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The Player’s Journey
Summary
•   Hero’s Journey
    •   What is the Hero’s Journey?
    •   How does the Hero’s Journey work?
    •   How is the Hero’s Journey used?
    •   How does the Hero’s Journey apply to game stories?
•   Player’s Journey
    •   What is the Player’s Journey?
    •   How does the Player’s Journey apply to game structure?
    •   How can we use the Player’s Journey?
What is the Hero’s
   Journey?
How does it work?
Star Wars: A New Hope
What is it about?


TRANSFORMATION
Hero’s Journey (Abridged)
The Call to Adventure
The Road of Trials
The Vision Quest
The Meeting with the Goddess
The Boon
The Magic Flight
The Return Threshold
The Master of Two Worlds
Three Act Structure         Action         Hero’s Journey

        Setup                                Departure
                       Before the Action
 (Inciting Incident)                        (Threshold)

   Confrontation                              Initiation
                       During the Action
    (Midpoint)                                (Ordeal)

    Resolution                                Return
                       After the Action
     (Climax)                              (Resurrection)
Act 3    Act 1




Act 2b   Act 2a
Act 2b             Ordeal             Act 2a


  Overcome the Ordeal, Survive in
     get the Reward   the Wilderness

                                     Crossing
Road Back
                                  the Threshold
          Return Home    Escape the
            to Safety   Ordinary World
  Act 3                                  Act 1
Four-ish Act
                     Action         Hero’s Journey
 Structure

                 Explaining the
   Setup                              Departure
                    Action

                Preparing for the
Confrontation                          Initiation
                    Action

   Climax       During the Action      Ordeal


 Resolution     After the Action       Return
Who uses the Hero’s Journey?
Summary
•   Hero’s Journey
    •   What is the Hero’s Journey?
    •   How does the Hero’s Journey work?
    •   How is the Hero’s Journey used?
    •   How does the Hero’s Journey apply to game stories?
•   Player’s Journey
    •   What is the Player’s Journey?
    •   How does the Player’s Journey apply to game structure?
    •   How can we use the Player’s Journey?
Video Game Stories
Ocarina of Time
•   Ordinary World
•   Call to Adventure          https://www.youtube.com/watch?v=WbupiD5axgw
                               https://www.youtube.com/watch?v=bWilA49PwaI
•   Refusal of the Call        https://www.youtube.com/watch?v=ge8zd1ZR-hc


•   Meeting with the Mentor
•   Crossing the Threshold
•   Test, Allies, Enemies
•   The Ordeal
•   The Reward
•   The Road Back/The Return
Super Mario Bros.
•   One day, the kingdom of the peaceful Mushroom Kingdom people was invaded by
    the Koopa, a tribe of turtles famous for their black magic. The quiet, peace-loving
    Mushroom People were turned into mere stones, bricks, and even field horsehair
    plants, and the Mushroom Kingdom fell into ruin.
•   The only one who can undo the magic spell on the Mushroom People and return
    them to their normal selves is the Princess Toadstool, the daughter of the Mushroom
    King. Unfortunately, she is presently in the hands of the great Koopa turtle king.
•   Mario, the hero of the story (maybe) hears about the Mushroom People's plight and
    sets out on a quest to free the Mushroom Princess from the evil Koopa and restore
    the fallen kingdom of the Mushroom People.
•   You are Mario! It's up to you to save the Mushroom People from the black magic of
    the Koopa!



                                 YOU!
Summary
•   Hero’s Journey
    •   What is the Hero’s Journey?
    •   How does the Hero’s Journey work?
    •   How is the Hero’s Journey used?
    •   How does the Hero’s Journey apply to game stories?
•   Player’s Journey
    •   What is the Player’s Journey?
    •   How does the Player’s Journey apply to game structure?
    •   How can we use the Player’s Journey?
The Player’s Journey


Not about who the player is in the story
Not about what role the character has in the story
The player’s role in the game
Act 3    Act 1




Act 2b   Act 2a
Playing Tetris

 Turn on your Gameboy
 Enter a world with new rules and rewards
 Challenge yourself and learn something new
 You reach glorious victory or bitter defeat
 Turn off you Gameboy
Act 3    Act 1




Act 2b   Act 2a
Game Structure

1. Introduction (Tutorial)
2. Levels (Mini-Bosses / Challenges)
3. Final Boss
4. Ending
Four-ish Act
                    GAMES!          Hero’s Journey
 Structure

   Setup          Intro/Tutorial      Departure


Confrontation   Levels/Challenges      Initiation


   Climax          Final Boss          Ordeal


 Resolution          Ending            Return
Ending    Tutorial


Final     Levels +
Battle   Challenges
Games             Player’s Journey   Hero’s Journey


     Tutorial         Become the Player     Departure


Levels / Challenges   Master the Player      Initiation


    Final Boss         Test the Player       Ordeal


      Ending          Leave the Player       Return
The Mechanic Cycle

Explain the Mechanic
Teach the Mechanic (practice make perfect)
Test the Mechanic
Reward
Games             Player’s Journey   Hero’s Journey


     Tutorial         Become the Player     Departure


Levels / Challenges   Master the Player      Initiation


    Final Boss         Test the Player       Ordeal


      Ending          Leave the Player       Return
Become the Player

•   Does the player have a mentor/help?
•   Does the player understand their role/motivation?
•   Does the player understand the gameplay?
•   Does the player understand their goals?
•   Is this fun?
Master the Player

•   Is the player learning new skills/strategies?
•   Is the player acquiring new items/tools/abilities?
•   Does the player believe in the goals?
•   Is the player ready for the Ordeal?
•   Is this fun?
Test the Player


•   Is the Player challenged with all they know and have
    acquired?
•   Are the stakes high enough?
•   Has the player surpassed the mentor?
Leaving the Player


•   Was the Player satisfied?
•   Was it worth it?
•   Will the Player remember it?
Every game should
TRANSFORM the player.
Send the Player on a Journey

Explain the rules and goals
Bring the player to a new place
Train them to survive in this world
Give them a chance to reach their goal
Send them back with a reward
Link the Hero and the
Player

Finds ways for them to share phases in the journey
Map the Player’s emotions to the Hero
Make the Hero as vulnerable as the Player
Allow the Hero to grow stronger with the Player
Questions?
Fulfill the Player’s Needs

Explain the rules and goals (boundaries, structure)
Bring the player to a new place (the spice of life)
Train them to survive in this world (learn something)
Give them a chance to reach their goal (judgement)
Send them back with a reward (reward)
Voyage of the Hero
Miraculous conception and birth
Initiation of the hero-child
Withdrawal from family or community for meditation and
preparation
Trial and Quest
Death
Descent into the underworld
Resurrection and rebirth
Ascension, apotheosis, and atonement
GAME 3400 - Player's Journey

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GAME 3400 - Player's Journey

  • 2. Summary • Hero’s Journey • What is the Hero’s Journey? • How does the Hero’s Journey work? • How is the Hero’s Journey used? • How does the Hero’s Journey apply to game stories? • Player’s Journey • What is the Player’s Journey? • How does the Player’s Journey apply to game structure? • How can we use the Player’s Journey?
  • 3. What is the Hero’s Journey?
  • 4.
  • 5. How does it work?
  • 6. Star Wars: A New Hope
  • 7. What is it about? TRANSFORMATION
  • 8. Hero’s Journey (Abridged) The Call to Adventure The Road of Trials The Vision Quest The Meeting with the Goddess The Boon The Magic Flight The Return Threshold The Master of Two Worlds
  • 9. Three Act Structure Action Hero’s Journey Setup Departure Before the Action (Inciting Incident) (Threshold) Confrontation Initiation During the Action (Midpoint) (Ordeal) Resolution Return After the Action (Climax) (Resurrection)
  • 10. Act 3 Act 1 Act 2b Act 2a
  • 11. Act 2b Ordeal Act 2a Overcome the Ordeal, Survive in get the Reward the Wilderness Crossing Road Back the Threshold Return Home Escape the to Safety Ordinary World Act 3 Act 1
  • 12. Four-ish Act Action Hero’s Journey Structure Explaining the Setup Departure Action Preparing for the Confrontation Initiation Action Climax During the Action Ordeal Resolution After the Action Return
  • 13. Who uses the Hero’s Journey?
  • 14. Summary • Hero’s Journey • What is the Hero’s Journey? • How does the Hero’s Journey work? • How is the Hero’s Journey used? • How does the Hero’s Journey apply to game stories? • Player’s Journey • What is the Player’s Journey? • How does the Player’s Journey apply to game structure? • How can we use the Player’s Journey?
  • 16. Ocarina of Time • Ordinary World • Call to Adventure https://www.youtube.com/watch?v=WbupiD5axgw https://www.youtube.com/watch?v=bWilA49PwaI • Refusal of the Call https://www.youtube.com/watch?v=ge8zd1ZR-hc • Meeting with the Mentor • Crossing the Threshold • Test, Allies, Enemies • The Ordeal • The Reward • The Road Back/The Return
  • 17. Super Mario Bros. • One day, the kingdom of the peaceful Mushroom Kingdom people was invaded by the Koopa, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into mere stones, bricks, and even field horsehair plants, and the Mushroom Kingdom fell into ruin. • The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is the Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is presently in the hands of the great Koopa turtle king. • Mario, the hero of the story (maybe) hears about the Mushroom People's plight and sets out on a quest to free the Mushroom Princess from the evil Koopa and restore the fallen kingdom of the Mushroom People. • You are Mario! It's up to you to save the Mushroom People from the black magic of the Koopa! YOU!
  • 18. Summary • Hero’s Journey • What is the Hero’s Journey? • How does the Hero’s Journey work? • How is the Hero’s Journey used? • How does the Hero’s Journey apply to game stories? • Player’s Journey • What is the Player’s Journey? • How does the Player’s Journey apply to game structure? • How can we use the Player’s Journey?
  • 19. The Player’s Journey Not about who the player is in the story Not about what role the character has in the story The player’s role in the game
  • 20. Act 3 Act 1 Act 2b Act 2a
  • 21.
  • 22. Playing Tetris Turn on your Gameboy Enter a world with new rules and rewards Challenge yourself and learn something new You reach glorious victory or bitter defeat Turn off you Gameboy
  • 23. Act 3 Act 1 Act 2b Act 2a
  • 24. Game Structure 1. Introduction (Tutorial) 2. Levels (Mini-Bosses / Challenges) 3. Final Boss 4. Ending
  • 25. Four-ish Act GAMES! Hero’s Journey Structure Setup Intro/Tutorial Departure Confrontation Levels/Challenges Initiation Climax Final Boss Ordeal Resolution Ending Return
  • 26. Ending Tutorial Final Levels + Battle Challenges
  • 27. Games Player’s Journey Hero’s Journey Tutorial Become the Player Departure Levels / Challenges Master the Player Initiation Final Boss Test the Player Ordeal Ending Leave the Player Return
  • 28. The Mechanic Cycle Explain the Mechanic Teach the Mechanic (practice make perfect) Test the Mechanic Reward
  • 29. Games Player’s Journey Hero’s Journey Tutorial Become the Player Departure Levels / Challenges Master the Player Initiation Final Boss Test the Player Ordeal Ending Leave the Player Return
  • 30. Become the Player • Does the player have a mentor/help? • Does the player understand their role/motivation? • Does the player understand the gameplay? • Does the player understand their goals? • Is this fun?
  • 31. Master the Player • Is the player learning new skills/strategies? • Is the player acquiring new items/tools/abilities? • Does the player believe in the goals? • Is the player ready for the Ordeal? • Is this fun?
  • 32. Test the Player • Is the Player challenged with all they know and have acquired? • Are the stakes high enough? • Has the player surpassed the mentor?
  • 33. Leaving the Player • Was the Player satisfied? • Was it worth it? • Will the Player remember it?
  • 35. Send the Player on a Journey Explain the rules and goals Bring the player to a new place Train them to survive in this world Give them a chance to reach their goal Send them back with a reward
  • 36. Link the Hero and the Player Finds ways for them to share phases in the journey Map the Player’s emotions to the Hero Make the Hero as vulnerable as the Player Allow the Hero to grow stronger with the Player
  • 38. Fulfill the Player’s Needs Explain the rules and goals (boundaries, structure) Bring the player to a new place (the spice of life) Train them to survive in this world (learn something) Give them a chance to reach their goal (judgement) Send them back with a reward (reward)
  • 39. Voyage of the Hero Miraculous conception and birth Initiation of the hero-child Withdrawal from family or community for meditation and preparation Trial and Quest Death Descent into the underworld Resurrection and rebirth Ascension, apotheosis, and atonement