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A room for understanding

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My talk for EuroIA '17

Publié dans : Design
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A room for understanding

  1. 1. A workshop for understanding Sjors Timmer @sjors The foundations of spatial interaction design
  2. 2. A screen is the answer. What was the question? —Free after Cedric Price
  3. 3. Embodied understanding and manipulation One form of abstract understanding and indirect manipulation
  4. 4. Augmented reality could provide the technology to bring back our whole body into digital design
  5. 5. Paul Sellers
  6. 6. How might we ‘invent knowledge work that incorporates the body’? —Bret Victor The humane representation of thought (2014)
  7. 7. The intelligent use of space Understanding through interaction A workshop for understanding 1. 2. 3.
  8. 8. 1. The intelligent use of space
  9. 9. The intelligent use of space How we manage the spatial arrangement of items around us, is not an afterthought; it is an integral part of the way we think, plan and behave. - David Kirsh
  10. 10. Extend memory
  11. 11. Sense making
  12. 12. Novel ways of seeing
  13. 13. Experts constantly re-arrange items to make it easy to track the state of the task, or to notice the properties signalling what to do next. —David Kirsh
  14. 14. Simplify choice Once a context of action has been triggered, the local affordances make clear what can and must be done, and prevent us from considering irrelevant alternatives. —David Kirsh
  15. 15. Simplify what’s next If I can arrange items to display the sequence they are are to be used in, then I don’t have to remember that order. —David Kirsh
  16. 16. Simplify how next The environment also indicates how I should do my next action
  17. 17. Experts create little assembly lines of tasks, switching between short bursts of high cognitive preparation and longer lower cognitive execution tasks.
  18. 18. 2. Understanding through
 interaction
  19. 19. Where the action is — the foundations of embodied interaction design Embodied Interaction is the creation, manipulation, and sharing of meaning through engaged interaction with artefacts. - Paul Dourish
  20. 20. We make sense of the world through interacting with it
  21. 21. 1. Observable and reportable Interaction with the system should reveal the purposes for which it was designed and how it is intended to be used
  22. 22. 2. Representations should relate to the world The relation between what can be seen and what is represented should make sense within the user’s world experience
  23. 23. 3. Physical representation Being physical humans in a physical world has endowed us with a rich set of skills. We should build upon those
  24. 24. 4. Direct manipulation • Interaction through physical movements • Allow for rapid and reversible actions that provide immediate visible feedback
  25. 25. 5. From space to place Turn space into a place by transforming it from ‘just’ physical to a social environment
  26. 26. 5. From space to place Turn space into a place by transforming it from ‘just’ physical to a social environment • How you move your body changes how you experience the computing system
  27. 27. 5. From space to place Turn space into a place by transforming it from ‘just’ physical to a social environment • How you move your body changes how you experience the computing system • The computational system can be adapted through changes in your physical environment
  28. 28. 6. Design for collaboration When the system is centred around manipulating artefacts, then all users can see the results of an action because they all see the same artefact
  29. 29. 7. Design for model making We should design for the dynamic spatial representation of thought - Bret Victor The humane representation of thought (2014) Illustration by David Hellman
  30. 30. Using our whole body to interact with the world around us activates underused capabilities for understanding
  31. 31. 3. A workshop for understanding
  32. 32. Magic lensesBricks - (Bill Buxton)
  33. 33. Model makers
  34. 34. Dynamic spatial models makers
  35. 35. Discovery Sense making Mapping Prototyping Testing
  36. 36. Recap - We use space to think - We use the environment to lower the demands on our short and long term memory - We should use our body to interact with the world around us to open up underused capabilities to understand complex systems - Creating and interacting with dynamic spatial models is the most powerful way to understand complex systems
  37. 37. Deep Interaction at UX Brighton - Youtube – Karl Fast The Humane Representation of Thought - Vimeo – Bret Victor More to watch
  38. 38. Thank you! Sjors Timmer @sjors

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