PayCash Group is a privately owned incubator focused on developing payment technologies. It has evolved various payment platforms over the years, including early digital cash systems, mobile payments, and remittance services. Some of its platforms like Yandex.Dengi have achieved commercial success with over 40 million users and $800 million in annual transactions. Currently, PayCash Group is working on advanced fintech solutions leveraging technologies like internet, mobile, and standalone chips for storing and managing financial values.
The document discusses the experiences and lessons learned by Weatherock China Ltd, a Singapore-based investment company, in investing in China over the past several years. It provides an overview of the company's strategy, criteria for investments, and some of its investments to date including in mobile platforms, property development, and other sectors. It also outlines some of the challenges of investing in China such as language and cultural barriers, inconsistent regulations, and bureaucracy. The document concludes with lessons learned including the importance of local presence, industry knowledge, and staying power to succeed in the complex China market.
The document outlines the itinerary and activities for a business trip to Shanghai and Chengdu, China from March 30 to April 5, 2008. Each day lists the companies and organizations to be visited, including Shanghai Media Group, Lenovo, Nike, JWT, Porsche, CEIBS business school, and more. The schedule includes company presentations, visits to technology parks, and evening networking dinners.
This document provides an overview of internet usage in Russia. It finds that Russia has the fastest growing internet population in Europe, with a 27% year-over-year growth rate. The penetration of internet access in Russia lags countries in Western Europe, with only 33% of Russians using the internet. However, among Russian internet users, online shopping and social media activities are highly popular. The largest search engine and websites in Russia are Yandex, Mail.ru, and Rambler. Mobile internet penetration is also growing rapidly in Russia but remains behind other European countries.
PayCash Group is a privately owned incubator focused on developing payment technologies. It has evolved various payment platforms over the years, including early digital cash systems, mobile payments, and remittance services. Some of its platforms like Yandex.Dengi have achieved commercial success with over 40 million users and $800 million in annual transactions. Currently, PayCash Group is working on advanced fintech solutions leveraging technologies like internet, mobile, and standalone chips for storing and managing financial values.
The document discusses the experiences and lessons learned by Weatherock China Ltd, a Singapore-based investment company, in investing in China over the past several years. It provides an overview of the company's strategy, criteria for investments, and some of its investments to date including in mobile platforms, property development, and other sectors. It also outlines some of the challenges of investing in China such as language and cultural barriers, inconsistent regulations, and bureaucracy. The document concludes with lessons learned including the importance of local presence, industry knowledge, and staying power to succeed in the complex China market.
The document outlines the itinerary and activities for a business trip to Shanghai and Chengdu, China from March 30 to April 5, 2008. Each day lists the companies and organizations to be visited, including Shanghai Media Group, Lenovo, Nike, JWT, Porsche, CEIBS business school, and more. The schedule includes company presentations, visits to technology parks, and evening networking dinners.
This document provides an overview of internet usage in Russia. It finds that Russia has the fastest growing internet population in Europe, with a 27% year-over-year growth rate. The penetration of internet access in Russia lags countries in Western Europe, with only 33% of Russians using the internet. However, among Russian internet users, online shopping and social media activities are highly popular. The largest search engine and websites in Russia are Yandex, Mail.ru, and Rambler. Mobile internet penetration is also growing rapidly in Russia but remains behind other European countries.
Fitspiration 2011 - Hoe start ik met social media om mijn klanten te binden e...Remco Bron
Tijdens Fitspiration 2011 congres voor fitnessschool houders en eigenaren sprak ik over social media. Na een kort vooronderzoek bleek dat 98% van de aanwezigen bedrijfsmatig of privé reeds met social media waren gestart, meesten met Facebook en/of Twitter. Toch blijft voor veel ondernemers de switch van interruptie (web 1.0) naar interactie (web 2.0) een uitdaging.
Daarom heb ik gekozen om de focus van mijn presentatie hierop te leggen. Met voorbeelden hoe interactie en storytelling het beste kan worden aangepakt. Aan de positieve reacties tijdens het congres en op Twitter bleek deze boodschap goed aan te slaan. Naast de roep om interactie liet ik zien hoe mobiel en vooral apps en het aansluiten van sensoren op apps en mobiele telefoons het fitnesslandschap zeer snel gaan doen veranderen.
Bekijk hieronder de presentatie en de reacties die ik kreeg via Twitter.
Internet als massamedium voor DWWA - Isobar NL (by EvdB)Isobar
Isobar Human Media is bij uitstek de strategische advies partner voor het ontwikkelen en uitvoeren van Social Media strategiën. Isobar Human Media is hét centrale punt waar alle specialistisch kennis op het gebied van Social Media uit het Isobar netwerk samenkomt.
Voor meer informatie ga je naar:
http://www.human-media.nl
Presentation by Alyona Shagina of Independent media on the IMSM internet projects for the Dutch Delegation of the Digital Perestroika 2.0 Business Trip organized by Coincide & Marketingfacts. June 18, 2009.
Fitspiration 2011 - Hoe start ik met social media om mijn klanten te binden e...Remco Bron
Tijdens Fitspiration 2011 congres voor fitnessschool houders en eigenaren sprak ik over social media. Na een kort vooronderzoek bleek dat 98% van de aanwezigen bedrijfsmatig of privé reeds met social media waren gestart, meesten met Facebook en/of Twitter. Toch blijft voor veel ondernemers de switch van interruptie (web 1.0) naar interactie (web 2.0) een uitdaging.
Daarom heb ik gekozen om de focus van mijn presentatie hierop te leggen. Met voorbeelden hoe interactie en storytelling het beste kan worden aangepakt. Aan de positieve reacties tijdens het congres en op Twitter bleek deze boodschap goed aan te slaan. Naast de roep om interactie liet ik zien hoe mobiel en vooral apps en het aansluiten van sensoren op apps en mobiele telefoons het fitnesslandschap zeer snel gaan doen veranderen.
Bekijk hieronder de presentatie en de reacties die ik kreeg via Twitter.
Internet als massamedium voor DWWA - Isobar NL (by EvdB)Isobar
Isobar Human Media is bij uitstek de strategische advies partner voor het ontwikkelen en uitvoeren van Social Media strategiën. Isobar Human Media is hét centrale punt waar alle specialistisch kennis op het gebied van Social Media uit het Isobar netwerk samenkomt.
Voor meer informatie ga je naar:
http://www.human-media.nl
Presentation by Alyona Shagina of Independent media on the IMSM internet projects for the Dutch Delegation of the Digital Perestroika 2.0 Business Trip organized by Coincide & Marketingfacts. June 18, 2009.
Presentation by Elena Myasnikova of Independent Media for the Dutch Delegation of the Digital Perestroika 2.0 Business Trip organized by Coincide & Marketingfacts. June 18, 2009
Rusland2009 Digital Perestroika
Presentation by Arkady Volozh of Yandex for the Dutch Delegation of the Digital Perestroika 2.0 Business Trip organized by Coincide & Marketingfacts. June 18, 2009
United Fun Traders is a holding company that markets mobile products and VAS services internationally. It includes i-Free, a leading VAS provider in Russia/CIS, HeroCraft, a top games developer, and FounDreams, a multimedia content studio. UFT performs international sales and marketing for these companies. It has direct billing connectivity in several countries and markets their content through operator portals and own D2C channels. UFT plans to expand its geographic reach and implement innovative sales schemes like in-game purchases.
This document provides a concept overview for a tactical action/interactive film called "CATARSYS: Last Face of Armageddon". The story follows a man during an alien invasion of a small industrial town. Throughout the 24 hour gameplay, the player makes choices that influence the hero's behaviors and determine how the story ultimately ends. The goal is to use mathematical algorithms rather than scripts to generate unique, individual endings based on the player's own logic and psychological responses to the unfolding events.
1) China's consumer market is growing rapidly, with 4,500 cars sold every day and GDP growth of 11.4% in 2007.
2) Chinese consumers are increasingly connected, with over 800 million mobile phone owners in 2008 and 210 million internet users spending an average of 16 hours online per week.
3) Chinese consumers, especially young people, are focused on self-expression, self-fulfillment, and treating themselves. Building strong brand relationships is important to marketers in China.
1. The document discusses opportunities and challenges for companies entering China's new media landscape, focusing on internet word of mouth (IWOM) on forums (BBS), blogs, and video sites.
2. IWOM has a significant influence on Chinese consumers' opinions, purchase decisions, and behavior. Companies can leverage IWOM by participating in online communities and collaborating with consumers.
3. China leads the world in IWOM with the most engaged internet users who rely heavily on online communities and each other for information sharing and decision making.
SMIA is a non-profit social organization in Shanghai that represents corporations and individuals in the multimedia industry. It aims to help its members promote their products and services to improve competitiveness in domestic and overseas markets. SMIA also works to regulate the industry and build a better environment for the multimedia sector through various activities and public platforms.
Tudou is the leading video sharing site in China, with over 60 million unique users per month. It receives 100 million daily video clip views and 120 million daily pageviews. Tudou has a 49% share of the Chinese online video market and serves over 300 billion minutes of video each month. New government regulations limit new online video sites to state-owned entities only, benefiting established players like Tudou. Tudou earns revenue through various advertising formats like pre-roll video ads, banner ads, and embedded ads on video playback and search pages. Major brands that have run ads on Tudou include MTV, HP, SonyEricsson, and McDonald's.
Yaawa is a Chinese personalized web aggregation platform that allows users to consolidate online information from various sources into a customizable interface. It launched in December 2007 and has grown steadily to over 300,000 registered users accessing over 3 million page views daily. Yaawa aims to become China's leading Web 3.0 platform through further product enhancements, expansion into mobile/international markets, and eventual IPO. The presentation outlines Yaawa's history and capabilities, market opportunity in China, business model and revenue streams, as well as roadmap and team.
- Callme is a mobile social platform launched in China in 2007 that allows users to play games, chat with friends, share content, and interact through communication and gaming.
- It grew rapidly from 20,000 users to over 435,000 users in its first 7 months and now aims to commercialize through advertising and in-app purchases.
- The company plans to expand its platform to more mobile devices and countries while increasing monetization through advertising, gaming revenues, and potential revenue sharing with carriers.
TBWA\Group\China is a full-service integrated marketing group owned by Omnicom and part of the TBWA\ Worldwide network. It has offices in Shanghai, Beijing, and Guangzhou and incorporates specialists to deliver total brand strategies for clients across China. TBWA\ is recognized as one of the top ten global agency networks and the most creatively awarded network in the world. TBWA\China thinks of itself as a disruption agency that comes up with ideas bigger than just advertising to completely change how audiences see brands.
Zlong Games is a casual and serious game development company based in Shanghai, China that was founded in 2005. It has over 60 employees and became part of the Spill Group, an international casual game publisher, in 2006. Zlong Games develops casual flash games and downloadable C++ games for the global market. It also creates serious simulation games and virtual worlds for multinational clients.
1) The document discusses a major player in the video game industry with over $920 million in annual sales and offices in 24 countries.
2) It highlights the company's powerful in-house creative force of over 3,300 employees across 17 studios worldwide and its portfolio of 14 multimillion unit-selling brands.
3) The company also establishes a new studio in Chengdu, China in 2008 with plans to grow it to 200 employees through non-traditional recruiting and a heavy investment in training.
The document summarizes information about the International Center for Wireless Collaborative Research (WiCO) in Shanghai, China. WiCO has 58 employees including experts, professors, and researchers. It collaborates with numerous universities and industry partners in China and other countries. WiCO is involved in 35 projects from various government and industry sources related to 4G technologies. Some of WiCO's achievements include building the first 4G testbed in China in 2006, contributing standardization proposals to 3GPP LTE and broadband wireless, and publishing papers and books.
Ultizen is a Chinese game development company founded in 2005 that provides outsourcing services. It has over 250 staff across multiple facilities in China. Ultizen has experience developing games for platforms like Xbox 360, PS3, and PC. It offers a full range of game development services from art production to programming to quality assurance testing.
5. New Media Trip Brazil Social media - TWITTER New Media Trip Brazil Twitter Brazil - Social Media Among the social services that you use, which one do you consider being the primary service? 51.0% Of Twitter users access the internet through their mobile phones. Twitter 38.5% Orkut 26.9% Blogs 14.2% E-mail groups 3.6% Facebook 3.1% YouTube 2.7% Windows LiveSpaces 2.7% LinkedIn 2.1% Flickr/ Fotolog 1.6% Forums 0.9% Others 3.6%
6. Information is the main attraction in Twitter. Besides twitting, respondents use it specially to read news and search for information of their interest . 27.8% state that they use it to complain about products. New Media Trip Brazil Social media - Twitter
7. New Media Trip Brazil Social media - ORKUT New Media Trip Brazil Social Media - Orkut 86.0% Uses Orkut to maintain contact with friends. 20% Uses Orkut to research companies
8. Maintaining contact with friends is the main attraction on Orkut, followed by meeting new people. 20.0% research on products and services in Orkut. New Media Trip Brazil Social media - ORKUT New Media Trip Brazil Social Media - Orkut