We have less and less time. We want to live through more and more meaningful. This is my first presentation describing new approach to design. Design2.0
Crowdsourcing vs. Experience Co-Creation @daniel_eggerDaniel Egger
This document compares crowdsourcing and experience co-creation as two emerging concepts for sustainable innovation processes. Crowdsourcing involves outsourcing tasks or problems to an unknown group via the internet in order to generate and refine ideas. Experience co-creation focuses on integrating customers and stakeholders into the innovation process to create personalized experiences that form emotional connections. It can lead to more robust ideas and a win-win situation for all parties involved through collaborative innovation platforms and continuous engagement. While both approaches have benefits, experience co-creation may result in higher quality ideas through cultural sensitization and integration of diverse perspectives.
The document discusses understanding personality types and motivations. It provides background on theories of personality dating back to the 1920s and describes how current assessments of Personal Interests, Attitudes, and Values (PIAV) Motivators and DISC behaviors were developed based on this early work. The document aims to help readers understand themselves and others in order to improve connections by learning about factors that influence behaviors and decision-making.
The document discusses co-creation branding, which involves firms collaborating with customers on an ongoing basis to jointly create value. It outlines the benefits of co-creation such as emerging market opportunities and higher customer loyalty. Challenges include overcoming resistance to change and shifting mindsets. Examples provided include Unilever's evolution to co-creation and case studies of participatory marketing campaigns by brands like Dove and Doritos that stimulated growth. The implications of co-creation for businesses, consumers, and society are also examined.
Society is a socially aware recruitment firm dedicated to connecting organisations with talented and motivated people who share their values and ambitions. Founded in 2009, our firm works with a wide spectrum of commercial and not-for-profit clients who care about making a positive impact on the world around them.
From my presentation at the Internet Summit 2011 in Raleigh, NC. Focused on leveraging skills as a 'designer as website maker' to 'designer as catalyst.' Illustrating four areas where catalysts can approach adaptive challenges (wicked problems) and urging a move from user-centric design towards community-centric design.
ebbf national representative for Finland, Kimmo Vesajoki, presenting ebbf and its principles and how you, and AIESECers can make something happend through them.
Presentation given at AIESEC SUCCESS event in Tampere, Finland.
This document discusses the meaning of work and the connection between work and life. It questions whether work is simply what one does every day to pay bills, or if work can also be fun. The document explores different definitions of work, including physical or mental effort directed toward producing or accomplishing something. It suggests that the goal of working is to achieve something and hopefully feel satisfaction from completing a task. Therefore, the key may be working on something you enjoy so that work does not feel like work.
Crowdsourcing vs. Experience Co-Creation @daniel_eggerDaniel Egger
This document compares crowdsourcing and experience co-creation as two emerging concepts for sustainable innovation processes. Crowdsourcing involves outsourcing tasks or problems to an unknown group via the internet in order to generate and refine ideas. Experience co-creation focuses on integrating customers and stakeholders into the innovation process to create personalized experiences that form emotional connections. It can lead to more robust ideas and a win-win situation for all parties involved through collaborative innovation platforms and continuous engagement. While both approaches have benefits, experience co-creation may result in higher quality ideas through cultural sensitization and integration of diverse perspectives.
The document discusses understanding personality types and motivations. It provides background on theories of personality dating back to the 1920s and describes how current assessments of Personal Interests, Attitudes, and Values (PIAV) Motivators and DISC behaviors were developed based on this early work. The document aims to help readers understand themselves and others in order to improve connections by learning about factors that influence behaviors and decision-making.
The document discusses co-creation branding, which involves firms collaborating with customers on an ongoing basis to jointly create value. It outlines the benefits of co-creation such as emerging market opportunities and higher customer loyalty. Challenges include overcoming resistance to change and shifting mindsets. Examples provided include Unilever's evolution to co-creation and case studies of participatory marketing campaigns by brands like Dove and Doritos that stimulated growth. The implications of co-creation for businesses, consumers, and society are also examined.
Society is a socially aware recruitment firm dedicated to connecting organisations with talented and motivated people who share their values and ambitions. Founded in 2009, our firm works with a wide spectrum of commercial and not-for-profit clients who care about making a positive impact on the world around them.
From my presentation at the Internet Summit 2011 in Raleigh, NC. Focused on leveraging skills as a 'designer as website maker' to 'designer as catalyst.' Illustrating four areas where catalysts can approach adaptive challenges (wicked problems) and urging a move from user-centric design towards community-centric design.
ebbf national representative for Finland, Kimmo Vesajoki, presenting ebbf and its principles and how you, and AIESECers can make something happend through them.
Presentation given at AIESEC SUCCESS event in Tampere, Finland.
This document discusses the meaning of work and the connection between work and life. It questions whether work is simply what one does every day to pay bills, or if work can also be fun. The document explores different definitions of work, including physical or mental effort directed toward producing or accomplishing something. It suggests that the goal of working is to achieve something and hopefully feel satisfaction from completing a task. Therefore, the key may be working on something you enjoy so that work does not feel like work.
Disengaged Workforce . . . the reasons are very simple and solutions are even simpler. Our workforce is desperately looking for - empowerment, clear definition of expectations and support from leadership. I have been delivering business transformation programs for 25 years, i miss the projects where the right conditions existed. I worked 70 hours a week for 2.5 years, only billed my client for 40 but i loved every minute of it. we owe it to our staff, it is our professional and ethical duty.
Constructing Meaning is Bloody Work: Make Everyone a Winner in the Taxonomy WarsWendy Stengel
Are you faced with bringing scads of sites with scores of content owners and nearly as many tagging schemes into one unified content ecosystem? In this session, you'll learn how to embrace the chaos, balance the needs for freedom and control, and build better content experiences for your users by creating and caring for a folksonomy-guided taxonomy.
Presented at the 2016 IA Summit. #ias16
New Research from Horizons Workforce Consulting shows that by instilling a sense of meaning into one's work, creativity can flourish and excellence can be delivered.
More and more studies show, organizing your company around meaning makes a big difference for all stakeholders. This case of Wijs I presented at the HR Leaders Lunch May 8th in the Ancien Belgique in Brussels. It brings you in 80 slides the context of the digital agency Wijs, our vision about meaningful work, 7 building blocks with examples how we practice meaningful work in our day to day an 7 guerilliatips to start tomorrow or to take the next step.
Feedback and questions are welcome!!
4 Steps to Make Your Work More MeaningfulJohn Colbert
This document outlines steps to make work more meaningful. It discusses how finding meaning and purpose in work, rather than just success and money, leads to greater happiness and fulfillment. The nature of work is changing from the industrial age focused on command and control, to the information age valuing engagement, to the current social age where work allows making a difference and connection. True meaning at work comes from serving others, lifelong learning, focusing on growth each day, and finding where personal purpose, skills, and interests intersect. When work aligns with these factors, it satisfies core human needs and brings fulfillment.
This document discusses finding meaning and purpose in one's work. It suggests that people experience a mid-life crisis where they question why they are doing their current job and what they want their life's purpose to be. The document provides steps for figuring out what type of job or career one finds meaningful, whether it be a job, career, or calling. It also outlines a new view of one's work life spanning multiple career changes and transitions as people live and work longer.
This document discusses various topics related to finding meaning and purpose in life and work. It addresses questions about what constitutes an adult, world views, hierarchies of needs, and the importance of diversity and nature. Customer service, goal-setting, training, and personal development are also examined. Key ideas are that life involves answering questions on a journey, diversity is nature's perfection, and the hardest thing is controlling oneself.
The document discusses different ways that the meaning of work can be defined, including the significance an individual attributes to work, their work values and orientations, and the coherence between their work and what they seek from work. It examines definitions of meaning of work that look at job, career, and calling. The document also explores cross-cultural perspectives on work, finding that a generalized work ethic may exist across diverse cultures, not just Protestant cultures. It suggests that more research is needed to understand work-related beliefs across cultures without preconceived definitions.
This document contains a collection of 25-word summaries on various topics submitted by multiple participants as part of a writing challenge. The summaries address subjects like work, love, death, marriage, and changing the world. They aim to express ideas concisely while prompting thought and discussion through brevity. The challenge organizer thanks all those involved for their contributions.
If you're in the C-Suite, an human resources or facilities design professional or facilities manager you will find this presentation valuable in enhancing your leadership efforts.
What are the secrets to designing great offices and workplaces while cultivating active, engaged cultures? In this presentation we share best practices to help energize your workplace, improve attraction and retention all the while telling your brand story, connecting to greater sustainability initiatives and more.
Your people are your biggest expenses. You can improve engagement and productivity by tuning your office design to the DNA of your business, your mission, purpose and core values. We call this the values driven design framework. We learn together about your DNA, what makes your company go and your vision for success, your mission and core values. We take that information and identify best practices in workplace design strategies to optimize collaboration and an innovation mindset while providing much needed private, focus spaces, meeting areas and individual work areas.
Some trends we think vital to pay attention to are:
1. Get your people moving: Providing a wide range of sit to stand options at workstations and work areas, to battle the rising obesity epidemic at work. This helps keep your teams moving.
2. Choices at Work: Provide a wide range of open to more private work areas matched to differing modes of work needing to be done by your people. This includes small one to two person phone booths or huddle rooms, to informal backyard areas, front yard areas, high top worksurfaces shared by a workgroup, as well as individual workstations.
3. Bring nature near. Numerous studies show the presence of indoor plants and so call living walls promote worker wellbeing and enhance productivity. Balance interior planting with access to outdoor work areas or "work terraces", walking paths for exercise and walking meetings. See item 1. Get your people moving.
Interested in learning more? Need a design consultation or want to see this presentation adapted to your organization? Contact us at 802-448-0056 or drop us a line at steve@arocordisdesign.com. Find us also at www.arocordis.com
The document outlines key concepts related to work, energy, and power including defining these terms, calculating kinetic and potential energy using formulas, stating the principle of conservation of energy as it relates to the conversion of energy forms, applying these concepts to solve related problems, and calculating mechanical system efficiency. The goal is to understand these fundamental physics concepts and be able to measure, calculate and apply work, energy and power.
Turn the next 12 days into a productivity makeover at work! These easy-to-implement tips, one for each day, are a perfect refresher.
Find out more about Redbooth at https://redbooth.com
How to thrive in the social era from new kindNew Kind
In the past few years we’ve witnessed bottom-up social movements like the Arab Spring and Occupy Wall Street, the rise of community-based companies like Facebook and Red Hat, and the ever-flattening landscape of business, government, and society. These social revolutions prove that we’re operating in a new kind of environment.
We’re playing in the social era — an era in which rigid, bureaucratic structures are fast losing ground to nimble, grassroots movements driven by purpose. Communities are replacing authority. Culture is more important than hierarchy. And innovation - not uniformity - is the asset worth striving for.
The groups that succeed in this social era work like movements: they produce contagious content, share cultural practices, connect partners, and work from bold purpose. Through this approach, community-based 21st century organizations are changing the world.
Join New Kind for an introduction to strategies and tools that will help you and your organization make the most of the social era.
Dana Chisnell: Designing for Delightful Interfaces (Webdagene 2011)webdagene
This document discusses designing for user delight by focusing on pleasure, flow, and meaning. It defines each concept and provides examples of how to incorporate them into design. Pleasure involves considering user needs and creating positive emotional responses. Flow involves challenging users' skills in an immersive way that allows mastery. Meaning focuses on connecting users to a purpose greater than themselves. The document cautions that these psychological factors must be authentic to avoid habituation or distraction, and warns that flow could indicate frustration instead of engagement if user control is removed.
BAM! POW! Beloved superhero Daredevil squelches his enemies with speed and precision, completely uninhibited by his blindness. Overcoming adversity, discovering superpowers, and saving the world are common themes in comics and graphic novels. Our mission is to bring those themes into the world of accessible design.
The World Heath Organization and the World Bank report that nearly 1 out of 7 of the world's population has some form of disability. Creating products and services that don't include alternate interaction models is a failure on a global scale. Designers and engineers are the middlemen between disability and super-ability, and it is our duty to help break interface barriers. This session will explore examples and methods for understanding and practicing accessible design.
Lee-Sean Huang & Alessandra Orofino of SVA's Design for Social Innovation program and Purpose.com discuss the role of design in building participatory social movements.
Innovation through Experience Design: Designers as InnovatorsJason Ulaszek
The pressure to create amazing, groundbreaking product and service experiences has intensified within just about every industry. Entire industries are now competing heavily on larger, connected ecosystems, not just individualized experiences. Competing organizations are increasingly enlisting designers to help bring clarity to decisions supporting the what, where, how and when of it all. In turn, the pressure point becomes the designer.
Designers possess the ability to influence the creation and design of new products and services. Sometimes they’re even given opportunity to influence business model transformation. But, what about innovation? Do designers possess the ability to disrupt the status quo and become the innovator? And, are they ready for it? I think so. And, after this session I think you’ll see why too.
Together, we’ll examine the role of an experience designer as an innovator and the skills designers command that can engineer new business opportunity and effect social change. We’ll share examples, models and skills that you’ll need in order to lead the charge.
Originally presented by Jason Ulaszek and Brian Winters at Webvisions Chicago on September 24, 2015.
Disengaged Workforce . . . the reasons are very simple and solutions are even simpler. Our workforce is desperately looking for - empowerment, clear definition of expectations and support from leadership. I have been delivering business transformation programs for 25 years, i miss the projects where the right conditions existed. I worked 70 hours a week for 2.5 years, only billed my client for 40 but i loved every minute of it. we owe it to our staff, it is our professional and ethical duty.
Constructing Meaning is Bloody Work: Make Everyone a Winner in the Taxonomy WarsWendy Stengel
Are you faced with bringing scads of sites with scores of content owners and nearly as many tagging schemes into one unified content ecosystem? In this session, you'll learn how to embrace the chaos, balance the needs for freedom and control, and build better content experiences for your users by creating and caring for a folksonomy-guided taxonomy.
Presented at the 2016 IA Summit. #ias16
New Research from Horizons Workforce Consulting shows that by instilling a sense of meaning into one's work, creativity can flourish and excellence can be delivered.
More and more studies show, organizing your company around meaning makes a big difference for all stakeholders. This case of Wijs I presented at the HR Leaders Lunch May 8th in the Ancien Belgique in Brussels. It brings you in 80 slides the context of the digital agency Wijs, our vision about meaningful work, 7 building blocks with examples how we practice meaningful work in our day to day an 7 guerilliatips to start tomorrow or to take the next step.
Feedback and questions are welcome!!
4 Steps to Make Your Work More MeaningfulJohn Colbert
This document outlines steps to make work more meaningful. It discusses how finding meaning and purpose in work, rather than just success and money, leads to greater happiness and fulfillment. The nature of work is changing from the industrial age focused on command and control, to the information age valuing engagement, to the current social age where work allows making a difference and connection. True meaning at work comes from serving others, lifelong learning, focusing on growth each day, and finding where personal purpose, skills, and interests intersect. When work aligns with these factors, it satisfies core human needs and brings fulfillment.
This document discusses finding meaning and purpose in one's work. It suggests that people experience a mid-life crisis where they question why they are doing their current job and what they want their life's purpose to be. The document provides steps for figuring out what type of job or career one finds meaningful, whether it be a job, career, or calling. It also outlines a new view of one's work life spanning multiple career changes and transitions as people live and work longer.
This document discusses various topics related to finding meaning and purpose in life and work. It addresses questions about what constitutes an adult, world views, hierarchies of needs, and the importance of diversity and nature. Customer service, goal-setting, training, and personal development are also examined. Key ideas are that life involves answering questions on a journey, diversity is nature's perfection, and the hardest thing is controlling oneself.
The document discusses different ways that the meaning of work can be defined, including the significance an individual attributes to work, their work values and orientations, and the coherence between their work and what they seek from work. It examines definitions of meaning of work that look at job, career, and calling. The document also explores cross-cultural perspectives on work, finding that a generalized work ethic may exist across diverse cultures, not just Protestant cultures. It suggests that more research is needed to understand work-related beliefs across cultures without preconceived definitions.
This document contains a collection of 25-word summaries on various topics submitted by multiple participants as part of a writing challenge. The summaries address subjects like work, love, death, marriage, and changing the world. They aim to express ideas concisely while prompting thought and discussion through brevity. The challenge organizer thanks all those involved for their contributions.
If you're in the C-Suite, an human resources or facilities design professional or facilities manager you will find this presentation valuable in enhancing your leadership efforts.
What are the secrets to designing great offices and workplaces while cultivating active, engaged cultures? In this presentation we share best practices to help energize your workplace, improve attraction and retention all the while telling your brand story, connecting to greater sustainability initiatives and more.
Your people are your biggest expenses. You can improve engagement and productivity by tuning your office design to the DNA of your business, your mission, purpose and core values. We call this the values driven design framework. We learn together about your DNA, what makes your company go and your vision for success, your mission and core values. We take that information and identify best practices in workplace design strategies to optimize collaboration and an innovation mindset while providing much needed private, focus spaces, meeting areas and individual work areas.
Some trends we think vital to pay attention to are:
1. Get your people moving: Providing a wide range of sit to stand options at workstations and work areas, to battle the rising obesity epidemic at work. This helps keep your teams moving.
2. Choices at Work: Provide a wide range of open to more private work areas matched to differing modes of work needing to be done by your people. This includes small one to two person phone booths or huddle rooms, to informal backyard areas, front yard areas, high top worksurfaces shared by a workgroup, as well as individual workstations.
3. Bring nature near. Numerous studies show the presence of indoor plants and so call living walls promote worker wellbeing and enhance productivity. Balance interior planting with access to outdoor work areas or "work terraces", walking paths for exercise and walking meetings. See item 1. Get your people moving.
Interested in learning more? Need a design consultation or want to see this presentation adapted to your organization? Contact us at 802-448-0056 or drop us a line at steve@arocordisdesign.com. Find us also at www.arocordis.com
The document outlines key concepts related to work, energy, and power including defining these terms, calculating kinetic and potential energy using formulas, stating the principle of conservation of energy as it relates to the conversion of energy forms, applying these concepts to solve related problems, and calculating mechanical system efficiency. The goal is to understand these fundamental physics concepts and be able to measure, calculate and apply work, energy and power.
Turn the next 12 days into a productivity makeover at work! These easy-to-implement tips, one for each day, are a perfect refresher.
Find out more about Redbooth at https://redbooth.com
How to thrive in the social era from new kindNew Kind
In the past few years we’ve witnessed bottom-up social movements like the Arab Spring and Occupy Wall Street, the rise of community-based companies like Facebook and Red Hat, and the ever-flattening landscape of business, government, and society. These social revolutions prove that we’re operating in a new kind of environment.
We’re playing in the social era — an era in which rigid, bureaucratic structures are fast losing ground to nimble, grassroots movements driven by purpose. Communities are replacing authority. Culture is more important than hierarchy. And innovation - not uniformity - is the asset worth striving for.
The groups that succeed in this social era work like movements: they produce contagious content, share cultural practices, connect partners, and work from bold purpose. Through this approach, community-based 21st century organizations are changing the world.
Join New Kind for an introduction to strategies and tools that will help you and your organization make the most of the social era.
Dana Chisnell: Designing for Delightful Interfaces (Webdagene 2011)webdagene
This document discusses designing for user delight by focusing on pleasure, flow, and meaning. It defines each concept and provides examples of how to incorporate them into design. Pleasure involves considering user needs and creating positive emotional responses. Flow involves challenging users' skills in an immersive way that allows mastery. Meaning focuses on connecting users to a purpose greater than themselves. The document cautions that these psychological factors must be authentic to avoid habituation or distraction, and warns that flow could indicate frustration instead of engagement if user control is removed.
BAM! POW! Beloved superhero Daredevil squelches his enemies with speed and precision, completely uninhibited by his blindness. Overcoming adversity, discovering superpowers, and saving the world are common themes in comics and graphic novels. Our mission is to bring those themes into the world of accessible design.
The World Heath Organization and the World Bank report that nearly 1 out of 7 of the world's population has some form of disability. Creating products and services that don't include alternate interaction models is a failure on a global scale. Designers and engineers are the middlemen between disability and super-ability, and it is our duty to help break interface barriers. This session will explore examples and methods for understanding and practicing accessible design.
Lee-Sean Huang & Alessandra Orofino of SVA's Design for Social Innovation program and Purpose.com discuss the role of design in building participatory social movements.
Innovation through Experience Design: Designers as InnovatorsJason Ulaszek
The pressure to create amazing, groundbreaking product and service experiences has intensified within just about every industry. Entire industries are now competing heavily on larger, connected ecosystems, not just individualized experiences. Competing organizations are increasingly enlisting designers to help bring clarity to decisions supporting the what, where, how and when of it all. In turn, the pressure point becomes the designer.
Designers possess the ability to influence the creation and design of new products and services. Sometimes they’re even given opportunity to influence business model transformation. But, what about innovation? Do designers possess the ability to disrupt the status quo and become the innovator? And, are they ready for it? I think so. And, after this session I think you’ll see why too.
Together, we’ll examine the role of an experience designer as an innovator and the skills designers command that can engineer new business opportunity and effect social change. We’ll share examples, models and skills that you’ll need in order to lead the charge.
Originally presented by Jason Ulaszek and Brian Winters at Webvisions Chicago on September 24, 2015.
Design thinking & storytelling - föreläsning på Avega Group av Mathias Gullbr...Mathias Gullbrandson
A lecture on Design Thinking and storytelling as methods for business innovation by Mathias Gullbrandson, The Story Lab
The lecture was hold 2011-05-12 during 4 hours at Avega Group, Stockholm, on the theme - Agile development. This presentation is made in Swedish and English.
The document discusses how the advertising industry needs to rethink how it approaches clients' business problems and consumers in the current media landscape. It argues that advertisers should focus less on persuasion and more on understanding consumer behavior, crafting ideas that create desire through creativity rather than just awareness, and solving clients' true underlying issues rather than surface symptoms. The presentation provides guidance on identifying insights, developing ideas, and structuring strategic planning processes in new ways.
This document discusses the transition to "Society 3.0" and new social trends enabled by technology. Key points include:
- People are using new technologies to cooperate and share with others instead of traditional organizations. This includes peer-to-peer sharing of everything, crowdsourcing, and collaborative consumption.
- Knowledge is available everywhere for free. Augmented reality will change repair and maintenance. Offline and online are connecting.
- Innovation involves "structured stumbling forward." Organizations must transition from traditional capital to social capital and culture. Business concepts are shifting from transactional to social.
- Ninety percent of content will be user-generated. Buzz and social capital will drive business. Networks
BAM! POW! Beloved superhero Daredevil squelches his enemies with speed and precision, completely uninhibited by his blindness. Overcoming adversity, discovering superpowers, and saving the world are common themes in comics and graphic novels. Our mission is to bring those themes into the world of accessible design.
The World Heath Organization and the World Bank report that nearly 1 out of 7 of the world's population has some form of disability. Creating products and services that don't include alternate interaction models is a failure on a global scale. Designers and engineers are the middlemen between disability and super-ability, and it is our duty to help break interface barriers. This session will explore examples and methods for understanding and practicing accessible design.
Esko Kilpi On Interactive Value CreationEsko Kilpi
The document discusses new perspectives on value creation and marketing in a social media context. It argues that 1) value is created through how customers use products, not by companies, 2) contexts shape value creation differently, and 3) conversations between connected people drive markets more than traditional demographics. It provides five principles for companies to distribute knowledge and integrate with users through open platforms focused on conversations rather than content or messages. Companies should take a human approach by understanding purposes rather than locations on the web and structure participation to increase communication value in networks.
The document discusses design thinking as an approach to innovation that involves understanding user needs through empathy, visualizing insights through prototyping, and collaborating across disciplines. It outlines key principles of design thinking, such as embracing ambiguity, asking the right questions over providing answers, learning through building ideas, and creating change by bringing ideas to life. The document argues that design thinking can help organizations prepare for innovation by creating commitment through collaboration and finding deep insights through diverse perspectives.
UX Poland 2016 - Jason Ulaszek - An Undesigned World AbstractUX Poland
More and more, designers are being asked to help businesses make important decisions. Our ability to connect the disconnected and see the unseen is increasingly valuable in generating new opportunities and boosting commercial value. In part, the growth of the design industry's value is being driven by businesses realizing that every great experience is designed - we're helping render the intent of the next great phone, killer mobile app or customer service interaction into reality. And, at times, we're spending an exorbitant amount of energy and resources chasing the opportunity to design for the next greatest "thing". While we admirably practice our craft on these design challenges, improve a customer experience or help position businesses for greater success, we must also recognize the rest of the undesigned world before us. Why are we allowing so many social systems' experiences to exist ineffectively or even when excruciatingly painful? As designers, we owe ourselves the opportunity to fall in love with these problems and mold a response into something better for ourselves, family and friends, neighbors and community. We must be more human-centered, not simply follow a human-centered methodology. It's time we leverage more of our skill for an even higher purpose: solving the world's most pressing social challenges. This talk examines the unique value and power of designers and design thinkers to impact social change. It will provide case studies, current examples and inspiration for designers aspiring to leave a bigger imprint on society.
In cultural diversity and cross cultural work flow, you have to visualize your ideation process, if you want to create empathy and a creative knowledge transfer.It's another challenge for global workers, if they want also take advantage of the the global connectivity. Instant communication, decentralized hubs, but how to proceed efficiently when you want to aggregate knowledge? How to get access to informal knowledge, skills and know-how in cross-cultural diversity? How to set up design thinking processes in real life, visual, intelligible beyond the languages?
Visualized Thinking is creating a meta-language.
By breaking your ideation process down into a sketch note or an image, you are synthesizing your idea. You step out of your own mind set.
Making Business Human: Delivering Great Experiences in a Connected AgePeter Merholz
Slides from my talk at IA Summit 2012. Won't make much sense of you were there.
In it, I discuss how business must engage in humanist practices and values in this messy and complex Connected Age.
The document summarizes Katie Streten's presentation on using social media to promote Creative Spaces, a social network for creative people. The presentation covered developing their strategy using the IAB framework of intent, awareness, action, advocacy. It discussed choosing Facebook, Twitter, and blogs to engage audiences and provided tips on respectfully entering conversations. It also emphasized the importance of benchmarking goals and provided Creative Spaces' results of exceeding targets for blog mentions, Twitter reach, and user growth.
Delight 2015 | More Than a Feeling: Designing for Digital ComplexityDelight Summit
This presentation was given by Erin Moore from Twitter at Delight 2015 on Oct. 5, 2015.
Designing and building products that have a meaningful impact on people’s lives is an exorbitant amount of work. Yet products that do this successfully are the ones we return to again and again. Despite their complexity, these products make interactions with others and environments seem effortless, desirable—and even addictive. How do we as designers do the hard work of creating products that are useful and relevant? What repeatable process can we look toward to solve problems for people whose motivations and behaviors can be hard to predict? Erin will share how coaching collegiate athletics helped her understand complex systems, and how that experience still influences her daily design process at Twitter.
http://delight.us/conference
The document introduces Gretchen, a UX Director, and provides an overview of her background and experience in user experience design. It then discusses what user experience is, the importance of user experience design, and what user experience designers do. Specifically, it outlines that user experience design involves research and discovery, information design, interaction design, visual design, and design validation to create useful, usable and pleasant experiences for users.
This document provides an overview of user-centered design. It defines user experience as how a person feels when interacting with a system or product. It then explains that user-centered design is a multi-stage process that involves understanding users' needs through research, designing with the user in mind, and testing designs with real users. The document outlines the user-centered design process and its stages of discovery, definition, design, validation, development and launch. It concludes by listing the benefits of taking a user-centered approach, such as increasing user satisfaction, performance and credibility while reducing costs.
Whether it's radical innovation or incremental innovation you are looking for, empathy and experiment are always the core of what you need to do. And the space and culture are also very important for making the magic happen. The USER model, User & Empathy, Space & culture, Experiment and Repeat, is the way we think could really foster innovation.
1) Interaction design education requires learning about people through anthropology, ethnography, observation and participation. It also involves learning about information structures, activities, processes, and people's perception/cognition.
2) Early design education focuses on creativity, criticism of design work, and developing craft skills. Interaction design education builds on this with additional topics like information architecture, activity flow, and understanding technology's impact on complexity.
3) Becoming an interaction designer is a long-term process that requires passion, mentors, exploring multiple media and skills beyond traditional design like rapid prototyping, physical computing, and filmmaking. Practice, case studies, and having the right learning environment are also important.
Similaire à How change ordinary into meaningful? (20)
This document discusses branding and brand strategy services provided by WeLiveBrands. They help clients invent new brand architectures and manage brands for maximum impact. They assist with developing new business ideas through understanding customers, and identifying new products and services through brand-driven innovation. They also help brands communicate their identity and position in the world. Their goal is to use the power of branding to transform clients' companies and help clients reach new levels of success.
The document discusses the concept of design. It states that design is a meaningful process that creates products, interiors, or visual communications while meeting functional and psychological/aesthetic user needs. Design is also described as systematic, involving problem analysis, solution seeking, and finding correct and useful solutions. Additionally, design is said to be inherently creative, based on form, information, and technology. The document contrasts design with engineering and art, noting differences in their goals and approaches.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
1. How to design meaningful experiences 1
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Or how change ordinary into meaningful.
Jan Kremlacek 2007-03-22
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2. How to design meaningful experiences 2
>>
Why design it?
Why experience?
Meaningful?
is is not any holy grail. In case there is any holy grail,
there could not exist something like experience, even
meaningful one.
3. How design what? 3
>>
ese days we recognise lot of buz.
words like experience marketing,
experience branding, experience
economy, 360 degree branding and lot
of others. Important is authenticity rather
than business terms.
4. Why experience? 4
>>
Technicaly, everything is a form of experience.
5. What is the experience? 5
>>
Easily, we can define the experience
as a feeling of change.
Taking a different view,
the experience is a process
we are part of and we affect.
Something is happening which
we are affecting and perceiving.
6. Why now? 6
>>
“Walk of life hides encrypted solution of all questions man can ask.
We feel it as a life, until we realise it’s truth.”
[Ralph Waldo Emerson]
7. Why now? 7
>>
Because of evolution of way
we choose products.
Because of relationship between our
life and archetypes ‘bigger’ than us.
8. Why now? 8
>>
e evolution of choosing product.
1900
FordT, function and price
1930 - 1940
social studies, effort to understand human behaviour
1950 - 1960
brand focus, “new and improved”, mass communication
2000
experience, web 2.0, customer drives content
9. Why now? 9
>>
common waste of meaning of life
individuation vs. socialism vs. capitalism
11. We know why experience 11
>>
as well as why meaningful, so ..
12. Can we design experience? 12
>>
“ e elements that contribute to superior experiences are knowable
and reproducible, which make them designable.”
[Nathan Shedroff]
13. But .. 13
>>
In a fact, we can’t design the
experience, we only can design
for experience.
14. Why we are spending time talking about it? 14
>>
While everything is a an experience
of some sort, there is something
special to them that make them
fascinating or disgusting.
15. Design? 15
>>
e word design is a bit of trick.
Someone can imagine fashion, someone
else interior, car or for example architecture.
What is is?
Design is mostly process.
Design is a process, which creates meaning.
16. Design? 16
>>
It’s interesting to take a closer look
how people sentient and value design.
Where the value of design came from?
What makes meaning of design?
17. Value of design 17
>>
Function
Price
Emotions
Identity
Meaning
18. Value of design 18
>>
Function
Is this something I need?
Price
Emotions
Identity
Meaning
19. Value of design 19
>>
Function
Price
Do I want this for the money I have to pay?
Emotions
Identity
Meaning
20. Value of design 20
>>
Function
Price
Emotions
Am I excited about it?
Identity
Meaning
21. Value of design 21
>>
Function
Price
Emotions
Identity
Is it me?
Meaning
22. Value of design 22
>>
Function
Price
Emotions
Identity
Meaning
Does it correspond with
my feeling of meaning of life?
23. Meaning 23
>>
“It’s better to not start searching for the meaning of life.
But once you started, strive for it quickly.”
[Dan Millman]
24. What defines meaning? 24
>>
Reaching the point
Beauty
Creativity
Community
Responsibility
Enlightenment
Freedom
Harmony
Justice
Individuality
Redemption
Safety
Confirmation
25. What defines meaning? 25
>>
Reaching the point
Beauty
Creativity
Community
Responsibility
Enlightenment
Freedom
Harmony
Justice
Individuality
Redemption
Safety
Confirmation
26. What defines meaning? 26
>>
Reaching the point
Beauty
Creativity
Community
Responsibility
Enlightenment
Freedom
Harmony
Justice
Individuality
Redemption
Safety
Confirmation
27. What defines meaning? 27
>>
Reaching the point
Beauty
Creativity
Community
Responsibility
Enlightenment
Freedom
Harmony
Justice
Individuality
Redemption
Safety
Confirmation
28. What defines meaning? 28
>>
Reaching the point
Beauty
Creativity
Community
Responsibility
Enlightenment
Freedom
Harmony
Justice
Individuality
Redemption
Safety
Confirmation
29. What defines meaning? 29
>>
Reaching the point
Beauty
Creativity
Community
Responsibility
Enlightenment
Freedom
Harmony
Justice
Individuality
Redemption
Safety
Confirmation
30. What defines meaning? 30
>>
Reaching the point
Beauty
Creativity
Community
Responsibility
Enlightenment
Freedom
Harmony
Justice
Individuality
Redemption
Safety
Confirmation
31. What defines meaning? 31
>>
Reaching the point
Beauty
Creativity
Community
Responsibility
Enlightenment
Freedom
Harmony
Justice
Individuality
Redemption
Safety
Confirmation
32. What defines meaning? 32
>>
Reaching the point
Beauty
Creativity
Community
Responsibility
Enlightenment
Freedom
Harmony
Justice
Individuality
Redemption
Safety
Confirmation
33. What defines meaning? 33
>>
Reaching the point
Beauty
Creativity
Community
Responsibility
Enlightenment
Freedom
Harmony
Justice
Individuality
Redemption
Safety
Confirmation
34. What defines meaning? 34
>>
Reaching the point
Beauty
Creativity
Community
Responsibility
Enlightenment
Freedom
Harmony
Justice
Individuality
Redemption
Safety
Confirmation
35. What defines meaning? 35
>>
Reaching the point
Beauty
Creativity
Community
Responsibility
Enlightenment
Freedom
Harmony
Justice
Individuality
Redemption
Safety
Confirmation
36. What defines meaning? 36
>>
Reaching the point
Beauty
Creativity
Community
Responsibility
Enlightenment
Freedom
Harmony
Justice
Individuality
Redemption
Safety
Confirmation
37. What defines meaning? 37
>>
Reaching the point
Beauty
Creativity
Community
Responsibility
Enlightenment
Freedom
Harmony
Justice
Individuality
Redemption
Safety
Confirmation
38. Where is happiness or satisfaction? 38
>>
ere are tons and tons other elements affecting our inner
meaning of life.
Sensations like happiness or satisfaction are very individual and
more then primary feeling they are effect of elements mentioned.
39. How to change ordinary into meaningful? 39
>>
We, as a designers, have to
approach more then function
and beauty. We should focus
on design more conceptually.
We should perceive process
of designing as a merging of
function, economy points,
emotions and social aspects.
We should not forget cultural
context as well.
40. How to change ordinary into meaningful? 40
>>
Interaction
41. How to change ordinary into meaningful? 41
>>
Interaction
Participation
42. How to change ordinary into meaningful? 42
>>
Interaction
Feedback
Participation
43. How to change ordinary into meaningful? 43
>>
Control
44. How to change ordinary into meaningful? 44
>>
Dramaturgy/
Time
45. How to change ordinary into meaningful? 45
>>
Dramaturgy/
time
Interaction
Creativity
Participation
Control
46. How to change ordinary into meaningful? 46
>>
Communication
47. How to change ordinary into meaningful? 47
>>
Adaptability
48. How to change ordinary into meaningful? 48
>>
Interaction
49. How to change ordinary into meaningful? 49
>>
[Ikea]
50. How to change ordinary into meaningful? 50
>>
[2nd life]
51. How to change ordinary into meaningful? 51
>>
[Muji]
52. How to change ordinary into meaningful? 52
>>
[Apple]