PayCash Group is a privately owned incubator focused on developing payment technologies. It has evolved various payment platforms over the years, including early digital cash systems, mobile payments, and remittance services. Some of its platforms like Yandex.Dengi have achieved commercial success with over 40 million users and $800 million in annual transactions. Currently, PayCash Group is working on advanced fintech solutions leveraging technologies like internet, mobile, and standalone chips for storing and managing financial values.
- Callme is a mobile social platform launched in China in 2007 that allows users to play games, chat with friends, share content, and interact through communication and gaming.
- It grew rapidly from 20,000 users to over 435,000 users in its first 7 months and now aims to commercialize through advertising and in-app purchases.
- The company plans to expand its platform to more mobile devices and countries while increasing monetization through advertising, gaming revenues, and potential revenue sharing with carriers.
The document summarizes information about the International Center for Wireless Collaborative Research (WiCO) in Shanghai, China. WiCO has 58 employees including experts, professors, and researchers. It collaborates with numerous universities and industry partners in China and other countries. WiCO is involved in 35 projects from various government and industry sources related to 4G technologies. Some of WiCO's achievements include building the first 4G testbed in China in 2006, contributing standardization proposals to 3GPP LTE and broadband wireless, and publishing papers and books.
The document outlines the itinerary and activities for a business trip to Shanghai and Chengdu, China from March 30 to April 5, 2008. Each day lists the companies and organizations to be visited, including Shanghai Media Group, Lenovo, Nike, JWT, Porsche, CEIBS business school, and more. The schedule includes company presentations, visits to technology parks, and evening networking dinners.
This document provides an overview of internet usage in Russia. It finds that Russia has the fastest growing internet population in Europe, with a 27% year-over-year growth rate. The penetration of internet access in Russia lags countries in Western Europe, with only 33% of Russians using the internet. However, among Russian internet users, online shopping and social media activities are highly popular. The largest search engine and websites in Russia are Yandex, Mail.ru, and Rambler. Mobile internet penetration is also growing rapidly in Russia but remains behind other European countries.
United Fun Traders is a holding company that markets mobile products and VAS services internationally. It includes i-Free, a leading VAS provider in Russia/CIS, HeroCraft, a top games developer, and FounDreams, a multimedia content studio. UFT performs international sales and marketing for these companies. It has direct billing connectivity in several countries and markets their content through operator portals and own D2C channels. UFT plans to expand its geographic reach and implement innovative sales schemes like in-game purchases.
The document discusses the experiences and lessons learned by Weatherock China Ltd, a Singapore-based investment company, in investing in China over the past several years. It provides an overview of the company's strategy, criteria for investments, and some of its investments to date including in mobile platforms, property development, and other sectors. It also outlines some of the challenges of investing in China such as language and cultural barriers, inconsistent regulations, and bureaucracy. The document concludes with lessons learned including the importance of local presence, industry knowledge, and staying power to succeed in the complex China market.
PayCash Group is a privately owned incubator focused on developing payment technologies. It has evolved various payment platforms over the years, including early digital cash systems, mobile payments, and remittance services. Some of its platforms like Yandex.Dengi have achieved commercial success with over 40 million users and $800 million in annual transactions. Currently, PayCash Group is working on advanced fintech solutions leveraging technologies like internet, mobile, and standalone chips for storing and managing financial values.
- Callme is a mobile social platform launched in China in 2007 that allows users to play games, chat with friends, share content, and interact through communication and gaming.
- It grew rapidly from 20,000 users to over 435,000 users in its first 7 months and now aims to commercialize through advertising and in-app purchases.
- The company plans to expand its platform to more mobile devices and countries while increasing monetization through advertising, gaming revenues, and potential revenue sharing with carriers.
The document summarizes information about the International Center for Wireless Collaborative Research (WiCO) in Shanghai, China. WiCO has 58 employees including experts, professors, and researchers. It collaborates with numerous universities and industry partners in China and other countries. WiCO is involved in 35 projects from various government and industry sources related to 4G technologies. Some of WiCO's achievements include building the first 4G testbed in China in 2006, contributing standardization proposals to 3GPP LTE and broadband wireless, and publishing papers and books.
The document outlines the itinerary and activities for a business trip to Shanghai and Chengdu, China from March 30 to April 5, 2008. Each day lists the companies and organizations to be visited, including Shanghai Media Group, Lenovo, Nike, JWT, Porsche, CEIBS business school, and more. The schedule includes company presentations, visits to technology parks, and evening networking dinners.
This document provides an overview of internet usage in Russia. It finds that Russia has the fastest growing internet population in Europe, with a 27% year-over-year growth rate. The penetration of internet access in Russia lags countries in Western Europe, with only 33% of Russians using the internet. However, among Russian internet users, online shopping and social media activities are highly popular. The largest search engine and websites in Russia are Yandex, Mail.ru, and Rambler. Mobile internet penetration is also growing rapidly in Russia but remains behind other European countries.
United Fun Traders is a holding company that markets mobile products and VAS services internationally. It includes i-Free, a leading VAS provider in Russia/CIS, HeroCraft, a top games developer, and FounDreams, a multimedia content studio. UFT performs international sales and marketing for these companies. It has direct billing connectivity in several countries and markets their content through operator portals and own D2C channels. UFT plans to expand its geographic reach and implement innovative sales schemes like in-game purchases.
The document discusses the experiences and lessons learned by Weatherock China Ltd, a Singapore-based investment company, in investing in China over the past several years. It provides an overview of the company's strategy, criteria for investments, and some of its investments to date including in mobile platforms, property development, and other sectors. It also outlines some of the challenges of investing in China such as language and cultural barriers, inconsistent regulations, and bureaucracy. The document concludes with lessons learned including the importance of local presence, industry knowledge, and staying power to succeed in the complex China market.
Presentation by Alyona Shagina of Independent media on the IMSM internet projects for the Dutch Delegation of the Digital Perestroika 2.0 Business Trip organized by Coincide & Marketingfacts. June 18, 2009.
Presentation by Elena Myasnikova of Independent Media for the Dutch Delegation of the Digital Perestroika 2.0 Business Trip organized by Coincide & Marketingfacts. June 18, 2009
Rusland2009 Digital Perestroika
Presentation by Arkady Volozh of Yandex for the Dutch Delegation of the Digital Perestroika 2.0 Business Trip organized by Coincide & Marketingfacts. June 18, 2009
This document provides a concept overview for a tactical action/interactive film called "CATARSYS: Last Face of Armageddon". The story follows a man during an alien invasion of a small industrial town. Throughout the 24 hour gameplay, the player makes choices that influence the hero's behaviors and determine how the story ultimately ends. The goal is to use mathematical algorithms rather than scripts to generate unique, individual endings based on the player's own logic and psychological responses to the unfolding events.
1) China's consumer market is growing rapidly, with 4,500 cars sold every day and GDP growth of 11.4% in 2007.
2) Chinese consumers are increasingly connected, with over 800 million mobile phone owners in 2008 and 210 million internet users spending an average of 16 hours online per week.
3) Chinese consumers, especially young people, are focused on self-expression, self-fulfillment, and treating themselves. Building strong brand relationships is important to marketers in China.
1. The document discusses opportunities and challenges for companies entering China's new media landscape, focusing on internet word of mouth (IWOM) on forums (BBS), blogs, and video sites.
2. IWOM has a significant influence on Chinese consumers' opinions, purchase decisions, and behavior. Companies can leverage IWOM by participating in online communities and collaborating with consumers.
3. China leads the world in IWOM with the most engaged internet users who rely heavily on online communities and each other for information sharing and decision making.
SMIA is a non-profit social organization in Shanghai that represents corporations and individuals in the multimedia industry. It aims to help its members promote their products and services to improve competitiveness in domestic and overseas markets. SMIA also works to regulate the industry and build a better environment for the multimedia sector through various activities and public platforms.
Tudou is the leading video sharing site in China, with over 60 million unique users per month. It receives 100 million daily video clip views and 120 million daily pageviews. Tudou has a 49% share of the Chinese online video market and serves over 300 billion minutes of video each month. New government regulations limit new online video sites to state-owned entities only, benefiting established players like Tudou. Tudou earns revenue through various advertising formats like pre-roll video ads, banner ads, and embedded ads on video playback and search pages. Major brands that have run ads on Tudou include MTV, HP, SonyEricsson, and McDonald's.
Yaawa is a Chinese personalized web aggregation platform that allows users to consolidate online information from various sources into a customizable interface. It launched in December 2007 and has grown steadily to over 300,000 registered users accessing over 3 million page views daily. Yaawa aims to become China's leading Web 3.0 platform through further product enhancements, expansion into mobile/international markets, and eventual IPO. The presentation outlines Yaawa's history and capabilities, market opportunity in China, business model and revenue streams, as well as roadmap and team.
TBWA\Group\China is a full-service integrated marketing group owned by Omnicom and part of the TBWA\ Worldwide network. It has offices in Shanghai, Beijing, and Guangzhou and incorporates specialists to deliver total brand strategies for clients across China. TBWA\ is recognized as one of the top ten global agency networks and the most creatively awarded network in the world. TBWA\China thinks of itself as a disruption agency that comes up with ideas bigger than just advertising to completely change how audiences see brands.
Zlong Games is a casual and serious game development company based in Shanghai, China that was founded in 2005. It has over 60 employees and became part of the Spill Group, an international casual game publisher, in 2006. Zlong Games develops casual flash games and downloadable C++ games for the global market. It also creates serious simulation games and virtual worlds for multinational clients.
1) The document discusses a major player in the video game industry with over $920 million in annual sales and offices in 24 countries.
2) It highlights the company's powerful in-house creative force of over 3,300 employees across 17 studios worldwide and its portfolio of 14 multimillion unit-selling brands.
3) The company also establishes a new studio in Chengdu, China in 2008 with plans to grow it to 200 employees through non-traditional recruiting and a heavy investment in training.
Ultizen is a Chinese game development company founded in 2005 that provides outsourcing services. It has over 250 staff across multiple facilities in China. Ultizen has experience developing games for platforms like Xbox 360, PS3, and PC. It offers a full range of game development services from art production to programming to quality assurance testing.
The document provides information about China's labor market and workforce. It discusses key topics such as:
- China has a large labor force of 798 million people in 2007, with 50% working in agriculture, 22% in industry, and 28% in services.
- China's unemployment rates have remained relatively low in recent years.
- The document outlines China's labor laws and regulations as well as workers' rights regarding issues like collective bargaining, child labor, and working conditions.
The document discusses the growth of China's economy and middle class over the next 20-30 years. It states that China will become the biggest empire ever by 2040 and dominate global industries. It also notes that China's middle class has grown to over 80 million people and will continue rising rapidly.
NIMA2024 | Herpositionering Museum Rembrandthuis | Marieke de Klein | Museum ...BBPMedia1
Hoe een kleine stap een groot verschil kan maken.
Met een spontane merkbekendheid van 1% en bezoekintentie van 3% onder het Nederlands publiek was de verbouwing van het museum het uitgelezen moment om de merkstrategie, visuele identiteit en communicatie te vernieuwen. Met als doel, het Rembrandthuis een eigen plek te geven in het museale umfeld en onlosmakelijk te verbinden met Amsterdam. Net als in het museum zetten we niet alles op de schop, maar gingen we terug naar de kern: Rembrandt en zijn huis. In de case bespreken we het proces en laten we zien hoe dit een groot verschil maakte zowel in als extern.
NIMA2024 | Van traditioneel naar digitaal: Wolky’s volgende stap naar relevan...BBPMedia1
Personalisatie, AI, programmatic, … dit zijn veelgehoorde trends waar je wat mee wilt en moet. Maar hoe transformeer je van een succesvol maar ‘traditioneel’ ingericht merk naar een digitale organisatie, gericht op relevantie? Dit doe je niet door alleen achter trends aan te hollen, maar volgens een gedegen strategie stap voor stap digitaal te groeien.
Aan de hand van het De Nieuwe Zaak maturity model legt Marlies Wilms Floet, Digitaal Strateeg, uit hoe je dit aanpakt. Vervolgens geeft Floor Alblas, Marketing & E-commerce Manager van het succesvolle schoenenmerk Wolky, je een inkijk in hun proces, voorbeelden van de stappen en concrete handvatten waar je morgen mee aan de slag kan.
Presentation by Alyona Shagina of Independent media on the IMSM internet projects for the Dutch Delegation of the Digital Perestroika 2.0 Business Trip organized by Coincide & Marketingfacts. June 18, 2009.
Presentation by Elena Myasnikova of Independent Media for the Dutch Delegation of the Digital Perestroika 2.0 Business Trip organized by Coincide & Marketingfacts. June 18, 2009
Rusland2009 Digital Perestroika
Presentation by Arkady Volozh of Yandex for the Dutch Delegation of the Digital Perestroika 2.0 Business Trip organized by Coincide & Marketingfacts. June 18, 2009
This document provides a concept overview for a tactical action/interactive film called "CATARSYS: Last Face of Armageddon". The story follows a man during an alien invasion of a small industrial town. Throughout the 24 hour gameplay, the player makes choices that influence the hero's behaviors and determine how the story ultimately ends. The goal is to use mathematical algorithms rather than scripts to generate unique, individual endings based on the player's own logic and psychological responses to the unfolding events.
1) China's consumer market is growing rapidly, with 4,500 cars sold every day and GDP growth of 11.4% in 2007.
2) Chinese consumers are increasingly connected, with over 800 million mobile phone owners in 2008 and 210 million internet users spending an average of 16 hours online per week.
3) Chinese consumers, especially young people, are focused on self-expression, self-fulfillment, and treating themselves. Building strong brand relationships is important to marketers in China.
1. The document discusses opportunities and challenges for companies entering China's new media landscape, focusing on internet word of mouth (IWOM) on forums (BBS), blogs, and video sites.
2. IWOM has a significant influence on Chinese consumers' opinions, purchase decisions, and behavior. Companies can leverage IWOM by participating in online communities and collaborating with consumers.
3. China leads the world in IWOM with the most engaged internet users who rely heavily on online communities and each other for information sharing and decision making.
SMIA is a non-profit social organization in Shanghai that represents corporations and individuals in the multimedia industry. It aims to help its members promote their products and services to improve competitiveness in domestic and overseas markets. SMIA also works to regulate the industry and build a better environment for the multimedia sector through various activities and public platforms.
Tudou is the leading video sharing site in China, with over 60 million unique users per month. It receives 100 million daily video clip views and 120 million daily pageviews. Tudou has a 49% share of the Chinese online video market and serves over 300 billion minutes of video each month. New government regulations limit new online video sites to state-owned entities only, benefiting established players like Tudou. Tudou earns revenue through various advertising formats like pre-roll video ads, banner ads, and embedded ads on video playback and search pages. Major brands that have run ads on Tudou include MTV, HP, SonyEricsson, and McDonald's.
Yaawa is a Chinese personalized web aggregation platform that allows users to consolidate online information from various sources into a customizable interface. It launched in December 2007 and has grown steadily to over 300,000 registered users accessing over 3 million page views daily. Yaawa aims to become China's leading Web 3.0 platform through further product enhancements, expansion into mobile/international markets, and eventual IPO. The presentation outlines Yaawa's history and capabilities, market opportunity in China, business model and revenue streams, as well as roadmap and team.
TBWA\Group\China is a full-service integrated marketing group owned by Omnicom and part of the TBWA\ Worldwide network. It has offices in Shanghai, Beijing, and Guangzhou and incorporates specialists to deliver total brand strategies for clients across China. TBWA\ is recognized as one of the top ten global agency networks and the most creatively awarded network in the world. TBWA\China thinks of itself as a disruption agency that comes up with ideas bigger than just advertising to completely change how audiences see brands.
Zlong Games is a casual and serious game development company based in Shanghai, China that was founded in 2005. It has over 60 employees and became part of the Spill Group, an international casual game publisher, in 2006. Zlong Games develops casual flash games and downloadable C++ games for the global market. It also creates serious simulation games and virtual worlds for multinational clients.
1) The document discusses a major player in the video game industry with over $920 million in annual sales and offices in 24 countries.
2) It highlights the company's powerful in-house creative force of over 3,300 employees across 17 studios worldwide and its portfolio of 14 multimillion unit-selling brands.
3) The company also establishes a new studio in Chengdu, China in 2008 with plans to grow it to 200 employees through non-traditional recruiting and a heavy investment in training.
Ultizen is a Chinese game development company founded in 2005 that provides outsourcing services. It has over 250 staff across multiple facilities in China. Ultizen has experience developing games for platforms like Xbox 360, PS3, and PC. It offers a full range of game development services from art production to programming to quality assurance testing.
The document provides information about China's labor market and workforce. It discusses key topics such as:
- China has a large labor force of 798 million people in 2007, with 50% working in agriculture, 22% in industry, and 28% in services.
- China's unemployment rates have remained relatively low in recent years.
- The document outlines China's labor laws and regulations as well as workers' rights regarding issues like collective bargaining, child labor, and working conditions.
The document discusses the growth of China's economy and middle class over the next 20-30 years. It states that China will become the biggest empire ever by 2040 and dominate global industries. It also notes that China's middle class has grown to over 80 million people and will continue rising rapidly.
NIMA2024 | Herpositionering Museum Rembrandthuis | Marieke de Klein | Museum ...BBPMedia1
Hoe een kleine stap een groot verschil kan maken.
Met een spontane merkbekendheid van 1% en bezoekintentie van 3% onder het Nederlands publiek was de verbouwing van het museum het uitgelezen moment om de merkstrategie, visuele identiteit en communicatie te vernieuwen. Met als doel, het Rembrandthuis een eigen plek te geven in het museale umfeld en onlosmakelijk te verbinden met Amsterdam. Net als in het museum zetten we niet alles op de schop, maar gingen we terug naar de kern: Rembrandt en zijn huis. In de case bespreken we het proces en laten we zien hoe dit een groot verschil maakte zowel in als extern.
NIMA2024 | Van traditioneel naar digitaal: Wolky’s volgende stap naar relevan...BBPMedia1
Personalisatie, AI, programmatic, … dit zijn veelgehoorde trends waar je wat mee wilt en moet. Maar hoe transformeer je van een succesvol maar ‘traditioneel’ ingericht merk naar een digitale organisatie, gericht op relevantie? Dit doe je niet door alleen achter trends aan te hollen, maar volgens een gedegen strategie stap voor stap digitaal te groeien.
Aan de hand van het De Nieuwe Zaak maturity model legt Marlies Wilms Floet, Digitaal Strateeg, uit hoe je dit aanpakt. Vervolgens geeft Floor Alblas, Marketing & E-commerce Manager van het succesvolle schoenenmerk Wolky, je een inkijk in hun proces, voorbeelden van de stappen en concrete handvatten waar je morgen mee aan de slag kan.
NIMA2024 | Geef je merk een gezicht. Case: de congrescoaches van Jaarbeurs | ...BBPMedia1
Recent lanceerde Jaarbeurs haar nieuwste campagne ‘Congrescoaches’. Doel: Jaarbeurs onderscheiden als dé congres- en vergaderlocatie van Nederland. In zogenaamde congreshacks delen Jaarbeurs accountmanagers, in de campagne omgedoopt tot congrescoaches, hun ervaring met organisatoren van congressen en kleinere evenementen. Een verrassende campagne waarin niet Jaarbeurs als locatie centraal staat, maar op een persoonlijke manier waardevolle kennis gedeeld wordt. Esther Driessen en Mayen van Luttikhuizen nemen je mee in de wereld van Jaarbeurs; een wereld waarin de concurrentie groot is en jezelf een gezicht geven van essentieel belang is.
NIMA2024 | Krijg grip op je bureau – Verrijk je inzichten en rapportages | Ma...BBPMedia1
Als gedreven bureau eigenaar streef je naar perfectie. Maar wat is nu echt de beste aanpak? Hoe staat het met je doelen en ambities? Wil je dit jaar groeien, jezelf als werkgever verbeteren of misschien nieuwe ideeën implementeren? Tijd is echter altijd beperkt, en efficiëntie is daarom van essentieel belang.
Je denkt misschien: “Maar hier heb ik toch software voor?” Je hebt een boekhoudpakket via de accountant, een tool voor urenregistratie, een tekstverwerker voor offertes, en hier en daar wat Excel-sheets en een dashboard voor bedrijfsresultaten.
Maar wat als we je vertellen dat écht inzicht komt vanuit één geïntegreerd systeem, en dat efficiëntie begint met de juiste inzichten?
Tijdens deze sessie dompelen we je onder in de wereld van een bureau-eigenaar en zijn ambities. Ben jij klaar voor maximale efficiëntie?
NIMA2024 | Dopper geeft inhoud aan duurzame branding met QR-code van GS1 | Br...BBPMedia1
Bram introduceert die QR-code van GS1, die eind 2027 de huidige barcode gaat vervangen. Deze slimme QR-code biedt enorm veel mogelijkheden; je kunt de reis van het product laten zien, door de hele keten heen. Van productie tot de consument en hoe te recyclen. In de presentatie nemen we je mee wat de QR-code van GS1 jou aan voordelen kan bieden. Dopper is een van de eerste bedrijven die de QR-code van GS1 daarvoor inzet. Renske Thelosen – Van Daalen, Marketing Manager bij Dopper, vertelt over hun innovatieve aanpak en uitwerking voor o.a. het Digital Product Passport.
Hoe een kleine stap een groot verschil kan maken.
Het belang van het vasthouden aan een eigen strategie, identiteit en DNA om zo een 135 jaar oud kledingmerk, wat mega hip is onder jongeren, bestaanszekerheid te geven om nog jaren vele hardwerkende mannen en vrouwen te beschermen en bedienen met werkkleding.
NIMA2024 | Duurzame Marketing – Grote stappen maken met een klein team | Jero...BBPMedia1
Hoe zorg je ervoor dat je niet elk jaar weer een nieuwe campagnekalender hoeft te bedenken die nog groter, frisser en slimmer is? Door in te zoomen op je ideale klant, hun behoeften goed te begrijpen en ze te helpen een echt probleem op te lossen en dit aan te laten sluiten op het seizoen of grote levensgebeurtenissen. Op zich niets nieuws, maar hoe doe je dat dan, hoe breng je dat succesvol te uitvoering? In 5 stappen legt Jeroen Rijskamp uit hoe je met een klein team beweegt van business goals naar customer needs, zonder daar zingeving en passie van je team bij uit het oog te verliezen.
NIMA2024 | Zo vertienvoudigde Telegraaf Webshop het omzetaandeel uit e-mailma...BBPMedia1
Ontdek hoe De Telegraaf webshop een reis doormaakte in marketing automation, van tijdrovende handmatige processen naar geavanceerde automatisering. Leer hoe ze hun e-mailmarketing hebben getransformeerd, met als resultaat aanzienlijke tijdsbesparing, een verhoogde omzet en een efficiënter retentieproces.
NIMA2024 | Zo vertienvoudigde Telegraaf Webshop het omzetaandeel uit e-mailma...
Brazilië In Vogelvlucht
1.
2. De Braziliaanse markt in kort bestek > Geografie 8,5 miljoen km2 = (207 x Nederland)
3. De Braziliaanse markt in kort bestek > Geografie 67,8 % van het BNP geconcentreerd in het zuiden: 28,3% São Paulo 12,0% Minas Gerais 9,4% Paraná 9,2% Rio de Janeiro 8,9% Rio Grande do Sul
4.
5. Historisch perspectief Brazilië - gekoloniseerd door de Portugezen - Hollands verleden Maurits van Nassau (1630 – 1654) - republiek sinds 1889 (federale staat) - verleden van totalitaire regimes - democratie van recente datum (populistisch van karakter) - presidentieel systeem + 2 kamers
6.
7.
8.
9. Enorme interne Braziliaanse markt NB tussen rijk en arm bevindt zich een middenklasse: - 5 e wereldmarkt voor muziek CD’s (> 1,5 mrd. per jaar) - 4 e wereldmarkt ijskasten en wasmachines - 3 e wereldmarkt frisdranken - 2 e wereldmarkt koekjes, helicopters en kleine vliegtuigen, microwaves, duikequipment
10. Export gedreven economie - GDP US$ 1566 mrd (2008 groei 5,1 %; 2009 – 0,1 %) - 8 ste wereldeconomie (Nederland 16 e ) - Nr. 1 Agrarische- en minerale producten/grondstoffen 1: suiker, citrus, koffie, vlees, ethanol 2: soja, kippen en kipproducten top 10: cacao, mais, katoen, tabak - Industrieproducten van schoenen tot vliegtuigen 1: regionale jets 2: schoeisel 4: staal 5: chemicals top 10: compressors, keramische tegels, cement, pulp, textiel en auto’s
11.
12.
13.
14. D e verdeling van inkomen in Brazilië > Consumptie * de inkomens distributie geen piramide