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The Growth of Gaming
Laws




Poppins
“If mass murder was ever to be
   committed in this country,
   it would be committed by
   a gamer.”

    Michael Laws,
    Talkback Host & Mayor
World’s Largest Entertainment Launch
Modern Warfare 3: USD$1 Billion in 16 days, $400m in 24 hours.
G
                                                          PG
                                         17%
                                                         T
                                                         M


But M rated games are a fraction of the games industry
“In every job that must be done,
  there is an element of fun.
  You find the fun and snap,
  the job’s a game.”

     Mary Poppins, Supernanny
Chore Wars, Kevan Davis
Global Revenues (USD$)


$12b   Videos

$18b   Music

$32b   Movies

$56b   Video games

       Petfood




                     Source: various, 2010
   93% of NZ households have a device for playing games
   The average age: 33 years
   72% of gamers are over 18
   47% are female
   79% of parents play video games with their children
    Source: Bond University, Digital NZ Report 2011
How the Opportunity
is Being Seized in NZ
Fulltime Game Developers in New Zealand


         500
         450
         400                           92
         350
                             70
         300
                                       172       Business
         250
                  59        137                  Art
         200
         150                                     Programming
                  86
         100                           195
                            152
          50      100
           0
                 2010       2011      2012



 Source: NZ Game Developers Association Members, August 2011
Game Platforms Developed For in Last 3 Years




                                                        PC
                         17%     18%                    Mac
                                                        Console
                    4%
                                       10%              Handheld
                   13%                                  iOS
                                   7%
                                                        Android
                                  4%
                           27%                          Facebook
                                                        Browser




 Source: NZ Game Developers Associations, August 2011
Hardware   Developer   Publisher          Distributor          Retailer   Customer




                             Digital Distribution Platforms
                        (eg. AppStore, Facebook, Web, Steam)
Some NZ Game Studios

•   Sidhe Interactive     •   Custard Square
•   PikPok                •   Runaway Play
•   Gameloft              •   Minimonos
•   Cerebral Fix          •   PixelThis
•   SmallWorlds           •   GamesLab
•   Stickmen Studios      •   Rush Digital
•   Grinding Gear Games   •   InGame
•   Ninja Kiwi
Monsters Ate My Condo by PikPok
Chopper 2 by Majic Jungle
Flutter by Runaway Play
Terrapets by Cerebral Fix
Bloons 2 by NinjaKiwi
Minimonos
Smallworlds
Path of Exile by Grinding Gear Games
Sparx by Metia Interactive




            Auckland University e-Therapy Game
Heavy Vehicle Dynamics 3D by Tranzqual




                Tranzqual truck driver training
Indie Music Manager by InGame
What Businesses can
 learn from Gaming
     Businesses
The Power Law
World’s Fastest Selling Consumer Electronics Device
8 Million Kinect cameras sold in 60 days.
What Businesses can
learn from Gamification
Gamification




               Four Square (2010)
Motivation: Zombies, Run!
Provide Feedback




            Feedback   Clear goal




           Challenge   Right tools
How web developers give feedback
How game developers give feedback
Various Motivations for Playing Games

                                  Skill




                      Killers             Achievers

         Social




                    Socialisers           Explorers




                  Richard Bartle, 1996
Emotional Experience Engineering



                                      Points
            Personalisation
        Creation    Expressive            Status
                                   Competitive

               Crowd Sourcing            Leaderboards


              Gifting                      Collecting
                         Chat
                   Collaborative    Explorers
                                         Badges
                Teaming
                                    Searching




               Richard Bartle, 1996
The Growth of Gaming: How the Industry is Transforming Business

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Notes de l'éditeur

  1. Who would win in a fight: Mary Poppinsvs Michael LawsLet me clarify: Who would win in a “contest of ideas”Mary Poppins: make chores into a gameMichael Laws:
  2. Only 17% games sold are M rated for 18 year olds+Total: US$80 billion
  3. FarmVille has 71 million active users (Source: http://www.appdata.com/ on 31 May 2010)Twitter has around 22 million active usersTwitter has 110 million registered users (Source:http://techcrunch.com/2010/04/14/twitter-has-105779710-registered-users-adding-300k-a-day/ on April 2010)Others sources; http://www.raphkoster.com/2010/01/28/a-few-more-random-numbers/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+RaphsWebsite+(Raph's+Website)&utm_content=Google+Reader