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Indoor wayfinding
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New wayfinding system for City of Toronto's underground walkway
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These slides are from a guest lecture I did on accessibility - ensuring disabled people have equal access - and information systems. It highlights the key concerns, benefits, and resources.
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Doctoral Consortium Persuasive Technology Conference 2015
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Recommandé
Indoor wayfinding
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skytsai
New wayfinding system for City of Toronto's underground walkway
New wayfinding system for City of Toronto's underground walkway
Amy Chong
These slides are from a guest lecture I did on accessibility - ensuring disabled people have equal access - and information systems. It highlights the key concerns, benefits, and resources.
Accessibility and Information Systems
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Glen Farrelly
Slides for the doctoral consortium - Persuasive Technology Conference 2015 - Institute of Design IIT - Chicago, IL - June 2, 2015
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Accessing Smartphones: Mobile for All in Museums (American Alliance of Museum...
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First lecture from the MHIT 603 masters course at the University of Canterbury. The course teaches about Design and Prototyping of Interactive Experiences. This lecture provides an introduction to Interaction Design. Taught by Mark Billinghurst, July 14th 2014
MHIT 603: Introduction to Interaction Design
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Case Study - Design an Art History App for an Art Gallery.pptx
Case Study - Design an Art History App for an Art Gallery.pptx
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My talk and workshop on how to use UX frameworks in your startup. Taking inspiration from my own PhD research and the EPUI methodology I now try to adapt to startups and especially the Lean process.
UX skillsharing at Betahaus Sofia
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User experience design isn’t just moving pixels; it’s much bigger than solely the user interface (UI). You should start considering the entire customer experience: the full life-cycle of your customer’s experience across every channel, digital and non-digital. Evaluate every touch point, and redesign each one as necessary to meet your customer’s needs. The theme of this talk is how to define User Experience (UX) for digital products Key takeaways • Applying Design Thinking to UX • From touch points to end-to-end experiences • User research and Analytics to identify Personas and pain points • Journey mapping • Wireframing from lo-fi to hi-fi • Usability and A/B testing
Designing user experience (ux) for digital products
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User Experience Roles, Responsibilities and competencies. Different UI Job titles and hierarchies. Please suggest changes and corrections
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The current presentation presents the approach followed for the derivation of the Use Cases developed in the context of ÆGIS Integrating Project (Grant Agreement: 224348) of the 7th Framework Programme, which constitute the core outputs of the user needs phase of the project, together with the Personas and the conceptual models, setting the basis for the upcoming development and evaluation phases of the project. ÆGIS aims to embed support for accessibility through the development of an Open Accessibility Framework (OAF), upon which, open source accessibility interfaces and applications for the users as well as accessibility toolkits for the developers will be built. Within ÆGIS, three mainstream markets are targeted, namely the desktop, rich Internet applications and mobile devices/applications market segments. The Use Cases developed address all three application areas, targeted by ÆGIS. The User Centred Design (UCD) plan defined from the early beginning of the initiative constituted the cornerstone of the work for the Use Cases, Personas and conceptual models. Following this plan, the project Use Cases have built on the outcomes of the field trials and the workshops (national and Pan-European), where a representative sample of all ÆGIS targeted user groups has participated and the valuable expertise of the ÆGIS Consortium members. Following a concrete development methodology, 36 Use Cases (12 for desktop, 15 for mobile and 9 for rich Internet applications), accompanied by Unified Modeling Language (UML) diagrams, 17 Personas covering all major target groups of the project and 13 conceptual models, which are mapped to the Use Cases, have emerged. The Use Cases will be further elaborated to specific application scenarios that will orient the evaluation to take place in ÆGIS in three iterative phases and across 4 Pilot sites (Belgium, Spain, Sweden and in the UK). The Use Cases are seen as working document, which may be subject to updates and revisions throughout the project, following and keeping up with the progress noticed in ÆGIS project and the overall open source accessibility community.
3 Use Cases towards All Inclusive Mainstream ICT
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AEGIS-ACCESSIBLE Projects
Anyone who is a ux designer and is or will be working in the design field related to user experience (which should be pretty much everything), should be able to refresh their memory and vocab regarding the process and techniques of UX design through this slide.
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This is the COSC 426 Lecture 4 on Designing AR Interfaces. Taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury. This is part of his graduate course on Augmented Reality. Taught on August 2nd 2013
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paper indoorway finding
1.
Indoor way: design
a functional interface for individuals of cognitive impairments Shih-Kai Tsai
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Route features
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Participant demographics
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