3D Display Technology is a presentation done during the Second year of my Engineering.
t explains about the basic of 3D Display Technology and its working mechanism.
I use to explore the animation section during those hence you'll find a lot of animations.
NB: You may need to download to view the animations.
This document discusses the history and applications of 3D holographic technology. It begins by explaining that 3D technology has existed since the 1830s with the invention of stereoscopic photography. Different types of 3D glasses are described that allow the illusion of 3D to be viewed. The document outlines key milestones in the development of holography, from its discovery in 1947 to its use in various applications today such as movies, advertising, gaming, education and more. The future potential of holographic technology is envisioned, including uses in education, medicine and everyday devices.
3D technology allows for three dimensional images by feeding slightly different images to each eye. There are several types of 3D glasses that enable this, including anaglyph glasses which use colored lenses, polarized glasses which use polarized light, and shutter glasses which alternately darken each lens. 3D technology has a variety of applications including 3D modeling, graphics, architecture, and printing.
This is a simple presentation on Screen less Display Technology.Screen less Display technology is the virtual display i.e. virtual screen is required for displaying any video audio or any criteria.
Users nowadays are provided with major password stereotypes such as textual passwords, biometric scanning, tokens or cards (such as an ATM) etc. Mostly textual passwords follow an encryption algorithm as mentioned aboveBiometric scanning is your "natural" signature and Cards or Tokens prove your validity. But some people hate the fact to carry around their cards, some refuse to undergo strong IR exposure to their retinas(Biometric scanning). Mostly textual passwords, nowadays, are kept very simple say a word from the dictionary or their pet names, girlfriends etc. Years back Klein performed such tests and he could crack 10-15 passwords per day. Now with the technology change, fast processors and many tools on the Internet this has become a Child's Play.
The document discusses different types of screenless displays including visual images, retinal displays, and synaptic interfaces. Visual images use holograms, projections on windows, and heads-up displays to reflect light without a screen. Retinal displays project light directly onto the retina, allowing for larger images and prevention of snooping. Synaptic interfaces send images straight to the brain via an implanted electrode, bypassing the eyes, as seen in characters like Geordi La Forge in Star Trek. Examples given are Google Glass and the Oculus Rift virtual reality headset.
3D technology creates the illusion of depth by displaying stereoscopic images that mimic human binocular vision. The earliest techniques for 3D imaging were developed in the 1830s, but modern 3D became popular through 3D movies seen with red-blue or polarized glasses. Today, 3D is used in movies, TVs, video games, and simulations by projecting two offset images separately to each eye. This allows the brain to process depth cues and perceive 3D. While 3D brings content to life, it can cause eyestrain, motion sickness, and has privacy and health implications that require consideration.
3D Display Technology is a presentation done during the Second year of my Engineering.
t explains about the basic of 3D Display Technology and its working mechanism.
I use to explore the animation section during those hence you'll find a lot of animations.
NB: You may need to download to view the animations.
This document discusses the history and applications of 3D holographic technology. It begins by explaining that 3D technology has existed since the 1830s with the invention of stereoscopic photography. Different types of 3D glasses are described that allow the illusion of 3D to be viewed. The document outlines key milestones in the development of holography, from its discovery in 1947 to its use in various applications today such as movies, advertising, gaming, education and more. The future potential of holographic technology is envisioned, including uses in education, medicine and everyday devices.
3D technology allows for three dimensional images by feeding slightly different images to each eye. There are several types of 3D glasses that enable this, including anaglyph glasses which use colored lenses, polarized glasses which use polarized light, and shutter glasses which alternately darken each lens. 3D technology has a variety of applications including 3D modeling, graphics, architecture, and printing.
This is a simple presentation on Screen less Display Technology.Screen less Display technology is the virtual display i.e. virtual screen is required for displaying any video audio or any criteria.
Users nowadays are provided with major password stereotypes such as textual passwords, biometric scanning, tokens or cards (such as an ATM) etc. Mostly textual passwords follow an encryption algorithm as mentioned aboveBiometric scanning is your "natural" signature and Cards or Tokens prove your validity. But some people hate the fact to carry around their cards, some refuse to undergo strong IR exposure to their retinas(Biometric scanning). Mostly textual passwords, nowadays, are kept very simple say a word from the dictionary or their pet names, girlfriends etc. Years back Klein performed such tests and he could crack 10-15 passwords per day. Now with the technology change, fast processors and many tools on the Internet this has become a Child's Play.
The document discusses different types of screenless displays including visual images, retinal displays, and synaptic interfaces. Visual images use holograms, projections on windows, and heads-up displays to reflect light without a screen. Retinal displays project light directly onto the retina, allowing for larger images and prevention of snooping. Synaptic interfaces send images straight to the brain via an implanted electrode, bypassing the eyes, as seen in characters like Geordi La Forge in Star Trek. Examples given are Google Glass and the Oculus Rift virtual reality headset.
3D technology creates the illusion of depth by displaying stereoscopic images that mimic human binocular vision. The earliest techniques for 3D imaging were developed in the 1830s, but modern 3D became popular through 3D movies seen with red-blue or polarized glasses. Today, 3D is used in movies, TVs, video games, and simulations by projecting two offset images separately to each eye. This allows the brain to process depth cues and perceive 3D. While 3D brings content to life, it can cause eyestrain, motion sickness, and has privacy and health implications that require consideration.
This document discusses 3D password based authentication. It provides an introduction to 3D passwords, explaining that they combine existing authentication schemes like passwords, patterns and biometrics into a single virtual 3D environment. It describes some of the virtual objects that could be used, like computers, lights, TVs and cars. The document outlines how 3D passwords work by having users interact with and perform actions on different objects in a specific sequence. It also discusses advantages like high security and flexibility, and disadvantages such as being difficult for blind people and expensive to implement.
This document describes a student project implementing speech recognition for desktop applications. It was completed by three students - Sarang Afle, Sneh Joshi, and Surbhi Sharma - for their computer science degree under the supervision of Professor Nitesh Rastogi. The project involved developing a speech recognition software that allows users to operate a computer through voice commands.
3-D TV uses two cameras to capture slightly different images for the left and right eyes, transmitting them to a 3-D TV that displays the images separately, creating a 3D effect when viewed with special glasses. Major technologies include shutter glasses, polarized filters, and autostereoscopic displays that don't require glasses. While providing an immersive viewing experience, 3-D TV also faces challenges such as higher costs and potential health issues from viewing.
This document discusses screenless display technology, which enables displaying and transmitting information without the use of screens or projectors. It describes various types of screenless displays like visual displays, retinal displays, and synaptic interfaces that project images directly onto the retina or brain. The document outlines advantages like privacy, security and reduced hardware costs, as well as challenges like high costs and limited availability. It concludes that screenless displays are an emerging technology that may dominate future computing.
keynote speech by Mark Billinghurst at the Workshop on Transitional Interfaces in Mixed and Cross-Reality, at the ACM ISS 2021 Conference. Given on November 14th 2021
Screenless display is an evolving technology that allows information to be displayed or transmitted without the use of a physical screen or projector. There are three main types of screenless displays: visual image displays, which the eye can perceive; retinal direct displays, which project images directly onto the retina; and synaptic interfaces, which transmit visual information directly to the brain bypassing the eye. Major tech companies are working on applications of screenless displays to develop screenless laptops, TVs, and mobile phones that could benefit older or blind users. Benefits of screenless displays include lower power needs, higher resolution, greater portability, and the ability to present 3D images.
This document is a project report submitted to Jawaharlal Nehru Technological University, Hyderabad for the degree of Bachelor of Technology in Computer Science and Engineering. The project aims to predict car prices using linear regression machine learning techniques. It was completed under the guidance of an assistant professor from the Department of Computer Science and Engineering at Keshav Memorial Institute of Technology. The report includes an introduction, literature review, methodology, implementation details, results and conclusion.
The document discusses the history and technology of 3D television. It begins with the basics of how 3D TV provides separate images to each eye to create depth perception. It then explains several technologies currently used for 3D TV displays like anaglyph, polarization, and parallax barriers. Potential applications of 3D TV include medicine, education, entertainment and gaming. However, health issues and the need for glasses are disadvantages that need further research.
The 3-D password is a multifactor authentication scheme that combines these various authentication schemes into a single 3-D virtual environment. The virtual environment can contain any existing authentication scheme or even any upcoming authentication schemes by adding it as a response to actions performed on an object. Therefore, the resulted password space becomes very large compared to any existing authentication schemes.
2013 426 Lecture 1: Introduction to Augmented RealityMark Billinghurst
This document provides an overview of Mark Billinghurst's COSC 426 Augmented Reality course. It introduces Mark and his background in AR. The course will cover the introduction, technology, interaction techniques, tools, applications and research directions of AR over 11 weekly lectures. Assessment will include a group research project, assignments, and a final exam. An introduction to AR defines its key characteristics of combining real and virtual images interactively in real-time while registered in 3D.
The document discusses augmented reality (AR), including its history dating back to the 1960s, how it works by superimposing digital images onto the real world using markers recognized by smartphone cameras, and its applications in healthcare, military, manufacturing, and entertainment. Some advantages of AR are increasing knowledge and enabling shared experiences over long distances, while disadvantages include potential security and user experience issues.
For more secure authentication, a 3-D password is proposed that combines multiple authentication factors into a 3D virtual environment. The user navigates and interacts with virtual objects to construct their password. This multi-factor approach includes textual passwords, graphical passwords, and biometrics within a 3D space. The environment design and included objects determine the large key space size, making passwords difficult to crack compared to traditional methods. However, 3D passwords also require more sophisticated technology and programming.
Hawk-eye technology uses multiple high-speed cameras and triangulation to track the path of a ball in sports like cricket and tennis. It consists of a tracking system that calculates details of the ball's movement and speed, and a video replay system that records and displays the ball's most statistically likely trajectory. Hawk-eye is used in cricket for contentious decisions like leg before wicket and has improved accuracy of calls to over 99%. Developers continue enhancing the system for additional sports and applications.
Screenless displays involve projecting images directly onto the retina without using screens. There are three main types: visual images using carefully directed lighting, retinal displays which project light directly onto the retina, and synaptic interfaces that would transmit visual information directly to the brain. Retinal displays offer advantages like wider viewing angles and better brightness/contrast over traditional screens. However, screenless display technologies are still under development and not yet widely available.
This document provides an overview of virtual reality (VR), including its history, types, applications, and how it works. It discusses the evolution of VR from early flight simulators to modern head-mounted displays. VR can be desktop-based or gear-based using head-mounted displays. Applications of VR mentioned include education, medicine, entertainment, conferencing and tourism. Current challenges include simulator sickness and cost, while the future may include higher fidelity and reduced costs.
Using the Presentation API and external screens on AndroidXavier Hallade
This document discusses adding multi-screen support to Android applications using the Presentation API. It describes various connection methods like Miracast, HDMI, and Chromecast Mirroring. It provides examples of using the Presentation API to display content on an external screen independently of the phone screen. It also gives ideas for dual-screen applications and discusses related APIs.
This document discusses screenless display technology. It describes screenless displays as systems that transmit visual information from a video source without the use of a screen. The document outlines several technologies being used for screenless displays, including interactive projection systems, 3D projection technologies, and retinal display systems. It provides examples of emerging screenless display technologies, such as Google Glass and holographic projections, and discusses how screenless computing may impact fields like lighting, software, and careers for visually impaired individuals.
3-D PASSWORD is a way of more secured authentication in which password is created in 3d environment.
3d password is a combination of recognition, recall, token, and biometrics based systems.
3D password is a multifactor authentication scheme in which we require a 3D virtual environment for authentication.
Users have choice to select the type of authentication technique.This freedom of selection is necessary because users are different and they have different requirements.
The 3D password presents a virtual environment containing various virtual objects. The user walks through the environment and interacts with the objects .
3D Password have authentication than other system.
This document discusses augmented reality (AR), which combines real and virtual scenes viewed through a device like glasses. AR enhances the real world with computer-generated input, unlike virtual reality which immerses the user in a simulated world. The document outlines how AR works using tracking, computing, and display components. It explores applications of AR in medical, entertainment, military, and engineering fields and limitations like technological and social acceptance challenges.
The document discusses screenless display technology, which aims to display information directly onto the retina without the need for a screen. It describes three main types: visual image displays like holograms and heads-up displays; virtual retinal displays, which project images directly onto the retina; and synaptic interfaces that transmit visual information straight to the brain. The technology offers advantages like lower power use and higher resolution but development of prototypes remains costly.
This document discusses various types of 3D displays. It begins with an overview of depth cues that can be presented to the human visual system, both monocular cues like size and occlusion, as well as binocular cues like retinal disparity and convergence. The document then presents a taxonomy of 3D display technologies, categorizing them as either glasses-bound or unencumbered designs. Specific display types are described in more detail, including head-mounted displays, spatial and temporal multiplexing, parallax barriers, integral imaging, and volumetric and holographic displays. Multi-view rendering techniques for generating stereoscopic images are also covered, such as using OpenGL for anaglyph generation and off-axis perspective projection.
This document discusses 3D password based authentication. It provides an introduction to 3D passwords, explaining that they combine existing authentication schemes like passwords, patterns and biometrics into a single virtual 3D environment. It describes some of the virtual objects that could be used, like computers, lights, TVs and cars. The document outlines how 3D passwords work by having users interact with and perform actions on different objects in a specific sequence. It also discusses advantages like high security and flexibility, and disadvantages such as being difficult for blind people and expensive to implement.
This document describes a student project implementing speech recognition for desktop applications. It was completed by three students - Sarang Afle, Sneh Joshi, and Surbhi Sharma - for their computer science degree under the supervision of Professor Nitesh Rastogi. The project involved developing a speech recognition software that allows users to operate a computer through voice commands.
3-D TV uses two cameras to capture slightly different images for the left and right eyes, transmitting them to a 3-D TV that displays the images separately, creating a 3D effect when viewed with special glasses. Major technologies include shutter glasses, polarized filters, and autostereoscopic displays that don't require glasses. While providing an immersive viewing experience, 3-D TV also faces challenges such as higher costs and potential health issues from viewing.
This document discusses screenless display technology, which enables displaying and transmitting information without the use of screens or projectors. It describes various types of screenless displays like visual displays, retinal displays, and synaptic interfaces that project images directly onto the retina or brain. The document outlines advantages like privacy, security and reduced hardware costs, as well as challenges like high costs and limited availability. It concludes that screenless displays are an emerging technology that may dominate future computing.
keynote speech by Mark Billinghurst at the Workshop on Transitional Interfaces in Mixed and Cross-Reality, at the ACM ISS 2021 Conference. Given on November 14th 2021
Screenless display is an evolving technology that allows information to be displayed or transmitted without the use of a physical screen or projector. There are three main types of screenless displays: visual image displays, which the eye can perceive; retinal direct displays, which project images directly onto the retina; and synaptic interfaces, which transmit visual information directly to the brain bypassing the eye. Major tech companies are working on applications of screenless displays to develop screenless laptops, TVs, and mobile phones that could benefit older or blind users. Benefits of screenless displays include lower power needs, higher resolution, greater portability, and the ability to present 3D images.
This document is a project report submitted to Jawaharlal Nehru Technological University, Hyderabad for the degree of Bachelor of Technology in Computer Science and Engineering. The project aims to predict car prices using linear regression machine learning techniques. It was completed under the guidance of an assistant professor from the Department of Computer Science and Engineering at Keshav Memorial Institute of Technology. The report includes an introduction, literature review, methodology, implementation details, results and conclusion.
The document discusses the history and technology of 3D television. It begins with the basics of how 3D TV provides separate images to each eye to create depth perception. It then explains several technologies currently used for 3D TV displays like anaglyph, polarization, and parallax barriers. Potential applications of 3D TV include medicine, education, entertainment and gaming. However, health issues and the need for glasses are disadvantages that need further research.
The 3-D password is a multifactor authentication scheme that combines these various authentication schemes into a single 3-D virtual environment. The virtual environment can contain any existing authentication scheme or even any upcoming authentication schemes by adding it as a response to actions performed on an object. Therefore, the resulted password space becomes very large compared to any existing authentication schemes.
2013 426 Lecture 1: Introduction to Augmented RealityMark Billinghurst
This document provides an overview of Mark Billinghurst's COSC 426 Augmented Reality course. It introduces Mark and his background in AR. The course will cover the introduction, technology, interaction techniques, tools, applications and research directions of AR over 11 weekly lectures. Assessment will include a group research project, assignments, and a final exam. An introduction to AR defines its key characteristics of combining real and virtual images interactively in real-time while registered in 3D.
The document discusses augmented reality (AR), including its history dating back to the 1960s, how it works by superimposing digital images onto the real world using markers recognized by smartphone cameras, and its applications in healthcare, military, manufacturing, and entertainment. Some advantages of AR are increasing knowledge and enabling shared experiences over long distances, while disadvantages include potential security and user experience issues.
For more secure authentication, a 3-D password is proposed that combines multiple authentication factors into a 3D virtual environment. The user navigates and interacts with virtual objects to construct their password. This multi-factor approach includes textual passwords, graphical passwords, and biometrics within a 3D space. The environment design and included objects determine the large key space size, making passwords difficult to crack compared to traditional methods. However, 3D passwords also require more sophisticated technology and programming.
Hawk-eye technology uses multiple high-speed cameras and triangulation to track the path of a ball in sports like cricket and tennis. It consists of a tracking system that calculates details of the ball's movement and speed, and a video replay system that records and displays the ball's most statistically likely trajectory. Hawk-eye is used in cricket for contentious decisions like leg before wicket and has improved accuracy of calls to over 99%. Developers continue enhancing the system for additional sports and applications.
Screenless displays involve projecting images directly onto the retina without using screens. There are three main types: visual images using carefully directed lighting, retinal displays which project light directly onto the retina, and synaptic interfaces that would transmit visual information directly to the brain. Retinal displays offer advantages like wider viewing angles and better brightness/contrast over traditional screens. However, screenless display technologies are still under development and not yet widely available.
This document provides an overview of virtual reality (VR), including its history, types, applications, and how it works. It discusses the evolution of VR from early flight simulators to modern head-mounted displays. VR can be desktop-based or gear-based using head-mounted displays. Applications of VR mentioned include education, medicine, entertainment, conferencing and tourism. Current challenges include simulator sickness and cost, while the future may include higher fidelity and reduced costs.
Using the Presentation API and external screens on AndroidXavier Hallade
This document discusses adding multi-screen support to Android applications using the Presentation API. It describes various connection methods like Miracast, HDMI, and Chromecast Mirroring. It provides examples of using the Presentation API to display content on an external screen independently of the phone screen. It also gives ideas for dual-screen applications and discusses related APIs.
This document discusses screenless display technology. It describes screenless displays as systems that transmit visual information from a video source without the use of a screen. The document outlines several technologies being used for screenless displays, including interactive projection systems, 3D projection technologies, and retinal display systems. It provides examples of emerging screenless display technologies, such as Google Glass and holographic projections, and discusses how screenless computing may impact fields like lighting, software, and careers for visually impaired individuals.
3-D PASSWORD is a way of more secured authentication in which password is created in 3d environment.
3d password is a combination of recognition, recall, token, and biometrics based systems.
3D password is a multifactor authentication scheme in which we require a 3D virtual environment for authentication.
Users have choice to select the type of authentication technique.This freedom of selection is necessary because users are different and they have different requirements.
The 3D password presents a virtual environment containing various virtual objects. The user walks through the environment and interacts with the objects .
3D Password have authentication than other system.
This document discusses augmented reality (AR), which combines real and virtual scenes viewed through a device like glasses. AR enhances the real world with computer-generated input, unlike virtual reality which immerses the user in a simulated world. The document outlines how AR works using tracking, computing, and display components. It explores applications of AR in medical, entertainment, military, and engineering fields and limitations like technological and social acceptance challenges.
The document discusses screenless display technology, which aims to display information directly onto the retina without the need for a screen. It describes three main types: visual image displays like holograms and heads-up displays; virtual retinal displays, which project images directly onto the retina; and synaptic interfaces that transmit visual information straight to the brain. The technology offers advantages like lower power use and higher resolution but development of prototypes remains costly.
This document discusses various types of 3D displays. It begins with an overview of depth cues that can be presented to the human visual system, both monocular cues like size and occlusion, as well as binocular cues like retinal disparity and convergence. The document then presents a taxonomy of 3D display technologies, categorizing them as either glasses-bound or unencumbered designs. Specific display types are described in more detail, including head-mounted displays, spatial and temporal multiplexing, parallax barriers, integral imaging, and volumetric and holographic displays. Multi-view rendering techniques for generating stereoscopic images are also covered, such as using OpenGL for anaglyph generation and off-axis perspective projection.
This document outlines a course on 3D displays. It discusses both glasses-bound stereoscopic displays and unencumbered automultiscopic displays. For glasses-bound displays, it covers the different types of glasses including active shutter glasses using LCD screens and passive glasses using color filters, polarizers, or optical comb filters. It also provides instructions for building your own shutter glasses from readily available components.
Presentation of the Allosphere project at UCSB. Imagine a 3 story high sphere suspended in a cube where 3D video and audio are used for scientific discovery and exploration.
This document outlines a course on 3D display technologies. It covers the history and physiology of human stereoscopic vision. It then discusses various technologies for representing and displaying 3D content without the need for glasses, including parallax barrier and lenticular lenslet-based displays. The document demonstrates techniques for generating content as light fields, rendering them with POV-Ray, and interlacing the images for these displays. It also provides details on constructing prototype lenticular and parallax barrier displays and evaluating their performance in producing motion parallax.
This document provides an overview of graphics systems including video display devices, input devices, and raster-scan systems. It describes cathode ray tube monitors as the primary output device and discusses raster-scan and random-scan display principles. Color CRT monitors use color phosphors and shadow masks or electron guns to produce color. Flat panel displays like plasma panels and LCDs are also covered. Common input devices include mice, keyboards, tablets, and touchscreens. Raster-scan systems use a frame buffer in video memory that is refreshed by a video controller to display an image on a monitor.
The document discusses various display devices used for visual presentation of information. It describes cathode ray tubes (CRT), which use electron guns and phosphorescent coatings to produce images. Raster scan displays refresh images by sweeping an electron beam across the screen in rows, while random scan displays draw individual lines. Liquid crystal displays (LCD) use polarized light passing through liquid crystals. Light emitting diodes (LED) also emit light when electrically biased and are used in displays and lighting due to their low energy use and long lifetime. The document provides details on the components and functioning of CRTs and explains the differences between raster and random scan displays.
This document provides an introduction to a course on digital image processing. It outlines the class times, instructor, grading breakdown, and textbooks. Applications of digital image processing discussed include face modeling, style transfer, and object recognition. The document also lists sources of digital images like electromagnetic spectrum, acoustic, ultrasound, and synthetic images. Fundamental steps in digital image processing are described as image acquisition, processing, compression, and display.
Driven by the recent resurgence of 3D cinema, depth cameras and stereoscopic displays are becoming commonplace in the consumer market. Introduced last October, Microsoft Kinect has already fostered gesture-based interaction for applications well beyond the intended Xbox 360 platform. Similarly, consumer electronics manufacturers have begun selling stereoscopic displays and inexpensive stereoscopic cameras. Most commercial 3D displays continue to require cumbersome eyewear, but inexpensive, glasses-free 3D displays are imminent with the release of the Nintendo 3DS.
At SIGGRAPH 2010, the Build Your Own 3D Display course demonstrated how to construct both LCD shutter glasses and glasses-free lenticular screens, providing Matlab-based code for batch encoding of 3D imagery. This follow-up course focuses more narrowly on glasses-free displays, describing in greater detail the practical aspects of real-time, OpenGL-based encoding for such multi-view, spatially multiplexed displays.
The course reviews historical and perceptual aspects, emphasizing the goal of achieving disparity, motion parallax, accommodation, and convergence cues without glasses. It summarizes state-of-the-art methods and areas of active research. And it provides a step-by-step tutorial on how to construct a lenticular display. The course concludes with an extended question-and-answer session, during which prototype hardware is available for inspection.
This document discusses when new types of displays will become economically feasible and begin to diffuse. It notes that liquid crystal displays (LCDs) are becoming more affordable due to increases in the size of LCD substrates, which allows production costs to decrease. Specifically, the size of LCD substrates has been growing by a factor of 1.8 every 3 years. Organic light-emitting diode (OLED) displays are also discussed as a promising technology, though they currently have higher costs than LCDs. Factors like falling production costs as substrate sizes increase and the use of printing technologies could help OLED displays become more affordable over time.
This document summarizes different types of display devices, including cathode ray tubes (CRTs), raster scan displays, random scan displays, liquid crystal displays (LCDs), and light emitting diodes (LEDs). It describes the basic components and functioning of CRTs, including electron guns, phosphor coatings, and deflection coils. It compares raster and random scan displays, noting that raster displays are better for realistic images while random scans are suited for line drawings. LCDs use polarized light passing through liquid crystals to turn pixels on and off. LED displays use semiconductors to emit light when forward biased, and have advantages over traditional light sources like lower energy use and longer lifetimes.
Graphics systems use a variety of hardware and software to display images. Common hardware includes cathode ray tube monitors for raster display, as well as newer flat panel displays like liquid crystal displays. Software allows creating and manipulating images using packages that work with input devices, and higher quality applications use specialized graphics cards.
The document discusses different types of graphics display systems including raster scan displays, random scan displays, and flat panel displays. It describes the key components of cathode ray tube (CRT) displays such as the electron gun and phosphor screen and how they generate images. It also covers color reproduction methods for CRTs like beam penetration and three color guns.
Computer graphics power point slides lecture 02huzaifag1
This document discusses different types of computer graphics systems and hardware. It covers a wide range of display devices including cathode ray tubes, raster and random scan displays, color monitors, flat panel displays, and virtual reality headsets. It also discusses input devices, software, and technologies used for higher quality graphics applications like graphics workstations.
Digital radiology involves digitally capturing and processing radiographic images. It has advantages over conventional film radiography like digital images can be processed, transmitted electronically, and archived. There are different types of digital detectors like computed radiography plates and flat panel detectors using indirect or direct conversion. Digital images use a pixel matrix and discrete grey levels rather than continuous analogue values. PACS and RIS systems are also part of the digital radiology department for image storage, retrieval and management of patient information.
These slides use concepts from my (Jeff Funk) course entitled analyzing hi-tech opportunities to analyze how Light Field Technology is becoming economic feasible for an increasing number of applications. Light Field Cameras record all of the light fields in a picture instead of just one light field. This capability enables users to change the focus of pictures after they have been taken and to more easily record 3D data. These features are becoming economically feasible improvements because of rapid improvements in camera chips and micro-lens arrays (an example of micro-electronic mechanical systems, MEMS). These features offer alternative ways to do 3D sensing for automated vehicles and augmented reality and can enable faster data collection with telescopes.
Flat panel displays such as LCDs and plasma panels are thinner and lighter than traditional CRT displays. LCDs are the most common type of flat panel display and work by modulating liquid crystals to control the amount of light that passes through. Plasma displays use small cells containing electrically charged gases to create images. While flat panels have advantages over CRTs like size and weight, CRTs provide better picture quality with higher dynamic range and response times.
The document provides an overview of computer display systems, including monitors and graphics cards. It discusses cathode ray tube (CRT) monitors and how they work using electron guns and phosphor coatings. It also covers features of monitors like resolution, dot pitch, refresh rate, and screen size. Flat panel displays (FPDs) like liquid crystal displays (LCDs) are also introduced, along with different types of LCD technologies. The roles of the graphics card and monitor in the overall display system are explained.
Computer Graphics is an advance field in information technology and all about manipulation and rendering of images. This presentation covers all the main concepts in computer graphics including graphics algorithms.
A CRT monitor works by using an electron gun to excite phosphor on the inside of a screen, causing it to glow. It contains three electron guns that fire beams of red, green, and blue to create colors by combining different intensities of the primary colors. The electron beams travel across the screen rapidly, guided by deflection coils and synchronized by horizontal and vertical sync signals to refresh the screen and prevent flickering. Key specifications that affect image quality include screen size, resolution measured in pixels, refresh rate measured in Hz, and dot pitch which affects sharpness.
Similaire à 3D Display Technology: VDC-Whitepaper (20)
The Virtual Dimension Center (VDC) Fellbach is Germany's leading competence network for virtual engineering. Since 2002, the VDC offers expertise, project development, marketing, match making and technology transfer. Technology and service providers, users, research institutions and multipliers work together in the VDC network along the entire value chain of virtual engineering – namely in 3D simulation, 3D visualization, product lifecycle management (PLM) and virtual reality (VR). The VDC members profit by a higher innovation activity and productivity through an edge of information and benefits in costs. The VDC Fellbach is located in the area of Stuttgart.
The Virtual Dimension Center (VDC) Fellbach is Germany's leading competence network for virtual engineering. Since 2002, the VDC offers expertise, project development, marketing, match making and technology transfer. Technology and service providers, users, research institutions and multipliers work together in the VDC network along the entire value chain of virtual engineering – namely in 3D simulation, 3D visualization, product lifecycle management (PLM) and virtual reality (VR). The VDC members profit by a higher innovation activity and productivity through an edge of information and benefits in costs. The VDC Fellbach is located in the area of Stuttgart.
The Virtual Dimension Center (VDC) Fellbach is Germany's leading competence network for virtual engineering. Since 2002, the VDC offers expertise, project development, marketing, match making and technology transfer. Technology and service providers, users, research institutions and multipliers work together in the VDC network along the entire value chain of virtual engineering – namely in 3D simulation, 3D visualization, product lifecycle management (PLM) and virtual reality (VR). The VDC members profit by a higher innovation activity and productivity through an edge of information and benefits in costs. The VDC Fellbach is located in the area of Stuttgart.
The Virtual Dimension Center (VDC) Fellbach is Germany's leading competence network for virtual engineering. Since 2002, the VDC offers expertise, project development, marketing, match making and technology transfer. Technology and service providers, users, research institutions and multipliers work together in the VDC network along the entire value chain of virtual engineering – namely in 3D simulation, 3D visualization, product lifecycle management (PLM) and virtual reality (VR). The VDC members profit by a higher innovation activity and productivity through an edge of information and benefits in costs. The VDC Fellbach is located in the area of Stuttgart.
The Virtual Dimension Center (VDC) Fellbach is Germany's leading competence network for virtual engineering. Since 2002, the VDC offers expertise, project development, marketing, match making and technology transfer. Technology and service providers, users, research institutions and multipliers work together in the VDC network along the entire value chain of virtual engineering – namely in 3D simulation, 3D visualization, product lifecycle management (PLM) and virtual reality (VR). The VDC members profit by a higher innovation activity and productivity through an edge of information and benefits in costs. The VDC Fellbach is located in the area of Stuttgart.
The Virtual Dimension Center (VDC) Fellbach is Germany's leading competence network for virtual engineering. Since 2002, the VDC offers expertise, project development, marketing, match making and technology transfer. Technology and service providers, users, research institutions and multipliers work together in the VDC network along the entire value chain of virtual engineering – namely in 3D simulation, 3D visualization, product lifecycle management (PLM) and virtual reality (VR). The VDC members profit by a higher innovation activity and productivity through an edge of information and benefits in costs. The VDC Fellbach is located in the area of Stuttgart.
The Virtual Dimension Center (VDC) Fellbach is Germany's leading competence network for virtual engineering. Since 2002, the VDC offers expertise, project development, marketing, match making and technology transfer. Technology and service providers, users, research institutions and multipliers work together in the VDC network along the entire value chain of virtual engineering – namely in 3D simulation, 3D visualization, product lifecycle management (PLM) and virtual reality (VR). The VDC members profit by a higher innovation activity and productivity through an edge of information and benefits in costs. The VDC Fellbach is located in the area of Stuttgart.
The Virtual Dimension Center (VDC) Fellbach is Germany's leading competence network for virtual engineering. Since 2002, the VDC offers expertise, project development, marketing, match making and technology transfer. Technology and service providers, users, research institutions and multipliers work together in the VDC network along the entire value chain of virtual engineering – namely in 3D simulation, 3D visualization, product lifecycle management (PLM) and virtual reality (VR). The VDC members profit by a higher innovation activity and productivity through an edge of information and benefits in costs. The VDC Fellbach is located in the area of Stuttgart.
Das VDC formuliert gemeinsam mit der Hochschule für Technik Stuttgart, der Trumpf Tracking Technologies GmbH und der Holo-Light GmbH ein Whitepaper zum Thema Indoor-
Ortung.
The Virtual Dimension Center (VDC) Fellbach is Germany's leading competence network for virtual engineering. Since 2002, the VDC offers expertise, project development, marketing, match making and technology transfer. Technology and service providers, users, research institutions and multipliers work together in the VDC network along the entire value chain of virtual engineering – namely in 3D simulation, 3D visualization, product lifecycle management (PLM) and virtual reality (VR). The VDC members profit by a higher innovation activity and productivity through an edge of information and benefits in costs. The VDC Fellbach is located in the area of Stuttgart.
The Virtual Dimension Center (VDC) Fellbach is Germany's leading competence network for virtual engineering. Since 2002, the VDC offers expertise, project development, marketing, match making and technology transfer. Technology and service providers, users, research institutions and multipliers work together in the VDC network along the entire value chain of virtual engineering – namely in 3D simulation, 3D visualization, product lifecycle management (PLM) and virtual reality (VR). The VDC members profit by a higher innovation activity and productivity through an edge of information and benefits in costs. The VDC Fellbach is located in the area of Stuttgart.
The Virtual Dimension Center (VDC) Fellbach is Germany's leading competence network for virtual engineering. Since 2002, the VDC offers expertise, project development, marketing, match making and technology transfer. Technology and service providers, users, research institutions and multipliers work together in the VDC network along the entire value chain of virtual engineering – namely in 3D simulation, 3D visualization, product lifecycle management (PLM) and virtual reality (VR). The VDC members profit by a higher innovation activity and productivity through an edge of information and benefits in costs. The VDC Fellbach is located in the area of Stuttgart.
Der VDC-Newsletter ist der monatliche Informationsdienst des Virtual Dimension Centers (VDC) Fellbach mit Neuigkeiten aus dem Netzwerk sowie Nachrichten und Terminen rund um die Themen Virtuelles Engineering, Virtuelle Realität, 3D-Visualisierung und 3D-Simulation. Alle Newsletter stehen zum Download auf https://www.vdc-fellbach.de/wissen/fachinformationen/newsletter-archiv/ bereit.
Der VDC-Newsletter ist der monatliche Informationsdienst des Virtual Dimension Centers (VDC) Fellbach mit Neuigkeiten aus dem Netzwerk sowie Nachrichten und Terminen rund um die Themen Virtuelles Engineering, Virtuelle Realität, 3D-Visualisierung und 3D-Simulation. Alle Newsletter stehen zum Download auf https://www.vdc-fellbach.de/wissen/fachinformationen/newsletter-archiv/ bereit.
Der VDC-Vorstand hat ein Partnerschaftsabkommen mit der VR/AR Association beschlossen. Beide Organisationen sehen für sich und ihre Mitglieder große Potentiale in der künftigen Zusammenarbeit.
Am 22. November 2018 fand in den Design Offices in Stuttgart das Abschluss-Symposium des Projekts 3D-GUIde statt. Top-Referenten ergänzten die Vorstellung der Projektergebnisse mit spannenden Keynotes.
Plus de Virtual Dimension Center (VDC) Fellbach (20)
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
SAM4U, an SAP complimentary software asset management tool for customers, delivers a detailed and well-structured overview of license inventory and usage with a user-friendly interface. We offer a hosted, cost-effective, and performance-optimized SAM4U setup in the Skybuffer Cloud environment. You retain ownership of the system and data, while we manage the ABAP 7.58 infrastructure, ensuring fixed Total Cost of Ownership (TCO) and exceptional services through the SAP Fiori interface.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
OpenID AuthZEN Interop Read Out - AuthorizationDavid Brossard
During Identiverse 2024 and EIC 2024, members of the OpenID AuthZEN WG got together and demoed their authorization endpoints conforming to the AuthZEN API
Webinar: Designing a schema for a Data WarehouseFederico Razzoli
Are you new to data warehouses (DWH)? Do you need to check whether your data warehouse follows the best practices for a good design? In both cases, this webinar is for you.
A data warehouse is a central relational database that contains all measurements about a business or an organisation. This data comes from a variety of heterogeneous data sources, which includes databases of any type that back the applications used by the company, data files exported by some applications, or APIs provided by internal or external services.
But designing a data warehouse correctly is a hard task, which requires gathering information about the business processes that need to be analysed in the first place. These processes must be translated into so-called star schemas, which means, denormalised databases where each table represents a dimension or facts.
We will discuss these topics:
- How to gather information about a business;
- Understanding dictionaries and how to identify business entities;
- Dimensions and facts;
- Setting a table granularity;
- Types of facts;
- Types of dimensions;
- Snowflakes and how to avoid them;
- Expanding existing dimensions and facts.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
2. VDC-technology screening: 3D display technology
Basics
Stereoscopic Displays
Autostereoscopic Systems
Volumetric Displays
Further Trends
xxx:
xxxContent:
Basics
Stereoscopic systems
Autostereosc. systems
Volumetric displays
Further trends
3. Basics: Terms and motivation
3D visualization = spatial vision
Providing two, slightly offset perspectives
for the viewer
Possibly head tracking
Thereby:
xxx:
xxxContent:
Basics
Stereoscopic systems
Autostereosc. systems
Volumetric displays
Further trends
Thereby:
Brain assigns spatialities better
Better feeling for the near and far
Building a mental, spatial environment
model is easier
Support for 3D interaction (space must
be known for this)
5. Basics: Stereo solutions
Two views are generated
These two views have to be transported separately to the two eyes
Note: natural eye distance (about 6.5cm) allows reasonable
stereoscopic vision at a distance of up to 15m
Greater distance: increase parallax
Quality criteria, amongst others:
xxx:
xxxContent:
Basics
Stereoscopic systems
Autostereosc. systems
Volumetric displays
Further trends
Quality criteria, amongst others:
oOptical crosstalk (eye receives false signal): ghosting
oOverall brightness
oUniformity of brightness distribution (hot spots)
oFocus (tinting)
oContrast, dynamics
7. Passive-stereo displays
Polarization filter glasses
Basic technologies
Polarizing filter screens (light wave
polarization, passive stereo)
Image columns or lines alternately
polarized
xxx:
xxxContent:
Basics
Stereoscopic systems
Autostereosc. systems
Volumetric displays
Further trends
JVC GD-463D10 3D monitor screen
⊕ Light glasses
⊕ No sync necessary
⊕ No flickering
Θ Half resolution
8. Planar® display
Uses two screens
Pane lets through front display and
mirrors upper
Resolution 1920 x 1200x
⊕ No reduction of resolution because of
Polarization filter glasses
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xxxContent:
Basics
Stereoscopic systems
Autostereosc. systems
Volumetric displays
Further trends
⊕ No reduction of resolution because of
stereoscopy
⊕ However steady image
Θ Space requirement
Θ Price
Planar SD2620W-351
Possibility to test at:
9. Active-stereo displays
Basic technologies
Shutter technology (LCD, active-
stereo)
Display: at least 120Hz refresh rate
⊕ Depending on the system, very low
crosstalk
Shutter glasses Nvidia IR emitter
xxx:
xxxContent:
Basics
Stereoscopic systems
Autostereosc. systems
Volumetric displays
Further trends
crosstalk
Θ Heavier glasses
Θ Active glasses: power supply
Θ Polarized glasses
Θ Mostly an emitter for the
synchronization of image-glasses is
necessary
Θ Loss of brightness
Θ Possibly flickering today: DLP, LCD
example: Samsung SyncMaster 2233RZ LCD
In the past: tube monitor
10. Active-stereo: Plasm screens
Light generation by
phosphors encouraged by
UV radiation from plasm
discharges
The discharge takes place
in cells located between
two panes of glass, which
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Comparison technology tube, LCD, plasm (source: FZ Jülich)
xxx:
xxxContent:
Basics
Stereoscopic systems
Autostereosc. systems
Volumetric displays
Further trends
two panes of glass, which
are filled with neon,
xenon and possibly helium, after
electrical ignition of the gas for
changing the state of aggregation in
plasma
Different levels of brightness are
achieved by the number of ignitions
Increase in brightness with active stereo Schematic illustration of the structure of a plasm screen
(source: Wikipedia)
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11. Active-stereo: Plasm screens
Panasonic:
85 inches and 103 inches
3D plasma screens on offer,
150 inches as a prototype
xxx:
xxxContent:
Basics
Stereoscopic systems
Autostereosc. systems
Volumetric displays
Further trends
Possibility to test at:
12. Separated displays for each eye
⊕ Full channel separation right-left
⊕ Includes sense of orientation in case
of using head tracking (supports
mental spatial image)
Θ Resolution is usually lower NVIS Virtual Binokular SV
xxx:
xxxContent:
Basics
Stereoscopic systems
Autostereosc. systems
Volumetric displays
Further trends
Θ Resolution is usually lower
Θ High weight
Θ Isolation available
Θ Viewing angle usually small
NVIS nVisor SX111
NVIS Virtual Binokular SV
14. Autostereo: Lenticular
Basic technologies
Direction multiplex method:
lenticular systems
⊕ No glasses necessary
⊕ No calibration or similar
Tridelity screen
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xxxContent:
Basics
Stereoscopic systems
Autostereosc. systems
Volumetric displays
Further trends
⊕ No calibration or similar
⊕ Multi-user capable
Θ Fixed, optimal field of vision
Θ Optimal viewing distance determined
Θ Special software
Θ Decreased resolution
Schematic illustration of the procedure
(source: www.3d-forums.com)
15. Autostereo: Parallax barrier
Basic technologies
Direction multiplex method:
parallax barrier systems
⊕ No glasses necessary
⊕ Optimal viewing position is adjusted
See-real screen
Samsung SCH B710
xxx:
xxxContent:
Basics
Stereoscopic systems
Autostereosc. systems
Volumetric displays
Further trends
⊕ Optimal viewing position is adjusted
dynamically (face recognition)
Θ Single-user system
Θ Decreased resolution
Schematic illustration of the procedure
(source: www.3d-forums.com)
16. Autostereo: Holography
Basic technology
Direction multiplex method:
electric holography
The signal wave of the object
is superimposed with a
coherent reference wave. The
Reading a hologram (Source:
Holographie in Wissenschaft und
Technik Karsten Buse, Elisabeth
Soergel)
Writing a hologram (Source:
Holographie in Wissenschaft und
Technik
Karsten Buse, Elisabeth Soergel)
xxx:
xxxContent:
Basics
Stereoscopic systems
Autostereosc. systems
Volumetric displays
Further trends
coherent reference wave. The
resulting interference pattern
is recorded.
Illumination with the reference
wave reconstructs the signal
wave by diffraction
Source: Slinger, C.;
Cameron, C.; Stanley, M.:
Computer-Generated
Holography as a Generic
Display Technology. In:
IEEE Computer 38 (2005),
Nr. 8, S. 46-53
HoloVizio 720RC (Source:
http://www.holografika.com)
17. Technologies
Toshiba: use of digital lens raster from the company AU Optronics
Additional monochrome TN () panel
Additional convex shaped layer of so-called reactive mesogens (RM)
(UV light-cured liquid crystal: refractive index varies with polarization of
incident light)
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xxxContent:
Basics
Stereoscopic systems
Autostereosc. systems
Volumetric displays
Further trends
GRIN or ELC lenses (LG displays)
- see ct 2011
Projection on fog, steam
⊕ Scalable
Θ No stereo-3D
19. Volumetric displays
Presentation of computer graphics in 3D
space, not on the surface
⊕ No glasses necessary
⊕ Depth criterion motion parallax without
tracking
Pure Depth 12.1 RGB BLU
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xxxContent:
Basics
Stereoscopic systems
Autostereosc. systems
Volumetric displays
Further trends
tracking
⊕ Depth criterion accommodation
⊕ Multi-user capable
⊕ Partly scalable
Θ Almost always partially transparent
Θ Limited color reproduction
Θ Low resolution
Θ Further disadvantages depending on the
system type
20. Volumetric displays
General technologies
Laser projection on rotating surface
⊕ Compact, mobile
Θ Elaborate, color reproduction
LED voxel
Image: project
group„Felix3D-
Display“
xxx:
xxxContent:
Basics
Stereoscopic systems
Autostereosc. systems
Volumetric displays
Further trends
LED voxel
⊕ Compact, cheap
Θ Resolution, image quality
Fluorescence excitation in the solid
(in research)
Scheme SolidFelix
Source: Project group
„Felix3D-Display“
LED Voxel Display
(Source: David
Wyatt)
21. Volumetric displays
General technologies
Multi-layer
⊕ Compact
Θ Partially transparent
Θ Low resolution in z-axis
Scheme multi-layer display (Source: Lightspace Technologies)
xxx:
xxxContent:
Basics
Stereoscopic systems
Autostereosc. systems
Volumetric displays
Further trends
Projection on fog, steam
⊕ Scalable
Θ No stereo-3D
Scheme multi-layer display (Source: Lightspace Technologies)
Projection in steam (Source: Fogscreen)
23. Transparent OLEDs
Organic LED displays
Development by Samsung
Prototype status
Use is interesting for
Augmented Reality
(AR) and Head Mounted
xxx:
xxxContent:
Basics
Stereoscopic systems
Autostereosc. systems
Volumetric displays
Further trends
(AR) and Head Mounted
Displays (HMD)
Transparent OLED display by Samsung
24. HDR displays
Uniform background lighting:
brightest white and darkest black
brighter
Only shifting, not improving the
dynamics
HDR (High Dynamic Range):
Very strong effect, especially
with monochrome images
xxx:
xxxContent:
Basics
Stereoscopic systems
Autostereosc. systems
Volumetric displays
Further trends
HDR (High Dynamic Range):
prototypes since 2004
HDR displays increase brightness
values by backlighting
Thereby, the display is not
illuminated surface-wide with the
same brightness from behind, but
is partially illuminated brighter and
darker
Contrast range of up to 200.000:1 Sim2 HDR 47
Background with
color support