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Oldham Athletic Football Academy
Individual Technical Curriculum
Contents
Key and Guidelines
Scheme of work: Macro and Mesocycle U9-U18
- U9-U11 Macro and Mesocycle
- U12-U16 Macro and Mesocycle
- U17-U18 Macro and Mesocycle
- Goalkeeping Macro and Mesocycle
Technical Curriculum: Micro cycle U9-U18
Attacking
- Dribbling
- 1 v 1 attacking
- 2 v 2 attacking
- Turning
- Passing
- Receiving
Defending
- Individual Defending
- 1 v 1 Defending
- 2 v 2 Defending
- Intercepting
- Positioning
- Pressing
Contents cont
Unit attacking
- Counter attacking (defending third)
- Patient build up play (defending third)
- Counter attacking (midfield third)
- Penetrating lines (midfield third)
- Individual and combination play (final third)
- Scoring from crosses (final third)
Team attacking
- Counter attacking (defending third)
- Patient build up play (defending third)
- Counter attacking (midfield third)
- Penetrating lines (midfield third)
- Individual and combination play (final third)
- Scoring from crosses (final third)
Unit defending
- Full pressing and support (attacking third)
- Recovery into shape (attacking third)
- Directing opponents into areas (midfield third)
- Screening and blocking through balls ( midfield third)
- Team compactness (defending third)
- Denying goal scoring opportunities (defending third)
Team defending
- Full pressing and support (attacking third)
- Recovery into shape (attacking third)
- Directing opponents into areas (midfield third)
- Screening and blocking through balls ( midfield third)
- Team compactness (defending third)
- Denying goal scoring opportunities (defending third)
Contents cont
Position specific curriculum
- Fullback
- Central defender
- Central midfielder
- Wide attacker
- Striker
Goalkeeping curriculum
- 1 v 1
- Handling / Feet
- Shot stopping
- Distribution
- Dealing with crosses
Introduction
Oldham Athletic FC Staff will ensure all players have the opportunity to learn and develop
through the performance pathway. The Academy commences with the foundation phase
where 1v1 skills and ball mastery are paramount, and continues to the senior professional
development phase where effective team play and position specific competence is essential.
Throughout the season the technical curriculum will have 8 phases of study, each phase
consisting of 6 weeks. Within each 6 week phase, 5 weeks will be spent studying attacking
and defending topics and the final week of each phase will take the form of physiological
testing.
All sessions within the Foundation phase and Youth Development phase will include a
multidisciplinary approach to player development focusing on the 4 Corner Model of
Technical, Tactical, Physiological and Psychological/Social aspects of performance. The
sessions will work in parallel with the Academy playing philosophy and each player’s
competence in each topic will be assessed via the games programme.
The Professional Development and Senior Professional Development phase will have access
to the technical curriculum, although there will be flexibility in the Macro cycle due to their
commitments in the games programme. The senior professional development phase will
include role specific practice with role specific movements and competencies for each
position. This will aid the transition across to the senior team and may require small group.
The position specific practice will take place for:
Wide (Back) Defender
Central Defender
Midfield Player
Forward (Striker)
A Goalkeeper Curriculum is in place and will develop the following aspects of performance:
1 v 1
Handling / feet
Shot stopping
Distribution
Dealing with crosses
Key / Guidelines
Attacker / Attacking Team
Defender / Defending Team
Cone / marker disc
Path / movement of player
Path / movement of ball
Player dribbling / running with the ball
C Coach
A/A’S
s
Attacker / Attackers
Defender /Defenders
D/D’S
Key / Guidelines cont
All games can be played with and without a GK, target players or floaters.
The area size should be decided by the coach to suit the ability and age of the
players to meet the learning objectives of the session.
All players will get equal opportunity to play Defensive, Midfield and Attacking roles
in each practice.
Each practice can be adapted to meet the squad size as long as the learning
objectives are met.
The formations for the Unit and Team sessions can be adapted to meet the needs of
the players and team plan.
The multidisciplinary approach to each session will be adopted through the
performance pathway.
The following Coaching Session Plan will be used by all staff and will be available at
the session being delivered.
Oldham Athletic Football Club Session Plan
General Details:
Date: Time:
Curriculum: Phase Week
Learning Focus:
Venue:
No. Players:
‘Who’ Knowledge of ‘TEAM’ Performer (4 Corners)
Technical Tactical
Physiological Psychological
‘Who’ Knowledge of ‘INDIVIDUAL’ Performer (4 Corners)
Technical
Tactical
Physiological
Psychological
‘What’ Intended Learning Outcomes
Main ILO
ILO (ex 1)
ILO (ex 2)
ILO (ex 3)
ILO (ex 4)
‘How’ Practice Structure & Interventions (please tick)
Exercise 1
Exercise 2
Exercise 3
Exercise 4
Evaluation: Learning objectives (Individual/Team), Four Corners LTPD, Playing Philosophy
What went well?
What didn’t go Well?
What would I do different next time?
Technical Curriculum – Attacking Play
Simple Attacking Principles:
Create
Maintain
Exploit
SPACE
The following topics will develop players attacking skills in the different thirds of the pitch
based on the playing philosophy of the Academy:
Defending Third – To play safe possession football if and when quick attacking play is
denied by the opposition, always looking to create opportunities for penetration of
the opposition in to the midfield and attacking thirds of the pitch.
Midfield Third – To maintain possession of the ball if counter attacking opportunities
are denied. Possession must be intelligent with support and movement off the ball,
to create opportunities to penetrate the opposition defence, creating goal scoring
opportunities.
Attacking Third – To create goal scoring opportunities through individual and
combined movements with the ball. Players will be encouraged to be clever and take
risks in the appropriate areas of the pitch in order to create such goal-scoring opportunities.
Technical Curriculum - Dribbling
Technical Learning Objective: Dribbling – The ability to manoeuvre the ball in a controlled
manner.
Tactical Learning Objective: When / Where – The ability to choose the correct time and
area of the field in which to dribble.
Physiological Learning Objective: Balance – Control of the player’s body movements to
manoeuvre the ball using ‘feint and dummy’ movements to off-balance the defender.
Psychological/Social Learning Objective: Positive Attitude – Players must have a positive
mind in order to take the opportunity to dribble whenever possible.
Learning outcome - To increase the ability of players to manoeuvre the ball in a controlled
manner within the game of football. The players should adopt a positive attitude whenever
the opportunity to dribble is presented in the appropriate area of the pitch. It is essential for
the players to have good balance in order to be in full control of the ball at all times.
EXEMPLAR SESSIONS
Technical
Ability to feint and dummy
Change of pace
Disguise
Ball Control
Tactical
When and Where
Timing
Cleverness
Awareness
Physiological
Balance
Co-ordination
Speed
Agility
Psychological/Social
Positive Attitude
Confidence
Team work
Innovative
Dribbling (1)
Balance
Technical: Dribbling Tactical: When / Where
Physiological: Balance Psychological: Positive Attitude
Players have a ball each and
dribble around the area.
On the coaches command they
stop or perform a move to
check they have control of the
ball.
A’s have a ball each and aim to
dribble through as many ‘free’
gates in a set time.
D’s aim to block the gates only
and cannot tackle, D’s can only
stay at the same gate for 3
seconds.
4v4 Line Ball Game, players
must dribble the ball into the
end zone; GK’s maybe used to
keep possession and set up
attacks.
The ball must be under full
control in the end zone, no
defenders can go in the end
zone.
GK
GK
Technical: Dribbling Tactical: When / Where
Physiological: Balance Psychological: Positive Attitude
Dribbling (2)
Dribbling (3)
Technical: Dribbling Tactical: When / Where
Physiological: Balance Psychological: Positive Attitude
Split players up into two groups
and perform the circuit.
When technique has been
mastered have players race
around the circuit.
Ensure players turn both left
and right after going through
the cones.
A’s have to dribble from one
end of the area and back
without being tackled.
D’s cannot leave their zones
and aim to win the ball when an
A enters.
The last A to be tackled is the
winner.
4v4 Zone Game, 4v4 in middle
zone with free end zones.
A’s aim to break free from the
middle zone into the end zone
and score.
To start with A’s cannot be
tracked into the end zones by
D’s and finish past the GK
unopposed.
GK GK
Players have a ball each and
work in pairs around the
outside of a triangle or square.
A aims to stay away from D
who aims to tag A, both must
keep full control of the ball.
A’s have a ball each and aim to
keep control for as long as
possible
D’s line up on the outside
entering one by one every
thirty seconds.
The last A to be tackled is the
winner.
4v4 Corner Game, players must
dribble into the box where one
of their teammates is standing.
The player who receives the
ball comes into play and the
other player takes his place as a
receiver.
GK’s maybe used to set up
attacks.
Technical: Dribbling Tactical: When / Where
Physiological: Balance Psychological: Positive Attitude
GK
GK
Technical Curriculum – 1 v 1 Attacking Play
Technical Learning Objective: 1v1 Attacking – The ability of an attacker to beat a defender
through individual movement with the ball, being innovative and clever.
Tactical Learning Objective: Awareness – Understanding where the opponent is and what
third of the pitch the player is in, this will determine the skill used to beat the opponent.
Physiological Learning Objective: Acceleration - The ability to use explosive pace to get
past/away from the defender.
Psychological Learning Objective: Selfishness – Adopt a level of selfishness in order to
succeed in 1 v 1 situations.
Learning outcome: To increase the ability of the players to out-manoeuvre defenders
through individual movement in a game. The players should adopt a certain amount of
selfishness in order to be successful in 1 v 1 situations, good acceleration is an essential
attribute to use in order to burst away from the defenders in all thirds of the field.
Technical
Ability to feint and dummy
Change of pace
Disguise
Ball Control
Tactical
Awareness
Timing
Cleverness
Awareness
Physiological
Balance
Co-ordination
Speed
Agility
Psychological/Social
Selfishness
Positive Attitude
Confidence
Innovative
Decision Making
EXEMPLAR SESSIONS
1 v 1 Attacking (1)
Players pair up as A’s and D’s.
A’s must try to keep the ball
away from D’s for as long as
possible using attacking skills.
Start with passive pressure
before letting the D’s win the
ball.
Technical: 1 v 1 Attacking Tactical: Awareness
Physiological: Acceleration Psychological: Selfishness
A passes to A, the A who
receives then aims to beat the
defender and dribble the ball
between the two cones.
D aims to stop A from dribbling
between the two cones, if D
wins the ball he aims to dribble
to the single cone.
Keep rotating roles of players.
4v4 zone game: each square is
occupied by an A and a D,
players cannot leave their
squares.
Encourage players to have good
awareness, acceleration and
optimum selfishness when in
possession of the ball.
GK GK
1 v 1 Attacking (2)
1v1 Attacking (3)
C
Technical: 1 v 1 Attacking Tactical: Awareness
Physiological: Acceleration Psychological: Selfishness
2 A’s have a ball each.
A’s aim to beat the D with a 1v1
move. D’s aim to distract A’s
however they cannot win the
ball to begin with.
Progress to defenders being
able to win the ball.
The coach serves the ball to an
A and a D rushes out to defend,
creating a 1v1 situation.
To score A has to be in the final
third of the pitch.
If D wins the ball he can score in
the opposing goal.
4v4 Game.
Players should be encouraged
to have good awareness,
acceleration and be selfish at
the correct times when in
possession.GK GK
GK GK
Technical Curriculum – 2v2 Attacking
Technical: 1 v 1 Attacking Tactical: Awareness
Physiological: Acceleration Psychological: Selfishness
Players pair up with a ball each.
Moving around the area they
perform 1v1 moves towards
each other.
1 serving player the ball into
the central A whose aim is to
take it past the D and dribble
through the two cones.
If D wins the ball he plays to the
D’s in between the two cones.
Start off with the D’s providing
only passive pressure before
going full pressure.
4v4 Zone Game, 2v2 in middle
zone, 1v1 in end zone.
Players cannot leave their zones
and goals can only be scored
from within the end zone.
Aim to develop understanding
of awareness, acceleration and
selfishness in all three zones.
GK GK
Technical Curriculum – 2 v 2 Attacking Play
Technical Learning Objective: 2v2 Attacking – The ability of the two attackers to beat two
defenders through individual skill and/or combination play/movement.
Tactical Learning Objective: Awareness – Understanding where the defender/s is/are, and
also where their teammate is in order to attack successfully.
Physiological Learning Objective: Acceleration - The ability to use explosive pace to get
past/away from the defender/s.
Psychological Learning Objective: Selfishness – Adopt a level of selfishness in order to
succeed in 2v2 situations.
Learning outcome: To increase the ability of two attackers to beat two defenders through
individual or combined movement in a game. The Players must have good awareness and
recognise when to be selfish in order to be successful in 2v2 situations. Players will need
good acceleration to burst away from the defenders in all thirds of the field.
Technical
Ability to feint and dummy
Change of pace
Disguise
Ball Control
Tactical
Awareness
Timing
Cleverness
Awareness
Physiological
Balance
Co-ordination
Speed
Agility
Psychological/Social
Selfishness
Positive Attitude
Confidence
Innovative
EXEMPLAR SESSIONS
2v2 Attacking (1)
A’s aim to combine and work
the ball to the other set of
cones under full control using
individual and combined
movements.
D’s start passive then may
increase to full pressure and
aim to stop A’s from getting in-
between the two cones.
The coach serves the ball and 2
A’s attack against 2 D’s, aiming
to score in the goal.
If D’s win the ball they can
score in the opposing goal.
To progress condition A’s to be
in the final third before scoring
this will encourage individual
and combined movements to
beat defenders in around the
goal.
C
GKGK
4v4, 2v2 in each zone, players
cannot leave their zones.
Encourage players to have
awareness, acceleration and
optimum selfishness at all
times.
GK GK
Technical: 2 v 2 Attacking Tactical: Awareness
Physiological: Acceleration Psychological: Selfishness
2v2 Attacking (2)
A’s receive the ball from D’s
and aim to dribble the ball
through either of the two sets
of cones ahead of them.
If D’s win the ball they aim to
dribble the ball through the
other set of cones.
A’s receive the ball from D’s
and aim to score in any of the
two goals ahead of them.
If D’s win the ball they aim to
score in the other set of goals.
Progress to where A’s have to
be within 3 yards of the goal
before scoring to encourage
individual and combined
movements near to the goal.
4v4 Game
Encourage both teams to play
with 2 A’s and 2D’s so 2v2
situations can be exposed all
the time.
Awareness, Acceleration and
Selfishness will be vital to get
success.
GKGK
Technical: 2 v 2 Attacking Tactical: Awareness
Physiological: Acceleration Psychological: Selfishness
Technical Curriculum – Turning
2 v 2 Attacking (3)
A’s receive the ball from the GK
and aim to score in the
opposing goal.
D’s aim to stop them and
cannot go out of their zones,
the D off the pitch is allowed to
enter when A has had his first
touch.
The smallest zone is a safe zone
for the A’s where they cannot
be tackled.
A’s receive the ball off the
servers and aim to score.
If D’s win the ball they aim to
dribble the ball over the end
line past the servers who can
tackle them.
If servers regain possession
they play to strikers again and
the practice continues until the
play breaks down or a goal is
scored.
6v6 game, 3v2 in end zones, 1
v1 in middle zone.
The aim is to play through
midfield into the strikers who
aim to score.
Players cannot leave their zones
and the midfielders are
unopposed to start and cannot
only block passes.
GKGK
GKGK
Technical: 2 v 2 Attacking Tactical: Awareness
Physiological: Acceleration Psychological: Selfishness
GK
Technical Curriculum – Turning
Technical Learning outcome: Turning – The ability to change direction with the ball in order
to change the point or angle of attack.
Tactical Learning outcome: How / When – The ability to use the correct turning technique
at the correct time depending on what third of the pitch the players are in.
Physiological Learning outcome: Agility – The ability of the player to move their body
efficiently and effectively to perform the correct turning technique at the correct time.
Psychological Learning outcome: Confidence – Players must have confidence to perform
turns in different thirds of the field when appropriate.
Learning outcome: To increase the player’s ability to change direction with the ball in order
to change the point of attack or angle of attack within the game. The players should have
confidence to perform the correct turn in each third of the pitch and must have a good level
of agility so they can perform the turns efficiently.
Technical
Ball Control
Variety of Techniques
Change of pace (Acceleration)
Disguise
Tactical
Awareness (When and Where)
Timing
Cleverness
Physiological
Balance
Co-ordination
Speed
Agility
Psychological/Social
Confidence
Innovative
Decision Making
Communication
EXEMPLAR SESSIONS
Turning (1)
Players perform the turning
circuit aiming to master a range
of different turns.
When technique has been
mastered have players race
against each other while
performing the circuit.
D’s play to A’s and A’s have
possession in a 1v1 duel.
A’s aim to lose D’s by turning
and dribble through the two
cones with the ball under full
control.
D’s cannot tackle A’s and
provide only passive pressure
aiming to race A’s to which ever
set of cones they choose to
attack.
4v4, 4 Goal Game,
Encourage players to turn and
attack the free goal in order to
score.
How / When, Agility and
Confidence will be essential to
be successful at this game.
GK
GK
Technical: Turning Tactical: How / When
Physiological: Agility Psychological: Confidence
Turning (2)
Players have a ball each and
perform a range of turns on the
coach’s command.
When technique has been
mastered increase the pace of
the turns.
A’s aim to dribble through as
many free gates as possible in a
set amount of time.
If the gate they approach is
blocked they must perform a
turn and find a free gate.
D’s aim to block gates however
cannot tackle; D’s can only stay
at the same gate for three
seconds maximum.
4v4 Game.
When in possession players
must look to turn away from
defenders and to switch the
point of attack.
Technical: Turning Tactical: How / When
Physiological: Agility Psychological: Confidence
GK
GK
Turning (3)
A’s have a ball each and turn at
each cone, D’s move from cone
to cone and provide passive
pressure to the A’s.
When technique has been
mastered allow the D’s to move
up the line towards the A’s and
pinch the ball.
A’s aim to dribble through as
many free gates as possible in a
set amount of time whilst
avoiding D’s.
if the gate they approach is
blocked they must perform a
turn and find a free gate.
Some D’s aim to block gates
whilst others can tackle the A’s,
D’s can only stay at the same
gate for three seconds
maximum.
4v4, 4 Goal Game, players can
score in any goal apart from the
previous goal they have just
scored in.
Encourage players to turn away
from the defenders towards a
free goal.
Technical: Turning Tactical: How / When
Physiological: Agility Psychological: Confidence
GKGK
Technical Curriculum – Passing
Technical Learning Objective: Passing - The ability to play the ball accurately to the desired
target.
Tactical Learning Objective: Who / when – The ability to pass the ball efficiently making
good decisions of who to pass to and when to pass, depending on what third of the pitch
they are in.
Physiological Learning Objective: Co-ordination – This is essential so that players can pass
efficiently in a controlled manner while on the move and from stationary positions.
Psychological Learning Objective: Selection - Players must be able to select the correct
type of pass at the correct time depending on what third of the pitch they are in.
Learning outcome: To increase the player’s ability to play the ball to the desired target
within the game. Players should select who to pass to at the correct time, in relation to what
third of the pitch they are in. Co-ordination is essential so that players can pass efficiently in
a controlled manner while on the move and from stationary positions.
.
EXEMPLAR SESSIONS
Technical
Receiving/Ball Control (First Touch)
Accuracy
Weight and Pace
Disguise
Timing
Tactical
Awareness (Space/Opponents/Teammates)
Pass Selection
Movement of Players
Combination/Quick Play
Timing
Physiological
Co-ordination
Strength
Balance
Flexibility
Psychological/Social
Decision Making (Pass Selection)
Confidence
Communication
Team work
Passing (1)
Players work in pairs passing
the ball in between the cones
using a variety of passing
techniques (ground/lofted).
When technique has been
mastered give players a set
time to achieve a certain
amount of passes.
Distance and angle of cones can
also be altered.
Technical: Passing Tactical: Who / When
Physiological: Co-ordination Psychological: Selection
A’s work in pairs and aim to
make as many passes as
possible through the gates.
D’s aim to win as many balls as
possible in a set time.
Two A’s with most successful
passes win.
4v4 game, players must pass
the ball into the GK’s in the end
zone.
Once they do this successfully
they keep possession and aim
to play into the other GK. To
keep possession however they
may play back to the previous
GK until a forward pass is on.
To progress condition players
so that they cannot play back to
the same GK twice in the same
pattern of play.
GK GK
Passing (2)
Passing (3)Technical: Passing Tactical: Who / When
Physiological: Co-ordination Psychological: Selection
A’s keep the ball away from D
for as long as possible.
When D touches the ball the A
who lost possession becomes
the D.
Condition A’s to one / two
touch if necessary.
A’s have to penetrate the
middle zone and pass to the A’s
on the opposite side.
D’s have to block passes, one D
can come out of the middle
zone to defend.
Condition A’s to one/ two touch
if necessary.
4v4 Game, where players must
select the correct pass
depending on what area of the
field they are in order to be
successful.
GKGK
[;apl
Technical: Passing Tactical: Who / When
Physiological: Co-ordination Psychological: Selection
A’s keep the ball away from the
D and transfer the ball to the
next box.
D’s aim to win the ball in their
box, always starting from the
middle cone, one D works two
boxes.
One A from each grid follows
the ball into the grid for a 3v1.
The aim is to keep possession
and play passes, to do this
target players maybe used.
Condition target players to
one/two touch if necessary.
To progress do not allow
players to play back to the
target player, allow players to
play forward passes only.
4v4 Game, thirds game.
In order for the goal to be
scored a player must receive
the ball in the final third and
play a pass to a teammate.
GKGK
Technical Curriculum – Receiving Priorities &
Ball Control
Technical Learning objective: Receiving - The ability to control the ball with different
surfaces of the body when given possession from a team-mate.
Tactical Learning objective: Movement – Understanding how to move in order to receive
the ball (including body angle) in all thirds of the pitch.
Physiological Learning objective: Strength – The ability to secure (retain) the ball when
challenged by defenders.
Psychological Learning objective: Courage – Courage to receive the ball at all times even if
under pressure.
Receiving priorities: Beyond opponent; In front and facing opponent; In front with back to
opponent;
Learning outcome: To increase the player’s ability to control the ball using appropriate
receiving techniques when given possession from a team-mate within the game. The players
should have courage to get on the ball at all times and should move to get on the ball in all
thirds of the pitch, when challenged by defenders strength is essential to receive
successfully.
Technical
Ball Control
Variety of Techniques (surfaces)
Execution of the technique
Travel; Protect; Kill
Tactical
Awareness (When and Where)
Timing (create space as an individual)
Cleverness
Movement
Physiological
Balance
Strength
Psychological/Social
Confidence
Innovative
Decision Making
Communication
EXEMPLAR SESSIONS
Receiving (1)
Players work in pairs moving
around the area, 1 the server
and 1 the receiver.
The aim is for players to be
efficient at receiving the ball at
pace with a range of surfaces
when the ball is on the ground
and in the air.
Split players up into Receivers,
Servers and Defenders.
R’s aim to receive passes off the
S’s, the 2 D’s aim to win the
ball.
R’s receiving technique will
depend on the type of serve
and how tight the defender is.
GKGK
4v4 Game.
Encourage players to receive
the ball at all times developing
movement, strength and
courage.
Technical: Receiving Tactical: Movement
Physiological: Strength Psychological: Courage
Receiving (2)
Receiving (3)
Players pass the ball around the
grid and work a range of
different receiving skills i.e. in
front and behind the defender.
If receiving technique has been
mastered from a still position
have players receive the ball on
the move at pace.
2v2 possession game, blues
keep the ball in one direction
and reds the other direction.
To start with allow players to
pass the ball backwards to keep
possession.
When this has been mastered
allow only forward passes to
test receiving skills when
attacking.
Technical: Receiving Tactical: Movement
Physiological: Strength Psychological: Courage
GKGK
6v6 thirds game, 2v1 in end
zones, 3v3 in middle zone.
Players aim to receive the ball
on the half turn and play
forward passes into the next
third leading to a finish in the
final third.
Players should be encouraged
to receive the ball at all times.
Technical Curriculum – Individual Defending
Players in the middle take turns
to receive and defend, the roles
keep rotating after every serve.
Receivers must try and escape
the man markers who provide
passive pressure.
Work both ground and Arial
receiving skills.
6v6 thirds Game, players must
transfer the ball through the
thirds to the attacker in the end
zone.
A player from the middle third
can go and support the attack
or drop into defending third to
receive the ball.
The game can be played as
handball in the defending and
midfield third to begin.
5v5 Game, 3v2 in each half in
favour of D’s.
Movement, Strength and
Courage should be worked in
both halves when in possession.
Technical: Receiving Tactical: Movement
Physiological: Strength Psychological: Courage
GKGK
GK
GK
Technical Curriculum – Defending
Simple Defending Principles:
Deny
Restrict
Predict
SPACE
The following topics will develop players defending skills in the different thirds of the pitch
based on the playing philosophy of the Academy:
Attacking Third – To recover possession as early as possible, by full pressing, team
compactness and intelligent support thus disrupting the opponents build up play.
Midfield Third – To control and direct the opponents possession in to areas of the
pitch that allow for a full recovery of possession.
Defending Third – To minimise all goal scoring opportunities for the opposition. If
the opportunity to recover the ball quickly is denied, the team will organize a
compact defence and when possession is recovered, defensive safety and counter
attacking should be a priority.
Technical Curriculum – Individual Defending
Technical Learning Objective: Tackling – The ability to win the ball from an opponent.
Tactical Learning Objective: Timing – Effective timing to challenge for the ball when tackling
an opponent.
Physiological Learning Objective: Core Strength – Use of the body to effectively take the
ball from the opponent.
Psychological Learning Objective: Desire – Players must have the optimum amount of
desire in order to tackle successfully.
Learning outcome: To increase the ability of players to win the ball from an opponent within
the game of football. In order to tackle (win) successfully, players must be able to time their
tackle correctly and have an optimum level of desire. If body contact is made during tackling
then players must have good core strength in order to remain on their feet.
.
Technical
Tackling
Individual defending technique
Start position in relation to:
Area of the pitch, ball, goal, team-mates,
opponents and pressure on the ball.
Intercept: Spoil: Delay
Tactical
Timing
Awareness (PRESS / DROP)
Reduce opposition options
Compactness
Cover players/space
Physiological
Balance
Strength
Psychological/Social
Desire
Confidence
Courage
Decision Making
Communication
EXEMPLAR SESSIONS
Individual Defending (Tackling 1)
s
A’s have a ball each and aim to
keep it away from the D’s for as
long as possible.
D’s aim to tackle A’s and enter
the area every thirty seconds
until all four are tackling.
A’s aim to dribble up and down
the area past the D’s.
D’s aim to tackle the A’s when
they enter their zone; D’s
cannot leave their zone.
4v4 Game, thirds game, 3v1 in
the end zone.
The aim for the A’s is for one of
them to break free into the
middle zone and either play the
ball into the striker or shoot at
the goal.
1 D aims to stop the A’s
breaking out into the middle
zone if possible, if this cannot
be achieved then the remaining
D’s must decide when to tackle.
Technical: Tackling Tactical: Timing
Physiological: Core Strength Psychological: Desire
GKGK
Individual Defending (Tackling 2)
s
Players pair up with a ball
between two, one starts as the
A and one the D.
The aim is for the D to see how
many times he can tackle the A
successfully in a given time
period, A has to avoid D.
Reverse the roles after every
set time period.
4v4 Game
Encourage players to make
clean tackles at the correct
time.
D’s occupy the middle area and
face the two A’s at the goal
opposite them (2 A’s per D).
A’s have to score as many goals
as they can in a set amount of
time in the goal opposite.
D’s stop as many goals as
possible; the group of D’s who
concede the least goals win.
GKGK
GK
GK
Technical: Tackling Tactical: Timing
Physiological: Core Strength Psychological: Desire
Individual Defending (Tackling 3)
s
Technical Curriculum – 1v1 Defending
D’s occupy a square and cannot
leave the square, A’s aim to
dribble into the square and out
the other side without being
tackled.
The group of D’s who make the
most tackles in a set amount of
time are the winners.
D’s occupy a zone which they
cannot leave and must tackle
A’s who enter their zone.
Two A’s from the same goal
have a ball each and aim to
dribble past the D’s and score in
the opposite goal.
The group of D’s who concede
the least goals win. To progress
have one ball between two A’s.
4v4 half game, 2v2 in each half.
To progress allow a D to enter
the attacking half when in
possession to create a 3v2.
This will test the D’s in
defending when outnumbered.
GKGK
GKGK
Technical: Tackling Tactical: Timing
Physiological: Core Strength Psychological: Desire
Technical Curriculum – 1 v 1 Defending
Technical Learning objective: 1v1 Defending – The ability of a defender to nullify the threat
of an attacker.
Tactical Learning objective: Angle / Distance – Effective defending by using the correct
angle and distance of approach in relation to which third of the pitch the attacker is in.
Physiological Learning objective: Deceleration – The ability to reduce speed at the correct
angle and distance to the attacker.
Psychological Learning objective: Patience – Players must have good levels of patience so
that they are difficult to beat in 1v1 situations.
Learning outcome: To increase the ability of players to nullify the threat of attackers within
the game. The players must be patient and have good levels of deceleration so that they are
difficult to beat in 1v1 situations. The angle and distance of approach from players must be
correct and will depend on what third of the pitch the attackers are in.
Technical
Tackling 1 v 1 Defending
Individual defending technique
Start position in relation to:
Area of the pitch, ball, goal, team-mates,
opponents and pressure on the ball.
Intercept: Spoil: Delay
Tactical
Angle/Distance
Timing
Awareness (PRESS / DROP)
Reduce opposition options
Compactness
Cover players/space
Physiological
Balance
Strength
Deceleration
Psychological/Social
Desire
Patience
Courage
Decision Making
Communication
EXEMPLAR SESSIONS
1 v 1 Defending (1)
Technical: 1 v 1 defending Tactical: Angle / Distance
Physiological: Deceleration Psychological: Patience
D’s play the ball into A’s, then
defend them in a 1v1 duel.
D’s have to stay as close t o A’s
as possible and A’s have to try
and get away from D’s.
As a progression gates may be
added for A’s to dribble
through and D’s to defend.
D’s aim to stop A’s from scoring
in the goal and if they gain
possession they aim to dribble
to the single cone next to the
server.
Progress the practice where A’s
receive from a variety of angles
and vary D’s start position if
necessary.
4v4 Square Game.
A’s and D’s have their own
squares which they cannot
leave.
Encourage responsibility of 1v1
defending in each zone
highlighting angle / distance of
approach, the ability to
decelerate and patience.
GK GK
GK GK
1 v 1 Defending (2)
Awareness
Acceleration
C
Technical: 1 v 1 defending Tactical: Angle / Distance
Physiological: Deceleration Psychological: Patience
D plays the ball into A and then
aims to stop A from dribbling
the ball between the two
cones.
Keep rotating the roles of the
players.
The gap between the two cones
maybe altered depending on
the ability of the players.
The coach plays the ball into A
and D then becomes live aiming
to stop A from scoring.
If D wins the ball he can score in
the opposite goal.
4v4 Game.
Encourage players to take
responsibility when defending
the opposition.
If necessary add a man for man
condition were players can only
tackle a partner. This will
highlight the importance of
angle / distance, deceleration
and patience in 1v1 defending.
GKGK
GK
GK
1v1 Defending (3)
s
Technical: 1 v 1 defending Tactical: Angle / Distance
Physiological: Deceleration Psychological: Patience
D aims to stop A from turning
and dribbling the ball through
the two cones behind him, after
A has received the ball from the
server.
If D wins the ball he aims to
dribble the ball in-between
either set of cones next to the
server.
Servers transfer the ball into
the A who aims to score.
D aims to stop A from scoring in
the goal.
If D wins possession he aims to
dribble the ball into the central
zone.
4v4 Zone Game, 2v2 in the
middle zone, 1v1 in end zone
players cannot leave their
zones.
Encourage responsibility of 1v1
defending in all three zones,
emphasising angle / distance of
approach the ability to
decelerate and patience.
GK GK
GK
GK
Technical Curriculum – 2 v 2 Defending
Technical Learning Objective: 2 v 2 Defending – The ability of two defenders to nullify the
threat of two attackers.
Tactical Learning Objective: Angle / Distance –Effective defending by using angle distance
of approach in relation to attackers and the position of teammate.
Physiological Learning Objective: Deceleration – The ability to reduce speed at the correct
angle and distance to the attacker and teammate.
Psychological Learning Objective: Patience – Players must have good levels of patience so
that they are difficult to beat.
Learning outcome: To increase the ability of two defenders to nullify the threat of two
attackers within the game. The players must be patient and have good levels of deceleration
so that they are difficult to beat in 2 v 2 situations. The angle and distance of approach from
players must be correct and will depend on what third of the pitch the attackers are in and
the position of their teammate. Communication is a vital aspect of defending as a unit.
Technical
Tackling 2 v 2 Defending
Individual defending technique
Start position in relation to:
Area of the pitch, ball, goal, team-mates,
opponents and pressure on the ball.
Intercept: Spoil: Delay
Tactical
Angle/Distance
Timing
Awareness (PRESS / DROP)
Reduce opposition options
Compactness
Cover players/space
Physiological
Balance
Strength
Deceleration
Psychological/Social
Desire
Patience
Courage
Decision Making
Communication
EXEMPLAR SESSIONS
2v2 Defending (1)
2 D’s play to 2 A’s and then aim
to stop the 2 A’s from running
the ball between the two cones
behind them.
If D’s win the ball they attack
the other set of cones.
Cones can be moved to work on
showing inside /outside.
The coach serves the ball to the
2 A’s and a 2 D’s defend.
D’s aim to stop A’s scoring in
the goal and if they win
possession score in the
opposing goal.
Goals can be moved to work
showing inside / outside.
C
GK
GK
4v4, 2v2 in each zone, D’s aim
to stop goals and play into the
strikers feet when in
possession.
When Gk has possession the
ball may go straight into the
other half.
GK
GK
Technical: 2 v 2 defending Tactical: Angle / Distance
Physiological: Deceleration Psychological: Patience
2 v 2 Defending (2)
2D’s play the ball to 2A’s and
then aim to stop them dribble
the ball in-between the two
cones to the side of them.
If D’s win the ball they aim to
dribble the ball through the set
of cones at the side of the A’s.
As a progression allow the A’s
to pass the ball between the
two cones.
2 D’s play the ball to the 2 A’s
and then aim to stop them
scoring in either of the two
goals.
If D’s win the ball they can
score in the other set of goals.
4v4 Game set both teams up
with 2 defenders and 2
attackers to expose 2v2
situations.
Encourage players to work
together in order to stop goals.GKGK
Technical: 2 v 2 defending Tactical: Angle / Distance
Physiological: Deceleration Psychological: Patience
2 v 2 Defending (3)
Servers transfer the ball to A’s
and D’s aim to stop A’s from
scoring.
If D’s gain possession they aim
dribble the ball past the servers
in-between the two cones.
To progress allow the A’s and
servers to defend once they
have lost possession and allow
free play until the play breaks
down.
6v6 game, 3v2 in end zones, 1
v1 in middle zone.
To begin players cannot leave
their zones and the ball may
travel from defending third to
attacking third without the
midfielder touching the ball.
To progress allow the two
midfield players to enter each
other’s zone to tackle.
GKGK
GKGK
4v2 in favour of A’s, A’s receive
the ball off the servers and aim
to score.
If D’s win the ball they aim to
dribble the ball into the middle
zone past the servers who can
tackle them.
If servers regain possession
they play to strikers again,
allow free play until the play
breaks down.
Technical: 2 v 2 defending Tactical: Angle / Distance
Physiological: Deceleration Psychological: Patience
Technical Curriculum – Intercepting
Technical Learning objective: Intercepting - The ability to cut out a pass from an opponent.
Tactical Learning objective: Anticipation – The ability to read the play and anticipate the
opposition movements in order to intercept successfully.
Physiological Learning objective: Mobility - The ability to move and intercept the ball in a
variety of situations.
Psychological Learning objective: Self control – Players must be able to control emotions,
behaviour and desires to intercept successfully.
Learning outcome: To increase the ability of players to intercept (cut-out) passes from
opponents within the game. The Players should have a good level of self control in order to
stay focused and intercept successfully. Mobility and Anticipation are also essential in order
that players can react to situations and cut out passes from the opposition.
Technical
Intercepting
Start position in relation to:
Area of the pitch, ball, goal, team-mates,
opponents and pressure on the ball.
Intercept: Spoil: Delay
Tactical
Anticipation
Awareness
Cover and Support
Physiological
Mobility
Acceleration
Power/strength
Psychological/Social
Self Control
Concentration
Decision making
Courage
EXEMPLAR SESSIONS
Intercepting (1)
Technical: Intercepting Tactical: Anticipation
Physiological: Mobility Psychological: Self Control
A’s aim to pass the ball across
the middle zone past the D’s.
D aim to intercept the passes
and if they gain possession
score in the goals. No player
can leave their square to begin.
To progress allow D’s to enter
the two attackers squares in
line with their square.
A’s work in pairs and aim to
pass the ball from one end of
the grid to the other avoiding
the D’s.
D’s cannot leave their zones
and aim to intercept as many
passes as possible.
To progress add goals on the
outside for D’s to score in if
they gain possession of the ball.
5v5 Zone game, 2v2 in end
zones, 1v1 in middle zone.
Players cannot leave their zones
and aim to win the ball via an
interception.
GKGK
Intercepting (2)
Technical: Intercepting Tactical: Anticipation
Physiological: Mobility Psychological: Self Control
4v1 keep ball, A’s on outside of
the grid.
D’s aim to intercept passes
made by A’s.
Change D’s after a set amount
of time.
4v4 Game.
Players must have anticipation,
mobility and self control in
order to intercept successfully
in all thirds of the pitch.
D aims to intercept the ball as
A’s try to play across the middle
zone.
If D wins possession he can
score in the goals.
To begin with players can only
go in their three squares.
GK GK
Intercepting (3)
A’s aim to make as many passes
as possible in a set amount of
time with 2 balls between
them.
D’s aim to intercept passes and
score as many goals as possible
in a set amount of time.
Two D’s work at the same time.
A’s keep possession and aim to
penetrate the middle area.
D’s aim to stop the A’s
transferring the ball across the
middle area via intercepting.
One D can go into the end zone
to intercept, if D’s regain
possession they have a shot at
goal.
4v4 zone game, 3v3 in central
area, unopposed 1 touch finish
in end zone.
One team has to make 5 passes
before they score. The other
team aims to intercept the ball
and play to the striker who
must score with one touch.
Rotate teams over after a set
amount of time.
GKGK
GKGK
Technical: Intercepting Tactical: Anticipation
Physiological: Mobility Psychological: Self Control
Technical Curriculum – Positioning
Technical Learning objective: Positioning – The ability to defend in the correct position in
each third of the pitch.
Tactical Learning objective: Movement – The ability to move into the correct position
depending on what third of the pitch the ball, players and teammates are in.
Physiological Learning objective: Speed – The ability to accelerate and get into position
quickly.
Psychological Learning objective: Concentration – Players must have high levels of
concentration so that positioning is always correct.
Learning outcome: To increase the ability of the players to be in the correct positional place
in each third of the pitch within the game. The players should maintain concentration so
that the positioning remains correct at all times. The players must have good movement and
speed so that they are able to get into the correct position at the correct time.
Technical
Positioning
Start position in relation to:
Area of the pitch, ball, goal, team-mates,
opponents and pressure on the ball.
Intercept: Spoil: Delay
Tactical
Movement
Anticipation
Awareness
Cover and Support
Physiological
Mobility
Speed/Acceleration
Power/strength
Psychological/Social
Self Control
Concentration
Decision making
Courage
Role & Responsibility
EXEMPLAR SESSIONS
Positioning (1)
s
To start number the cones 1, 2
and 3. On the coaches
command players have to race
to these cones.
To progress the coach to a cone
and the defenders must get
into the correct marking
position as quick as possible.
The cones act as attackers if
mannequins are not available.
Servers in the middle zone
transfer the ball across the area
before playing to the A in the
final third who aims to score.
D’s must make sure they are in
a correct marking position and
stop goals.
4v4 Game.
Good positioning when the
transition from having
possession to losing possession
takes place is essential.
GKGK
GK GK
Technical: Positioning Tactical: Movement
Physiological: Speed Psychological: Concentration
Positioning (2)
s
A’s transfer the ball to each
other from cone to cone to
start.
D’s must then get into position
depending who is in possession
of the ball.
To progress A’s have to pass to
the A’s opposite and D’s have
to stop them playing through.
D’s have to stop A’s receiving
the ball off the GK and playing
to the A in the attacking half.
If D’s win the ball they can
score.
If all A’s are marked up then GK
may play straight into A in the
attacking half.
6v6 game, 3v3 in each half.
To progress 1 player from the
team who are attacking may go
into the other half to create a
4v3 overload.
This leaves a 3v2 overload in
the other half so positioning in
both halves has to be excellent
to stop goals when overloaded.
Technical: Positioning Tactical: Movement
Physiological: Speed Psychological: Concentration
GKGK
GKGK
Positioning (3)
s
Each cone is given a number 1,
2, 3 or 4. The coach shouts out
a number and players must get
into a correct marking position
as if this number had
possession.
Change positions of players so
they understand the positioning
requirements in each position.
3 D’s aim to defend the 4 goals,
if they win possession they
score in the two goals at the
side.
A’s aim to score in any of the
four goals in front of them and
cannot leave their zone. Only
one D can be in a zone at one
time.
To progress increase the
overload to 4 attackers v 2
defenders.
5v3 in favour of A’s in each half
two games played
simultaneously.
D’s aim to stop goals and if they
win possession they dribble the
ball into the middle zone.
GKGK
Technical: Positioning Tactical: Movement
Physiological: Speed Psychological: Concentration
Technical Curriculum – Pressin
Technical Curriculum – Pressing
Technical Learning objective: Pressing – High intensity defending where the opposition are
put under pressure.
Tactical Learning objective: Awareness – Understanding the correct time to press in
relation to the ball and player movements.
Physiological Learning objective: Endurance –The ability to press the ball for continued and
prolonged periods.
Psychological Learning objective: Aggression – This must be at the correct level for each
different pressing situation in each third of the pitch.
Learning outcome: To increase the ability of the players to defend at a high intensity by
putting opponents under pressure within the game. The players should adopt a correct level
of aggression for each differing pressuring situation in each third of the pitch. The players
must have a good level of endurance in order for pressing to be maintained throughout the
game.
Technical
Pressing
Positioning
Start position in relation to:
Area of the pitch, ball, goal, team-mates,
opponents and pressure on the ball.
Intercept: Spoil: Delay
Tactical
Awareness
Movement
Anticipation
Cover and Support
Physiological
Endurance
Mobility
Speed/Acceleration/Deceleration
Power/strength
Psychological/Social
Aggression/Self Control
Concentration
Decision making
Courage
Role & Responsibility
EXEMPLAR SESSIONS
Pressing (1)
A’s have a ball each and dribble
around the area aiming to keep
the ball.
D’s aim to press the ball and
enter at intervals so eventually
all four are pressing.
Three A’s aim to keep the ball.
D’s enter from the side at
intervals until all D’s are
pressing. If D’s gain possession
they aim to transfer the ball to
the A’s in the opposite box (if
not possible coach serves in a
ball to other grid once play has
broken down).
D’s from other side then press
the ball and the practice
continues.
4v3 Overload Game, players on
both teams are numbered 1 to
4.
The coach shouts out a number
i.e. Blue 4 who then runs
around the pitch before coming
back on leaving a 4v3 overload
in advantage of the red team.
This should test the awareness,
endurance and aggression of
both teams.
Technical: Pressing Tactical: Awareness
Physiological: Endurance Psychological: Aggression
Pressing (2)
s
A’s have a ball between two
and aim to pass the ball keeping
it away from the D’s.
D’s aim to press the ball and
enter at intervals so that
eventually all four are pressing.
D’s are numbered 1 to 6 and
enter the pitch at intervals on
the coach’s command until all 6
are pressing.
If D’s win the ball they aim to
score in the goal opposite to
the A’s.
To start the situation will be 6
A’s against 1 D, A’s must score
as quickly as they can.
5v5 half game, 3v2 in each half.
Encourage players to have
awareness, endurance and
aggression in both the attacking
and defending half of the pitch
to defend successfully.
Technical: Pressing Tactical: Awareness
Physiological: Endurance Psychological: Aggression
GK GK
GK GK
Pressing (3)
ss
The server plays the ball to the
A. The A then has to dribble the
ball past the 2 D’s and between
the two cones.
The 2 D’s aim to stop the A
from dribbling the ball between
the two cones. If the 2 D’s win
the ball they aim to dribble to
the single cone.
To progress make the practice
2v2.
A’s aim to keep possession for
as long as possible. D’s press
the ball and if they gain
possession score in any goal.
Introduce D’s at intervals until
all 4 D’s are pressing the ball.
1 point is scored for touching
the ball and 2 points for a goal.
4v4 game.
Awareness, endurance and
aggression are highlighted in
attacking, midfield and
defensive thirds of the pitch.
GK
GK
GK GK
Technical: Pressing Tactical: Awareness
Physiological: Endurance Psychological: Aggression
Technical Curriculum – Unit Attacking
The following topics will develop player’s ability to play effectively as an attacking unit in the
different thirds of the pitch based on the playing philosophy of the Academy and the Club:
Defending Third – To play safe possession if quick attacking play is denied, always
looking to create opportunities for penetration of the opposition in to the midfield
and attacking thirds of the pitch.
Midfield Third – To keep possession of the ball if counter attacking opportunities are
denied. Possession must be intelligent with support and movement off the ball, to
create opportunities to penetrate the opposition defence, creating goal scoring
opportunities.
Attacking Third – To create goal scoring opportunities through individual and
combined movements with the ball.
Technical Curriculum – Unit Attacking
Technical Learning objective: Unit Attacking – The ability of the attacking unit to beat the
opposing defenders in order to score goals.
Tactical Learning objective: Awareness – Understanding where the opposing defenders and
team mates are in order to attack successfully.
Physiological Learning objective: Acceleration- The ability of the unit to attack quickly when
appropriate to do so.
Psychological Learning objective: Selfishness – Adopt an optimum level of selfishness in
order to succeed as an attacking unit.
Learning outcome: To increase the ability of the attacking unit to beat the opposing
defenders and score goals within the game. Players must have an awareness of where the
opposing defenders and teammates are and have an optimum level of selfishness when
carrying out the attacking plan. Acceleration is essential so that the unit can attack quickly
when appropriate to do so.
Counter attacking
(Defending 1/3)
Quick decision on transition of gaining possession
Forward movement and support
Forward passing to feet / space
Security in defence
Patient build up play
(Defending 1/3)
Maintain possession of ball
Movement to receive
Forward / side / backwards passes to work openings
Counter attacking
(Midfield third)
Quick decision on transition of gaining possession
Forward movement and support
Forward passing to feet / space
Security in defence
Lines of Penetration
(Midfield third)
Quick passing
Switching play
Movement to receive in-between lines
Individual and combination play
(Attacking third)
Midfield distribution
Strikers movement to receive
1v1 skills
Forward runs with and without the ball
Crossing and Finishing
(Attacking third)
Midfield distribution / balance to avoid counter
attack
Winger / fullback link up
Type of cross
Strikers movement / quality of finish
Technical Curriculum – Team Attacking
The following topics will develop player’s ability to play effectively as an attacking team in
the different thirds of the pitch based on the playing philosophy of the Academy:
Defending Third – To play safe possession if quick attacking play is denied, always
looking to create opportunities for penetration of the opposition in to the midfield
and attacking thirds of the pitch.
Midfield Third – To keep possession of the ball if counter attacking opportunities are
denied. Possession must be intelligent with support and movement off the ball, to
create opportunities to penetrate the opposition defence, creating goal scoring
opportunities.
Attacking Third – To create goal scoring opportunities through individual and
combined movements with the ball.
Technical Curriculum – Team Attacking
Technical Learning objective: Team Attacking – The ability of the attacking team to beat the
opposing team in order to score goals.
Tactical Learning objective: Awareness – Understanding where the opposing defenders and
team mates are in order to attack successfully.
Physiological Learning objective: Acceleration - The ability of the team to attack quickly
when appropriate to do so.
Psychological Learning objective: Selfishness – Adopt an optimum level of selfishness in
order to succeed as an attacking team.
Learning outcome: To increase the ability of the attacking team to beat the opposition
team and score goals within the game. Players must have an awareness of where the
opposing defenders and as well as teammates and have an optimum level of selfishness
when carrying out the attacking plan. Acceleration is essential so that the team can attack
quickly with pace when appropriate to do so.
Counter attacking
(Defending third)
Quick decision on transition when gaining and regaining possession
Forward movement and support
Forward passing to feet / space
Security in defence
Patient build up play
(Defending third)
Maintain possession of the ball (take care of it)
Movement and body-shape to receive the ball
Forward / side / backwards passes to work openings and penetrate the
oppositions lines of defence
Counter attacking
(Midfield third)
Quick decision on transition of gaining or regaining possession
Forward movement and support
Forward passing to feet / space
Lines of Penetration
(Midfield third)
Quick Play (passing the ball at pace)
Switching play
Movement to receive in-between lines
Individual and combination play
(Attacking third)
Midfield distribution
Strikers movement to receive
1 v 1 skills
Forward runs with and without the ball
Crossing and Finishing
(Attacking third)
Midfield distribution / balance to avoid counter attack
Wide players / fullbacks link up
Type and variation of crosses
Strikers movement / timing / quality of finish
Technical Curriculum – Unit Defending
The following topics will develop player’s ability to defend effectively as unit in the different
thirds of the pitch based on the playing philosophy of the Academy:
Attacking Third – To recover possession as early as possible, by full pressing, team
compactness and intelligent support thus disrupting the opponents build up play.
Midfield Third – To control and direct the opponents possession in to areas of the
pitch that allow for a full recovery of possession.
Defending Third – To minimise all goal scoring opportunities for the opposition. If
the opportunity to recover the ball quickly is denied, the team will organize a
compact defence and when possession is recovered, defensive safety and counter
attacking should be a priority.
Technical Curriculum – Unit Defending
Technical Learning objective: Unit Defending – The ability of a defensive unit to nullify the
threat of the attacking team.
Tactical Learning objective: Angle / Distance – Effective defending by using the correct
angle and distance of approach to form an effective defensive unit.
Physiological Learning objective: Deceleration – The ability to reduce speed at the correct
angle and distance to the attackers and team mates.
Psychological Learning objective: Patience – Players must have good levels of patience so
that they are difficult to beat as a unit.
Learning outcome: To increase the ability of the unit to nullify the threat of the attacking
team within the game. The players should have a good level of patience and be able to
decelerate to defend successfully as a unit. The angle and distance of support/approach
from players must be correct and will depend on what third of the pitch the attackers are in
and the position of their team-mates in the unit.
Full pressing and support
(Attacking third)
Attitude to press
Press as a team not as individuals
Support players be ready to press
Recovery back into shape
(Attacking third)
Keep play in front if possible
Don’t be easily played round
Deny counter attack / Delay the attack
Directing (Forcing Play) opponents into areas
(Midfield third)
Man nearest the ball will lead the direction
Supporting players be ready to react
Inside / outside (team plan)
Manage the situation if opposition go into another area
Screening and blocking through balls
(Midfield third)
First player adds pressure and the others screen
Slide together to keep good distances
Distance between players in the individual unit
Distance between units
Team compactness
(Defending third)
Distance between players in the individual unit
Distance between units
Stay compact and narrow / no through balls
Show outside
Concentration
Communication
Denying goal scoring opportunities
(Defending third)
s
Desire and courage to block shots / tackle
Don’t over commit
When to press / when to maintain position
Track runners / play offside
Communication
Gk position
Technical Curriculum – Team Defending
The following topics will develop player’s ability to defend effectively as team in the
different thirds of the pitch based on the playing philosophy of the Academy:
Attacking Third – To recover possession as early as possible, by full pressing, team
compactness and intelligent support thus disrupting the opponents build up play.
Midfield Third – To control and direct the opponents possession in to areas of the
pitch that allow for a full recovery of possession.
Defending Third – To minimise all goal scoring opportunities for the opposition. If
the opportunity to recover the ball quickly is denied, the team will organize a
compact defence and when possession is recovered, defensive safety and counter
attacking should be a priority.
Technical Curriculum – Team Defending
Technical Learning objective: Team Defending – The ability of the defending team to nullify
the threat of the attacking team.
Tactical Learning objective: Angle / Distance – Effective defending by using the correct
angle and distance of approach to form an effective defensive team shape.
Physiological Learning objective: Deceleration – The ability to reduce speed at the correct
angle and distance to the attackers and team mates.
Psychological Learning objective: Patience – Players must have good levels of patience so
that they are difficult to beat as a team.
Learning outcome: To increase the ability of the team to nullify the threat of the attacking
team within the game. The players should have a good level of patience and be able to
decelerate to defend successfully as a team. The angle and distance of approach from
players must be correct and will depend on what third of the pitch the attackers are in and
the position of their teammates.
Full pressing and support
(Attacking third)
Attitude to press (switched on)
Press as a team not as individuals
Support players be ready to press
Recovery back into shape
(Attacking third)
Keep play in front if possible
Don’t be easily played round
Deny counter attack / Delay the attack
Directing (forcing play) opponents into areas
(Midfield third)
Man nearest the ball will lead the direction
Supporting players be ready to react
Inside / outside (team plan)
Manage the situation if opposition go into another area
Screening and blocking through balls
(Midfield third)
Slide together to keep good distances
First player adds pressure and the others screen
Slide together to keep good distances
Distance between players in individual units
Distance between units
Team compactness
(Defending third)
Distance between players in the individual unit
Distance between units
Stay compact / narrow / no through balls
Show outside
Concentration
Communication
Denying goal scoring opportunities
(Defending third)
s
Desire and courage to block shots / tackle
Don’t over commit
When to press / when to maintain position
Track runners/ play offside
Communication
Gk position
Technical Curriculum – Position specific
The following topics will include a position specific practice in order to aid the transition into
senior football. The practices will focus on tactical and technical requirements for each
position aiming to develop specific movements and competencies.
Position Specific- Wide (back) Defenders
Tactical
Positioning and repositioning
Timing
Involvement in attacking play
Versatility in attack
Technical
Defensive technique
Tackling
Receiving and passing qualities
Running with the ball / dribbling
Position Specific - Central Defender
Tactical
Anticipation
Positioning
Marking
Covering and Support play
Technical
Interception
Safe control of the ball
Heading
Long and short passing
Position Specific – Midfield Players
Tactical
Positioning and repositioning
Anticipation
Pressing
Holding space
Technical
Defensive technique
Receiving and passing qualities
Running with the ball
Position Specific – Wide Attacker
Tactical
Involvement in attack
Covering and holding shape
Anticipation
Pressing
Winning 1v1 duels
Technical
Running with the ball
Dribbling
Crossing
Shooting
Position Specific- Forward Players / Strikers
Tactical
Constant movement
Rotating positions
Making space for self and others
Timing
Technical
Shooting
Control to retain
Control to attack
Dribbling
Heading
OLDHAM ATHLETIC FC
Position Specific
WIDE (BACK) DEFENDERS
Essentials / Necessities
Able to defend in 1 v 1 and 2 v 2.
Can “smell” danger.
A range of passing – channel, diagonal, behind
Crossing ability on the move at ¾ pace.
Ability to over and under lap.
Play “wall-passes” on the move.
Finish 1 and 2 touch
WIDE (BACK) DEFENDERS - Skills required:
Defensive Skills:
Understand the priorities of defending and the concepts of defensive safety and risk.
Can read and predict the play and are then decisive when making decisions.
Are able to defend in 1 v 1 situations from static and fluent circumstances e.g. Counter
attacks.
Understand the priorities in individual defending circumstances e.g. Intercept, spoil etc
Can defend with composure and accuracy.
Have explosive speed over 5 – 15 metres.
Have “pace” and explosiveness in their general movement.
Have “spring” if not height when competing in aerial challenges.
Are mentally “adaptable” in a variety of defending circumstances.
Defending skills in far-post and central defending locations eg heading and clearance
skills.
Combined defending skills eg wall-passes ,overlaps ,take-overs etc
Positioning, marking and all 1 v 1 defending skills – pressing, intercepting, challenging
for the ball, containing opponents, blocking passes, shots and crosses.
Attacking Skills:
Passing range and capability over a variety of distances.
Short range inter-passing and combination skills with others.
Excellence in first touch – D – D – D . (distance-disguise-direction)
Ability to run with the ball.
Crossing and passing ability when moving outside and inside the opponents defensive
structure.
Ability to combine play with others to attack the penalty box with or without the ball
e.g. wall-passes, 1 v 1 and link with others.
Receive the ball and play in and from the defending third of the field.
Run with the ball into MF and beyond with speed and control.
Are able to combine play with MF players intelligently on entering the MF areas.
Can deliver passes with either foot or any surface over a variety of distances with
deception and spin if necessary.
Know how, and are able to, release appropriate passes into players located in MF
areas.
Are able to provide forward placed players with appropriate passes behind and in
front of the defence.
OLDHAM ATHLETIC FC
Position Specific
CENTRAL DEFENDERS
PSYCHOLOGICAL ATTRIBUTES!
Determination;
Stoicism;
Durability;
Mental toughness;
Resilience;
Courage – mental and physical;
Appetite for defending – a “love” of defending!
Alertness; Awareness; Concentration; Belief; Composure (Switched On)!
CENTRAL DEFENDERS - Skills required
Defensive Skills:
Reading, understanding and anticipating the development of play.
Positioning accurately.
Capability to accept changes of responsibility and act accordingly.
Accurate marking and tracking skills. Ability to intercept passes and crosses.
Ability to screen passing options and block passes and crosses.
Ability to “spoil” opponent’s possession and to contain when they are in possession.
Ability to press and “show” opponents in various directions as required.
Ability to defend alone on counter-attacks or in static circumstances.
Ability to challenge for the ball and win possession.
Ability and courage to block shots at goal
Ability to support, and cover fellow defenders and spaces as required. Heading ability.
1 touch intercept and “directing the ball” skills with feet, head and body
Attacking Skills:
Ability to support others accurately - Reliable, assured and varied first touch.
Ability to accurately pass the ball over a variety of distances.
Ability to travel with the ball at varying speeds.
Ability to perform a “safe trick” when necessary.
Ability to disguise intent when receiving and releasing the ball.
Ability to participate in combination play.- Ability to protect the ball if under pressure.
OLDHAM ATHLETIC FC
Position Specific
MIDFIELD PLAYERS
CLEVERNESS / INTELLIGENCE
THEY:
Constantly seek to be involved in all phases of the game with “intelligent
industry.”
Constantly play with intelligence. (stand, disappear etc)
Constantly seek to influence events going on around them
(verbally/tactically/technically)
Recognise where, when and how to involve themselves in the game / Know
how to play in different formations (4:4:2, 4:3:3, 4:2:3:1,etc.)
Can vary the speed at which they and others play.
Possess high endurance, acceleration / deceleration and agility levels.
Attributes of the Midfield Player
Determination and capacity to be involved in play for the full game.
All round perception and skill to dominate and influence the game for 90 minutes if
necessary.
The “will” to dominate opponents athletically,technically and tactically no matter how
long
it takes.
Ability to read the game accurately.
An unselfish “team player”.
Tactical awareness and adaptability to change from attack to defence quickly.
The ability to accurately execute the skills of the game under sustained and intense
pressure
MIDFIELD PLAYERS
Do not surrender the ball under pressure.(receiving, possessing, releasing.)
Can “penetrate” the midfield barrier.
Have an extensive pass range and repertoire.
Can change mind and action on split second demand.
Master “limited and instant” touch techniques.
Know how to play in midfield and out from midfield
Will often be the “initiator” of place-changing policy! (Defending and Midfield
1/3rds )
Will often be the initiator of movement in the team.
Are competent in all areas / positions and possess “outstanding” skills in some
RESPONSIBILITIES OF THE MIDFIELD PLAYER
Available for GK and back players if they wish to play into midfield.
To “show” as a pass receiver whatever the difficulties.
Understand when to initiate or participate in “movement” sequences.
To retain possession even when under “severe” individual pressure.
Distribute the ball accurately and sensitively.
Draw opponents away from areas through which others may wish to pass , run with
the ball or move into to receive the ball eg Centre-halves’.
To move close to or beyond forward players receiving or in possession of the ball.
In the final phase of the game to move into or near to positions from which effective
passes or shots can be taken.
On losing possession:-
- support the defensive tactics of forward players as appropriate.
- prevent opponents playing into and through MF areas by marking, pressing,
screening and intercepting passes.
- on the ball being played behind MF, recover to ensure that they cover those who
have been attracted to the ball.
- they ensure they are “goal-side” of immediate opponents.
- and beaten in 1 v 1 situations they know to recover to the ball or spaces around
players who have been attracted to the ball.
ESSENTIAL CONTACT SKILLS IN MIDFIELD
Clinical support angles when necessary-6”
Global awareness (Overt / covert!)
Tight touch / clever touch when necessary.
Turns with ball.(Variety, ”hidden”, quick)
Ball protection - on receipt, in possession, on release.
Measured and precise, instant release skills – on demand.
All surfaces - any technique. Combination play, expanded range)
Give and receive “fast” passes.
Precision delivery given freedom.
Carry the ball effectively.
MAJOR TECHNICAL REQUIREMENTS?
Varied and accurate “first touch” ability.
Ability to “deceive” opponents on receiving and when in possession
of the ball.
Ability to protect and retain possession when under intense
pressure.
Extensive “range” (distance and repertoire ) and “feel” on releasing
the ball.
Ability to run with the ball and eliminate opponents if required to
when running with the ball.
Ability to score from “long range” – up to 30 yds !
Ability to move into scoring positions in and around the penalty box.
Range of goal-scoring skills.
Ability to “press” opponents in possession of the ball.
Ability to “screen” pass routes if unable to press the ball.
Ability to “track” opponents and recover to the ball or spaces.
OLDHAM ATHLETIC FC
Position Specific
FORWARD PLAYERS / STRIKERS
• Have pace and agility.
• Score a variety of goals.
• Can play anywhere across the front.
• Can ‘secure’ (hold) and look after the ball and link the play.
• Can and will turn with the ball.
• Are attack-minded?
• Have ‘cunning’ (cleverness) about them.
• Have a degree of unpredictability in their play.
• Have precision, composure and intelligence.
• Can play both sides of the defence, in front and behind.
• Are prepared and able to defend.
• ROLE/FUNCTION
• OPERATE AS THE MOST FORWARD OF ATTACKING PLAYERS BOTH IN FRONT AND BEHIND THE REAR
DEFENSIVE LINES OF THE OPPOSITION
• ASSESS AND MOVE INTO GOAL-SCORING POSITIONS, USUALLY WITHIN THE PENALTY BOX
WHENEVER THERE IS A CHANCE OF THE BALL BEING DELIVERED THERE
• SCORE GOALS
• CREATE GOAL-SCORING OPPORTUNITIES FOR COLLEAGUES THROUGH INTELLIGENT MOVEMENT,
SUPPORT PLAY AND ACCURATE DISTRIBUTION SKILLS
• BE A PERSISTENT OUTLET FOR DEFENDING AND MIDFIELD PLAYERS IN POSSESSION
• CONTROL AND RETAIN POSSESSION OF THE BALL TO ENSURE THAT ATTACKING PLAY CONTINUES
WITH MOMENTUM (IF POSSIBLE) THROUGH EFFICIENT PASSING SKILLS
• DELAY AND CONTAIN ATTACKING BUILD-UP PLAY AMONGST OPPOSITION DEFENDERS
EFFECTIVE STRIKERS
• Score goals.
• Can play both sides of the defence.
• Make themselves “available” anywhere/anytime.
• Can receive and retain possession under pressure. Secure the ball.
• Plays for others as well as self. (Off the ball work)
• Brings others into the game consistently.
• Can choose and employ the “appropriate” finishing skill.
• Expect and believe they will score.
• Defends for the team.
PHYSICAL ATTRIBUTES
• Acceleration
• Agility
• Speed
• Change speed and direction instantly.
• Body strength
• Feet - speed
• Ability to change stride “cadence” (length, rate, direction)
• Ball-lower body harmony- (adjust to ball height bounce, flight etc: on the move at speed.)
• “Spring.”
• Body and feet preparation for movement.
TECHNICAL REQUIREMENTS
• First touch “library / repertoire” on the move at speed / any surface.
• Ability to release the ball with different “feel” qualities – on the move at speed.
• ALL passing skills with “feel”, spin, minimal touches and disguised accuracy
• Turning with the ball – off opponents and into opponents with deception.
• Hold and hide the ball.
• Protect the ball, escape from front & rear pressure.
• Bodywork.
• Combination plays
• Capacity to master and apply varied movement and running patterns.
• 1 v 1 “efficiency.” (Running with and holding possession.)
• “Create” for others often on the move at speed with minimal touches & clever.
• “Clever- feet” in the tight.
• Decisive and correct “finishing” skill selection.
• “Clever” finishing skills. (Feints, Spin- swerve, placement).
• Scoring in 1 v 1 with the GK. (Under pressure and free).
• Scoring from distance under pressure on the run.
• Scoring “instantly” in the box. (1 or 2 touch)
• Showing, screening, tracking and containing opponents
STRIKER - TACTICAL
• Clever, calculated “movement – runs” to elude defenders.
• Knowing how to move behind, between, across and off defenders AND when !
• Runs / Movement to move defenders - for others to benefit.
• Understanding how / when to move – changes of speed direction – explode !
• Knowing and understanding what defenders are thinking and prefer.
• Understanding immediate opponents preferences, habits and weaknesses
• Deceiving opponents before and on striking at goal.
• Evading marking players.
• Capability in 1 v 1 situations.
• “Showing and Containing” opponents in possession.
• Pressing opponents in possession.
6 S’s
Secure ball- receiving skills under pressure
Strike – score goals
Supply others – combination/link play
Support – movement without the ball
Surprise defenders (outfox)
Shift defenders out of the way - to create space for others
Goalkeeping Curriculum
The following topics will develop all Goalkeepers from the Foundation Phase to the Youth
Development Phase. Players in the Professional Youth Development Phase and Senior Professional
Development Phase may use these topics to develop, however flexibility in the Macrocycle will be
needed due to the training and games programme they undertake during their performance
pathway.
Goalkeeping Curriculum – 1 v 1
Technical Learning objective: 1v1 – The ability to defend the goal and the space between the
goalkeeper and attacker.
Tactical Learning objective: How / When – The ability to decide which technique to use to and when
to use it in order to defend the goal successfully in a 1v1 situation.
Physiological Learning objective: Acceleration – This is essential so that goalkeepers can respond to
1v1 situations and get to the attacker quickly when necessary.
Psychological Learning objective: Courage - Goalkeepers must have high levels of courage in 1v1
situations in order to defend the goal effectively as 1v1 situations often involve the goalkeeper and
attacker colliding.
Learning outcome: To increase the goalkeeper’s ability to defend the goal and the space between
the goalkeeper and attacker within the game. Goalkeepers should decide which technique to use
and when to use it in order to be successful in 1 v 1 situations. Acceleration is essential so that
goalkeepers can get to the attacker quickly (Get into and down the line) giving him less time on the
ball, courage (stay big) is also needed as 1 v 1 situations often involve collisions between the
goalkeeper and attacker.
The Four Corners
Technical
1 v 1
Start position in relation to the player and
the ball
Execution of the technique, stay big, dive.
Tactical
Awareness (When and How)
Timing
Movement
Into line / Down the line
Physiological
Balance
Strength
Acceleration
Psychological/Social
Courage
Confidence
Decision Making
EXEMPLAR SESSIONS
Goalkeeping – 1 v 1 (1)
Technical: 1 v 1 Tactical: How/ When
Physiological: Acceleration Psychological: Courage
GK
D plays the ball into the path of A (along the ground).
A then has a 1 v 1 with the GK and aims to score.
To progress allow D to make a recovery run once the ball has been
played into A’s path.
Work a range of angles.
Goalkeeping – 1 v 1 (2)
D plays the ball into the path of A from (arial serve so ball is bouncing)
A then has a 1v1 with the GK and aims to score.
To progress allow D to make a recovery run once ball has been played
into A’s path.
Work a range of angles.
Technical: 1 v 1 Tactical: How/ When
Physiological: Acceleration Psychological: Courage
Goalkeeping – 1v1 (3)
A’s have a ball each and take it in turns to run through on goal to score.
When shooting at the goal any type of goal can be scored.
When shooting in between the cones the ball must be below head height.
This will work different 1v1 skills needed by the goalkeeper.
To progress allow a D to track the A.
GK
GK
GK
Technical: 1 v 1 Tactical: How/ When
Physiological: Acceleration Psychological: Courage
Goalkeeping – Handling /Feet
Technical Learning objective: Handling / Feet – The ability to co-ordinate hand and foot
movements in order to catch the ball effectively.
Tactical Learning objective: Angle / Distance – The ability to approach the ball at the
correct angle and distance depending on its flight, trajectory and pace in order to catch it
effectively.
Physiological Learning objective: Co-ordination – This is essential so that goalkeeper’s feet
and hands are in sync so they are in a position to catch the ball effectively regardless of its
flight, trajectory and pace.
Psychological Learning objective: Concentration – This needs to be of a high level so that
goalkeepers can focus on the detail of the ball i.e. its movement in order to get their feet
and hands in the correct position to catch it.
Learning outcome: To increase the goalkeeper’s ability to co-ordinate hand and foot
movements in order to catch the ball effectively within the game. The goalkeeper’s angle
and distance of approach to the ball along with co-ordination and concentration are key
factors to ensure that the goalkeeper’s feet and hands are in the correct place in order to
catch the ball successfully regardless of the balls flight path, trajectory or the pace that it is
travelling at.
The Four Corners
Technical
Handling / Feet
Start position in relation to the ball
Execution of the technique.
Tactical
Angle / Distance
Awareness (When and How)
Timing
Movement
Physiological
Co-ordination
Strength
Power
Psychological/Social
Concentration
Confidence
Decision Making
Goalkeeping – Handling / Feet (1)
Technical: Handling / Feet Tactical: Angle/ Distance
Physiological: Co-ordination Psychological: Concentration
GK
GK
To begin the goalkeepers perform the circuit of cones working different
footwork techniques.
When this has been mastered a server plays a ball into the goalkeeper
when he is performing the circuit.
Goalkeeping – Handling / Feet (2)
Goalkeepers perform the cone circuit working on a variety of different footwork
techniques.
When this has been mastered the goalkeepers perform the circuit before catching
a ball from inside the box then outside the box from the two servers.
To progress add a D to provide passive pressure and to act as distraction to the
goalkeeper when the server plays the ball in.
GK
GK
GK
Technical: Handling / Feet Tactical: Angle/ Distance
Physiological: Co-ordination Psychological: Concentration
Goalkeeping – Handling / Feet (3)
Goalkeepers perform the cone circuit working on a variety of different footwork
techniques.
When this has been mastered the goalkeepers perform the circuit before catching
a ball from inside the box then outside the box.
To progress add a D to provide passive pressure and to act as distraction to the
goalkeeper.
GK
GK
GK
Technical: Handling / Feet Tactical: Angle/ Distance
Physiological: Co-ordination Psychological: Concentration
Goalkeeping – Shot stopping
Technical Learning objective: Shot stopping – The ability to stop shots from going in the
goal and if possible away from goal.
Tactical Learning objective: Movement – The ability to move efficiently to the ball in order
to save it successfully.
Physiological Learning objective: Agility – This is essential so that goalkeepers can move
their body parts quickly and have the ability to change direction at speed in order to stop
shots successfully.
Psychological Learning objective: Confidence - This needs to be high in order to dive in the
air on the ground as both of these techniques will be needed to stop shots from going in the
goal.
Learning outcome: To increase the goalkeepers ability to stop shots from entering the goal
and alternatively away from the goal within the game. In order to be successful the
goalkeeper will need to move efficiently and have a good level of agility in order to perform
saves at speed. A high level of confidence and concentration will also be needed in order to
making low or high diving saves.
The Four Corners
Technical
Shot Stopping
Handling / Feet
Start position in relation to the ball
Execution of the technique.
Tactical
Movement
Angle / Distance
Awareness (When and How)
Timing
Physiological
Agility
Co-ordination
Strength
Power
Psychological/Social
Confidence
Concentration
Decision Making
EXEMPLAR SESSIONS
Goalkeeping – Shot stopping (1)
1 A strikes a stationary ball.
1 A strikes a moving ball.
The goalkeeper has to react to both balls one after the other.
As a progression decrease the recovery time between balls been struck.
Technical: Shot stopping Tactical: Movement
Physiological: Agility Psychological: Confidence
GK
Goalkeeping – Shot stopping (2)
The server plays the ball to the wide A who has a shot at goal.
The other A provides a distraction to the goalkeeper and follows in.
Technical: Shot stopping Tactical: Movement
Physiological: Agility Psychological: Confidence
GK
Goalkeeping – Shot stopping (3)
Goalkeeper has to save 3 shots from each of the 3 servers.
To progress the servers decrease the time between shots so that the goalkeepers’
movement and agility are worked to a higher intensity.
Technical: Shot stopping Tactical: Movement
Physiological: Agility Psychological: Confidence
GK
Goalkeeping Curriculum – Distribution
Technical Learning objective: Distribution – The ability to pass the ball with the feet or
hands to a desired target.
Tactical Learning objective: Who / When – The ability to pass to the correct player at the
correct time.
Physiological Learning objective: Co-ordination – This is essential so that goalkeepers can
pass efficiently in a controlled manner while on the move and from stationary positions.
Psychological Learning objective: Decision Making – Goalkeepers must be able to select
the correct type of pass at the correct time and use the correct technique.
Learning outcome: The ability to pass the ball with the feet or hands to a desired target
within the game. It is important the goalkeeper selects the correct player to pass to at the
correct time and uses the correct technique to deliver the pass. In order to play passes on
the move a good level of co-ordination is needed.
The Four Corners
Technical
Distribution
Hands / Feet
Execution of the technique.
Tactical
Who / When (Target)
Awareness (Who / When and How)
Timing
Physiological
Co-ordination
Strength
Power
Balance / Agility
Psychological/Social
Decision Making
Confidence
Concentration
EXEMPLAR SESSIONS
Goalkeeping – Distribution (1)
The server plays the ball into the GK
GK then distributes to either fullback to set up an attack.
Technical: Distribution Tactical: Who/When
Physiological: Co-ordination Psychological: Selection
GK
Goalkeeping – Distribution (2)
Goalkeepers aim to distribute the ball through the cones using a range of
techniques
As a progression set a competence test: How many times can they distribute the
ball accurately in a set time using a specific technique i.e. throwing only for one
minute
GK
GK
GK
Technical: Distribution Tactical: Who/When
Physiological: Co-ordination Psychological: Selection
Goalkeeping – Distribution (3)
The aim is to keep the ball away from the defender using the goalkeeper
This will test the goalkeepers distribution with his feet
If the D wins the ball he can score in the goal and only the goalkeeper can try and
stop him.
To progress add more defenders
Technical: Distribution Tactical: Who/When
Physiological: Co-ordination Psychological: Selection
GK
Goalkeeping – Dealing with Crosses
Technical Learning objective: Dealing with crosses – The ability to defend crosses
effectively.
Tactical Learning objective: Anticipation – The ability to read the flight, trajectory and pace
of the ball that has been crossed.
Physiological Learning objective: Core strength - This is essential so that goalkeepers can
defend effectively if body contact is made with opponents when challenging for the ball.
Psychological Learning Objective: Desire – An optimum level of desire is needed so that the
goalkeeper can get to the ball before the attacker.
Learning outcome: The ability of the goalkeeper to defend crosses effectively within the
game. It is important that the goalkeeper can anticipate the flight, trajectory and pace of the
ball. Core strength will be needed when challenging with opponents for the ball and an
optimum level of desire is essential so that the goalkeeper gets to the ball first before the
attacker.
The Four Corners
Technical
Dealing with Crosses
Hands / Feet
Execution of the technique.
Take at the GK’s highest point
Tactical
Anticipation
Awareness (Who / When and How)
Timing
Physiological
Core Strength
Co-ordination
Strength
Power
Balance / Agility
Psychological/Social
Desire
Decision Making
Confidence
Concentration
Communication
EXEMLAR SESSIONS
Goalkeeping – Dealing with Crosses (1)
Servers cross from near the by line and the keeper aims to defend the cross
effectively.
To progress add a defender who provides cover and support (Communication)
To progress add a striker who provides passive pressure and eventually aims to
score.
Technical: Dealing with Crosses Tactical: Anticipation
Physiological: Core strength Psychological: Desire
GK
Goalkeeping – Dealing with Crosses (2)
Servers cross from a deep area and the keeper aims to defend the cross effectively.
To progress add a defender who provides cover and support (Communication)
To progress add a striker who provides passive pressure and eventually aims to
score.
GK
Technical: Dealing with Crosses Tactical: Anticipation
Physiological: Core strength Psychological: Desire
Goalkeeping – Dealing with Crosses (3)
GK
Servers cross from a range of areas and the keeper aims to defend the cross
effectively
To progress add a defender who provides cover and support (Communication)
To progress add an attacker who provides passive pressure and eventually aims to
score.
Technical: Dealing with Crosses Tactical: Anticipation
Physiological: Core strength Psychological: Desire

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3.2.4a individual coaching programme and technical curiculum oafc academy

  • 1. Oldham Athletic Football Academy Individual Technical Curriculum
  • 2. Contents Key and Guidelines Scheme of work: Macro and Mesocycle U9-U18 - U9-U11 Macro and Mesocycle - U12-U16 Macro and Mesocycle - U17-U18 Macro and Mesocycle - Goalkeeping Macro and Mesocycle Technical Curriculum: Micro cycle U9-U18 Attacking - Dribbling - 1 v 1 attacking - 2 v 2 attacking - Turning - Passing - Receiving Defending - Individual Defending - 1 v 1 Defending - 2 v 2 Defending - Intercepting - Positioning - Pressing
  • 3. Contents cont Unit attacking - Counter attacking (defending third) - Patient build up play (defending third) - Counter attacking (midfield third) - Penetrating lines (midfield third) - Individual and combination play (final third) - Scoring from crosses (final third) Team attacking - Counter attacking (defending third) - Patient build up play (defending third) - Counter attacking (midfield third) - Penetrating lines (midfield third) - Individual and combination play (final third) - Scoring from crosses (final third) Unit defending - Full pressing and support (attacking third) - Recovery into shape (attacking third) - Directing opponents into areas (midfield third) - Screening and blocking through balls ( midfield third) - Team compactness (defending third) - Denying goal scoring opportunities (defending third) Team defending - Full pressing and support (attacking third) - Recovery into shape (attacking third) - Directing opponents into areas (midfield third) - Screening and blocking through balls ( midfield third) - Team compactness (defending third) - Denying goal scoring opportunities (defending third)
  • 4. Contents cont Position specific curriculum - Fullback - Central defender - Central midfielder - Wide attacker - Striker Goalkeeping curriculum - 1 v 1 - Handling / Feet - Shot stopping - Distribution - Dealing with crosses
  • 5. Introduction Oldham Athletic FC Staff will ensure all players have the opportunity to learn and develop through the performance pathway. The Academy commences with the foundation phase where 1v1 skills and ball mastery are paramount, and continues to the senior professional development phase where effective team play and position specific competence is essential. Throughout the season the technical curriculum will have 8 phases of study, each phase consisting of 6 weeks. Within each 6 week phase, 5 weeks will be spent studying attacking and defending topics and the final week of each phase will take the form of physiological testing. All sessions within the Foundation phase and Youth Development phase will include a multidisciplinary approach to player development focusing on the 4 Corner Model of Technical, Tactical, Physiological and Psychological/Social aspects of performance. The sessions will work in parallel with the Academy playing philosophy and each player’s competence in each topic will be assessed via the games programme. The Professional Development and Senior Professional Development phase will have access to the technical curriculum, although there will be flexibility in the Macro cycle due to their commitments in the games programme. The senior professional development phase will include role specific practice with role specific movements and competencies for each position. This will aid the transition across to the senior team and may require small group. The position specific practice will take place for: Wide (Back) Defender Central Defender Midfield Player Forward (Striker) A Goalkeeper Curriculum is in place and will develop the following aspects of performance: 1 v 1 Handling / feet Shot stopping Distribution Dealing with crosses
  • 6. Key / Guidelines Attacker / Attacking Team Defender / Defending Team Cone / marker disc Path / movement of player Path / movement of ball Player dribbling / running with the ball C Coach A/A’S s Attacker / Attackers Defender /Defenders D/D’S
  • 7. Key / Guidelines cont All games can be played with and without a GK, target players or floaters. The area size should be decided by the coach to suit the ability and age of the players to meet the learning objectives of the session. All players will get equal opportunity to play Defensive, Midfield and Attacking roles in each practice. Each practice can be adapted to meet the squad size as long as the learning objectives are met. The formations for the Unit and Team sessions can be adapted to meet the needs of the players and team plan. The multidisciplinary approach to each session will be adopted through the performance pathway. The following Coaching Session Plan will be used by all staff and will be available at the session being delivered.
  • 8. Oldham Athletic Football Club Session Plan General Details:
  • 9. Date: Time: Curriculum: Phase Week Learning Focus: Venue: No. Players: ‘Who’ Knowledge of ‘TEAM’ Performer (4 Corners) Technical Tactical Physiological Psychological ‘Who’ Knowledge of ‘INDIVIDUAL’ Performer (4 Corners) Technical Tactical Physiological Psychological ‘What’ Intended Learning Outcomes Main ILO ILO (ex 1) ILO (ex 2) ILO (ex 3) ILO (ex 4) ‘How’ Practice Structure & Interventions (please tick)
  • 10. Exercise 1 Exercise 2 Exercise 3 Exercise 4 Evaluation: Learning objectives (Individual/Team), Four Corners LTPD, Playing Philosophy What went well? What didn’t go Well? What would I do different next time?
  • 11. Technical Curriculum – Attacking Play Simple Attacking Principles: Create Maintain Exploit SPACE The following topics will develop players attacking skills in the different thirds of the pitch based on the playing philosophy of the Academy: Defending Third – To play safe possession football if and when quick attacking play is denied by the opposition, always looking to create opportunities for penetration of the opposition in to the midfield and attacking thirds of the pitch. Midfield Third – To maintain possession of the ball if counter attacking opportunities are denied. Possession must be intelligent with support and movement off the ball, to create opportunities to penetrate the opposition defence, creating goal scoring opportunities. Attacking Third – To create goal scoring opportunities through individual and combined movements with the ball. Players will be encouraged to be clever and take risks in the appropriate areas of the pitch in order to create such goal-scoring opportunities. Technical Curriculum - Dribbling
  • 12. Technical Learning Objective: Dribbling – The ability to manoeuvre the ball in a controlled manner. Tactical Learning Objective: When / Where – The ability to choose the correct time and area of the field in which to dribble. Physiological Learning Objective: Balance – Control of the player’s body movements to manoeuvre the ball using ‘feint and dummy’ movements to off-balance the defender. Psychological/Social Learning Objective: Positive Attitude – Players must have a positive mind in order to take the opportunity to dribble whenever possible. Learning outcome - To increase the ability of players to manoeuvre the ball in a controlled manner within the game of football. The players should adopt a positive attitude whenever the opportunity to dribble is presented in the appropriate area of the pitch. It is essential for the players to have good balance in order to be in full control of the ball at all times. EXEMPLAR SESSIONS Technical Ability to feint and dummy Change of pace Disguise Ball Control Tactical When and Where Timing Cleverness Awareness Physiological Balance Co-ordination Speed Agility Psychological/Social Positive Attitude Confidence Team work Innovative
  • 13. Dribbling (1) Balance Technical: Dribbling Tactical: When / Where Physiological: Balance Psychological: Positive Attitude Players have a ball each and dribble around the area. On the coaches command they stop or perform a move to check they have control of the ball. A’s have a ball each and aim to dribble through as many ‘free’ gates in a set time. D’s aim to block the gates only and cannot tackle, D’s can only stay at the same gate for 3 seconds. 4v4 Line Ball Game, players must dribble the ball into the end zone; GK’s maybe used to keep possession and set up attacks. The ball must be under full control in the end zone, no defenders can go in the end zone. GK GK Technical: Dribbling Tactical: When / Where Physiological: Balance Psychological: Positive Attitude
  • 14. Dribbling (2) Dribbling (3) Technical: Dribbling Tactical: When / Where Physiological: Balance Psychological: Positive Attitude Split players up into two groups and perform the circuit. When technique has been mastered have players race around the circuit. Ensure players turn both left and right after going through the cones. A’s have to dribble from one end of the area and back without being tackled. D’s cannot leave their zones and aim to win the ball when an A enters. The last A to be tackled is the winner. 4v4 Zone Game, 4v4 in middle zone with free end zones. A’s aim to break free from the middle zone into the end zone and score. To start with A’s cannot be tracked into the end zones by D’s and finish past the GK unopposed. GK GK
  • 15. Players have a ball each and work in pairs around the outside of a triangle or square. A aims to stay away from D who aims to tag A, both must keep full control of the ball. A’s have a ball each and aim to keep control for as long as possible D’s line up on the outside entering one by one every thirty seconds. The last A to be tackled is the winner. 4v4 Corner Game, players must dribble into the box where one of their teammates is standing. The player who receives the ball comes into play and the other player takes his place as a receiver. GK’s maybe used to set up attacks. Technical: Dribbling Tactical: When / Where Physiological: Balance Psychological: Positive Attitude GK GK
  • 16. Technical Curriculum – 1 v 1 Attacking Play Technical Learning Objective: 1v1 Attacking – The ability of an attacker to beat a defender through individual movement with the ball, being innovative and clever. Tactical Learning Objective: Awareness – Understanding where the opponent is and what third of the pitch the player is in, this will determine the skill used to beat the opponent. Physiological Learning Objective: Acceleration - The ability to use explosive pace to get past/away from the defender. Psychological Learning Objective: Selfishness – Adopt a level of selfishness in order to succeed in 1 v 1 situations. Learning outcome: To increase the ability of the players to out-manoeuvre defenders through individual movement in a game. The players should adopt a certain amount of selfishness in order to be successful in 1 v 1 situations, good acceleration is an essential attribute to use in order to burst away from the defenders in all thirds of the field. Technical Ability to feint and dummy Change of pace Disguise Ball Control Tactical Awareness Timing Cleverness Awareness Physiological Balance Co-ordination Speed Agility Psychological/Social Selfishness Positive Attitude Confidence Innovative Decision Making
  • 17. EXEMPLAR SESSIONS 1 v 1 Attacking (1) Players pair up as A’s and D’s. A’s must try to keep the ball away from D’s for as long as possible using attacking skills. Start with passive pressure before letting the D’s win the ball. Technical: 1 v 1 Attacking Tactical: Awareness Physiological: Acceleration Psychological: Selfishness A passes to A, the A who receives then aims to beat the defender and dribble the ball between the two cones. D aims to stop A from dribbling between the two cones, if D wins the ball he aims to dribble to the single cone. Keep rotating roles of players. 4v4 zone game: each square is occupied by an A and a D, players cannot leave their squares. Encourage players to have good awareness, acceleration and optimum selfishness when in possession of the ball. GK GK
  • 18. 1 v 1 Attacking (2) 1v1 Attacking (3) C Technical: 1 v 1 Attacking Tactical: Awareness Physiological: Acceleration Psychological: Selfishness 2 A’s have a ball each. A’s aim to beat the D with a 1v1 move. D’s aim to distract A’s however they cannot win the ball to begin with. Progress to defenders being able to win the ball. The coach serves the ball to an A and a D rushes out to defend, creating a 1v1 situation. To score A has to be in the final third of the pitch. If D wins the ball he can score in the opposing goal. 4v4 Game. Players should be encouraged to have good awareness, acceleration and be selfish at the correct times when in possession.GK GK GK GK
  • 19. Technical Curriculum – 2v2 Attacking Technical: 1 v 1 Attacking Tactical: Awareness Physiological: Acceleration Psychological: Selfishness Players pair up with a ball each. Moving around the area they perform 1v1 moves towards each other. 1 serving player the ball into the central A whose aim is to take it past the D and dribble through the two cones. If D wins the ball he plays to the D’s in between the two cones. Start off with the D’s providing only passive pressure before going full pressure. 4v4 Zone Game, 2v2 in middle zone, 1v1 in end zone. Players cannot leave their zones and goals can only be scored from within the end zone. Aim to develop understanding of awareness, acceleration and selfishness in all three zones. GK GK
  • 20. Technical Curriculum – 2 v 2 Attacking Play Technical Learning Objective: 2v2 Attacking – The ability of the two attackers to beat two defenders through individual skill and/or combination play/movement. Tactical Learning Objective: Awareness – Understanding where the defender/s is/are, and also where their teammate is in order to attack successfully. Physiological Learning Objective: Acceleration - The ability to use explosive pace to get past/away from the defender/s. Psychological Learning Objective: Selfishness – Adopt a level of selfishness in order to succeed in 2v2 situations. Learning outcome: To increase the ability of two attackers to beat two defenders through individual or combined movement in a game. The Players must have good awareness and recognise when to be selfish in order to be successful in 2v2 situations. Players will need good acceleration to burst away from the defenders in all thirds of the field. Technical Ability to feint and dummy Change of pace Disguise Ball Control Tactical Awareness Timing Cleverness Awareness Physiological Balance Co-ordination Speed Agility Psychological/Social Selfishness Positive Attitude Confidence Innovative
  • 21. EXEMPLAR SESSIONS 2v2 Attacking (1) A’s aim to combine and work the ball to the other set of cones under full control using individual and combined movements. D’s start passive then may increase to full pressure and aim to stop A’s from getting in- between the two cones. The coach serves the ball and 2 A’s attack against 2 D’s, aiming to score in the goal. If D’s win the ball they can score in the opposing goal. To progress condition A’s to be in the final third before scoring this will encourage individual and combined movements to beat defenders in around the goal. C GKGK 4v4, 2v2 in each zone, players cannot leave their zones. Encourage players to have awareness, acceleration and optimum selfishness at all times. GK GK Technical: 2 v 2 Attacking Tactical: Awareness Physiological: Acceleration Psychological: Selfishness
  • 22. 2v2 Attacking (2) A’s receive the ball from D’s and aim to dribble the ball through either of the two sets of cones ahead of them. If D’s win the ball they aim to dribble the ball through the other set of cones. A’s receive the ball from D’s and aim to score in any of the two goals ahead of them. If D’s win the ball they aim to score in the other set of goals. Progress to where A’s have to be within 3 yards of the goal before scoring to encourage individual and combined movements near to the goal. 4v4 Game Encourage both teams to play with 2 A’s and 2D’s so 2v2 situations can be exposed all the time. Awareness, Acceleration and Selfishness will be vital to get success. GKGK Technical: 2 v 2 Attacking Tactical: Awareness Physiological: Acceleration Psychological: Selfishness
  • 23. Technical Curriculum – Turning 2 v 2 Attacking (3) A’s receive the ball from the GK and aim to score in the opposing goal. D’s aim to stop them and cannot go out of their zones, the D off the pitch is allowed to enter when A has had his first touch. The smallest zone is a safe zone for the A’s where they cannot be tackled. A’s receive the ball off the servers and aim to score. If D’s win the ball they aim to dribble the ball over the end line past the servers who can tackle them. If servers regain possession they play to strikers again and the practice continues until the play breaks down or a goal is scored. 6v6 game, 3v2 in end zones, 1 v1 in middle zone. The aim is to play through midfield into the strikers who aim to score. Players cannot leave their zones and the midfielders are unopposed to start and cannot only block passes. GKGK GKGK Technical: 2 v 2 Attacking Tactical: Awareness Physiological: Acceleration Psychological: Selfishness GK
  • 24. Technical Curriculum – Turning Technical Learning outcome: Turning – The ability to change direction with the ball in order to change the point or angle of attack. Tactical Learning outcome: How / When – The ability to use the correct turning technique at the correct time depending on what third of the pitch the players are in. Physiological Learning outcome: Agility – The ability of the player to move their body efficiently and effectively to perform the correct turning technique at the correct time. Psychological Learning outcome: Confidence – Players must have confidence to perform turns in different thirds of the field when appropriate. Learning outcome: To increase the player’s ability to change direction with the ball in order to change the point of attack or angle of attack within the game. The players should have confidence to perform the correct turn in each third of the pitch and must have a good level of agility so they can perform the turns efficiently. Technical Ball Control Variety of Techniques Change of pace (Acceleration) Disguise Tactical Awareness (When and Where) Timing Cleverness Physiological Balance Co-ordination Speed Agility Psychological/Social Confidence Innovative Decision Making Communication
  • 25. EXEMPLAR SESSIONS Turning (1) Players perform the turning circuit aiming to master a range of different turns. When technique has been mastered have players race against each other while performing the circuit. D’s play to A’s and A’s have possession in a 1v1 duel. A’s aim to lose D’s by turning and dribble through the two cones with the ball under full control. D’s cannot tackle A’s and provide only passive pressure aiming to race A’s to which ever set of cones they choose to attack. 4v4, 4 Goal Game, Encourage players to turn and attack the free goal in order to score. How / When, Agility and Confidence will be essential to be successful at this game. GK GK Technical: Turning Tactical: How / When Physiological: Agility Psychological: Confidence
  • 26. Turning (2) Players have a ball each and perform a range of turns on the coach’s command. When technique has been mastered increase the pace of the turns. A’s aim to dribble through as many free gates as possible in a set amount of time. If the gate they approach is blocked they must perform a turn and find a free gate. D’s aim to block gates however cannot tackle; D’s can only stay at the same gate for three seconds maximum. 4v4 Game. When in possession players must look to turn away from defenders and to switch the point of attack. Technical: Turning Tactical: How / When Physiological: Agility Psychological: Confidence GK GK
  • 27. Turning (3) A’s have a ball each and turn at each cone, D’s move from cone to cone and provide passive pressure to the A’s. When technique has been mastered allow the D’s to move up the line towards the A’s and pinch the ball. A’s aim to dribble through as many free gates as possible in a set amount of time whilst avoiding D’s. if the gate they approach is blocked they must perform a turn and find a free gate. Some D’s aim to block gates whilst others can tackle the A’s, D’s can only stay at the same gate for three seconds maximum. 4v4, 4 Goal Game, players can score in any goal apart from the previous goal they have just scored in. Encourage players to turn away from the defenders towards a free goal. Technical: Turning Tactical: How / When Physiological: Agility Psychological: Confidence GKGK
  • 28. Technical Curriculum – Passing Technical Learning Objective: Passing - The ability to play the ball accurately to the desired target. Tactical Learning Objective: Who / when – The ability to pass the ball efficiently making good decisions of who to pass to and when to pass, depending on what third of the pitch they are in. Physiological Learning Objective: Co-ordination – This is essential so that players can pass efficiently in a controlled manner while on the move and from stationary positions. Psychological Learning Objective: Selection - Players must be able to select the correct type of pass at the correct time depending on what third of the pitch they are in. Learning outcome: To increase the player’s ability to play the ball to the desired target within the game. Players should select who to pass to at the correct time, in relation to what third of the pitch they are in. Co-ordination is essential so that players can pass efficiently in a controlled manner while on the move and from stationary positions. . EXEMPLAR SESSIONS Technical Receiving/Ball Control (First Touch) Accuracy Weight and Pace Disguise Timing Tactical Awareness (Space/Opponents/Teammates) Pass Selection Movement of Players Combination/Quick Play Timing Physiological Co-ordination Strength Balance Flexibility Psychological/Social Decision Making (Pass Selection) Confidence Communication Team work
  • 29. Passing (1) Players work in pairs passing the ball in between the cones using a variety of passing techniques (ground/lofted). When technique has been mastered give players a set time to achieve a certain amount of passes. Distance and angle of cones can also be altered. Technical: Passing Tactical: Who / When Physiological: Co-ordination Psychological: Selection A’s work in pairs and aim to make as many passes as possible through the gates. D’s aim to win as many balls as possible in a set time. Two A’s with most successful passes win. 4v4 game, players must pass the ball into the GK’s in the end zone. Once they do this successfully they keep possession and aim to play into the other GK. To keep possession however they may play back to the previous GK until a forward pass is on. To progress condition players so that they cannot play back to the same GK twice in the same pattern of play. GK GK
  • 30. Passing (2) Passing (3)Technical: Passing Tactical: Who / When Physiological: Co-ordination Psychological: Selection A’s keep the ball away from D for as long as possible. When D touches the ball the A who lost possession becomes the D. Condition A’s to one / two touch if necessary. A’s have to penetrate the middle zone and pass to the A’s on the opposite side. D’s have to block passes, one D can come out of the middle zone to defend. Condition A’s to one/ two touch if necessary. 4v4 Game, where players must select the correct pass depending on what area of the field they are in order to be successful. GKGK
  • 31. [;apl Technical: Passing Tactical: Who / When Physiological: Co-ordination Psychological: Selection A’s keep the ball away from the D and transfer the ball to the next box. D’s aim to win the ball in their box, always starting from the middle cone, one D works two boxes. One A from each grid follows the ball into the grid for a 3v1. The aim is to keep possession and play passes, to do this target players maybe used. Condition target players to one/two touch if necessary. To progress do not allow players to play back to the target player, allow players to play forward passes only. 4v4 Game, thirds game. In order for the goal to be scored a player must receive the ball in the final third and play a pass to a teammate. GKGK
  • 32. Technical Curriculum – Receiving Priorities & Ball Control Technical Learning objective: Receiving - The ability to control the ball with different surfaces of the body when given possession from a team-mate. Tactical Learning objective: Movement – Understanding how to move in order to receive the ball (including body angle) in all thirds of the pitch. Physiological Learning objective: Strength – The ability to secure (retain) the ball when challenged by defenders. Psychological Learning objective: Courage – Courage to receive the ball at all times even if under pressure. Receiving priorities: Beyond opponent; In front and facing opponent; In front with back to opponent; Learning outcome: To increase the player’s ability to control the ball using appropriate receiving techniques when given possession from a team-mate within the game. The players should have courage to get on the ball at all times and should move to get on the ball in all thirds of the pitch, when challenged by defenders strength is essential to receive successfully. Technical Ball Control Variety of Techniques (surfaces) Execution of the technique Travel; Protect; Kill Tactical Awareness (When and Where) Timing (create space as an individual) Cleverness Movement Physiological Balance Strength Psychological/Social Confidence Innovative Decision Making Communication
  • 33. EXEMPLAR SESSIONS Receiving (1) Players work in pairs moving around the area, 1 the server and 1 the receiver. The aim is for players to be efficient at receiving the ball at pace with a range of surfaces when the ball is on the ground and in the air. Split players up into Receivers, Servers and Defenders. R’s aim to receive passes off the S’s, the 2 D’s aim to win the ball. R’s receiving technique will depend on the type of serve and how tight the defender is. GKGK 4v4 Game. Encourage players to receive the ball at all times developing movement, strength and courage. Technical: Receiving Tactical: Movement Physiological: Strength Psychological: Courage
  • 34. Receiving (2) Receiving (3) Players pass the ball around the grid and work a range of different receiving skills i.e. in front and behind the defender. If receiving technique has been mastered from a still position have players receive the ball on the move at pace. 2v2 possession game, blues keep the ball in one direction and reds the other direction. To start with allow players to pass the ball backwards to keep possession. When this has been mastered allow only forward passes to test receiving skills when attacking. Technical: Receiving Tactical: Movement Physiological: Strength Psychological: Courage GKGK 6v6 thirds game, 2v1 in end zones, 3v3 in middle zone. Players aim to receive the ball on the half turn and play forward passes into the next third leading to a finish in the final third. Players should be encouraged to receive the ball at all times.
  • 35. Technical Curriculum – Individual Defending Players in the middle take turns to receive and defend, the roles keep rotating after every serve. Receivers must try and escape the man markers who provide passive pressure. Work both ground and Arial receiving skills. 6v6 thirds Game, players must transfer the ball through the thirds to the attacker in the end zone. A player from the middle third can go and support the attack or drop into defending third to receive the ball. The game can be played as handball in the defending and midfield third to begin. 5v5 Game, 3v2 in each half in favour of D’s. Movement, Strength and Courage should be worked in both halves when in possession. Technical: Receiving Tactical: Movement Physiological: Strength Psychological: Courage GKGK GK GK
  • 36. Technical Curriculum – Defending Simple Defending Principles: Deny Restrict Predict SPACE The following topics will develop players defending skills in the different thirds of the pitch based on the playing philosophy of the Academy: Attacking Third – To recover possession as early as possible, by full pressing, team compactness and intelligent support thus disrupting the opponents build up play. Midfield Third – To control and direct the opponents possession in to areas of the pitch that allow for a full recovery of possession. Defending Third – To minimise all goal scoring opportunities for the opposition. If the opportunity to recover the ball quickly is denied, the team will organize a compact defence and when possession is recovered, defensive safety and counter attacking should be a priority.
  • 37. Technical Curriculum – Individual Defending Technical Learning Objective: Tackling – The ability to win the ball from an opponent. Tactical Learning Objective: Timing – Effective timing to challenge for the ball when tackling an opponent. Physiological Learning Objective: Core Strength – Use of the body to effectively take the ball from the opponent. Psychological Learning Objective: Desire – Players must have the optimum amount of desire in order to tackle successfully. Learning outcome: To increase the ability of players to win the ball from an opponent within the game of football. In order to tackle (win) successfully, players must be able to time their tackle correctly and have an optimum level of desire. If body contact is made during tackling then players must have good core strength in order to remain on their feet. . Technical Tackling Individual defending technique Start position in relation to: Area of the pitch, ball, goal, team-mates, opponents and pressure on the ball. Intercept: Spoil: Delay Tactical Timing Awareness (PRESS / DROP) Reduce opposition options Compactness Cover players/space Physiological Balance Strength Psychological/Social Desire Confidence Courage Decision Making Communication
  • 38. EXEMPLAR SESSIONS Individual Defending (Tackling 1) s A’s have a ball each and aim to keep it away from the D’s for as long as possible. D’s aim to tackle A’s and enter the area every thirty seconds until all four are tackling. A’s aim to dribble up and down the area past the D’s. D’s aim to tackle the A’s when they enter their zone; D’s cannot leave their zone. 4v4 Game, thirds game, 3v1 in the end zone. The aim for the A’s is for one of them to break free into the middle zone and either play the ball into the striker or shoot at the goal. 1 D aims to stop the A’s breaking out into the middle zone if possible, if this cannot be achieved then the remaining D’s must decide when to tackle. Technical: Tackling Tactical: Timing Physiological: Core Strength Psychological: Desire GKGK
  • 39. Individual Defending (Tackling 2) s Players pair up with a ball between two, one starts as the A and one the D. The aim is for the D to see how many times he can tackle the A successfully in a given time period, A has to avoid D. Reverse the roles after every set time period. 4v4 Game Encourage players to make clean tackles at the correct time. D’s occupy the middle area and face the two A’s at the goal opposite them (2 A’s per D). A’s have to score as many goals as they can in a set amount of time in the goal opposite. D’s stop as many goals as possible; the group of D’s who concede the least goals win. GKGK GK GK Technical: Tackling Tactical: Timing Physiological: Core Strength Psychological: Desire
  • 40. Individual Defending (Tackling 3) s Technical Curriculum – 1v1 Defending D’s occupy a square and cannot leave the square, A’s aim to dribble into the square and out the other side without being tackled. The group of D’s who make the most tackles in a set amount of time are the winners. D’s occupy a zone which they cannot leave and must tackle A’s who enter their zone. Two A’s from the same goal have a ball each and aim to dribble past the D’s and score in the opposite goal. The group of D’s who concede the least goals win. To progress have one ball between two A’s. 4v4 half game, 2v2 in each half. To progress allow a D to enter the attacking half when in possession to create a 3v2. This will test the D’s in defending when outnumbered. GKGK GKGK Technical: Tackling Tactical: Timing Physiological: Core Strength Psychological: Desire
  • 41. Technical Curriculum – 1 v 1 Defending Technical Learning objective: 1v1 Defending – The ability of a defender to nullify the threat of an attacker. Tactical Learning objective: Angle / Distance – Effective defending by using the correct angle and distance of approach in relation to which third of the pitch the attacker is in. Physiological Learning objective: Deceleration – The ability to reduce speed at the correct angle and distance to the attacker. Psychological Learning objective: Patience – Players must have good levels of patience so that they are difficult to beat in 1v1 situations. Learning outcome: To increase the ability of players to nullify the threat of attackers within the game. The players must be patient and have good levels of deceleration so that they are difficult to beat in 1v1 situations. The angle and distance of approach from players must be correct and will depend on what third of the pitch the attackers are in. Technical Tackling 1 v 1 Defending Individual defending technique Start position in relation to: Area of the pitch, ball, goal, team-mates, opponents and pressure on the ball. Intercept: Spoil: Delay Tactical Angle/Distance Timing Awareness (PRESS / DROP) Reduce opposition options Compactness Cover players/space Physiological Balance Strength Deceleration Psychological/Social Desire Patience Courage Decision Making Communication
  • 42. EXEMPLAR SESSIONS 1 v 1 Defending (1) Technical: 1 v 1 defending Tactical: Angle / Distance Physiological: Deceleration Psychological: Patience D’s play the ball into A’s, then defend them in a 1v1 duel. D’s have to stay as close t o A’s as possible and A’s have to try and get away from D’s. As a progression gates may be added for A’s to dribble through and D’s to defend. D’s aim to stop A’s from scoring in the goal and if they gain possession they aim to dribble to the single cone next to the server. Progress the practice where A’s receive from a variety of angles and vary D’s start position if necessary. 4v4 Square Game. A’s and D’s have their own squares which they cannot leave. Encourage responsibility of 1v1 defending in each zone highlighting angle / distance of approach, the ability to decelerate and patience. GK GK GK GK
  • 43. 1 v 1 Defending (2) Awareness Acceleration C Technical: 1 v 1 defending Tactical: Angle / Distance Physiological: Deceleration Psychological: Patience D plays the ball into A and then aims to stop A from dribbling the ball between the two cones. Keep rotating the roles of the players. The gap between the two cones maybe altered depending on the ability of the players. The coach plays the ball into A and D then becomes live aiming to stop A from scoring. If D wins the ball he can score in the opposite goal. 4v4 Game. Encourage players to take responsibility when defending the opposition. If necessary add a man for man condition were players can only tackle a partner. This will highlight the importance of angle / distance, deceleration and patience in 1v1 defending. GKGK GK GK
  • 44. 1v1 Defending (3) s Technical: 1 v 1 defending Tactical: Angle / Distance Physiological: Deceleration Psychological: Patience D aims to stop A from turning and dribbling the ball through the two cones behind him, after A has received the ball from the server. If D wins the ball he aims to dribble the ball in-between either set of cones next to the server. Servers transfer the ball into the A who aims to score. D aims to stop A from scoring in the goal. If D wins possession he aims to dribble the ball into the central zone. 4v4 Zone Game, 2v2 in the middle zone, 1v1 in end zone players cannot leave their zones. Encourage responsibility of 1v1 defending in all three zones, emphasising angle / distance of approach the ability to decelerate and patience. GK GK GK GK
  • 45. Technical Curriculum – 2 v 2 Defending Technical Learning Objective: 2 v 2 Defending – The ability of two defenders to nullify the threat of two attackers. Tactical Learning Objective: Angle / Distance –Effective defending by using angle distance of approach in relation to attackers and the position of teammate. Physiological Learning Objective: Deceleration – The ability to reduce speed at the correct angle and distance to the attacker and teammate. Psychological Learning Objective: Patience – Players must have good levels of patience so that they are difficult to beat. Learning outcome: To increase the ability of two defenders to nullify the threat of two attackers within the game. The players must be patient and have good levels of deceleration so that they are difficult to beat in 2 v 2 situations. The angle and distance of approach from players must be correct and will depend on what third of the pitch the attackers are in and the position of their teammate. Communication is a vital aspect of defending as a unit. Technical Tackling 2 v 2 Defending Individual defending technique Start position in relation to: Area of the pitch, ball, goal, team-mates, opponents and pressure on the ball. Intercept: Spoil: Delay Tactical Angle/Distance Timing Awareness (PRESS / DROP) Reduce opposition options Compactness Cover players/space Physiological Balance Strength Deceleration Psychological/Social Desire Patience Courage Decision Making Communication
  • 46. EXEMPLAR SESSIONS 2v2 Defending (1) 2 D’s play to 2 A’s and then aim to stop the 2 A’s from running the ball between the two cones behind them. If D’s win the ball they attack the other set of cones. Cones can be moved to work on showing inside /outside. The coach serves the ball to the 2 A’s and a 2 D’s defend. D’s aim to stop A’s scoring in the goal and if they win possession score in the opposing goal. Goals can be moved to work showing inside / outside. C GK GK 4v4, 2v2 in each zone, D’s aim to stop goals and play into the strikers feet when in possession. When Gk has possession the ball may go straight into the other half. GK GK Technical: 2 v 2 defending Tactical: Angle / Distance Physiological: Deceleration Psychological: Patience
  • 47. 2 v 2 Defending (2) 2D’s play the ball to 2A’s and then aim to stop them dribble the ball in-between the two cones to the side of them. If D’s win the ball they aim to dribble the ball through the set of cones at the side of the A’s. As a progression allow the A’s to pass the ball between the two cones. 2 D’s play the ball to the 2 A’s and then aim to stop them scoring in either of the two goals. If D’s win the ball they can score in the other set of goals. 4v4 Game set both teams up with 2 defenders and 2 attackers to expose 2v2 situations. Encourage players to work together in order to stop goals.GKGK Technical: 2 v 2 defending Tactical: Angle / Distance Physiological: Deceleration Psychological: Patience
  • 48. 2 v 2 Defending (3) Servers transfer the ball to A’s and D’s aim to stop A’s from scoring. If D’s gain possession they aim dribble the ball past the servers in-between the two cones. To progress allow the A’s and servers to defend once they have lost possession and allow free play until the play breaks down. 6v6 game, 3v2 in end zones, 1 v1 in middle zone. To begin players cannot leave their zones and the ball may travel from defending third to attacking third without the midfielder touching the ball. To progress allow the two midfield players to enter each other’s zone to tackle. GKGK GKGK 4v2 in favour of A’s, A’s receive the ball off the servers and aim to score. If D’s win the ball they aim to dribble the ball into the middle zone past the servers who can tackle them. If servers regain possession they play to strikers again, allow free play until the play breaks down. Technical: 2 v 2 defending Tactical: Angle / Distance Physiological: Deceleration Psychological: Patience
  • 49. Technical Curriculum – Intercepting Technical Learning objective: Intercepting - The ability to cut out a pass from an opponent. Tactical Learning objective: Anticipation – The ability to read the play and anticipate the opposition movements in order to intercept successfully. Physiological Learning objective: Mobility - The ability to move and intercept the ball in a variety of situations. Psychological Learning objective: Self control – Players must be able to control emotions, behaviour and desires to intercept successfully. Learning outcome: To increase the ability of players to intercept (cut-out) passes from opponents within the game. The Players should have a good level of self control in order to stay focused and intercept successfully. Mobility and Anticipation are also essential in order that players can react to situations and cut out passes from the opposition. Technical Intercepting Start position in relation to: Area of the pitch, ball, goal, team-mates, opponents and pressure on the ball. Intercept: Spoil: Delay Tactical Anticipation Awareness Cover and Support Physiological Mobility Acceleration Power/strength Psychological/Social Self Control Concentration Decision making Courage
  • 50. EXEMPLAR SESSIONS Intercepting (1) Technical: Intercepting Tactical: Anticipation Physiological: Mobility Psychological: Self Control A’s aim to pass the ball across the middle zone past the D’s. D aim to intercept the passes and if they gain possession score in the goals. No player can leave their square to begin. To progress allow D’s to enter the two attackers squares in line with their square. A’s work in pairs and aim to pass the ball from one end of the grid to the other avoiding the D’s. D’s cannot leave their zones and aim to intercept as many passes as possible. To progress add goals on the outside for D’s to score in if they gain possession of the ball. 5v5 Zone game, 2v2 in end zones, 1v1 in middle zone. Players cannot leave their zones and aim to win the ball via an interception. GKGK
  • 51. Intercepting (2) Technical: Intercepting Tactical: Anticipation Physiological: Mobility Psychological: Self Control 4v1 keep ball, A’s on outside of the grid. D’s aim to intercept passes made by A’s. Change D’s after a set amount of time. 4v4 Game. Players must have anticipation, mobility and self control in order to intercept successfully in all thirds of the pitch. D aims to intercept the ball as A’s try to play across the middle zone. If D wins possession he can score in the goals. To begin with players can only go in their three squares. GK GK
  • 52. Intercepting (3) A’s aim to make as many passes as possible in a set amount of time with 2 balls between them. D’s aim to intercept passes and score as many goals as possible in a set amount of time. Two D’s work at the same time. A’s keep possession and aim to penetrate the middle area. D’s aim to stop the A’s transferring the ball across the middle area via intercepting. One D can go into the end zone to intercept, if D’s regain possession they have a shot at goal. 4v4 zone game, 3v3 in central area, unopposed 1 touch finish in end zone. One team has to make 5 passes before they score. The other team aims to intercept the ball and play to the striker who must score with one touch. Rotate teams over after a set amount of time. GKGK GKGK Technical: Intercepting Tactical: Anticipation Physiological: Mobility Psychological: Self Control
  • 53. Technical Curriculum – Positioning Technical Learning objective: Positioning – The ability to defend in the correct position in each third of the pitch. Tactical Learning objective: Movement – The ability to move into the correct position depending on what third of the pitch the ball, players and teammates are in. Physiological Learning objective: Speed – The ability to accelerate and get into position quickly. Psychological Learning objective: Concentration – Players must have high levels of concentration so that positioning is always correct. Learning outcome: To increase the ability of the players to be in the correct positional place in each third of the pitch within the game. The players should maintain concentration so that the positioning remains correct at all times. The players must have good movement and speed so that they are able to get into the correct position at the correct time. Technical Positioning Start position in relation to: Area of the pitch, ball, goal, team-mates, opponents and pressure on the ball. Intercept: Spoil: Delay Tactical Movement Anticipation Awareness Cover and Support Physiological Mobility Speed/Acceleration Power/strength Psychological/Social Self Control Concentration Decision making Courage Role & Responsibility
  • 54. EXEMPLAR SESSIONS Positioning (1) s To start number the cones 1, 2 and 3. On the coaches command players have to race to these cones. To progress the coach to a cone and the defenders must get into the correct marking position as quick as possible. The cones act as attackers if mannequins are not available. Servers in the middle zone transfer the ball across the area before playing to the A in the final third who aims to score. D’s must make sure they are in a correct marking position and stop goals. 4v4 Game. Good positioning when the transition from having possession to losing possession takes place is essential. GKGK GK GK Technical: Positioning Tactical: Movement Physiological: Speed Psychological: Concentration
  • 55. Positioning (2) s A’s transfer the ball to each other from cone to cone to start. D’s must then get into position depending who is in possession of the ball. To progress A’s have to pass to the A’s opposite and D’s have to stop them playing through. D’s have to stop A’s receiving the ball off the GK and playing to the A in the attacking half. If D’s win the ball they can score. If all A’s are marked up then GK may play straight into A in the attacking half. 6v6 game, 3v3 in each half. To progress 1 player from the team who are attacking may go into the other half to create a 4v3 overload. This leaves a 3v2 overload in the other half so positioning in both halves has to be excellent to stop goals when overloaded. Technical: Positioning Tactical: Movement Physiological: Speed Psychological: Concentration GKGK GKGK
  • 56. Positioning (3) s Each cone is given a number 1, 2, 3 or 4. The coach shouts out a number and players must get into a correct marking position as if this number had possession. Change positions of players so they understand the positioning requirements in each position. 3 D’s aim to defend the 4 goals, if they win possession they score in the two goals at the side. A’s aim to score in any of the four goals in front of them and cannot leave their zone. Only one D can be in a zone at one time. To progress increase the overload to 4 attackers v 2 defenders. 5v3 in favour of A’s in each half two games played simultaneously. D’s aim to stop goals and if they win possession they dribble the ball into the middle zone. GKGK Technical: Positioning Tactical: Movement Physiological: Speed Psychological: Concentration
  • 57. Technical Curriculum – Pressin Technical Curriculum – Pressing Technical Learning objective: Pressing – High intensity defending where the opposition are put under pressure. Tactical Learning objective: Awareness – Understanding the correct time to press in relation to the ball and player movements. Physiological Learning objective: Endurance –The ability to press the ball for continued and prolonged periods. Psychological Learning objective: Aggression – This must be at the correct level for each different pressing situation in each third of the pitch. Learning outcome: To increase the ability of the players to defend at a high intensity by putting opponents under pressure within the game. The players should adopt a correct level of aggression for each differing pressuring situation in each third of the pitch. The players must have a good level of endurance in order for pressing to be maintained throughout the game. Technical Pressing Positioning Start position in relation to: Area of the pitch, ball, goal, team-mates, opponents and pressure on the ball. Intercept: Spoil: Delay Tactical Awareness Movement Anticipation Cover and Support Physiological Endurance Mobility Speed/Acceleration/Deceleration Power/strength Psychological/Social Aggression/Self Control Concentration Decision making Courage Role & Responsibility
  • 58. EXEMPLAR SESSIONS Pressing (1) A’s have a ball each and dribble around the area aiming to keep the ball. D’s aim to press the ball and enter at intervals so eventually all four are pressing. Three A’s aim to keep the ball. D’s enter from the side at intervals until all D’s are pressing. If D’s gain possession they aim to transfer the ball to the A’s in the opposite box (if not possible coach serves in a ball to other grid once play has broken down). D’s from other side then press the ball and the practice continues. 4v3 Overload Game, players on both teams are numbered 1 to 4. The coach shouts out a number i.e. Blue 4 who then runs around the pitch before coming back on leaving a 4v3 overload in advantage of the red team. This should test the awareness, endurance and aggression of both teams. Technical: Pressing Tactical: Awareness Physiological: Endurance Psychological: Aggression
  • 59. Pressing (2) s A’s have a ball between two and aim to pass the ball keeping it away from the D’s. D’s aim to press the ball and enter at intervals so that eventually all four are pressing. D’s are numbered 1 to 6 and enter the pitch at intervals on the coach’s command until all 6 are pressing. If D’s win the ball they aim to score in the goal opposite to the A’s. To start the situation will be 6 A’s against 1 D, A’s must score as quickly as they can. 5v5 half game, 3v2 in each half. Encourage players to have awareness, endurance and aggression in both the attacking and defending half of the pitch to defend successfully. Technical: Pressing Tactical: Awareness Physiological: Endurance Psychological: Aggression GK GK GK GK
  • 60. Pressing (3) ss The server plays the ball to the A. The A then has to dribble the ball past the 2 D’s and between the two cones. The 2 D’s aim to stop the A from dribbling the ball between the two cones. If the 2 D’s win the ball they aim to dribble to the single cone. To progress make the practice 2v2. A’s aim to keep possession for as long as possible. D’s press the ball and if they gain possession score in any goal. Introduce D’s at intervals until all 4 D’s are pressing the ball. 1 point is scored for touching the ball and 2 points for a goal. 4v4 game. Awareness, endurance and aggression are highlighted in attacking, midfield and defensive thirds of the pitch. GK GK GK GK Technical: Pressing Tactical: Awareness Physiological: Endurance Psychological: Aggression
  • 61. Technical Curriculum – Unit Attacking The following topics will develop player’s ability to play effectively as an attacking unit in the different thirds of the pitch based on the playing philosophy of the Academy and the Club: Defending Third – To play safe possession if quick attacking play is denied, always looking to create opportunities for penetration of the opposition in to the midfield and attacking thirds of the pitch. Midfield Third – To keep possession of the ball if counter attacking opportunities are denied. Possession must be intelligent with support and movement off the ball, to create opportunities to penetrate the opposition defence, creating goal scoring opportunities. Attacking Third – To create goal scoring opportunities through individual and combined movements with the ball.
  • 62. Technical Curriculum – Unit Attacking Technical Learning objective: Unit Attacking – The ability of the attacking unit to beat the opposing defenders in order to score goals. Tactical Learning objective: Awareness – Understanding where the opposing defenders and team mates are in order to attack successfully. Physiological Learning objective: Acceleration- The ability of the unit to attack quickly when appropriate to do so. Psychological Learning objective: Selfishness – Adopt an optimum level of selfishness in order to succeed as an attacking unit. Learning outcome: To increase the ability of the attacking unit to beat the opposing defenders and score goals within the game. Players must have an awareness of where the opposing defenders and teammates are and have an optimum level of selfishness when carrying out the attacking plan. Acceleration is essential so that the unit can attack quickly when appropriate to do so.
  • 63. Counter attacking (Defending 1/3) Quick decision on transition of gaining possession Forward movement and support Forward passing to feet / space Security in defence
  • 64. Patient build up play (Defending 1/3) Maintain possession of ball Movement to receive Forward / side / backwards passes to work openings
  • 65. Counter attacking (Midfield third) Quick decision on transition of gaining possession Forward movement and support Forward passing to feet / space Security in defence
  • 66. Lines of Penetration (Midfield third) Quick passing Switching play Movement to receive in-between lines
  • 67. Individual and combination play (Attacking third) Midfield distribution Strikers movement to receive 1v1 skills Forward runs with and without the ball
  • 68. Crossing and Finishing (Attacking third) Midfield distribution / balance to avoid counter attack Winger / fullback link up Type of cross Strikers movement / quality of finish
  • 69. Technical Curriculum – Team Attacking The following topics will develop player’s ability to play effectively as an attacking team in the different thirds of the pitch based on the playing philosophy of the Academy: Defending Third – To play safe possession if quick attacking play is denied, always looking to create opportunities for penetration of the opposition in to the midfield and attacking thirds of the pitch. Midfield Third – To keep possession of the ball if counter attacking opportunities are denied. Possession must be intelligent with support and movement off the ball, to create opportunities to penetrate the opposition defence, creating goal scoring opportunities. Attacking Third – To create goal scoring opportunities through individual and combined movements with the ball.
  • 70. Technical Curriculum – Team Attacking Technical Learning objective: Team Attacking – The ability of the attacking team to beat the opposing team in order to score goals. Tactical Learning objective: Awareness – Understanding where the opposing defenders and team mates are in order to attack successfully. Physiological Learning objective: Acceleration - The ability of the team to attack quickly when appropriate to do so. Psychological Learning objective: Selfishness – Adopt an optimum level of selfishness in order to succeed as an attacking team. Learning outcome: To increase the ability of the attacking team to beat the opposition team and score goals within the game. Players must have an awareness of where the opposing defenders and as well as teammates and have an optimum level of selfishness when carrying out the attacking plan. Acceleration is essential so that the team can attack quickly with pace when appropriate to do so.
  • 71. Counter attacking (Defending third) Quick decision on transition when gaining and regaining possession Forward movement and support Forward passing to feet / space Security in defence
  • 72. Patient build up play (Defending third) Maintain possession of the ball (take care of it) Movement and body-shape to receive the ball Forward / side / backwards passes to work openings and penetrate the oppositions lines of defence
  • 73. Counter attacking (Midfield third) Quick decision on transition of gaining or regaining possession Forward movement and support Forward passing to feet / space
  • 74. Lines of Penetration (Midfield third) Quick Play (passing the ball at pace) Switching play Movement to receive in-between lines
  • 75. Individual and combination play (Attacking third) Midfield distribution Strikers movement to receive 1 v 1 skills Forward runs with and without the ball
  • 76. Crossing and Finishing (Attacking third) Midfield distribution / balance to avoid counter attack Wide players / fullbacks link up Type and variation of crosses Strikers movement / timing / quality of finish
  • 77. Technical Curriculum – Unit Defending The following topics will develop player’s ability to defend effectively as unit in the different thirds of the pitch based on the playing philosophy of the Academy: Attacking Third – To recover possession as early as possible, by full pressing, team compactness and intelligent support thus disrupting the opponents build up play. Midfield Third – To control and direct the opponents possession in to areas of the pitch that allow for a full recovery of possession. Defending Third – To minimise all goal scoring opportunities for the opposition. If the opportunity to recover the ball quickly is denied, the team will organize a compact defence and when possession is recovered, defensive safety and counter attacking should be a priority.
  • 78. Technical Curriculum – Unit Defending Technical Learning objective: Unit Defending – The ability of a defensive unit to nullify the threat of the attacking team. Tactical Learning objective: Angle / Distance – Effective defending by using the correct angle and distance of approach to form an effective defensive unit. Physiological Learning objective: Deceleration – The ability to reduce speed at the correct angle and distance to the attackers and team mates. Psychological Learning objective: Patience – Players must have good levels of patience so that they are difficult to beat as a unit. Learning outcome: To increase the ability of the unit to nullify the threat of the attacking team within the game. The players should have a good level of patience and be able to decelerate to defend successfully as a unit. The angle and distance of support/approach from players must be correct and will depend on what third of the pitch the attackers are in and the position of their team-mates in the unit.
  • 79. Full pressing and support (Attacking third) Attitude to press Press as a team not as individuals Support players be ready to press
  • 80. Recovery back into shape (Attacking third) Keep play in front if possible Don’t be easily played round Deny counter attack / Delay the attack
  • 81. Directing (Forcing Play) opponents into areas (Midfield third) Man nearest the ball will lead the direction Supporting players be ready to react Inside / outside (team plan) Manage the situation if opposition go into another area
  • 82. Screening and blocking through balls (Midfield third) First player adds pressure and the others screen Slide together to keep good distances Distance between players in the individual unit Distance between units
  • 83. Team compactness (Defending third) Distance between players in the individual unit Distance between units Stay compact and narrow / no through balls Show outside Concentration Communication
  • 84. Denying goal scoring opportunities (Defending third) s Desire and courage to block shots / tackle Don’t over commit When to press / when to maintain position Track runners / play offside Communication Gk position
  • 85. Technical Curriculum – Team Defending The following topics will develop player’s ability to defend effectively as team in the different thirds of the pitch based on the playing philosophy of the Academy: Attacking Third – To recover possession as early as possible, by full pressing, team compactness and intelligent support thus disrupting the opponents build up play. Midfield Third – To control and direct the opponents possession in to areas of the pitch that allow for a full recovery of possession. Defending Third – To minimise all goal scoring opportunities for the opposition. If the opportunity to recover the ball quickly is denied, the team will organize a compact defence and when possession is recovered, defensive safety and counter attacking should be a priority.
  • 86. Technical Curriculum – Team Defending Technical Learning objective: Team Defending – The ability of the defending team to nullify the threat of the attacking team. Tactical Learning objective: Angle / Distance – Effective defending by using the correct angle and distance of approach to form an effective defensive team shape. Physiological Learning objective: Deceleration – The ability to reduce speed at the correct angle and distance to the attackers and team mates. Psychological Learning objective: Patience – Players must have good levels of patience so that they are difficult to beat as a team. Learning outcome: To increase the ability of the team to nullify the threat of the attacking team within the game. The players should have a good level of patience and be able to decelerate to defend successfully as a team. The angle and distance of approach from players must be correct and will depend on what third of the pitch the attackers are in and the position of their teammates.
  • 87. Full pressing and support (Attacking third) Attitude to press (switched on) Press as a team not as individuals Support players be ready to press
  • 88. Recovery back into shape (Attacking third) Keep play in front if possible Don’t be easily played round Deny counter attack / Delay the attack
  • 89. Directing (forcing play) opponents into areas (Midfield third) Man nearest the ball will lead the direction Supporting players be ready to react Inside / outside (team plan) Manage the situation if opposition go into another area
  • 90. Screening and blocking through balls (Midfield third) Slide together to keep good distances First player adds pressure and the others screen Slide together to keep good distances Distance between players in individual units Distance between units
  • 91. Team compactness (Defending third) Distance between players in the individual unit Distance between units Stay compact / narrow / no through balls Show outside Concentration Communication
  • 92. Denying goal scoring opportunities (Defending third) s Desire and courage to block shots / tackle Don’t over commit When to press / when to maintain position Track runners/ play offside Communication Gk position
  • 93. Technical Curriculum – Position specific The following topics will include a position specific practice in order to aid the transition into senior football. The practices will focus on tactical and technical requirements for each position aiming to develop specific movements and competencies. Position Specific- Wide (back) Defenders Tactical Positioning and repositioning Timing Involvement in attacking play Versatility in attack Technical Defensive technique Tackling Receiving and passing qualities Running with the ball / dribbling
  • 94. Position Specific - Central Defender Tactical Anticipation Positioning Marking Covering and Support play Technical Interception Safe control of the ball Heading Long and short passing
  • 95. Position Specific – Midfield Players Tactical Positioning and repositioning Anticipation Pressing Holding space Technical Defensive technique Receiving and passing qualities Running with the ball
  • 96. Position Specific – Wide Attacker Tactical Involvement in attack Covering and holding shape Anticipation Pressing Winning 1v1 duels Technical Running with the ball Dribbling Crossing Shooting
  • 97. Position Specific- Forward Players / Strikers Tactical Constant movement Rotating positions Making space for self and others Timing Technical Shooting Control to retain Control to attack Dribbling Heading
  • 98. OLDHAM ATHLETIC FC Position Specific WIDE (BACK) DEFENDERS Essentials / Necessities Able to defend in 1 v 1 and 2 v 2. Can “smell” danger. A range of passing – channel, diagonal, behind Crossing ability on the move at ¾ pace. Ability to over and under lap. Play “wall-passes” on the move. Finish 1 and 2 touch WIDE (BACK) DEFENDERS - Skills required: Defensive Skills: Understand the priorities of defending and the concepts of defensive safety and risk. Can read and predict the play and are then decisive when making decisions. Are able to defend in 1 v 1 situations from static and fluent circumstances e.g. Counter attacks. Understand the priorities in individual defending circumstances e.g. Intercept, spoil etc Can defend with composure and accuracy. Have explosive speed over 5 – 15 metres. Have “pace” and explosiveness in their general movement. Have “spring” if not height when competing in aerial challenges. Are mentally “adaptable” in a variety of defending circumstances. Defending skills in far-post and central defending locations eg heading and clearance skills. Combined defending skills eg wall-passes ,overlaps ,take-overs etc Positioning, marking and all 1 v 1 defending skills – pressing, intercepting, challenging for the ball, containing opponents, blocking passes, shots and crosses.
  • 99. Attacking Skills: Passing range and capability over a variety of distances. Short range inter-passing and combination skills with others. Excellence in first touch – D – D – D . (distance-disguise-direction) Ability to run with the ball. Crossing and passing ability when moving outside and inside the opponents defensive structure. Ability to combine play with others to attack the penalty box with or without the ball e.g. wall-passes, 1 v 1 and link with others. Receive the ball and play in and from the defending third of the field. Run with the ball into MF and beyond with speed and control. Are able to combine play with MF players intelligently on entering the MF areas. Can deliver passes with either foot or any surface over a variety of distances with deception and spin if necessary. Know how, and are able to, release appropriate passes into players located in MF areas. Are able to provide forward placed players with appropriate passes behind and in front of the defence.
  • 100. OLDHAM ATHLETIC FC Position Specific CENTRAL DEFENDERS PSYCHOLOGICAL ATTRIBUTES! Determination; Stoicism; Durability; Mental toughness; Resilience; Courage – mental and physical; Appetite for defending – a “love” of defending! Alertness; Awareness; Concentration; Belief; Composure (Switched On)! CENTRAL DEFENDERS - Skills required Defensive Skills: Reading, understanding and anticipating the development of play. Positioning accurately. Capability to accept changes of responsibility and act accordingly. Accurate marking and tracking skills. Ability to intercept passes and crosses. Ability to screen passing options and block passes and crosses. Ability to “spoil” opponent’s possession and to contain when they are in possession. Ability to press and “show” opponents in various directions as required. Ability to defend alone on counter-attacks or in static circumstances. Ability to challenge for the ball and win possession. Ability and courage to block shots at goal Ability to support, and cover fellow defenders and spaces as required. Heading ability. 1 touch intercept and “directing the ball” skills with feet, head and body Attacking Skills: Ability to support others accurately - Reliable, assured and varied first touch. Ability to accurately pass the ball over a variety of distances. Ability to travel with the ball at varying speeds. Ability to perform a “safe trick” when necessary. Ability to disguise intent when receiving and releasing the ball. Ability to participate in combination play.- Ability to protect the ball if under pressure.
  • 101. OLDHAM ATHLETIC FC Position Specific MIDFIELD PLAYERS CLEVERNESS / INTELLIGENCE THEY: Constantly seek to be involved in all phases of the game with “intelligent industry.” Constantly play with intelligence. (stand, disappear etc) Constantly seek to influence events going on around them (verbally/tactically/technically) Recognise where, when and how to involve themselves in the game / Know how to play in different formations (4:4:2, 4:3:3, 4:2:3:1,etc.) Can vary the speed at which they and others play. Possess high endurance, acceleration / deceleration and agility levels. Attributes of the Midfield Player Determination and capacity to be involved in play for the full game. All round perception and skill to dominate and influence the game for 90 minutes if necessary. The “will” to dominate opponents athletically,technically and tactically no matter how long it takes. Ability to read the game accurately. An unselfish “team player”. Tactical awareness and adaptability to change from attack to defence quickly. The ability to accurately execute the skills of the game under sustained and intense pressure MIDFIELD PLAYERS Do not surrender the ball under pressure.(receiving, possessing, releasing.) Can “penetrate” the midfield barrier. Have an extensive pass range and repertoire. Can change mind and action on split second demand. Master “limited and instant” touch techniques. Know how to play in midfield and out from midfield Will often be the “initiator” of place-changing policy! (Defending and Midfield 1/3rds ) Will often be the initiator of movement in the team. Are competent in all areas / positions and possess “outstanding” skills in some
  • 102. RESPONSIBILITIES OF THE MIDFIELD PLAYER Available for GK and back players if they wish to play into midfield. To “show” as a pass receiver whatever the difficulties. Understand when to initiate or participate in “movement” sequences. To retain possession even when under “severe” individual pressure. Distribute the ball accurately and sensitively. Draw opponents away from areas through which others may wish to pass , run with the ball or move into to receive the ball eg Centre-halves’. To move close to or beyond forward players receiving or in possession of the ball. In the final phase of the game to move into or near to positions from which effective passes or shots can be taken. On losing possession:- - support the defensive tactics of forward players as appropriate. - prevent opponents playing into and through MF areas by marking, pressing, screening and intercepting passes. - on the ball being played behind MF, recover to ensure that they cover those who have been attracted to the ball. - they ensure they are “goal-side” of immediate opponents. - and beaten in 1 v 1 situations they know to recover to the ball or spaces around players who have been attracted to the ball. ESSENTIAL CONTACT SKILLS IN MIDFIELD Clinical support angles when necessary-6” Global awareness (Overt / covert!) Tight touch / clever touch when necessary. Turns with ball.(Variety, ”hidden”, quick) Ball protection - on receipt, in possession, on release. Measured and precise, instant release skills – on demand. All surfaces - any technique. Combination play, expanded range) Give and receive “fast” passes. Precision delivery given freedom. Carry the ball effectively. MAJOR TECHNICAL REQUIREMENTS? Varied and accurate “first touch” ability. Ability to “deceive” opponents on receiving and when in possession of the ball. Ability to protect and retain possession when under intense pressure. Extensive “range” (distance and repertoire ) and “feel” on releasing the ball. Ability to run with the ball and eliminate opponents if required to when running with the ball. Ability to score from “long range” – up to 30 yds ! Ability to move into scoring positions in and around the penalty box. Range of goal-scoring skills. Ability to “press” opponents in possession of the ball. Ability to “screen” pass routes if unable to press the ball. Ability to “track” opponents and recover to the ball or spaces.
  • 103. OLDHAM ATHLETIC FC Position Specific FORWARD PLAYERS / STRIKERS • Have pace and agility. • Score a variety of goals. • Can play anywhere across the front. • Can ‘secure’ (hold) and look after the ball and link the play. • Can and will turn with the ball. • Are attack-minded? • Have ‘cunning’ (cleverness) about them. • Have a degree of unpredictability in their play. • Have precision, composure and intelligence. • Can play both sides of the defence, in front and behind. • Are prepared and able to defend. • ROLE/FUNCTION • OPERATE AS THE MOST FORWARD OF ATTACKING PLAYERS BOTH IN FRONT AND BEHIND THE REAR DEFENSIVE LINES OF THE OPPOSITION • ASSESS AND MOVE INTO GOAL-SCORING POSITIONS, USUALLY WITHIN THE PENALTY BOX WHENEVER THERE IS A CHANCE OF THE BALL BEING DELIVERED THERE • SCORE GOALS • CREATE GOAL-SCORING OPPORTUNITIES FOR COLLEAGUES THROUGH INTELLIGENT MOVEMENT, SUPPORT PLAY AND ACCURATE DISTRIBUTION SKILLS • BE A PERSISTENT OUTLET FOR DEFENDING AND MIDFIELD PLAYERS IN POSSESSION • CONTROL AND RETAIN POSSESSION OF THE BALL TO ENSURE THAT ATTACKING PLAY CONTINUES WITH MOMENTUM (IF POSSIBLE) THROUGH EFFICIENT PASSING SKILLS • DELAY AND CONTAIN ATTACKING BUILD-UP PLAY AMONGST OPPOSITION DEFENDERS EFFECTIVE STRIKERS • Score goals. • Can play both sides of the defence. • Make themselves “available” anywhere/anytime. • Can receive and retain possession under pressure. Secure the ball. • Plays for others as well as self. (Off the ball work) • Brings others into the game consistently. • Can choose and employ the “appropriate” finishing skill. • Expect and believe they will score. • Defends for the team.
  • 104. PHYSICAL ATTRIBUTES • Acceleration • Agility • Speed • Change speed and direction instantly. • Body strength • Feet - speed • Ability to change stride “cadence” (length, rate, direction) • Ball-lower body harmony- (adjust to ball height bounce, flight etc: on the move at speed.) • “Spring.” • Body and feet preparation for movement. TECHNICAL REQUIREMENTS • First touch “library / repertoire” on the move at speed / any surface. • Ability to release the ball with different “feel” qualities – on the move at speed. • ALL passing skills with “feel”, spin, minimal touches and disguised accuracy • Turning with the ball – off opponents and into opponents with deception. • Hold and hide the ball. • Protect the ball, escape from front & rear pressure. • Bodywork. • Combination plays • Capacity to master and apply varied movement and running patterns. • 1 v 1 “efficiency.” (Running with and holding possession.) • “Create” for others often on the move at speed with minimal touches & clever. • “Clever- feet” in the tight. • Decisive and correct “finishing” skill selection. • “Clever” finishing skills. (Feints, Spin- swerve, placement). • Scoring in 1 v 1 with the GK. (Under pressure and free). • Scoring from distance under pressure on the run. • Scoring “instantly” in the box. (1 or 2 touch) • Showing, screening, tracking and containing opponents STRIKER - TACTICAL • Clever, calculated “movement – runs” to elude defenders. • Knowing how to move behind, between, across and off defenders AND when ! • Runs / Movement to move defenders - for others to benefit. • Understanding how / when to move – changes of speed direction – explode ! • Knowing and understanding what defenders are thinking and prefer. • Understanding immediate opponents preferences, habits and weaknesses • Deceiving opponents before and on striking at goal. • Evading marking players. • Capability in 1 v 1 situations. • “Showing and Containing” opponents in possession. • Pressing opponents in possession.
  • 105. 6 S’s Secure ball- receiving skills under pressure Strike – score goals Supply others – combination/link play Support – movement without the ball Surprise defenders (outfox) Shift defenders out of the way - to create space for others
  • 106. Goalkeeping Curriculum The following topics will develop all Goalkeepers from the Foundation Phase to the Youth Development Phase. Players in the Professional Youth Development Phase and Senior Professional Development Phase may use these topics to develop, however flexibility in the Macrocycle will be needed due to the training and games programme they undertake during their performance pathway. Goalkeeping Curriculum – 1 v 1 Technical Learning objective: 1v1 – The ability to defend the goal and the space between the goalkeeper and attacker. Tactical Learning objective: How / When – The ability to decide which technique to use to and when to use it in order to defend the goal successfully in a 1v1 situation. Physiological Learning objective: Acceleration – This is essential so that goalkeepers can respond to 1v1 situations and get to the attacker quickly when necessary. Psychological Learning objective: Courage - Goalkeepers must have high levels of courage in 1v1 situations in order to defend the goal effectively as 1v1 situations often involve the goalkeeper and attacker colliding. Learning outcome: To increase the goalkeeper’s ability to defend the goal and the space between the goalkeeper and attacker within the game. Goalkeepers should decide which technique to use and when to use it in order to be successful in 1 v 1 situations. Acceleration is essential so that goalkeepers can get to the attacker quickly (Get into and down the line) giving him less time on the ball, courage (stay big) is also needed as 1 v 1 situations often involve collisions between the goalkeeper and attacker. The Four Corners Technical 1 v 1 Start position in relation to the player and the ball Execution of the technique, stay big, dive. Tactical Awareness (When and How) Timing Movement Into line / Down the line Physiological Balance Strength Acceleration Psychological/Social Courage Confidence Decision Making
  • 107. EXEMPLAR SESSIONS Goalkeeping – 1 v 1 (1) Technical: 1 v 1 Tactical: How/ When Physiological: Acceleration Psychological: Courage GK D plays the ball into the path of A (along the ground). A then has a 1 v 1 with the GK and aims to score. To progress allow D to make a recovery run once the ball has been played into A’s path. Work a range of angles.
  • 108. Goalkeeping – 1 v 1 (2) D plays the ball into the path of A from (arial serve so ball is bouncing) A then has a 1v1 with the GK and aims to score. To progress allow D to make a recovery run once ball has been played into A’s path. Work a range of angles. Technical: 1 v 1 Tactical: How/ When Physiological: Acceleration Psychological: Courage
  • 109. Goalkeeping – 1v1 (3) A’s have a ball each and take it in turns to run through on goal to score. When shooting at the goal any type of goal can be scored. When shooting in between the cones the ball must be below head height. This will work different 1v1 skills needed by the goalkeeper. To progress allow a D to track the A. GK GK GK Technical: 1 v 1 Tactical: How/ When Physiological: Acceleration Psychological: Courage
  • 110. Goalkeeping – Handling /Feet Technical Learning objective: Handling / Feet – The ability to co-ordinate hand and foot movements in order to catch the ball effectively. Tactical Learning objective: Angle / Distance – The ability to approach the ball at the correct angle and distance depending on its flight, trajectory and pace in order to catch it effectively. Physiological Learning objective: Co-ordination – This is essential so that goalkeeper’s feet and hands are in sync so they are in a position to catch the ball effectively regardless of its flight, trajectory and pace. Psychological Learning objective: Concentration – This needs to be of a high level so that goalkeepers can focus on the detail of the ball i.e. its movement in order to get their feet and hands in the correct position to catch it. Learning outcome: To increase the goalkeeper’s ability to co-ordinate hand and foot movements in order to catch the ball effectively within the game. The goalkeeper’s angle and distance of approach to the ball along with co-ordination and concentration are key factors to ensure that the goalkeeper’s feet and hands are in the correct place in order to catch the ball successfully regardless of the balls flight path, trajectory or the pace that it is travelling at. The Four Corners Technical Handling / Feet Start position in relation to the ball Execution of the technique. Tactical Angle / Distance Awareness (When and How) Timing Movement Physiological Co-ordination Strength Power Psychological/Social Concentration Confidence Decision Making
  • 111. Goalkeeping – Handling / Feet (1) Technical: Handling / Feet Tactical: Angle/ Distance Physiological: Co-ordination Psychological: Concentration GK GK To begin the goalkeepers perform the circuit of cones working different footwork techniques. When this has been mastered a server plays a ball into the goalkeeper when he is performing the circuit.
  • 112. Goalkeeping – Handling / Feet (2) Goalkeepers perform the cone circuit working on a variety of different footwork techniques. When this has been mastered the goalkeepers perform the circuit before catching a ball from inside the box then outside the box from the two servers. To progress add a D to provide passive pressure and to act as distraction to the goalkeeper when the server plays the ball in. GK GK GK Technical: Handling / Feet Tactical: Angle/ Distance Physiological: Co-ordination Psychological: Concentration
  • 113. Goalkeeping – Handling / Feet (3) Goalkeepers perform the cone circuit working on a variety of different footwork techniques. When this has been mastered the goalkeepers perform the circuit before catching a ball from inside the box then outside the box. To progress add a D to provide passive pressure and to act as distraction to the goalkeeper. GK GK GK Technical: Handling / Feet Tactical: Angle/ Distance Physiological: Co-ordination Psychological: Concentration
  • 114. Goalkeeping – Shot stopping Technical Learning objective: Shot stopping – The ability to stop shots from going in the goal and if possible away from goal. Tactical Learning objective: Movement – The ability to move efficiently to the ball in order to save it successfully. Physiological Learning objective: Agility – This is essential so that goalkeepers can move their body parts quickly and have the ability to change direction at speed in order to stop shots successfully. Psychological Learning objective: Confidence - This needs to be high in order to dive in the air on the ground as both of these techniques will be needed to stop shots from going in the goal. Learning outcome: To increase the goalkeepers ability to stop shots from entering the goal and alternatively away from the goal within the game. In order to be successful the goalkeeper will need to move efficiently and have a good level of agility in order to perform saves at speed. A high level of confidence and concentration will also be needed in order to making low or high diving saves. The Four Corners Technical Shot Stopping Handling / Feet Start position in relation to the ball Execution of the technique. Tactical Movement Angle / Distance Awareness (When and How) Timing Physiological Agility Co-ordination Strength Power Psychological/Social Confidence Concentration Decision Making
  • 115. EXEMPLAR SESSIONS Goalkeeping – Shot stopping (1) 1 A strikes a stationary ball. 1 A strikes a moving ball. The goalkeeper has to react to both balls one after the other. As a progression decrease the recovery time between balls been struck. Technical: Shot stopping Tactical: Movement Physiological: Agility Psychological: Confidence GK
  • 116. Goalkeeping – Shot stopping (2) The server plays the ball to the wide A who has a shot at goal. The other A provides a distraction to the goalkeeper and follows in. Technical: Shot stopping Tactical: Movement Physiological: Agility Psychological: Confidence GK
  • 117. Goalkeeping – Shot stopping (3) Goalkeeper has to save 3 shots from each of the 3 servers. To progress the servers decrease the time between shots so that the goalkeepers’ movement and agility are worked to a higher intensity. Technical: Shot stopping Tactical: Movement Physiological: Agility Psychological: Confidence GK
  • 118. Goalkeeping Curriculum – Distribution Technical Learning objective: Distribution – The ability to pass the ball with the feet or hands to a desired target. Tactical Learning objective: Who / When – The ability to pass to the correct player at the correct time. Physiological Learning objective: Co-ordination – This is essential so that goalkeepers can pass efficiently in a controlled manner while on the move and from stationary positions. Psychological Learning objective: Decision Making – Goalkeepers must be able to select the correct type of pass at the correct time and use the correct technique. Learning outcome: The ability to pass the ball with the feet or hands to a desired target within the game. It is important the goalkeeper selects the correct player to pass to at the correct time and uses the correct technique to deliver the pass. In order to play passes on the move a good level of co-ordination is needed. The Four Corners Technical Distribution Hands / Feet Execution of the technique. Tactical Who / When (Target) Awareness (Who / When and How) Timing Physiological Co-ordination Strength Power Balance / Agility Psychological/Social Decision Making Confidence Concentration
  • 119. EXEMPLAR SESSIONS Goalkeeping – Distribution (1) The server plays the ball into the GK GK then distributes to either fullback to set up an attack. Technical: Distribution Tactical: Who/When Physiological: Co-ordination Psychological: Selection GK
  • 120. Goalkeeping – Distribution (2) Goalkeepers aim to distribute the ball through the cones using a range of techniques As a progression set a competence test: How many times can they distribute the ball accurately in a set time using a specific technique i.e. throwing only for one minute GK GK GK Technical: Distribution Tactical: Who/When Physiological: Co-ordination Psychological: Selection
  • 121. Goalkeeping – Distribution (3) The aim is to keep the ball away from the defender using the goalkeeper This will test the goalkeepers distribution with his feet If the D wins the ball he can score in the goal and only the goalkeeper can try and stop him. To progress add more defenders Technical: Distribution Tactical: Who/When Physiological: Co-ordination Psychological: Selection GK
  • 122. Goalkeeping – Dealing with Crosses Technical Learning objective: Dealing with crosses – The ability to defend crosses effectively. Tactical Learning objective: Anticipation – The ability to read the flight, trajectory and pace of the ball that has been crossed. Physiological Learning objective: Core strength - This is essential so that goalkeepers can defend effectively if body contact is made with opponents when challenging for the ball. Psychological Learning Objective: Desire – An optimum level of desire is needed so that the goalkeeper can get to the ball before the attacker. Learning outcome: The ability of the goalkeeper to defend crosses effectively within the game. It is important that the goalkeeper can anticipate the flight, trajectory and pace of the ball. Core strength will be needed when challenging with opponents for the ball and an optimum level of desire is essential so that the goalkeeper gets to the ball first before the attacker. The Four Corners Technical Dealing with Crosses Hands / Feet Execution of the technique. Take at the GK’s highest point Tactical Anticipation Awareness (Who / When and How) Timing Physiological Core Strength Co-ordination Strength Power Balance / Agility Psychological/Social Desire Decision Making Confidence Concentration Communication
  • 123. EXEMLAR SESSIONS Goalkeeping – Dealing with Crosses (1) Servers cross from near the by line and the keeper aims to defend the cross effectively. To progress add a defender who provides cover and support (Communication) To progress add a striker who provides passive pressure and eventually aims to score. Technical: Dealing with Crosses Tactical: Anticipation Physiological: Core strength Psychological: Desire GK
  • 124. Goalkeeping – Dealing with Crosses (2) Servers cross from a deep area and the keeper aims to defend the cross effectively. To progress add a defender who provides cover and support (Communication) To progress add a striker who provides passive pressure and eventually aims to score. GK Technical: Dealing with Crosses Tactical: Anticipation Physiological: Core strength Psychological: Desire
  • 125. Goalkeeping – Dealing with Crosses (3) GK Servers cross from a range of areas and the keeper aims to defend the cross effectively To progress add a defender who provides cover and support (Communication) To progress add an attacker who provides passive pressure and eventually aims to score. Technical: Dealing with Crosses Tactical: Anticipation Physiological: Core strength Psychological: Desire