This document is the table of contents for Issue #2 of GIMP Magazine. It lists various articles and tutorials that are included in this issue, such as a master class on digital art by Yeshua Nel, an article featuring David Revoy, a graphic novel tutorial by Madeleine Fisher, a GIMP design gallery, and more. It provides publication details like the issue number, date, and ISSN. It also contains information on how to access the magazine online or contribute.
The document is Issue #10 of the GIMP Magazine from March 2015. It includes an interview with landscape photographer Christian Schroll about his work and workflow using open-source tools like GIMP and UFRAW. It also features a multi-page tutorial by Schroll on creating High Dynamic Range images with UFRAW, Luminance, and GIMP. The issue highlights amazing photography from various places and how open-source software can produce excellent finished works. It encourages more submissions showcasing custom tools and scripts for GIMP.
What have you learnt about technologies from the process of constructing this...benmaccers
The document discusses the technologies used in Ben's media project. He used Adobe InDesign to design magazines, Blogger for blogging, and Slideshare and Prezi to create evaluation questions. For the preliminary task, he tried using open source Scribus but found that industry standard was Adobe. He learned a lot about InDesign capabilities. Previously he was experienced with Photoshop which helped when designing magazines. He also learned about blogging, online applications, and gaining skills in teaching himself.
Kate Bradford used various new media technologies throughout the research, planning, construction, and evaluation stages of her film trailer project. She utilized blogs, social media platforms, online presentation tools, photo/video editing software, and communication/collaboration apps. Specifically, she mentions using Blogger, Twitter, Pinterest, YouTube, SlideShare, Emaze, PicMonkey, Google Docs, Facetime, WhatsApp, GIFs, digital cameras, Adobe After Effects, and Adobe Photoshop. These tools allowed her to research examples, share work, receive feedback, plan collaboratively, edit/transform media, and present her final project in an engaging format.
The document discusses the process of creating a magazine focused on UK hip hop. This included finding a model that fit the urban genre, securing locations and a camera to take photos, and downloading fonts from dafont.com for the design. Photoshop was used to enhance photos, and Illustrator was used to design the magazine logo. Word was used to type article text. Various web applications like Prezi, YouTube, and Wikispaces were utilized to present research and make the work accessible from any location. Social media also helped get feedback to improve the magazine.
This document is the table of contents for Issue #2 of GIMP Magazine. It lists various articles and tutorials that are included in this issue, such as a master class on digital art by Yeshua Nel, an article featuring David Revoy, a graphic novel tutorial by Madeleine Fisher, a GIMP design gallery, and more. It provides publication details like the issue number, date, and ISSN. It also contains information on how to access the magazine online or contribute.
The document is Issue #10 of the GIMP Magazine from March 2015. It includes an interview with landscape photographer Christian Schroll about his work and workflow using open-source tools like GIMP and UFRAW. It also features a multi-page tutorial by Schroll on creating High Dynamic Range images with UFRAW, Luminance, and GIMP. The issue highlights amazing photography from various places and how open-source software can produce excellent finished works. It encourages more submissions showcasing custom tools and scripts for GIMP.
What have you learnt about technologies from the process of constructing this...benmaccers
The document discusses the technologies used in Ben's media project. He used Adobe InDesign to design magazines, Blogger for blogging, and Slideshare and Prezi to create evaluation questions. For the preliminary task, he tried using open source Scribus but found that industry standard was Adobe. He learned a lot about InDesign capabilities. Previously he was experienced with Photoshop which helped when designing magazines. He also learned about blogging, online applications, and gaining skills in teaching himself.
Kate Bradford used various new media technologies throughout the research, planning, construction, and evaluation stages of her film trailer project. She utilized blogs, social media platforms, online presentation tools, photo/video editing software, and communication/collaboration apps. Specifically, she mentions using Blogger, Twitter, Pinterest, YouTube, SlideShare, Emaze, PicMonkey, Google Docs, Facetime, WhatsApp, GIFs, digital cameras, Adobe After Effects, and Adobe Photoshop. These tools allowed her to research examples, share work, receive feedback, plan collaboratively, edit/transform media, and present her final project in an engaging format.
The document discusses the process of creating a magazine focused on UK hip hop. This included finding a model that fit the urban genre, securing locations and a camera to take photos, and downloading fonts from dafont.com for the design. Photoshop was used to enhance photos, and Illustrator was used to design the magazine logo. Word was used to type article text. Various web applications like Prezi, YouTube, and Wikispaces were utilized to present research and make the work accessible from any location. Social media also helped get feedback to improve the magazine.
This document provides a 4-step tutorial for creating a digital painting using GIMP. The steps include: 1) sketching an initial image using the Paintbrush tool, 2) selecting colors either from a sample palette or custom color palette, 3) working with layers and grouping them logically as the number increases, and 4) refining the image by smudging color into place and duplicating layers if they become too transparent from smudging. The tutorial emphasizes working with layers, naming them correctly, and merging layers once a part is finalized to improve performance.
This document summarizes an interview with photographer Aaron Tyree about his creative process and influences. Some key points:
- Tyree gets ideas for his photography intuitively by listening to his subjects and finding how they want to be portrayed. For commercial work, he listens to the client's vision.
- His biggest influences are people and relationships, and having an intention to capture the world with love and gratitude. Photographers Zach Arias, Sue Bryce, and Camilla Åkrans also inspire him.
- Though self-taught, Tyree has learned much through countless hours watching CreativeLIVE photography workshops online, considering it an important form of practice.
This document is an issue of the GIMP Magazine from February 2015. It contains articles about design concepts, type effects, and exercises for using GIMP and Inkscape. The lead article discusses important design concepts like size, weight, form, direction, and color. It explains how applying these concepts can help attract and engage an audience. The issue also contains tutorials and examples for creating type effects and designs.
GIMP for Absolute Beginners is a 344-page book that teaches readers how to use the open source GIMP software for photo editing and digital graphics. The book explains how to install GIMP, navigate its interface, improve images, increase design skills, and complete fun digital painting projects. It is intended for hobbyists, occasional designers, photographers, and beginning illustrators who want an easy way to use GIMP's powerful tools without worrying about technical features.
Gimp is a free and open-source photo editing program that can be used for photo retouching, image composition and image creation. It provides tools for selecting, editing, and manipulating images and supports a variety of image formats. Gimp has tools and filters that allow users to edit and enhance images, and additional functionality can be gained through plugins. The program is available for multiple operating systems and provides advanced photo editing capabilities for both simple and complex image editing projects.
This interview provides information about French artist Stephane Belin. It discusses how he got started in 2D art using a Commodore 64 as a child. Belin has worked as both a freelance illustrator and in full-time employment for computer companies, and discusses the pros and cons of each. He uses a mixture of 2D and 3D techniques in his paintings, explaining how 3D is used as a support for perspective and lighting. Belin finds inspiration from travel, art books, movies and literature. He aims to make images that feel realistic but with dramatic lighting and composition. Producing a finished painting from concept can take Belin 2-3 weeks depending on complexity. He enjoys the concept sketch phase the
The document provides instructions for turning a photograph into pop art in the style of Roy Lichtenstein using the GIMP photo editing program. It explains how to find GIMP on a school or personal computer. The instructions then guide completing the pop art through 39 steps, which include inverting colors, adding blur and texture effects, selecting and coloring regions, adding speech bubbles and outlines. Students are asked to send the GIMP file, exported JPG, and a self-evaluation once finished.
A2 Media Studies Initial Digipak Design and Initial Social Media Page DesignNinaLima13
1) The document discusses initial designs for a digipak and social media page to promote a music video.
2) It includes rough sketches of the digipak showing front and back views, as well as 4 initial design versions using pictures from the music video shoot.
3) Plans for an Instagram page to promote the work are outlined, including using posts of initial digipak designs, stories of behind-the-scenes footage and location photos, and reels to showcase the music video in different ways.
This document provides instructions for creating a digital magazine. It begins by explaining how to create a logo using Photoshop and Illustrator, selecting an image and saving it in PNG format to remove the white background. It then discusses using InDesign to layout the magazine, including basics of page size and numbering, setting content, and design elements. Finally, it describes uploading the finished PDF magazine to Issuu, a platform for publishing digital magazines online across multiple devices. The overall document serves as a guide for designing, producing, and distributing a digital magazine using free or inexpensive software and platforms.
Through completing the preliminary college magazine task and full music magazine project, the author learned several technical, design, and branding skills. The author learned how to use Photoshop tools like the magnetic lasso and opacity tool, find fonts online, and edit photos for different effects. Examining other magazines helped the author learn how to structure and organize information in an interesting yet funky layout. Creating a brick wall background incorporated the edginess of graffiti into the contents page design. The full project also taught valuable branding lessons about how to market a magazine and artist to the target audience.
In the past two years, the student has developed their creativity and digital skills by creating various media projects using Photoshop, Microsoft Word, and Final Cut Pro. They created a college magazine and music magazine in AS, learning Photoshop, and are now creating a film trailer and poster in A2. For the film poster, they took low-key lighting horror-style photos of a model in different poses. For the trailer, they storyboarded shots and made an animatic with horror sounds and cuts to mimic the duration of a trailer.
The document provides production plans and step-by-step instructions for creating a magazine. It includes a multi-week production schedule laying out tasks and deadlines. It also gives detailed directions for designing the front cover and a double page spread in InDesign, such as selecting colors, inserting images and text, and formatting elements. The goal is to produce a high-quality music magazine on a tight timeline using desktop publishing software and collaboration among a small team.
How to get more instagram followers in 5 stepsKyaraL
This document provides five tips for getting more Instagram followers as an event professional. The tips are to 1) create aesthetically pleasing and consistent content, 2) include "link in bio" calls to action to drive traffic, 3) engage existing followers and local communities through hashtags and location tags, 4) start conversations in posts to generate interest, and 5) stay active on Instagram through regular posting to maintain followers' interest. Consistency is emphasized as key to growing followers over time.
GIMP - A Free Software Graphic ApplicationAndrew Abogado
GIMP is a free and open-source graphic design program that can be used for photo editing, image composition, and image creation tasks. It was created by Peter Mattis and Spencer Kimball to provide a free alternative to commercial graphic programs. GIMP has various tools for painting, drawing, and image manipulation. It supports layers, channels, transformations, and plug-ins for additional functionality. While originally developed for Linux, GIMP is also available on Windows and Mac OS X.
The document is a contents page and sections from a student's coursework on creating a music magazine. It includes the student's production plan, details on the software and tools used, draft designs of the magazine's front cover and double page spread, and explanations of design elements. The student aims to create a magazine with a consistent house style inspired by existing magazines like Clash and NME. Deadlines had to be changed due to issues obtaining equipment and scheduling interviews. The document shows the planning, design, and revision process undertaken to produce the magazine.
Nine free photo editing tools to help you create stunning graphics for your o...Andreea Ayers
This document discusses and compares 9 free photo editing tools that can help online store owners create visually appealing product photos without investing in expensive photo editing software. It provides a brief overview of each tool, highlighting key features like ease of use, basic editing functionality, and ability to add overlays, filters, and text. The top recommendations include PicMonkey, GIMP, Pixlr, BeFunky, and Canva, with PicMonkey praised for its balance of quick and advanced editing along with touch up tools for product photos.
The document outlines a social media campaign to promote Shutterstock and its local partner ISIFA. The campaign would involve mashing up photos in a meme style on a microsite and sharing the creations on Instagram, Facebook, and YouTube. Users would be encouraged to submit their own photos to be mashed up. Videos of the photo mashing process would be shared on YouTube. The microsite would also include how-to guides, FAQs, and downloadable resources to build engagement and a long-term relationship with creative users. The goal is to leverage people's sense of humor to raise awareness of Shutterstock's partnership with ISIFA.
This document provides guidance on creating pixel art characters and animations for video games using Photoshop. It recommends the website MakePixelArt.com for practicing pixel art in an easy program before using Photoshop. It also provides links to video tutorials on pixel art techniques and animating characters with multiple layers. The document then describes a task to design album artwork by generating a random band name and album title, and selecting appropriate images and fonts to represent the band's musical genre.
The document discusses how new media technologies were used in creating media products. It describes using websites like YouTube, Google, and Facebook to research film trailers and analyze aspects to influence their own teaser trailer. Blogger was used as a notebook to plan and collaborate during the research and production stages. Prezi was used to create presentations and embed videos and images from other sites. Final Cut Pro, Photoshop, cameras, and USBs allowed for filming, editing, creating posters and magazines, and transferring files between devices. Technological convergence has increased accessibility across formats on computers.
Este documento presenta a Eugenia Bahit, una hacker y programadora experta especializada en programación extrema e ingeniería inversa de código sobre GNU/Linux, Apache, MySQL, Python y PHP. Proporciona cursos de programación a distancia y es miembro de organizaciones como la Free Software Foundation y The Linux Foundation. El documento incluye varios artículos sobre temas de programación como el análisis de argumentos de línea de comandos en Python y el patrón de diseño Adapter.
El documento proporciona información sobre la configuración de servidores con GNU/Linux. Explica la estructura estándar de directorios de sistemas Linux y recomienda particiones para distribuciones como CentOS, Fedora y openSUSE. También incluye procedimientos para instalar CentOS 6, ajustes posteriores a la instalación, gestión de servicios, uso del disco de rescate y optimización de sistemas de archivos.
This document provides a 4-step tutorial for creating a digital painting using GIMP. The steps include: 1) sketching an initial image using the Paintbrush tool, 2) selecting colors either from a sample palette or custom color palette, 3) working with layers and grouping them logically as the number increases, and 4) refining the image by smudging color into place and duplicating layers if they become too transparent from smudging. The tutorial emphasizes working with layers, naming them correctly, and merging layers once a part is finalized to improve performance.
This document summarizes an interview with photographer Aaron Tyree about his creative process and influences. Some key points:
- Tyree gets ideas for his photography intuitively by listening to his subjects and finding how they want to be portrayed. For commercial work, he listens to the client's vision.
- His biggest influences are people and relationships, and having an intention to capture the world with love and gratitude. Photographers Zach Arias, Sue Bryce, and Camilla Åkrans also inspire him.
- Though self-taught, Tyree has learned much through countless hours watching CreativeLIVE photography workshops online, considering it an important form of practice.
This document is an issue of the GIMP Magazine from February 2015. It contains articles about design concepts, type effects, and exercises for using GIMP and Inkscape. The lead article discusses important design concepts like size, weight, form, direction, and color. It explains how applying these concepts can help attract and engage an audience. The issue also contains tutorials and examples for creating type effects and designs.
GIMP for Absolute Beginners is a 344-page book that teaches readers how to use the open source GIMP software for photo editing and digital graphics. The book explains how to install GIMP, navigate its interface, improve images, increase design skills, and complete fun digital painting projects. It is intended for hobbyists, occasional designers, photographers, and beginning illustrators who want an easy way to use GIMP's powerful tools without worrying about technical features.
Gimp is a free and open-source photo editing program that can be used for photo retouching, image composition and image creation. It provides tools for selecting, editing, and manipulating images and supports a variety of image formats. Gimp has tools and filters that allow users to edit and enhance images, and additional functionality can be gained through plugins. The program is available for multiple operating systems and provides advanced photo editing capabilities for both simple and complex image editing projects.
This interview provides information about French artist Stephane Belin. It discusses how he got started in 2D art using a Commodore 64 as a child. Belin has worked as both a freelance illustrator and in full-time employment for computer companies, and discusses the pros and cons of each. He uses a mixture of 2D and 3D techniques in his paintings, explaining how 3D is used as a support for perspective and lighting. Belin finds inspiration from travel, art books, movies and literature. He aims to make images that feel realistic but with dramatic lighting and composition. Producing a finished painting from concept can take Belin 2-3 weeks depending on complexity. He enjoys the concept sketch phase the
The document provides instructions for turning a photograph into pop art in the style of Roy Lichtenstein using the GIMP photo editing program. It explains how to find GIMP on a school or personal computer. The instructions then guide completing the pop art through 39 steps, which include inverting colors, adding blur and texture effects, selecting and coloring regions, adding speech bubbles and outlines. Students are asked to send the GIMP file, exported JPG, and a self-evaluation once finished.
A2 Media Studies Initial Digipak Design and Initial Social Media Page DesignNinaLima13
1) The document discusses initial designs for a digipak and social media page to promote a music video.
2) It includes rough sketches of the digipak showing front and back views, as well as 4 initial design versions using pictures from the music video shoot.
3) Plans for an Instagram page to promote the work are outlined, including using posts of initial digipak designs, stories of behind-the-scenes footage and location photos, and reels to showcase the music video in different ways.
This document provides instructions for creating a digital magazine. It begins by explaining how to create a logo using Photoshop and Illustrator, selecting an image and saving it in PNG format to remove the white background. It then discusses using InDesign to layout the magazine, including basics of page size and numbering, setting content, and design elements. Finally, it describes uploading the finished PDF magazine to Issuu, a platform for publishing digital magazines online across multiple devices. The overall document serves as a guide for designing, producing, and distributing a digital magazine using free or inexpensive software and platforms.
Through completing the preliminary college magazine task and full music magazine project, the author learned several technical, design, and branding skills. The author learned how to use Photoshop tools like the magnetic lasso and opacity tool, find fonts online, and edit photos for different effects. Examining other magazines helped the author learn how to structure and organize information in an interesting yet funky layout. Creating a brick wall background incorporated the edginess of graffiti into the contents page design. The full project also taught valuable branding lessons about how to market a magazine and artist to the target audience.
In the past two years, the student has developed their creativity and digital skills by creating various media projects using Photoshop, Microsoft Word, and Final Cut Pro. They created a college magazine and music magazine in AS, learning Photoshop, and are now creating a film trailer and poster in A2. For the film poster, they took low-key lighting horror-style photos of a model in different poses. For the trailer, they storyboarded shots and made an animatic with horror sounds and cuts to mimic the duration of a trailer.
The document provides production plans and step-by-step instructions for creating a magazine. It includes a multi-week production schedule laying out tasks and deadlines. It also gives detailed directions for designing the front cover and a double page spread in InDesign, such as selecting colors, inserting images and text, and formatting elements. The goal is to produce a high-quality music magazine on a tight timeline using desktop publishing software and collaboration among a small team.
How to get more instagram followers in 5 stepsKyaraL
This document provides five tips for getting more Instagram followers as an event professional. The tips are to 1) create aesthetically pleasing and consistent content, 2) include "link in bio" calls to action to drive traffic, 3) engage existing followers and local communities through hashtags and location tags, 4) start conversations in posts to generate interest, and 5) stay active on Instagram through regular posting to maintain followers' interest. Consistency is emphasized as key to growing followers over time.
GIMP - A Free Software Graphic ApplicationAndrew Abogado
GIMP is a free and open-source graphic design program that can be used for photo editing, image composition, and image creation tasks. It was created by Peter Mattis and Spencer Kimball to provide a free alternative to commercial graphic programs. GIMP has various tools for painting, drawing, and image manipulation. It supports layers, channels, transformations, and plug-ins for additional functionality. While originally developed for Linux, GIMP is also available on Windows and Mac OS X.
The document is a contents page and sections from a student's coursework on creating a music magazine. It includes the student's production plan, details on the software and tools used, draft designs of the magazine's front cover and double page spread, and explanations of design elements. The student aims to create a magazine with a consistent house style inspired by existing magazines like Clash and NME. Deadlines had to be changed due to issues obtaining equipment and scheduling interviews. The document shows the planning, design, and revision process undertaken to produce the magazine.
Nine free photo editing tools to help you create stunning graphics for your o...Andreea Ayers
This document discusses and compares 9 free photo editing tools that can help online store owners create visually appealing product photos without investing in expensive photo editing software. It provides a brief overview of each tool, highlighting key features like ease of use, basic editing functionality, and ability to add overlays, filters, and text. The top recommendations include PicMonkey, GIMP, Pixlr, BeFunky, and Canva, with PicMonkey praised for its balance of quick and advanced editing along with touch up tools for product photos.
The document outlines a social media campaign to promote Shutterstock and its local partner ISIFA. The campaign would involve mashing up photos in a meme style on a microsite and sharing the creations on Instagram, Facebook, and YouTube. Users would be encouraged to submit their own photos to be mashed up. Videos of the photo mashing process would be shared on YouTube. The microsite would also include how-to guides, FAQs, and downloadable resources to build engagement and a long-term relationship with creative users. The goal is to leverage people's sense of humor to raise awareness of Shutterstock's partnership with ISIFA.
This document provides guidance on creating pixel art characters and animations for video games using Photoshop. It recommends the website MakePixelArt.com for practicing pixel art in an easy program before using Photoshop. It also provides links to video tutorials on pixel art techniques and animating characters with multiple layers. The document then describes a task to design album artwork by generating a random band name and album title, and selecting appropriate images and fonts to represent the band's musical genre.
The document discusses how new media technologies were used in creating media products. It describes using websites like YouTube, Google, and Facebook to research film trailers and analyze aspects to influence their own teaser trailer. Blogger was used as a notebook to plan and collaborate during the research and production stages. Prezi was used to create presentations and embed videos and images from other sites. Final Cut Pro, Photoshop, cameras, and USBs allowed for filming, editing, creating posters and magazines, and transferring files between devices. Technological convergence has increased accessibility across formats on computers.
Este documento presenta a Eugenia Bahit, una hacker y programadora experta especializada en programación extrema e ingeniería inversa de código sobre GNU/Linux, Apache, MySQL, Python y PHP. Proporciona cursos de programación a distancia y es miembro de organizaciones como la Free Software Foundation y The Linux Foundation. El documento incluye varios artículos sobre temas de programación como el análisis de argumentos de línea de comandos en Python y el patrón de diseño Adapter.
El documento proporciona información sobre la configuración de servidores con GNU/Linux. Explica la estructura estándar de directorios de sistemas Linux y recomienda particiones para distribuciones como CentOS, Fedora y openSUSE. También incluye procedimientos para instalar CentOS 6, ajustes posteriores a la instalación, gestión de servicios, uso del disco de rescate y optimización de sistemas de archivos.
Ubuntu server12.04 guide, Here you can find information on how to install and configure various server applications. It is a step-by-step, task-oriented guide for configuring and customizing your system.
Este documento presenta Twitter Bootstrap, un framework de código abierto para el desarrollo de sitios web front-end. Bootstrap proporciona diseños adaptables a diferentes pantallas, componentes de interfaz común y utilidades de CSS para crear rápidamente prototipos y aplicaciones web. El documento explica cómo incluir Bootstrap en un proyecto, los diferentes tipos de diseños que ofrece y muestra un ejemplo básico de su uso.
Este documento describe dos tipos de ataques informáticos comunes, los ataques de fuerza bruta y los ataques "Man in the Middle", y proporciona medidas para prevenirlos. Las medidas incluyen usar contraseñas seguras de más de 16 caracteres con letras minúsculas, mayúsculas y números, configurar SSH para no permitir el acceso remoto como usuario root, limitar el número de intentos de inicio de sesión y auditar los registros para detectar actividad sospechosa.
Este documento presenta una guía para instalar Arch Linux, una distribución GNU/Linux minimalista y flexible. En la primera parte se explica cómo descargar e instalar la imagen ISO, configurar el teclado, conectar a la red, particionar el disco duro, instalar el sistema base y configurar la zona horaria, idioma y teclado. En próximas entregas se continuará con la configuración del sistema y la instalación de software.
En noviembre se lanza el magazine digital sobre Software Libre, Hacking y Programación. Podrá descargarse gratis todos los meses en formato PDF de la Web oficial www.hdmagazine.org
Este documento presenta Pseint, un intérprete de pseudocódigo multiplataforma. Explica cómo Pseint permite editar algoritmos en pseudocódigo o mediante diagramas de flujo, ejecutar el pseudocódigo de forma paso a paso, y exportar diagramas de flujo. También incluye un ejemplo simple de pseudocódigo "Hola Mundo" y explica cómo generar su diagrama de flujo correspondiente usando Pseint.
Este documento introduce los conceptos básicos de control de versiones y cómo Git funciona como un sistema de control de versiones distribuido. Compara el control de versiones con guardar juegos de video y explica cómo Git permite que los usuarios guarden y compartan versiones de proyectos de manera distribuida sin necesidad de un servidor central. También aborda conceptos como clonar repositorios y ramas para permitir que los usuarios trabajen de manera independiente y colaboren fácilmente.
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
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1. PREMIER
GIMP
USERS
M AG A Z I N E
.
ISSUE
#1
.
SEPTEMBER
2012
IAN MUTTOO
PHOTOGRAPHER
EXCLUSIVE TO
GIMP & UFRAW
DIGITAL VERSION
NEXT GEN
GIMP 2.8
GIMP DESIGN
GALLERY
INTERE STED IN CON TRIBUTIN G?
ESSENTIAL GIMP
RESOURCES
MASTER CLASS
GIMP TUTORIAL
FOLLOW US ON TWITTER @ GI MPMAGA ZINE
Photo: Ian Muttoo on flickr
ISSN: 19296894
2. M AG A Z I N E
18
G I M P
M AG A Z I N E
5
8
2
26
CONTENTS
Feature
Ian Muttoo is a seasoned photographer who is
exclusive to GIMP & UFRAW for his image
processing. At over 20,000 exposures per year
Ian is going strong. Read about his story and
his artistic process.
Letter from the Editor
User Design
Gallery
Essential GIMP
Resources
FOR BEST VIEWING:
USE THE PDF VIEWING SETTING CALLED "TWO PAGE" COMBINED WITH "SHOW COVERPAGE USING TWO PAGE".
3. 38
40
GIMP 2.8
Review
GIMP
Master
Class
Ludovic Celle's Master Class takes
us on a journey of how he created
"Green Growth"—an actual avenue
in Grenoble, France, radically
transformed in GIMP.
M AG A Z I N E
36
Lancing College Chapel:
Behind the Photograph
G I M P
30
User Photography Gallery
3
5. Since I posed the original question on www.gimphat.com,
"Does GIMP have its own magazine like BlenderArt
Magazine?”, six other people have joined my team to
produce a premier magazine for you, the GIMP
community. Jordan, Rod, Dave, Oma, Rolf, Sandra, and I
make up the core GIMP Magazine team. Jordan is our
Editor Extraordinaire / submissions, Rod is all things
internal forums, Dave and Oma are providing editing /
layout / website and article contributions, Rolf is all
things web, and Sandra is all things proof editing /
writing. My role is to coordinate this project, social media
communications, and provide art / layout / publishing
design services.
With the success of GIMP 2.6, 2.7 development versions,
the significant release of GIMP 2.8, an enormous user base,
and pent up expectations, we feel that GIMP has a great
deal going for it and we want to help improve the image
of GIMP overall. For me, GIMP software is more than just
a program, it is an enabler—it enables me to create. And
this is a powerful thing when a premier image editing
package can be downloaded freely by anyone around the
world. That’s awesome!
We plan to feature the most stunning and amazing works that you produce using
GIMP and other related open source graphics software. We want you to use
GIMP Magazine as a place to feature your greatest creations, and also share your
awesomeness in tutorials, tips and tricks, user questions and other items that the
community of GIMP users would benefit from. We also want you to consider
GIMP Magazine as a source of creative inspiration.
With that, we humbly present you with the first issue of GIMP Magazine. We hope
to inspire you with this amazing showcase of images created with GIMP and
related open source software packages. We greatly appreciate criticism and we
hope to get better at this, so please voice your opinion on our website, on twitter
(@GIMPMagazine) or on Google+ (+GIMP Magazine).
Enjoy!
Cheers
Steve
(http://steveczajka.posterous.com)
M AG A Z I N E
Our initial goal for this magazine is to produce four issues in one year and then
reassess. We want to give it a try and see what happens. Ideally we would like to
move this to a monthly magazine if we can find a way to accomplish this. And to
keep it always free, as it should be.
G I M P
L E T T E R
F RO M
T H E
E D I T O R
Welcome, GIMP Users! My name is Steve Czajka and I am the Managing Editor
for GIMP Magazine. I have been using GIMP since 2.6, but have used several
graphics packages over the last 20 years. Of all the packages I have ever used,
GIMP stands out. I felt that the world needed a GIMP magazine—a magazine to
highlight the awesome art and photography that GIMP users produce all over the
world, every day.
5
6. WEBSITE
http://gimpmagazine.org
EMAIL NEWSLETTER
follow us via email submscription
http://gimpmagazine.org (click subscribe)
ISSUU
www.issuu.com/gimpmagazine
freely view, print, comment or download the pdf
TWITTER
www.twitter.com/gimpmagazine
remember to #gimpmag
GOOGLE+
follow +gimp magazine
https://plus.google.com/u/0/116869971719072318131
BIT TORRENT
please share this pdf on bit torrent!
G I M P
M AG A Z I N E
just be sure to follow us on twitter, issuu, or google+
6
i nteres ted i n adver tisi ng with us?
fi nd out how on page 49 . . .
7. A SP ECIA L THA NKS
TO.. .
w ww. Me e t theG IMP org
.
ISSUE #1 . SEPTEMBER 2012
EDITORIAL TEAM:
Steve, Managing Editor / Design & Publishing
Jorden, All things Editing / Submissions
Rod, All things Internal Forums
Dave, Contributing Writer / Editing Assistance
Oma, Editing Assistance
Rolf, All things Web
Sandra, All things Proof / Editing
www.G I M P Ch a t. co m
w ww. G IM P forum s.c o m
www.G I M P Ta lk .c o m
LEGAL:
GIMP Magazine does not take any responsibility, expressed
or implied for the material and its nature or accuracy of the
information which is published in this magazine. All the
materials presented in this magazine have been produced
with the express permission of their respective
authors/owners.
GIMP Magazine and the contributors disclaim all warranties,
expressed or implied, including but not limited to implied
warranties of merchantability or fitness for a particular
purpose. All images and materials presented in this
document are printed/reprinted with express permission
from the authors and/or writers. The content responsibility
lies completely with the contributing writer or the author of
the article, and may not be representative of the views of the
publisher.
This PDF magazine is free and available from the GIMP
Magazine website. GIMP Magazine is made available under
Creative Commons "AttributionShare Alike 2.5" license.
GI MP on Google +
w w w. GIM P org
.
w w w. In ks ca p e.org
w ww. scr i bus. ne t
w w w. O penClip A rt.org
ADVERTISING:
This issue does NOT have any corporate advertising, nor do
we accept donations.
HOW TO CONTACT GIMP MAGAZINE:
Email: GIMPMagazine at hotmail dot ca
Website: http://gimpmagazine.org
Twitter: www.twitter.com/GIMPMagazine
Google+: +GIMP Magazine
Publication Origin: Mississauga, Ontario, Canada
PRODUCTION NOTES:
GIMP Magazine was created using Scribus 1.4.1, GIMP 2.6,
Inkscape 0.47. Biondi was used for headlines, Browallia for
key numerals, and Bookman Antiqua for general text. And
we can't forget "the coolest mascot" ever Wilber, adorning the
front cover and various locations! ISSN: 19296894
M AG A Z I N E
Second L ife Forum s
GIMP Magazine trademark logo (not incl. Wilber) is
copyright by the owner Steve Czajka.
G I M P
w ww. blendera rt.org
7
8. G I M P
D E S I G N
G A L L E RY
G I M P
M AG A Z I N E
A Gallery
8
9. If you’d like to have your work considered for the next issue of GIMP Magazine
look for the call for content communications from www.twitter.com/gimpmagazine.
G I M P
M AG A Z I N E
y of Works from our GIMP User Community
9
10. G I M P
M AG A Z I N E
A d a m
10
S o n d e l
I'm a self-taught digital painter, and I have learned this myself from many digital painters over the
Internet.
In 1980 - I was 5 - my older brother took me to cinema on Star Wars movie. I think that then began my
l o v e f o r s c i e n c e f i c t i o n. N o w I a m a t e a c h e r o f c o m p u t e r s c i e n c e a t a t e c h n i c a l s c h o o l , h u s b a n d , a n d
f a t h e r o f t w o g r e a t p l a y f u l k i d s.
Adam Sondel can be found at http://adamsondel.blogspot.ca/
11.
12. J o ã o
A l b e r t o
I’m a Web designer & illustrator from Portugal currently living in Braga and working as a full-time
freelancer.
G I M P
M AG A Z I N E
Graduated in Plastic Arts & Multimedia and I can work in a variety of fields such as illustration, web
design, front-end development, 3D, desktop publishing, video & audio editing, etc. I also enjoy painting,
playing guitar, and creating some cool monsters.
I think that’s about it but if you want to know some more you can always download my CV, drop me a
line, read my blog, or follow me around the Internet!
Thanks for visiting and have fun! Read more at http://jalberto.blacksheepz.org/
12
13. I'm an artist, and I use GIMP for two things. By day, I have a two-hour work day during which I take
simple requests. And by—well, day and night I create comics. This comic was developed as a
collaboration between me and my brother. I have his permission to post it here. The last four pages will
be coming soon! (And possibly more.) Check back for them here:
http://absurdlyextraordinary.smackjeeves.com/
Also, if you liked any of what you saw here—
My webcomic, Precious Metal, is available at http://preciousmetal.smackjeeves.com/
My blog, with my daily drawings from work, is at http://mfisherart.blogspot.com/
I have a deviantArt account at http://animatrix1490.deviantart.com/
And I'm on Twitter: @mfisherart
Note: GIMP Magazine is planning to run a tutorial of Madeleine's in a future issue.
M AG A Z I N E
F i s h e r
G I M P
M a d e l e i n e
13
14. P a r e e
E r i c a
Design: “The Mirror Crack’d”
Created in GIMP based on this excellent tutorial found here
http://farm3.static.flickr.com/2008/2255196287_ccdc5dcc35_o.jpg
G I M P
M AG A Z I N E
The image was created using stock elements, with thanks to
Textures: Skeletal Mess, Eddi 07, Playing With Brushes
Frame: Temari 09
Model: Marcus Ranum
14
15. Texture: Rainbow Bokeh
I create and share many textures on Flickr. My texture set currently has over 1,100 can
be found at http://www.flickr.com/photos/8078381@N03/sets/72157603745560932/
My texture Rainbow Bokeh was created in GIMP. It was created using this wonderful
tutorial at
http://puteraaladin.blogspot.com.au/2008/10/gimp-tutorial-awesome-bokeh-effect-in.html
M AG A Z I N E
E r i c a
G I M P
P a r e e
15
16. S t e v e
C z a j k a
G I M P
M AG A Z I N E
Created using freehand Gothic style calligraphy, then post processed using
Inkscape 0.47 and GIMP 2.6.
Read more at http://steveczajka.posterous.com/september-2012-calendar
Video Tutorial www.youtube.com/user/steveczajka
Twitter www.twitter.com/steveczajka
16
17. I have always loved fine arts and spent half a century focusing on classical music,
becoming a professional musician and teacher of music. Then, my life circumstances
demanded a change of direction. To my surprise, I found an endless source of ideas
inside myself for visual art, and in time I began to gain a bit of confidence as others
expressed appreciation for my efforts. I can only suppose that my lifelong aesthetic
training transferred over from music to visual art. This discovery began through the
virtual world of Second Life. I have discovered a vibrant fine arts community in Second
Life, with hundreds of galleries and exhibitions.
Mathilde’s work can be found at http://Mathilde-Vhargon.fineartamerica.com
M AG A Z I N E
V h a r g o n
G I M P
M a t h i l d e
17
18. P H O T O G R A P H E R
E X C L U S I V E
G I M P
M AG A Z I N E
G I M P
18
&
T O
U F R AW
19. R
W
By Steve Czajka, Edited by Jorden Grau
Fast forward about a year, and as the idea for
GIMP Magazine formed the first photographer
that came to my mind was Ian. I reached out to
him on flickr and he agreed to do a story with
G I M P
"It was not what he
shot, but rather how he
shot it that amazed me"
M AG A Z I N E
About a year ago I came across Ian Muttoo’s
photography on flickr while doing some
research for my own workrelated project.
Immediately I was blown away by Ian’s images
of Mississauga City Centre and Port Credit. As I
further explored his vast flickr collection I
became more interested, more captivated by his
work. It was not what he shot, but rather how
he shot it that amazed me. I was also impressed
that his high definition photography was
offered up through flickr in a creative commons
licence, allowing me to use them for my project.
19
20. us. Since he lived not far from me we decided
to meet in person.
D90 for the next 3 years) and has about 60,000
photos taken from this
current camera, so he is
clearly more than just a
hobbyist. He mentioned
“I USE TH E G IMP
that his first higherend
camera was a D100, a
AND UFRAW
grip and a bag that cost
about $350 purchased
EXCLUSIVELY”
from a friend.
I had absolutely no idea
what to expect from just
seeing
Ian's
photograph and his
immense
online
portfolio. Ian said early
on in our conversation
that “I use The GIMP
and
UFRAW
exclusively”.
I
responded with you said “The GIMP” [nerd
joke here] and we immediately hit it off and
started an enriching conversation around his
immense photography experience. We also
share backgrounds in IT, so let’s extend the
nerdfest here.
Why GIMP / UFRAW?
G I M P
M AG A Z I N E
Ian explained that he at one time used a basic
edition of Photoshop® early on that came with
his flatbed scanner. Over time he was faced
with decisions about upgrading, and as a
family this meant purchasing multiple licences.
The cost for this was a factor and Ian (like me)
does not believe in software piracy. Ian started
to experiment with GIMP, and quickly realized
that GIMP was far more capable for what he
needed as a photographer. Ian claims that he
uses only a small percentage of features that
GIMP has to offer. In Ian’s words GIMP is an
extremely deep piece of software for
photography post processing. Combine GIMP
with UFRAW and you have everything you
need to produce pieces such as his.
20
The Early Days
Ian started his photography back in the
1980s—remember that back then it was all film
based. With the advent of digital photography
he got back into photography. He started out
using a point and shoot (lowend cameras)
then graduated to a higherend point and shoot
then moved into DSLR cameras. Ian currently
shoots with a Nikon DSLR (crop sensor) for
about the last four years (D100 for a year, then
Ian finds that owning a
Nikon camera allows
him to rent highend lenses (that retail for
$1,900) like the one he rented a few weekends
ago that was an 85mm 1.4 focal length. He
claims, as well, that the two major brands have
that same compatibility and are mostly the
same in terms of quality and function. He is not
religious about camera brands. Ian also shoots
with his cell phone camera, an Xperia X10 from
Sony Ericsson, experimenting with macro
mode and others. He also shoots various film
cameras, including a Pentax 645N, Minolta X
700 and various Nikon SLR’s.
Ian shoots for fun, for commercial applications,
and for nonprofit purposes. What is
interesting about this story is that Ian’s wife
and son are also largely into photography.
Ian’s wife shoots for productrelated
applications, and his son is starting out in
photography. His son already owns
several cameras, one of which is
an underwater camera.
What
an
amazing
hobby / job that brings
the family together. I find
that’s awesome!
What inspired Ian to get into
photography in the first place was that he
simply enjoyed doing photography. “I started
to incorporate my photography into family
events and this made it fun not only for me but
for others,” claimed Ian. He found it relaxing,
fun and had friends who were also into
photography.
Ian’s
portfolio
includes
both
digital
photography and filmbased photography
from cities all over the world. Filmbased
21. M AG A Z I N E
DID YO U K NO W?
AGO .
N OW I T I S J UST CA L LE D "GI M P, " W HI C H STA N DS FO R
GNU IM AGE MA NI P U LAT IO N P RO GR AM
G I M P
GI MP S OFT WAR E USED TO BE C ALLE D " T HE GI M P " Y E A RS
21
23. photography is still going
strong in Muttoo’s words. It is
the highdynamic range of film
that keeps Ian shooting in that
upfront in saying that the
amount of digital processing he
does is minimal, but is
required. He almost exclusively
and, rarely, minor touchup
work.
One of the techniques that he
HIS S CHOOL IN G I N P HO TO GR A P HY H A S B E E N S E L FTAUGHT W ITH A SS I STANC E F RO M O TH E RS, IN C LU D ING
S OME K EY C ONTAC TS H E E STA BL I S HE D O N F L I C KR
This is where his post
processing begins. Ian was
has explored is working with
overexposure of the RAW
image in the camera, then
toning that back using UFRAW
to
make
some
stunning
photographs
http://www.flickr.com/photo
s/imuttoo/). Ian also uses
AutoStitch
(http://en.wikipedia.org/wiki
/AutoStitch) for his panorama
shots. His panorama shots can
be found here on flickr
M AG A Z I N E
Post Processing in GIMP /
UFRAW
shoots in RAW format. He
loads his RAW image file into
GIMP, which automatically
launches and loads the image
into UFRaw. After adjusting
white balance, exposure, and
saturation (or converting to
black and white when desired)
the image is transferred to
GIMP. Final processing in
GIMP
typically
includes
cropping, levels adjustment,
further contrast adjustment
G I M P
format. His film work is
processed, then turned into
scanned
negatives
and
provided to him on CD. And
this
service
is
available
everywhere, according to Ian.
23
24. (http://www.flickr.com/photos/imuttoo/).
Learning Photography
G I M P
M AG A Z I N E
Ian explained to me that his schooling in
photography has been selftaught with
assistance from others, including some key
contacts he established on flickr. The key
contacts on flickr included photographers who
were willing to share their setup and
methodology with others. One thing that can
be said about the photography community is
that it is a sharing one. Ian mentioned one flickr
group in particular called Mississauga
Photography led by John Carvalho. John offers
24
these periodic photo walks in Mississauga for
anyone of any skill level. A group of
photographers will meet up in a predetermined
location then go on a tour led by John. This is
an event that I never knew about, and one I
definitely want to check out as a complete
photo noob myself. The last photo walk was in
the beautiful streets of Streetsville, Mississauga,
and this event drew 25 people in the pouring
rain no less. Ian has also learned a great deal
about film photography from the excellent and
generous
Film
Photography
Project
community. The Film Photography Project
website and podcast can be found at
http://filmphotographyproject.com/
Creative Commons
I asked Ian about his willingness to provide his
amazing photos (full resolution images) on
flickr using a Creative Commons license. His
licenses are mostly CCAT, while some are CC
ATNC. And this is where our nerdfest
continued with his mention of the word
“telnet.” Ian described his reasoning for using
Creative Commons. Some 20plus years ago in
the days of telnet, postGopher (more nerdfest),
preMosaic, he consumed a great deal of
information from the net and this was
completely for free. Using Creative Commons
is Ian’s very small way of giving back to this
community. Ian’s photography has, as well,
been featured in Wikipedia and mainstream
engineering textbooks.
We had an interesting discussion around
Creative Commons and copyright and where
that was going. He claimed (as I agreed) that
copyright in the future will become less
relevant. We talked about the works of Cory
Doctorow
(http://en.wikipedia.org/wiki/Cory_Doctoro
w) and his model of writing and publishing
books. We also talked about Tim O’Reilly
(http://en.wikiquote.org/wiki/Tim_O'Reilly)
and his quote, “obscurity is a far greater threat
than piracy”. The place we arrived at is that the
25. When I asked Ian “What feature would you
most want to see in upcoming versions of the
software?” his answer was "better noise
reduction and better sharpening in GIMP.
Sharpening that didn’t sharpen a solid colour,
smarter sharpening would be a really great
feature that I would use."
This part of the conversation absolutely blew
me away. Ian said that “GIMP and open source
initiatives are enabling enthusiasts all over the
world by having a mature and stable tool, and
that is a powerful concept.” The reason his
statement startled me is because one day before
our meeting, I wrote a response to a request
from OMGUbunto (http://omgubuntu.co.uk/)
which was doing a story about GIMP Magazine.
In my answer I wrote a nearly identical
In the most humble words, Ian stated, “I want
to simply get better at photography, enjoy
shooting, post processing and the opportunity
for learning and improvement” responding to
my question, “what does the future hold for
your photography?” He added, “A gradual
betterment of my capabilities over time and a
lasting record for my son is what the future
holds.”
I need to comment here as this was my first
ever interview for GIMP Magazine. I was so
thankful that it was with Ian. It was an amazing
conversation, a great way to kick off GIMP
Magazine and I’m hoping that Ian and I stay in
touch through the magazine and photo walks.
Ian is interested in helping us as a regular
contributor of photographyrelated items. If
every interview goes like this I will never stop
writing for this magazine. Thanks so much, Ian,
and all the best in your journeys!
Ian Muttoo can be found on flickr at
http://www.flickr.com/photos/imuttoo/ ■
M AG A Z I N E
Looking Ahead
statement: “It is what the product [GIMP and
everything around it] enables me to create . . .
you [GIMP developers] are enabling people . . .
and when you enable people all over the world
you have something that is truly remarkable.”
G I M P
cost of piracy (which is clearly wrong) of
creative works can be equated with the cost of
advertising in this new model. This was a
fascinating development which faces all of us.
We both agreed that a new model of business
has clearly taken root. And we talked about
how making intellectual capital available to
large groups had a direct benefit which is
global in scale.
25
26. G I M P
M AG A Z I N E
By Steve Czajka, Edited by Jorden
Grau
26
Interested in downloading and
giving GIMP a try? Or maybe
you are already an expert
user of GIMP and you want to
extend GIMP in magical ways.
This is a list of essential GIMP
resources to help you on your
way . . .
Official GIMP Website
http://gimp.org/
GIMP Help - Forums, Chat etc
GIMP Help - Forums
http://www.gimpchat.com/
GIMP Help - Forums
http://gimpforums.com/
GIMP Help - Blog
http://blog.meetthegimp.org/
GIMP Help - Forums
http://gimper.net/
GIMP Help
http://gimphelp.org/
GIMP Help
http://gimptalk.com/
27. Tutorials
Gimpology (various GIMP tutorials)
http://www.gimpology.com/
Noupe (tutorial article)
http://www.noupe.com/how-tos/30-exceptionalgimp-tutorials-and-resources.html
GIMP Tutorials
http://gimp-tutorials.net/
Pixtuts (GIMP tutorials)
http://gimp.pixtuts.com/
GIMP tricks (GIMP video tutorials)
http://www.youtube.com/user/GIMPtricks
Malgalin (GIMP video tutorials)
http://www.youtube.com/user/malgalin
Steve Czajka (GIMP and Inkscape video tutorials /
design)
http://www.youtube.com/user/steveczajka
heathenx (Inkscape video tutorials)
http://www.screencasters.heathenx.org/
Inkscape (Inkscape tutorials)
http://inkscapetutorials.wordpress.com/
DeviantArt (tutorials by Griatch-art)
http://griatchart.deviantart.com/journal/Tutorials-237116359
Moved, Now gimpedtutorials (below)
http://www.gimpedblog.blogspot.com/
Alex Standifords GIMP Tutorials
http://www.gimpedtutorials.com/
GIMP Help - Forums, Tutorials, Downloads
Scripts and Plug-ins
Official GIMP Plug-ins and Scripts
http://registry.gimp.org/
Overview of GIMP Scripts and Plug-ins
http://www.gimpusers.com/
http://steveczajka.posterous.com/essentialgimp-scripts-and-gimp-plugins
Abduzeedo (tutorials / design ideas / textures /
wallpaper / art promotion)
GIMP Plug-ins
http://abduzeedo.com/daily-inspiration-570
http://www.techzilo.com/download-free-gimpplugins/
GIMP Wiki
http://en.wikipedia.org/wiki/GIMP
Wikipedia (FOSS, Free and Open Source Software List)
Beginning GIMP: From Novice to Pro (GIMP book)
GIMP Brushes (brushes)
http://gimpbook.com/index.html
http://gimpbrush.com
Meet The Gimp (Video Tutorials)
Deviant Art (stock photos, brushes, tutorials)
http://www.meetthegimp.org/
http://www.deviantart.com/
JX Tutorials (GIMP video tutorials)
SXC (stock photos)
http://www.youtube.com/user/jxtutorials
http://www.sxc.hu/home
GIMP Know How (GIMP video tutorials)
Morguefile (stock photos)
http://www.youtube.com/user/gimpknowhow
http://www.morguefile.com/
M AG A Z I N E
Brushes and Stock Textures
G I M P
http://en.wikipedia.org/wiki/Category:Free_grap
hics_software
27
28. flickr Search (Creative Commons stock photos /
textures / group / community)
Design Ideas and Inspiration
http://www.flickr.com/search/?q=texture&l=c
ommderiv&ct=0&mt=all&adv=1
Design Dust (design ideas / inspiration)
Qbrushes (brushes)
Design Your Way (design ideas / inspiration)
http://qbrushes.net/
OpenClipArt (clip art)
http://www.openclipart.org/
http://designdust.tumblr.com/rss
http://www.designyourway.net/blog/
Designspiration (design ideas / inspiration)
http://designspiration.net/
Brushes Patterns and More . . .
http://www.deviantart.com/
Stock Textures
http://texturemate.com/
Stock Vector Textures
G I M P
M AG A Z I N E
http://www.vectorstock.com/free-vectors
28
Have a really cool GIMP resource that we missed? Let
us know here:
http://gimpmagazine.org/resources ■
29. Save $2000.00
Here's how . . .
Download GIMP from GIMP.org. When you
bundle GIMP with Inkscape and even Scribus,
you've saved roughly $2000.00 as compared to
a commercial equivalent.
Now you can spend that $2000.00 on
• A High-end Computer
• Pen Tablet
• High-end Camera
• Lens(es)
• A Collection of Really Awesome Fonts
• Stock Photography / Textures
• Or maybe a trip to a Libre Graphics conference
G I M P
M AG A Z I N E
Consider making a donation to GIMP.org so they
can make an even better GIMP in the future.
29
30. G I M P
P H O T O G R A P H Y
G A L L E RY
G I M P
M AG A Z I N E
A Gallery
30
31. If you’d like to have your work considered for the next issue of GIMP Magazine
look for the call for content communications from www.twitter.com/gimpmagazine.
G I M P
M AG A Z I N E
y of Works from our GIMP User Community
31
32. G I M P
M AG A Z I N E
D i e g o
32
M e n n a
Photograph: Convogliati
The perspective of railways, the vanishing points, always inspire me. All the edits I make
on my photographs are made using GIMP and other open source software.
I achieve HDR (high-dynamic range) and tone mapping via open source software called
Luminance. It's great software! The use of Luminance is only the first step to achieve
HDR images. The second step is performed using GIMP and its other powerful tools.
Website: http://www.flickr.com/photos/diegomenna/ (Flickr album)
Convogliati Image: http://www.flickr.com/photos/diegomenna/5770898149/
33. M a r c o
B e r n a r d i n i
G I M P
M AG A Z I N E
Photograph: Antonio
http://www.flickr.com/photos/funadium/3539953876/o
www.funadium.com
33
34. i a n
m u t t o o
http://www.flickr.com/photos/imuttoo/
35. Ro l f
S t e i n o r t
GIMP & related open source software
Podcaster at:
http://blog.meetthegimp.org/
i a n
m u t t o o
http://www.flickr.com/photos/imuttoo/
36. Lancing College Chapel
Behind the Photograph
By Tim Stocker, Edited by Jorden Grau
G I M P
M AG A Z I N E
How and when did you get started with
your art of photography?
36
I started getting into photography around
35 years ago whilst still at school, and used
a handmedown 35mm Ilford camera,
which was a fully manual camera, without
any metering or electrics of any sort. I
would use a handheld light meter if I had
it on me, or often used to guess the
exposure, which was surprisingly accurate.
I shot mostly transparencies then, and also
black and white film which I processed
myself in a homemade darkroom under
the stairs. I then had a break from
photography for a few years whilst I
pursued other interests, and then got back
into it again with the increase in digital
popularity, which I now enjoy far more
than film.
Who or what influenced you the most to
pursue this passion?
The first influence I had was my father,
who was a keen photographer, and being
reasonably competent with drawing and art
in general, I found it a natural hobby to
become interested in. I read a lot of
photography books and magazines to learn
the technical side of things and was a fan of
nature and landscape photography in
general.
How do you approach the artistic process
of each photo? (planned out / spur of the
moment?)
I usually plan my photo sessions and have a
specific scene or image in mind when I go
out and about. I often get up early to try to
get a good sunrise or misty morning photo.
I will also take my Lumix compact out
with me at most other times, to capture any
images that I might happen to come across.
37. I usually set my camera up to bracket the
exposures, shooting three exposures of each
image: that provides me the option to
exposure blend or HDR later on if I want
to. I then use my PC to process the images,
sometimes just making simple tweaks and
sometimes spending up to an hour on an
image to get it how I want it.
What was the camera / lighting setup for
this image you shot?
retrieved from a RAW file than a JPG. I did
some tests myself and was surprised how
much detail can be retrieved from the
shadow and highlights. I have my camera
set up to take both RAW and JPG, so that I
have the option later on to use either
format.
What do you use GIMP for specifically?
This particular image was shot at Lancing
College Chapel in West Sussex. I was using
at the time a Nikon D700, which I set up
on a tripod. The afternoon sun was shining
through the side, casting nice shadows
across the cloisters floor. I bracketed the
exposure, + 8 stops either side of 1/20 sec,
f16 (I normally only bracket 2 stops either
side, but was experimenting with more
exposures).
I use GIMP to edit my images, which can
be a simple lighting and levels adjustment,
or more complex multilayer/masking
corrections. I also use it to remove spots and
blemishes from the image, and to crop it. I
also use it to create more arty pictures, such
as out of Bounds, (when part of the image
appears to be coming out of the frame), or
to convert part of the image to greyscale.
The layers and masking feature in GIMP is
also very useful for blending exposures and
correcting lighting issues.
Describe your overall digital process
Tell us about how you came to use GIMP
and / or other open source graphics tools?
improve the look and layout. [Now
available in GIMP 2.8]
Is there any advice you would give to up
andcoming people new to the world of
photography?
Anyone starting photography now has a big
advantage compared to when I started. I
had to use film, with a maximum of 36
exposures available per film, and I had no
idea if the images were any good until they
were processed. Today you can take almost
unlimited photos and you can see your
results immediately. Cameras have also
come along way and the quality of the
images produced by the sensors are
amazing. It is not necessary to spend huge
amounts on equipment. Although I use a
fullframe Canon 5D, some of my best
photos were taken on a Lumix compact
superzoom camera. You can of course spend
I came across a reference to GIMP in a flickr discussion
group. It was recommended by one of the users who said
it was an excellent open source editing program. I
downloaded it and started using it.
Do you shoot in RAW?
I am a recent convert to RAW, having read
an article on how much information can be
Where do you see the future of digital open
source tools going, and what is the number
one feature you would like to see in GIMP
or the packages of your choice?
With the very high cost of editing software,
programs such as GIMP are very important
and make complex editing accessible to
everyone with a computer. As GIMP
continues to improve and add features it
can only get better. The one thing I would
find useful in GIMP is a more intuitive
and perhaps builtin RAW
interface. Also, a single window view would
I think good photos come from good
planning. Make sure you set aside a specific
time to go out and shoot, and have an image
and location in mind. You will also get
better photos by getting out of the car on
foot and walking to the best locations.
Spend some time looking at images on
websites like flickr, on their "Explore"
page, to get inspiration and location ideas.
Also get used to using editing software as
taking the picture is only part of the overall
process.
You can visit Tim’s photography at
http://www.flickr.com/photos/53398620@
N05/5520323759/sizes/m/
in/photostream/ ■
M AG A Z I N E
I came across a reference to GIMP in a
flickr discussion group. It was
recommended by one of the users who said
it was an excellent open source editing
program. I downloaded it and started using
it. I also use several other programs, such as
Picturenaut and Photomatix for producing
HDR and Noiseware to cancel any
unwanted noise.
G I M P
For this shot I process the separate JPG
exposures in Photomatix to obtain an
HDR image. I then copied the image into
GIMP to process further. I made a
duplicate layer first then adjusted the
contrast, brightness and colour to how I
wanted it. I then cropped the image to
make a nicer composition and finally Smart
Sharpened the image in GIMP (this has the
effect of making the edges of any objects in
the image sharper, but leaves the rest alone,
therefore preventing unwanted noise etc.).
The Smart Sharpen technique is detailed in
a tutorial on the GIMP website. I usually
follow this process for most of my images,
but sometimes I use a single exposure and
just make simple contrast and brightness
adjustments. It depends on the subject
matter really.
a lot of money on software, but there is no
need to really, because programs such as
GIMP can do almost all the editing that
you can think of, and there are also some
free HDR and antinoise programs
available.
37
38. Confessions of a
Photoshop-aholic
A unique review of
GIMP 2.8
By Dave Lepek, Edited by Sandra Livingston
WHAT DROVE ME TO EXPLORE GIMP 2.8
G I M P
M AG A Z I N E
1. I am but a simple web software developer
who renders his own images
2. I am an image manipulator enthusiast
(one minor step below hobbyist)
3. I am a dedicated Adobe® Photoshop® user
at work, and a dedicated GIMP user at home
38
Image
manipulation
software
is
getting
slicker
and
fancier
these
days.
With
Photoshop’s® impressive yet complex Bridge
and Mini-Bridge interface components and
the significant number of user interface
improvements in GIMP's latest 2.8 version
software release, I feel like a pilot at
the helm of a flight deck, master of a
complex and technical panel of controls.
But how does the open source GIMP 2.8 stack
39. WHAT'S NEW IN GIMP 2.8?
First
of
all,
thank
you
GIMP
developers
for
delivering
on
the
single window mode that all users have
been hoping for. The modern and userfriendly single window mode interface
allows the user to easily manage their
images.
Another
sweet
enhancement
is
the
functionality for nested layer groups.
There are writers who outline before
they
write,
and
there
are
image
enthusiasts who plan before they edit.
Users like myself who enjoy this
process are very grateful for the
change.
Another often-requested feature has at
last arrived with the new canvas-based
text editor. Instead of having to use
an external text editing box, users
can now directly type into a caption
box on top of their image. This
minimizes the time a user must spend
on tedious cutting and pasting jobs.
The techie in me is really blown away
by
the
enhanced
file
saving
With additional enhancements, GIMP 2.8
has really impressed. The growing user
community had to wait since 2008 for
the first stable upgrade. It has been
worth the wait! Version 3.0 is on a
more stable development timeline and
is promising even bigger and better
things.
IN CONCLUSION: FULL SPEED AHEAD!
Adobe® Photoshop® will always be the
flagship product from a proven and
legendary corporate innovator. It has
been
the
standard
for
high-tech
gadgetry, a luxurious feel, a slick
and streamlined design. But it has
also carried an exorbitant price tag.
In these economic times, with software
prices
rising
and
seat
licensing
becoming
more
complex,
GIMP
has
positioned itself to receive quite the
payday . . . er, I mean GNU love day!
And, like the Dreamliner from Boeing,
it's sometimes too big of a beast to
offer the quickest ride. You don't
need a jumbo jet if all you want to do
is go for a drive. GIMP 2.8 has just
enough power to get most jobs done. If
I need to go on a really long flight,
I know the Beoing is there. But more
and more, I am finding that I can take
out
the
Cessna
and
get
to
my
destination in comfort and style. ■
Photoshop® is the registered trademark of Adobe Systems (www.Adobe.com)
M AG A Z I N E
GIMP 2.8 is to Adobe® Photoshop® CS6
as the Cessna 172 Skyhawk is to the
Boeing 787 Dreamliner: the Dreamliner
is the latest and greatest, commercial
airliner
from
a
legendary
multinational aerospace and defence
corporation, while the Skyhawk is a
reliable utility aircraft perfect for
discovering one’s love of flight.
functionality that has improved in
this new version. Users can save their
files using GIMP’s local XCF format as
previously.
However,
this
update
allows them to save an image in other
formats such as JPG by using the
Export function.
G I M P
up to its big brother, the costly yet
professional Adobe® Photoshop®?
39
40. G I M P
M AG A Z I N E
G I M P
40
M A S T E R
C L A S S
41. G I M P
M AG A Z I N E
A Tutorial from a Master GIMP User
If you’d like to have your work considered for the next issue of GIMP Magazine
l o o k f o r t h e c a l l f o r c o n t e n t c o m m u n i c a t i o n s f r o m w w w . t w i t t e r . c o m / g i m p m a g a z i n e . 41
42. By Ludovic Celle, Edited by Steve Czajka
G I M P
M AG A Z I N E
This artwork was created in about 15 hours. The original
photo is an actual avenue in Grenoble, France
42
43. G I M P
M AG A Z I N E
The Making of "Green Growth"
43
44. orig ina l p ho t o
First, I placed bushes and trees in the foreground
so that I didn't waste time on background edits
that these plants will eventually hide.
G I M P
M AG A Z I N E
ST EP 1 - FO REGRO UND :
44
I cut a tram and two cars from other photos. For
the tram, I chose a photo with the angle allowing
it to look fallen down when rotated.
ST EP 2 - V EH I CLE S:
I placed cars in a chaotic way, and I have placed
the tram just over elements that were hard to
ST EP 3 - PL ACING T H E V EH I C LES:
45. manipulate from the street photo, which saved me
time. In the case of the tram placed like this on
the photo works dramatically because it faces us,
like a threat. I then verified the size of these new
elements in relation to the background image.
The big tram contrasts with the other elements in
the street. This contrast of size contributes to
build a dynamic in such a quiet scene.
Breaking the blue car's glass was basic and made
it look very abandoned. In the case of the tram it
was different: like for the windows in the buildings
up on the right, there's no transparency with the
background, so I painted some sharp black areas
on the windows. It easily gives this broken
window effect. This effect is very easy and very
effective.
ST EP 4 - BRO KEN WINDO WS:
I made shadows for the vehicles, and I darkened
the ground level of the buildings on the right so
that the shops look completely destroyed. I also
had to work a bit on the light of the tram so that
it looked brighter on the top and darker near the
ground.
ST EP 5 - SH A DO WS:
The cracked road was easy to make: just
handdrawn lines with the pen tool with third or
half opacity, so that I had varied degrees of greys
making these cracks. I did not use any external
ground textures—only hand drawn paintings.
G I M P
My basic idea was to grow old all the plants
existing on the original photo, plus adding some
ST EP 7 - V EGE TAT IO N:
M AG A Z I N E
ST EP 6 - GRO U ND:
45
46. invading ones in the broken parts of the street.
See that I've changed the pine (top right) for a
big one—probably able to break the balcony it
grows on! I didn't need to erase the existing
trees, just had to place bigger ones over with
some transparency. On the ground, I placed grass
and various plants. I kept all the plants' colors
with low saturation to keep a sad picture, which
also faded the vegetation within the mineral.
I've patiently made almost every balcony look
invaded or dirty with hanging plants and what
could be lichens or moss. This was done with
some basic brush work on a dedicated layer. The
easiest is to put patches of green brush, then
lower the layer's opacity slightly and reshape
every patch with the eraser tool to fit the
G I M P
M AG A Z I N E
ST EP 8 - DIRT:
46
e l eme nt s
balconies and the shape of hanging plants. The
plants on the street fire pole (see left) were
quickly painted with the pen tool, same method
as the ground's cracks.
I put a lonely animal presence into the picture:
this nice fox near the tram. I checked that all of
the ground level is damaged and dirty, especially
the tram, which originally was super clean. I set all
plant colors in quite the same tone, and here we
are, in abandoned Grenoble!
STE P 9 - FI N IS H ES :
Ludovic Celle's digital art has been featured in the
Huffington Post, and he can be found at
http://ludoviccelle.com/ ■
48. WA NT TO M A KE THE COVE R
O F G IM P MAGA Z I NE?
We need your help to
contribute to this
magazine
• Your best photography post processed in
GIMP / UFRAW etc.
• Your most awesome graphic art design
G I M P
M AG A Z I N E
created in GIMP
• Your GIMP tutorials
• Your tips & tricks
• Your list of favourite GIMP resources
(website URLs)
• Your new coolest scripts and plugin
descriptions
• Even your other open source software
reviews
• Your favourite hardware reviews
• And your most requested future GIMP
upgrades / feature requests
48
Promote your amazing works with GIMP or
related open source graphics software to the
world. Here is how:
Submit an Image for our Design /
Photography Gallery
Visit
http://gimpmagazine.org/submissions
and fill out the form at the bottom of the page.
All we need is a little information about you, a
few words about the submission (e.g., I used
GIMP 2.8 with the colorize filter to create this
image), and the submission itself. The
submission needs to be a high resolution image
– 4″ wide @ 300 dpi (minimum size). We prefer
as large as you can make it.
OR Submit a Feature Article
(e.g., cover story, tutorial, master class,
artist feature, etc.)
These are a little more complicated in terms of
requirements. Here is what we need from you:
• Send the story text clearly written in English
(we will help with minor editing).
• Send one or more feature images of high
quality – 8.5″ wide @ 300 dpi (minimum size,
17″ wide @ 300dpi is the preferred size). Make
sure that all images are properly cropped and
void of copyright marks.
• If you are doing a tutorial style article
provide the stepbystep images properly
cropped (each 2.5″ wide at 300 dpi minimum)
file named step1.png, step2.png etc.
• Optional Send a high quality head shot, 2″
wide at 300 dpi (minimum).
Fill
out
the
form
at
http://gimpmagazine.org/submissions. Who
knows, maybe you will be featured on the
cover of GIMP Magazine?
49. Submit a Suggestion
Email us at GIMPMagazine at hotmail dot ca
with the details. You can also follow us on
Twitter at www.twitter.com/GIMPMagazine
or on Google+ name GIMP Magazine.
Want to join the GIMP Magazine Team?
We are currently seeking contributing story
writers, people with a strong knowledge of
GIMP and related software. We are also
looking for digital artists and Scribus
publishers to help with the layout.
Have you researched stories, interviewed
people, and written articles? Do you have skills
in Scribus, desktop publishing? Are you a
digital artist or photographer? Do you have a
passion for GIMP or related open source
software? Let us know by sending us an email
with your credentials and interest to
GIMPMagazine at hotmail dot ca.
following areas who are interested in reaching
potentially millions of interested GIMP users:
• Specialty computer hardware, printers,
monitors , pen tablets, etc.
• Specialty cameras, lenses, filters, lighting,
accessories, etc.
• Specialty print and imaging services
• Stock photography, textures, font collections,
etc.
• Artists, photographers, models, creatives, etc.
• Software / photography / graphic design
courses, conferences, etc.
• Specialty software filters, plugins, apps etc...
• Instructional books, DVDs, videos, etc.
Send us your ad that is of any size @ 300 dpi in
bitmap, or eps vector format. Also be sure to
send us your website URL ad link. Send us an
email at GIMPMagazine at hotmail dot ca.
Interested in Advertising With Us?
We are looking at entertaining the idea of
corporate advertising in upcoming issues. We
are looking for organizations from the
•
F E AT U R E S TO R Y O N Y E S H UA N E L , D I G I TA L A R T I S T
• feature s tory on dav id rev oy, digital art ist
•
G I M P V S . P H O TO S H O P ®— A F E AT U R E C O M PA R I S O N
• feature s tory on andrea za nov ell o, h dr p hot ogr ap her
T U TO R I A L F RO M M A D E L E I N E F I S H E R , G R A P H I C N O V E L I S T
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F E AT U R E O N RO B I N RO N N L U N D , P H O TO G R A P H E R
• and much more . . .
G I M P
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M AG A Z I N E
S TO R I E S W E A R E WO R K I N G O N F O R U P C O M I N G I S S U E S :
49
50. Learn both GIMP and Inkscape
from the Managing Editor of GIMP Magazine
in this 5hr 27min Digital Arts Course DVD
steveczajka.posterous.com/digitalartscoursedvdgimpinkscape