This document provides an outline for game theory. It introduces two-player zero-sum games and discusses finding optimal solutions through the minimax-maximin criterion. Pure and mixed strategy solutions are covered. Graphical and algebraic methods are summarized as ways to solve games, with examples provided. Dominance properties are also explained as a way to reduce game matrices.
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Game theory
1. Prof. Siva Prasad Darla
Asst.Professor (S.G.), SMBS,
VIT University,
Vellore-632014, India.
www.vit.ac.in
Contact: sivaprasaddarla@vit.ac.in
Game Theory
2. Outline for Game Theory
Introduction to Game Theory
Two-person zero-sum game
Maximin-Minimax Criterion
Solution Methods
Algebraic solution
Graphical solution
Darla/SMBS/VIT
3. Introduction
• Partial or imperfect information about a problem
– Decisions under risk
– Decisions under uncertainty
• Decisions under uncertainty:
Several criteria exist in uncertainty situations.
Ex. Laplace criterion, Minimax criterion
• In decisions under uncertainty, competitive situations exist in
which two (or more) opponents are working in conflict, with each
opponent trying to gain at the expense of the other(s).
Decision maker is working against an intelligent opponent.
The theory governing these types of decision problems – theory of
games.
Ex. In a war, opposing armies represent intelligent opponents.
Launching advertisement campaigns for competing products.
Darla/SMBS/VIT
4. Two-player Zero-sum Game
Game theory is a mathematical theory that deals with the general
features of competitive situations. The basic elements are follows:
Player: intelligent opponents playing the game
Strategy: a simple action or a predetermined rule to possible
circumstance
Outcomes or Payoffs: a gain (positive or negative) for player
Payoff matrix for the player: player’s gain is resulted from each
combination of strategies for the two players.
Two-person zero-sum game: a game with two players, where a gain of
one player equals a loss to the other, so that the sum of their net
winnings is zero.
Games represent the ultimate case of lack of information in which
intelligent opponents are working in a conflicting environment.
Darla/SMBS/VIT
5. Example for Two-player Zero-sum Game
Coin-matching situation: each of two players A and B selects a head
(H) or a tail (T)
Each player has two strategies (H or T). It is represented in matrix
format.
If the outcomes match (i.e. H and H, or T and T), player A wins Re.1
from player B. Otherwise, A loses Re.1 to B.
Strategy H T
H 1 -1
T -1 1
Player B
Player A
2x2 game matrix expressed in terms of the payoff to player A:
Payoff matrix for Player A i.e. Player A’s gain Darla/SMBS/VIT
6. Objective of game theory
• A primary objective of game theory is the development of rational
criteria for selecting a strategy.
• Two key assumptions are:
1. Both players are rational
2. Both players choose their strategies solely to promote their own welfare
(no compassion for the opponent)
Darla/SMBS/VIT
7. Optimal Solution of Two-person Zero-sum Game
• The value of the game must satisfy the inequality
maximin (lower) value ≤ value of the game ≤ minimax (upper)
value
• Game is said to be stable and follows pure strategy solution
Maximin (lower) value of game = Minimax (upper) value of
game
• Game is said to be unstable and follows mixed strategy solution
Maximin (lower) value of game ≠ Minimax (upper) value of
game but satisfy
maximin (lower) value ≤ value of the game ≤ minimax (upper)
value
Darla/SMBS/VIT
8. Minimax-Maximin Criterion
Game matrix is payoff matrix for player A, the criterion calls for
player A to select the strategy (pure or mixed) that maximizes his
minimum gain. Player B selects the strategy that minimizes his
maximum losses.
Player A’s selection is maximin strategy, and A’s gain is maximin
(or lower) value of the game.
Player B’s selection is minimax strategy and B’s loss is minimax
(or upper) value of the game.
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9. Use of Dominance Property
When one of the pure strategies of either player is inferior to at least
one of the remaining ones, the superior strategies are said to
dominate the inferior ones.
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By applying the concept of dominance property to rule out a
succession of inferior strategies.
The concept of dominance property is a very useful one for reducing
the size of the payoff matrix that needs to be considered. In some
cases, it actually identifying the optimal solution for the game.
However, most games require another approach to at least finish
solving to get the optimal solution.
10. Use of Dominance Property contd…
Strategy 1 2 3 4
1 -5 3 1 20
2 5 5 4 6
3 -4 -2 0 -5
Player B
Player A
Example problem
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Here player A’s 2nd
pure strategy dominate its 3rd
pure strategy, so the
3rd
strategy is deleted. i.e. 5 > -4, 5 > 2, 4 > 0, and 6 > 5.
Strategy 1 2 3 4
1 -5 3 1 20
2 5 5 4 6
Player B
Player A
Reduced payoff matrix
11. Example for Pure strategy solution
Consider the following game whose pay-off matrix is given for player A.
Strategy 1 2
1 1 1
2 4 -3
Player B
Player A
Darla/SMBS/VIT
12. Example for Mixed strategy solution
Consider the following game whose pay-off matrix is given for player A.
Strategy 1 2
1 2 5
2 7 3
Player B
Player A
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Some games do not possess a saddle point, in which case a mixed
strategy solution is required.
13. Optimal Solution of Two-person Zero-sum Game
• The value of the game must satisfy the inequality
maximin (lower) value ≤ value of the game ≤ minimax (upper)
value
• Game is said to be stable and follows pure strategy solution
Maximin (lower) value of game = Minimax (upper) value of
game
• Game is said to be unstable and follows mixed strategy solution
Maximin (lower) value of game ≠ Minimax (upper) value of
game but satisfy
maximin (lower) value ≤ value of the game ≤ minimax (upper)
value
Darla/SMBS/VIT
14. Solution Methods of Two-person Zero-sum Game
• Graphical Method
• Algebraic Method
• Linear Programming Method
• Iterative Method for Approximate Solution
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Here this presentation is focused on graphical solution and algebraic
methods.
15. Graphical solution of (2xn) and (mx2) games
Strategy 1 2 3 . .. n
1 a11 a12 a13 . .. a1n
2 a21 a22 a23 . .. a2n
Player B
Player A
Consider the following 2xn game (no saddle point)
Let x1 and x2 = 1-x1 be the probabilities by which player A selects 1st
strategy and 2nd
strategy respectively.
B’s pure strategy A’s expected payoff
1 a11x1 + a21(1-x1)
2 a12x1 + a22(1-x1)
n a1nx1 + a2n(1-x1)
. …
Player A should select the value of x1 that maximizes his /her minimum
expected payoffs. Darla/SMBS/VIT
16. Algebraic Methods
Solving set of linear equations simultaneously and using sum of probabilities
is equal to one in order to find the value of a game.
Generalize the solving method of 2x2 game.
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17. Summery
Two-player zero-sum games
Pure strategy and mixed strategy optimal solutions
Solution methods such as algebraic, dominance property and
graphical procedure
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thanK yoU
1. Operations Research: An Introduction, Hamdy A Taha, Prentice Hall
Reference