2 = every other frame  10 = every 10th frame
  • 39. Rendering  Render tab  Render the current frame  F9  Render the scene  F10  Can render a selected range of frames or the whole thing
  • 40. Render a Frame  Using the timeline slider, select a frame you would like to render out  Select the Render tab, then click Render Frame  Or just press F9
  • 41. Rendering  Render Status Window  Shows you what Lightwave is doing when rendering your frame  Watch Lightwave build your frame  Slows down rendering time & can be turned off
  • 42. Rendering  Render Frame  In its own window  Allows you to save the image if you like
  • 43. Save a Frame  On the Render Window, select Save RGBA > LW_JPEG (.jpg) and save your frame to the desktop
  • 44. Save Your Scene  Select File > Save Scene As…  Select the Scenes folder (if necessary) and create a new folder ‘My Scenes’  Title your animation and Save
  • 45. Lightwave 3D The Interface: Having a look around 3D Animation I