Mobile Usability and User Experience 1, 2, 3 for Better Mobile Design 1, 2, 3 for Better Mobile Design UX for Mobile with Steven Hoober at Pointworks Academy Designing Ecosystems, Not Just Apps Flatly Authentic Digital Design Phones Aren’t Flat: Designing for People, Data & Ecosystems Designing Ecosystems, Not Just Apps Fingers, Thumbs & People - 15 minute version Fingers, Thumbs & People: Designing for the way your users really hold and touch their phones and tablets API First: Creating ecosystems instead of products Physical, Digital, Human: Designing Experiences for Mobile and the Internet of Things How People Really Hold and Touch (their Phones) Tools for Mobile UX Design Getting Good UX Into Mobile