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Marshmallow
                           Challenge
                           “Revisité”




© Logica 2010. All rights reserved
…



       L’intelligence collective autour d’un marshmallow, ca
        se vit, ca s’observe, et à s’apparente à la vie Agile …




© Logica 2010. All rights reserved                            No. 2
Présentation Eric / Xavier




© Logica 2010. All rights reserved   No. 3
Sommaire

                                     1. Marshmallow Challenge

                                     2. Rétrospective

                                     3. Conclusion




© Logica 2010. All rights reserved
Constitution des équipes

   • Equipes de x personnes
  • 3 Rôles : Acteur de la Team / Manager / Observateur




© Logica 2010. All rights reserved                        No. 5
Les règles du jeu

   Objectif :


   • Créer une structure permettant de maintenir le chamallow dans la
     position la plus haute possible sur un time-boxe de 20 min


   Règles du jeu :


   • Aucune … sauf :

     •   Une intervention de l’observateur au cours des 20 minutes
         ◦ soit à l’initiative de l’observateur, soit à l’initiative du manager




© Logica 2010. All rights reserved                                                No. 6
Les règles du jeu

   Matériel :




© Logica 2010. All rights reserved   No. 7
Les règles du jeu

   Matériel :




© Logica 2010. All rights reserved   No. 8
Sommaire

                                     1. Marshmallow Challenge

                                     2. Rétrospective

                                     3. Conclusion / Ouverture




© Logica 2010. All rights reserved
Animation Rétrospective




   1. Vision collective animée par l’ « Observateur » - 15 minutes


 •      Trame de debrieff
 •      Animation par team
                 => Synthèse globale


   2. Mise en commun des restitutions - 15 minutes




© Logica 2010. All rights reserved                                   No. 10
Sommaire

                                     1. Marshmallow Challenge

                                     2. Rétrospective

                                     3. Conclusion / Ouverture




© Logica 2010. All rights reserved
SCRUM et MARSHMALLOW CHALLENGE

            • Le Time-Boxing => Sprint
            • Les règles -> Implicites et explicites => Dod
La Démarche • L’objectif cible => Backlog, Critères d’acceptance



               • « Une équipe » - La gestion/animation d’un collectif => DM
               • Des rôles dans la Team
L’Organisation   • => « Spécifiques » ou « Génériques »
  de l’équipe    • => « Actif » ou « Passif »


                           •   La team => Le Leader vs Le Scrum Master vs Chef de Projet
                           •   Le manager => Le Leader vs Le Scrum Master vs Chef de Projet
                           •   L’observateur => Le coach ?
  Les Rôles
                           •   Les acteurs externes => Influence ?


 © Logica 2010. All rights reserved                                                       No. 12
Efficacité




             Collection
             d’individus
© Logica 2010. All rights reserved   Stade de construction
                                                    No. 13
Collection d’individus


                                     Réussite individuelle


                                     Approche linéaire


                                     Somme d’expertise

                                     oManque    de réactivité
                                     oPeu   d’initiative
                                     oPeu   d’appartenance

© Logica 2010. All rights reserved                              No. 14
Efficacité




                                     Groupe



             Collection
             d’individus
© Logica 2010. All rights reserved            Stade de construction
                                                             No. 15
Groupe


     Objectif commun

     Appartenance
     naissante

     Résolution technique
     des problèmes

     Répartition des
     tâches
© Logica 2010. All rights reserved   No. 16
Efficacité




                                     Groupe



             Collection                        Equipe
             d’individus                      potentielle
© Logica 2010. All rights reserved                          Stade de construction
                                                                           No. 17
Equipe potentielle




                                     Étape transitoire


                                     Envie collective
                                     émergente


                                     Baisse de résultats


© Logica 2010. All rights reserved                         No. 18
Efficacité




                                                            Equipe




                                     Groupe



             Collection                        Equipe
             d’individus                      potentielle
© Logica 2010. All rights reserved                                   Stade de construction
                                                                                    No. 19
Equipe


     Vision commune                  •Innovation
                                     •Réactivité
                                     •Leadership et
     Appropriation des                responsabilités partagés
     sens et enjeux


     Intelligence collective


     Autonomie

© Logica 2010. All rights reserved                               No. 20
Equipe haute
                                                                     performance
Efficacité




                                                            Equipe




                                     Groupe



             Collection                        Equipe
             d’individus                      potentielle
© Logica 2010. All rights reserved                                    Stade de construction
                                                                                     No. 21
Équipe haute performance


     Mobilisation forte


     Réactivité extrême


     Crise ou enjeux forts


     Résultats
     exceptionnels

© Logica 2010. All rights reserved   No. 22
Equipe haute
                                                                     performance
Efficacité




                                                            Equipe




                                     Groupe



             Collection                        Equipe
             d’individus                      potentielle
© Logica 2010. All rights reserved                                    Stade de construction
                                                                                     No. 23
Équipe haute performance




© Logica 2010. All rights reserved   No. 24
Equipe haute
                                                                     performance
Efficacité




                                                            Equipe




                                     Groupe



             Collection                        Equipe
             d’individus                      potentielle
© Logica 2010. All rights reserved                                    Stade de construction
                                                                                     No. 25
Pour aller plus loin




© Logica 2010. All rights reserved   No. 26
Thank you




© Logica 2010. All rights reserved

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Atr2011 marshmallow challenge - logica vdef

  • 1. Marshmallow Challenge “Revisité” © Logica 2010. All rights reserved
  • 2. L’intelligence collective autour d’un marshmallow, ca se vit, ca s’observe, et à s’apparente à la vie Agile … © Logica 2010. All rights reserved No. 2
  • 3. Présentation Eric / Xavier © Logica 2010. All rights reserved No. 3
  • 4. Sommaire 1. Marshmallow Challenge 2. Rétrospective 3. Conclusion © Logica 2010. All rights reserved
  • 5. Constitution des équipes • Equipes de x personnes • 3 Rôles : Acteur de la Team / Manager / Observateur © Logica 2010. All rights reserved No. 5
  • 6. Les règles du jeu Objectif : • Créer une structure permettant de maintenir le chamallow dans la position la plus haute possible sur un time-boxe de 20 min Règles du jeu : • Aucune … sauf : • Une intervention de l’observateur au cours des 20 minutes ◦ soit à l’initiative de l’observateur, soit à l’initiative du manager © Logica 2010. All rights reserved No. 6
  • 7. Les règles du jeu Matériel : © Logica 2010. All rights reserved No. 7
  • 8. Les règles du jeu Matériel : © Logica 2010. All rights reserved No. 8
  • 9. Sommaire 1. Marshmallow Challenge 2. Rétrospective 3. Conclusion / Ouverture © Logica 2010. All rights reserved
  • 10. Animation Rétrospective 1. Vision collective animée par l’ « Observateur » - 15 minutes • Trame de debrieff • Animation par team => Synthèse globale 2. Mise en commun des restitutions - 15 minutes © Logica 2010. All rights reserved No. 10
  • 11. Sommaire 1. Marshmallow Challenge 2. Rétrospective 3. Conclusion / Ouverture © Logica 2010. All rights reserved
  • 12. SCRUM et MARSHMALLOW CHALLENGE • Le Time-Boxing => Sprint • Les règles -> Implicites et explicites => Dod La Démarche • L’objectif cible => Backlog, Critères d’acceptance • « Une équipe » - La gestion/animation d’un collectif => DM • Des rôles dans la Team L’Organisation • => « Spécifiques » ou « Génériques » de l’équipe • => « Actif » ou « Passif » • La team => Le Leader vs Le Scrum Master vs Chef de Projet • Le manager => Le Leader vs Le Scrum Master vs Chef de Projet • L’observateur => Le coach ? Les Rôles • Les acteurs externes => Influence ? © Logica 2010. All rights reserved No. 12
  • 13. Efficacité Collection d’individus © Logica 2010. All rights reserved Stade de construction No. 13
  • 14. Collection d’individus Réussite individuelle Approche linéaire Somme d’expertise oManque de réactivité oPeu d’initiative oPeu d’appartenance © Logica 2010. All rights reserved No. 14
  • 15. Efficacité Groupe Collection d’individus © Logica 2010. All rights reserved Stade de construction No. 15
  • 16. Groupe Objectif commun Appartenance naissante Résolution technique des problèmes Répartition des tâches © Logica 2010. All rights reserved No. 16
  • 17. Efficacité Groupe Collection Equipe d’individus potentielle © Logica 2010. All rights reserved Stade de construction No. 17
  • 18. Equipe potentielle Étape transitoire Envie collective émergente Baisse de résultats © Logica 2010. All rights reserved No. 18
  • 19. Efficacité Equipe Groupe Collection Equipe d’individus potentielle © Logica 2010. All rights reserved Stade de construction No. 19
  • 20. Equipe Vision commune •Innovation •Réactivité •Leadership et Appropriation des responsabilités partagés sens et enjeux Intelligence collective Autonomie © Logica 2010. All rights reserved No. 20
  • 21. Equipe haute performance Efficacité Equipe Groupe Collection Equipe d’individus potentielle © Logica 2010. All rights reserved Stade de construction No. 21
  • 22. Équipe haute performance Mobilisation forte Réactivité extrême Crise ou enjeux forts Résultats exceptionnels © Logica 2010. All rights reserved No. 22
  • 23. Equipe haute performance Efficacité Equipe Groupe Collection Equipe d’individus potentielle © Logica 2010. All rights reserved Stade de construction No. 23
  • 24. Équipe haute performance © Logica 2010. All rights reserved No. 24
  • 25. Equipe haute performance Efficacité Equipe Groupe Collection Equipe d’individus potentielle © Logica 2010. All rights reserved Stade de construction No. 25
  • 26. Pour aller plus loin © Logica 2010. All rights reserved No. 26
  • 27. Thank you © Logica 2010. All rights reserved