Acestea sunt slide-urile folosite intr-o prezentare catre un grup de 30 de profesori de informatica in cadrul programului Predau Viitor al Techsoup Romania.
Define Before Diving: An intro to Product StrategyAnna Youngs
Watch webinar here: https://youtu.be/RbpGjNh9Mj0
Defining your product and what you expect from it can be as important as creating the product itself. It is what allows a company to align their strategic vision with short-term and long-terms results, allowing companies to reach their users and market in a more direct and clear way, instead of producing a product whose strategy is too general and ambiguous.
Lydia and Anna, Product Design Managers at Novoda, gave a talk at Codurance on the essential concepts of product strategy and the steps to a product definition, the key phases and importance of design thinking and the innovation value it adds plus research methods and tools to analyse the obtained information. We also learn about the huge value of clear communication and good practices when working with the rest of the team.
This talk provides an enriching and useful insight for companies and stakeholders looking for a more effective way of making their vision a reality and wanting to know more about the components of a good product strategy.
DCSJ2021 Presentation - Intro to Design Thinking & Service DesignYosef Shuman
The document provides an overview of design thinking and service design. It defines design thinking as an iterative process that seeks to understand user needs, challenge assumptions, and identify alternative solutions. The value of design thinking is that it considers human experiences, generates innovative solutions, and reduces risks through iteration. The document also outlines key aspects of service design, including the use of touchpoints, journeys, and ecosystems to map out experiential paths to desired outcomes for users. It describes some of the tools used in service design like the 8 Ps and 5 Es frameworks.
This document provides a summary of the HPI School of Design Thinking program. It introduces the program, provides an overview of the class structure and activities on the first two days of class. It also summarizes interviews with the head of the program and a project manager who discuss the international scope and challenges of multidisciplinary teams. Personal feedback emphasizes building a creative environment and the importance of coaches letting students freely explore ideas. Appendices include book recommendations, budgets, schedules and photos of the classroom facilities.
Frank La Vigne is an expert in user interface (UI) and user experience (UX) design with 15 years of experience working with Microsoft technologies. He is a Microsoft MVP for Tablet PC. He speaks at user groups and conferences on UI/UX design topics. He believes that good UI and UX design is measurable and important, not subjective. UI is what the user sees while UX is how the user feels when interacting with an application. Attention to details like layout, colors, fonts can improve how users interact with and understand an application.
Design for solving the right problem
with Raine Qian
Presented on March 07 2015
at FITC's Spotlight UX/UI event
More info at www.fitc.ca
OVERVIEW
UX designers working on software applications, constantly face complex problems with a large number of constraints. How do UX designers solve problems? Functionality is not the solution. Focusing on the interface is not the solution. In order to design an optimal user experience, the first step is identifying the right problem to solve.
In this presentation I give you an in depth explanation with case studies to illustrate how our design teams solve real problems and how we carve out novel mobile UX strategies that align both business goals and user goals.
OBJECTIVE
To understand the importance of identifying the right problem at inception. To learn how to select the right UX approach to solve the right problem.
TARGET AUDIENCE
Application UX/UI designers; Anyone who is passionate about UX design.
ASSUMED AUDIENCE KNOWLEDGE
Basic knowledge of UI/UX design processes.
FIVE THINGS THAT THE AUDIENCE WILL LEARN
Why it is critical to identify the correct problem to solve
How to frame, or reframe a given design problem
Fundamentals of UX design process
The interplay between research and design
My perspective on synthesizing design solutions
Importance of Design Thinking - Design Thinking Importance - Avantika UniversityAvantika University
Importance of Design Thinking process is must in every field. Design Thinking facilitates the leaders to make better decisions and transform failure into success. You can gain this quality by studying in Indiau2019s only design-centric university, Avantika University. Avantika University's Design College is the MIT Institue of Design in Ujjain, MP. Avantika University is the fragment of MIT Pune.
To know more details, visit us at: http://avantikauniversity.edu.in/design-colleges/importance-of-design-thinking-design-thinking-importance.php
Aspire Professional camp - Intro to Design ThinkingTudor Juravlea
These are the supporting slides for a crash course to Design Thinking that we facilitated on 14 July 2017 at Poiana Brașov (Romania) for the ASPIRE Professional camp participants.
Visit the Design Thinking Society website for news about our learning and consultancy programs: www.designthinkingsociety.com
Join our Design Thinking Bucharest community on Meetup.com and join our meetings:
https://www.meetup.com/Design-Thinking-Bucharest/
Join our Romanian Design Thinking Group on Facebook: https://www.facebook.com/groups/design.thinking.romania/
The document discusses design thinking as a process for solving problems and discovering opportunities. It defines design thinking as a human-centered, collaborative, optimistic, and experimental mindset for transforming challenges into design opportunities. The core steps of the design thinking process are described as empathizing to understand user experiences, defining insights and opportunities, ideating potential solutions, prototyping ideas rapidly, and testing prototypes with users. Each step focuses on needs, understanding, creating, thinking, and implementing solutions through an iterative process of divergent and convergent thinking.
Define Before Diving: An intro to Product StrategyAnna Youngs
Watch webinar here: https://youtu.be/RbpGjNh9Mj0
Defining your product and what you expect from it can be as important as creating the product itself. It is what allows a company to align their strategic vision with short-term and long-terms results, allowing companies to reach their users and market in a more direct and clear way, instead of producing a product whose strategy is too general and ambiguous.
Lydia and Anna, Product Design Managers at Novoda, gave a talk at Codurance on the essential concepts of product strategy and the steps to a product definition, the key phases and importance of design thinking and the innovation value it adds plus research methods and tools to analyse the obtained information. We also learn about the huge value of clear communication and good practices when working with the rest of the team.
This talk provides an enriching and useful insight for companies and stakeholders looking for a more effective way of making their vision a reality and wanting to know more about the components of a good product strategy.
DCSJ2021 Presentation - Intro to Design Thinking & Service DesignYosef Shuman
The document provides an overview of design thinking and service design. It defines design thinking as an iterative process that seeks to understand user needs, challenge assumptions, and identify alternative solutions. The value of design thinking is that it considers human experiences, generates innovative solutions, and reduces risks through iteration. The document also outlines key aspects of service design, including the use of touchpoints, journeys, and ecosystems to map out experiential paths to desired outcomes for users. It describes some of the tools used in service design like the 8 Ps and 5 Es frameworks.
This document provides a summary of the HPI School of Design Thinking program. It introduces the program, provides an overview of the class structure and activities on the first two days of class. It also summarizes interviews with the head of the program and a project manager who discuss the international scope and challenges of multidisciplinary teams. Personal feedback emphasizes building a creative environment and the importance of coaches letting students freely explore ideas. Appendices include book recommendations, budgets, schedules and photos of the classroom facilities.
Frank La Vigne is an expert in user interface (UI) and user experience (UX) design with 15 years of experience working with Microsoft technologies. He is a Microsoft MVP for Tablet PC. He speaks at user groups and conferences on UI/UX design topics. He believes that good UI and UX design is measurable and important, not subjective. UI is what the user sees while UX is how the user feels when interacting with an application. Attention to details like layout, colors, fonts can improve how users interact with and understand an application.
Design for solving the right problem
with Raine Qian
Presented on March 07 2015
at FITC's Spotlight UX/UI event
More info at www.fitc.ca
OVERVIEW
UX designers working on software applications, constantly face complex problems with a large number of constraints. How do UX designers solve problems? Functionality is not the solution. Focusing on the interface is not the solution. In order to design an optimal user experience, the first step is identifying the right problem to solve.
In this presentation I give you an in depth explanation with case studies to illustrate how our design teams solve real problems and how we carve out novel mobile UX strategies that align both business goals and user goals.
OBJECTIVE
To understand the importance of identifying the right problem at inception. To learn how to select the right UX approach to solve the right problem.
TARGET AUDIENCE
Application UX/UI designers; Anyone who is passionate about UX design.
ASSUMED AUDIENCE KNOWLEDGE
Basic knowledge of UI/UX design processes.
FIVE THINGS THAT THE AUDIENCE WILL LEARN
Why it is critical to identify the correct problem to solve
How to frame, or reframe a given design problem
Fundamentals of UX design process
The interplay between research and design
My perspective on synthesizing design solutions
Importance of Design Thinking - Design Thinking Importance - Avantika UniversityAvantika University
Importance of Design Thinking process is must in every field. Design Thinking facilitates the leaders to make better decisions and transform failure into success. You can gain this quality by studying in Indiau2019s only design-centric university, Avantika University. Avantika University's Design College is the MIT Institue of Design in Ujjain, MP. Avantika University is the fragment of MIT Pune.
To know more details, visit us at: http://avantikauniversity.edu.in/design-colleges/importance-of-design-thinking-design-thinking-importance.php
Aspire Professional camp - Intro to Design ThinkingTudor Juravlea
These are the supporting slides for a crash course to Design Thinking that we facilitated on 14 July 2017 at Poiana Brașov (Romania) for the ASPIRE Professional camp participants.
Visit the Design Thinking Society website for news about our learning and consultancy programs: www.designthinkingsociety.com
Join our Design Thinking Bucharest community on Meetup.com and join our meetings:
https://www.meetup.com/Design-Thinking-Bucharest/
Join our Romanian Design Thinking Group on Facebook: https://www.facebook.com/groups/design.thinking.romania/
The document discusses design thinking as a process for solving problems and discovering opportunities. It defines design thinking as a human-centered, collaborative, optimistic, and experimental mindset for transforming challenges into design opportunities. The core steps of the design thinking process are described as empathizing to understand user experiences, defining insights and opportunities, ideating potential solutions, prototyping ideas rapidly, and testing prototypes with users. Each step focuses on needs, understanding, creating, thinking, and implementing solutions through an iterative process of divergent and convergent thinking.
“companies are accelerating efforts to change their cultures, foster innovation, and serve customers more effectively. Innovation, or "design thinking," is, we believe, something truly important and enduring”
Design Thinking, From Idea to Product @ Product TankDavide Scalzo
These are the slides that I used for my keynote on Design Thinking at Product Tank London in November 2015.
In this keynote I was introducing how to use design thinking when trying to get a new product or feature to market in order to deliver a product that your customer audience actually wants.
The document outlines a 5-stage design thinking process: 1) empathizing with users to understand needs, 2) defining problems, 3) ideating new solutions, 4) prototyping concepts, and 5) testing prototypes with users. Each stage is described in 1-2 paragraphs explaining the goals and methods used at that point in the process.
Design thinking is a human-centered approach to problem solving that uses empathy, ideation, and prototyping. It involves observing users, understanding their needs, coming up with ideas to address those needs, testing prototypes, and getting feedback to improve solutions. A key part is the empathize mode, where users are observed in their own context to understand their behaviors and experiences. Insights from empathy inform the define mode, where needs are identified. The ideate mode focuses on generating many ideas, while the prototype mode makes ideas tangible to test with users. Customer journey maps can be used to document a user's experience over time and identify opportunities to improve it.
This document provides an overview of design thinking. It discusses how design thinking balances what is desirable, intuitive, technologically feasible, and viable from a business perspective. The document outlines the key principles of design thinking, including empathy, reframing problems, collaboration, exploration, tolerating failure and ambiguity. It also describes the core stages of the design thinking process as research, ideation, prototyping, and testing. Finally, the document shares success stories from GE Healthcare and P&G that demonstrate how they have applied design thinking.
Design involves understanding customer needs and creating new processes and products to satisfy those needs. Invention creates something new, while innovation implements something new for customers. Effective design starts with understanding students and their abilities, challenges, and motives, rather than just focusing on content coverage. Good design requires more front-end planning to engage students, which increases learning, while poor design leads to more back-end remediation. The design process involves understanding needs, brainstorming ideas, prototyping solutions, and measuring engagement and achievement.
Student will be able to learn the basic concepts of deign thinking along with 5 phases of Design Thinking Process. This PPT covers the following topics: Introduction to design thinking, Need for design thinking, Design and Business, The Design Process, Design Brief, Visualization, Four Questions & Ten Tools, Explore
STEEP Analysis, Strategic Priorities, Activity System, Stakeholder Mapping, Opportunity Framing.
Design thinking is a user-centered way to conceive and create a successful product. Design Thinking is a methodology used by designers to solve complex problems, and find desirable solutions for clients. A design mindset is not problem-focused, it’s solution focused and action oriented towards creating a preferred future. Design Thinking draws upon logic, imagination, intuition, and systemic reasoning, to explore possibilities of what could be—and to create desired outcomes that benefit the end user (the customer)
Design thinking is an iterative process that involves 7 key steps: defining the problem and desired outcome, researching background information and end users, ideating potential solutions, prototyping ideas, selecting the best solution based on objectives, implementing the final design, and learning from feedback to continually improve. The process requires critical thinking to redesign visuals or repackage designs in a substantial, quality way by considering end user needs, generating ideas, and refining solutions.
Manufacturing Company Business Strategy Drives IT Assessment GoalsCraig Bickel
The document outlines an agenda and objectives for an assessment of a manufacturing company's use of Oracle applications to support business goals. Key areas to be evaluated include people, processes, technology, gaps, and recommendations. The assessment team will document the company's go-to-market strategy, processes, enterprise architecture, and target areas for improvement. Next steps include onsite interviews and plant visits to develop findings, options, and a roadmap to be presented in January.
Design thinking is a human-centered approach to problem solving that relies on three main principles: empathy, collaboration, and experimentation. It involves understanding user needs through discovery, developing ideas through interpretation and ideation, and making ideas a reality through prototyping and experimentation. The process is non-linear and involves divergent and convergent thinking. Key tools used in design thinking include observation, interviews, storyboarding, paper prototyping, and other methods of understanding user needs and testing potential solutions.
Presenting this set of slides with name - Implementing Design Thinking Powerpoint Presentation Slides. This deck comprises of a total of fourteen slides. It has PPT templates with creative visuals and well-researched content. This content ready presentation deck is fully editable. Just click the DOWNLOAD button below. Change the color, text and font size. You can also modify the content as per your need. Users can easily download the presentation slides in a widescreen and standard format. These templates are compatible with Google Slides too. The user can use the PowerPoint presentation in PDF or JPG format.
This document provides an overview of strategic management. It begins by discussing why some firms succeed while others fail, and defines strategy as the actions a company takes to achieve superior performance through resource allocation. The strategic management process is described as how managers choose strategies to pursue the company's vision. Several frameworks for strategic analysis and assessment are then outlined, including the SWOT analysis, examining internal strengths and weaknesses as well as external opportunities and threats. The document emphasizes that strategic planning is important for performance improvement and communicating priorities. Key aspects of strategic planning like mission, vision, goals and objectives are defined. The document concludes by discussing different levels of corporate strategy including cost leadership, differentiation, and focus strategies as well as various strategic options.
The document discusses different design thinking tools used in a co-innovation program for a large banking customer. It summarizes the tools of assumption testing, brainstorming, and storytelling. For assumption testing, ideas from brainstorming sessions were evaluated by having idea owners state assumptions and plans to validate them. This helped improve ideas and catch flaws earlier. Brainstorming sessions encouraged novel ideas within set objectives, and maintained a positive tone. Storytelling used customer pain point stories to engage technical staff lacking banking experience and elicit many innovative ideas to improve the customer experience.
How Design Thinking will fix Design ThinkingBert Bräutigam
1. Design thinking has been misperceived as only involving designers when it actually requires interdisciplinary teams across design, business, and technology disciplines.
2. Effective product teams have design, business, and technology leads working together, with the design discipline playing a transversal role rather than being dissolved into other areas.
3. Experience metrics are now part of product key performance indicators to measure user behavior and experience, alongside traditional business and technology metrics.
Design thinking is a process that emphasizes empathy, collaboration, iteration, and testing to solve problems. It involves four key pillars: empathizing with users' needs, collaborating across disciplines, including every idea for evaluation, and repeating and testing solutions. The design thinking process moves from defining a problem space to developing solutions in an iterative fashion. Various organizations describe design thinking using similar steps such as empathize, define, ideate, prototype, and test.
Industrial design has traditionally focused on late-stage product development and solutions, with designers trained to generate visual ideas and test products independently. In contrast, design thinking engages designers earlier in the process to frame problems through user research and concept development with an emphasis on teamwork, facilitation skills, and a user-centered approach using shared mindsets and language.
1. Design thinking involves observing the world, imagining alternatives, and bringing them into being through a process of moving from mysteries to heuristics to algorithms.
2. When visionary individuals or corporations derive an algorithm from a heuristic, they create tremendous value, as seen with how Ray Kroc standardized McDonald's processes.
3. When A.G. Lafley became CEO of P&G in 2000, he hired Claudia Kotchka to implement design thinking, retraining staff and injecting design into P&G's culture, focusing on user-centricity, collaboration, challenging assumptions, and prototyping.
This document provides an introduction to design thinking. It discusses design thinking as a human-centric process that involves empathizing with customers to understand their needs, generating and refining ideas, and iterating based on customer feedback. The document outlines the main stages of design thinking as empathize, define, ideate, prototype, and test. It emphasizes the importance of qualitative research methods like interviews and observation to gain insights into customers. The document also discusses how to plan research effectively and highlights best practices for conducting interviews and focus groups.
This document provides an introduction to journey mapping and design thinking. It discusses how design thinking is human-centric and iterative, involving immersion and research, ideation, prototyping, and iteration based on feedback. The document outlines qualitative and quantitative research methods like interviews, focus groups, and usability testing. It discusses creating personas based on research findings and creating journey maps to visualize a user's experience over time. The document recommends books and other resources for learning more about design thinking and provides contact information for the presenting organization.
“companies are accelerating efforts to change their cultures, foster innovation, and serve customers more effectively. Innovation, or "design thinking," is, we believe, something truly important and enduring”
Design Thinking, From Idea to Product @ Product TankDavide Scalzo
These are the slides that I used for my keynote on Design Thinking at Product Tank London in November 2015.
In this keynote I was introducing how to use design thinking when trying to get a new product or feature to market in order to deliver a product that your customer audience actually wants.
The document outlines a 5-stage design thinking process: 1) empathizing with users to understand needs, 2) defining problems, 3) ideating new solutions, 4) prototyping concepts, and 5) testing prototypes with users. Each stage is described in 1-2 paragraphs explaining the goals and methods used at that point in the process.
Design thinking is a human-centered approach to problem solving that uses empathy, ideation, and prototyping. It involves observing users, understanding their needs, coming up with ideas to address those needs, testing prototypes, and getting feedback to improve solutions. A key part is the empathize mode, where users are observed in their own context to understand their behaviors and experiences. Insights from empathy inform the define mode, where needs are identified. The ideate mode focuses on generating many ideas, while the prototype mode makes ideas tangible to test with users. Customer journey maps can be used to document a user's experience over time and identify opportunities to improve it.
This document provides an overview of design thinking. It discusses how design thinking balances what is desirable, intuitive, technologically feasible, and viable from a business perspective. The document outlines the key principles of design thinking, including empathy, reframing problems, collaboration, exploration, tolerating failure and ambiguity. It also describes the core stages of the design thinking process as research, ideation, prototyping, and testing. Finally, the document shares success stories from GE Healthcare and P&G that demonstrate how they have applied design thinking.
Design involves understanding customer needs and creating new processes and products to satisfy those needs. Invention creates something new, while innovation implements something new for customers. Effective design starts with understanding students and their abilities, challenges, and motives, rather than just focusing on content coverage. Good design requires more front-end planning to engage students, which increases learning, while poor design leads to more back-end remediation. The design process involves understanding needs, brainstorming ideas, prototyping solutions, and measuring engagement and achievement.
Student will be able to learn the basic concepts of deign thinking along with 5 phases of Design Thinking Process. This PPT covers the following topics: Introduction to design thinking, Need for design thinking, Design and Business, The Design Process, Design Brief, Visualization, Four Questions & Ten Tools, Explore
STEEP Analysis, Strategic Priorities, Activity System, Stakeholder Mapping, Opportunity Framing.
Design thinking is a user-centered way to conceive and create a successful product. Design Thinking is a methodology used by designers to solve complex problems, and find desirable solutions for clients. A design mindset is not problem-focused, it’s solution focused and action oriented towards creating a preferred future. Design Thinking draws upon logic, imagination, intuition, and systemic reasoning, to explore possibilities of what could be—and to create desired outcomes that benefit the end user (the customer)
Design thinking is an iterative process that involves 7 key steps: defining the problem and desired outcome, researching background information and end users, ideating potential solutions, prototyping ideas, selecting the best solution based on objectives, implementing the final design, and learning from feedback to continually improve. The process requires critical thinking to redesign visuals or repackage designs in a substantial, quality way by considering end user needs, generating ideas, and refining solutions.
Manufacturing Company Business Strategy Drives IT Assessment GoalsCraig Bickel
The document outlines an agenda and objectives for an assessment of a manufacturing company's use of Oracle applications to support business goals. Key areas to be evaluated include people, processes, technology, gaps, and recommendations. The assessment team will document the company's go-to-market strategy, processes, enterprise architecture, and target areas for improvement. Next steps include onsite interviews and plant visits to develop findings, options, and a roadmap to be presented in January.
Design thinking is a human-centered approach to problem solving that relies on three main principles: empathy, collaboration, and experimentation. It involves understanding user needs through discovery, developing ideas through interpretation and ideation, and making ideas a reality through prototyping and experimentation. The process is non-linear and involves divergent and convergent thinking. Key tools used in design thinking include observation, interviews, storyboarding, paper prototyping, and other methods of understanding user needs and testing potential solutions.
Presenting this set of slides with name - Implementing Design Thinking Powerpoint Presentation Slides. This deck comprises of a total of fourteen slides. It has PPT templates with creative visuals and well-researched content. This content ready presentation deck is fully editable. Just click the DOWNLOAD button below. Change the color, text and font size. You can also modify the content as per your need. Users can easily download the presentation slides in a widescreen and standard format. These templates are compatible with Google Slides too. The user can use the PowerPoint presentation in PDF or JPG format.
This document provides an overview of strategic management. It begins by discussing why some firms succeed while others fail, and defines strategy as the actions a company takes to achieve superior performance through resource allocation. The strategic management process is described as how managers choose strategies to pursue the company's vision. Several frameworks for strategic analysis and assessment are then outlined, including the SWOT analysis, examining internal strengths and weaknesses as well as external opportunities and threats. The document emphasizes that strategic planning is important for performance improvement and communicating priorities. Key aspects of strategic planning like mission, vision, goals and objectives are defined. The document concludes by discussing different levels of corporate strategy including cost leadership, differentiation, and focus strategies as well as various strategic options.
The document discusses different design thinking tools used in a co-innovation program for a large banking customer. It summarizes the tools of assumption testing, brainstorming, and storytelling. For assumption testing, ideas from brainstorming sessions were evaluated by having idea owners state assumptions and plans to validate them. This helped improve ideas and catch flaws earlier. Brainstorming sessions encouraged novel ideas within set objectives, and maintained a positive tone. Storytelling used customer pain point stories to engage technical staff lacking banking experience and elicit many innovative ideas to improve the customer experience.
How Design Thinking will fix Design ThinkingBert Bräutigam
1. Design thinking has been misperceived as only involving designers when it actually requires interdisciplinary teams across design, business, and technology disciplines.
2. Effective product teams have design, business, and technology leads working together, with the design discipline playing a transversal role rather than being dissolved into other areas.
3. Experience metrics are now part of product key performance indicators to measure user behavior and experience, alongside traditional business and technology metrics.
Design thinking is a process that emphasizes empathy, collaboration, iteration, and testing to solve problems. It involves four key pillars: empathizing with users' needs, collaborating across disciplines, including every idea for evaluation, and repeating and testing solutions. The design thinking process moves from defining a problem space to developing solutions in an iterative fashion. Various organizations describe design thinking using similar steps such as empathize, define, ideate, prototype, and test.
Industrial design has traditionally focused on late-stage product development and solutions, with designers trained to generate visual ideas and test products independently. In contrast, design thinking engages designers earlier in the process to frame problems through user research and concept development with an emphasis on teamwork, facilitation skills, and a user-centered approach using shared mindsets and language.
1. Design thinking involves observing the world, imagining alternatives, and bringing them into being through a process of moving from mysteries to heuristics to algorithms.
2. When visionary individuals or corporations derive an algorithm from a heuristic, they create tremendous value, as seen with how Ray Kroc standardized McDonald's processes.
3. When A.G. Lafley became CEO of P&G in 2000, he hired Claudia Kotchka to implement design thinking, retraining staff and injecting design into P&G's culture, focusing on user-centricity, collaboration, challenging assumptions, and prototyping.
This document provides an introduction to design thinking. It discusses design thinking as a human-centric process that involves empathizing with customers to understand their needs, generating and refining ideas, and iterating based on customer feedback. The document outlines the main stages of design thinking as empathize, define, ideate, prototype, and test. It emphasizes the importance of qualitative research methods like interviews and observation to gain insights into customers. The document also discusses how to plan research effectively and highlights best practices for conducting interviews and focus groups.
This document provides an introduction to journey mapping and design thinking. It discusses how design thinking is human-centric and iterative, involving immersion and research, ideation, prototyping, and iteration based on feedback. The document outlines qualitative and quantitative research methods like interviews, focus groups, and usability testing. It discusses creating personas based on research findings and creating journey maps to visualize a user's experience over time. The document recommends books and other resources for learning more about design thinking and provides contact information for the presenting organization.
Design thinking is a human-centered approach to problem solving that involves empathizing with users, defining problems from their perspective, generating creative ideas, building prototypes, and testing solutions iteratively. It is an iterative process that emphasizes understanding user needs through observation and interviews, developing creative solutions, and refining designs based on user feedback to prototypes.
[Note: This is a partial preview. To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
This comprehensive presentation with over 320+ slides covers 36 commonly used Design Thinking frameworks, mindsets and methods for Customer Experience innovation and redesign.
A detailed summary is provided for each design framework. The frameworks in this deck span across the inspiration, ideation and implementation phases of Design Thinking.
INCLUDED FRAMEWORKS & METHODOLOGIES:
1. Design Thinking
2. Assume a Beginner's Mindset
3. Persona
4. Empathy Map
5. Interviews
6. Extreme Users
7. Point Of View
8. "How Might We" Questions
9. Design Brief
10. Stakeholder Map
11. Customer Journey Map
12. Context Map
13. Opportunity Map
14. Brainstorming
15. SCAMPER
16. Affinity Diagram
17. Ideas Evaluation Matrix
18. Prioritization Map
19. Prototypes
20. Rapid Prototyping
21. Storyboard
22. Storytelling
23. Role Play
24. 2x2 Matrix
25. Ways to Grow Framework
26. Feedback Capture Grid
27. 70-20-10 Rule
28. Kano Model
29. Customer Profile
30. Value Proposition Map
31. Value Proposition Canvas
32. Business Model Canvas
33. The Golden Circle
34. Five Whys Analysis
35. ADKAR® Model for Individual Change
36. Kotter's Change Management Model
These frameworks and templates are used in many design firms. With this comprehensive document in your back pocket, you can find a way to address just about any problem or design challenge that can arise in your organization.
The level of detail varies by framework, depending on the nature of the model. Examples and templates are provided.
The document discusses various topics for generating business ideas including understanding needs and wants, developing products, branding, and conducting SWOT analyses. It provides steps for identifying customer needs, establishing specifications, and analyzing competitors when developing new products or services. Unique selling propositions and generating ideas by examining existing goods and services are also covered. The document outlines different stages for selecting the right business idea and defines environmental scanning. Simple rules are provided for effective SWOT analyses including being realistic and specific about strengths, weaknesses, opportunities, and threats.
Customer Discovery within Lean LaunchPad augmented with a select number of design research tools speeds up deep empathy, and expands student and founder understanding of the core, deep-rooted unmet needs they are trying to solve.
The document provides information about an interview skills workshop hosted by Hire Heroes USA. The workshop covers:
- Understanding different types of interviews and how to prepare for each, including researching the employer, dressing appropriately, and having realistic expectations.
- An outline of the workshop sections which include the basics of interviews, common interview types like telephone, behavioral, and committee interviews, and preparation tips such as researching the employer and practicing answers to common questions.
- Guidance on how to demonstrate preparation through knowledge of the employer and connecting past experiences to the role, and how lack of preparation and professionalism could negatively impact the interview.
Product Management Class for Digital StartupsMiet Claes
Practical tips and inspiration for how to manage your digital product, for the selected startups at Idealabs 2016.
Course Material:
Creating Personas + Template
http://miet.be/why-personas-haunt-your-company-and-how-to-ghost-bust-their-ass-free-template/
Feature Spec Template
https://docs.google.com/document/d/1nNDnzc4c3LWz5Dlh8jFCMApY6CQ_s8I23c3ej11E2mg/edit?usp=sharing
Big Bertha Template
https://docs.google.com/spreadsheets/d/1fwm4segHofoPzzG5BYzJOAb2gfpggCNx4rZWzwA7iO4/edit?usp=sharing
Bug Reporting Checklist
https://docs.google.com/document/d/1of8cpDEC4sZMr3FK3O-OaBemppqi55IGS2Qus3n-H9c/edit?usp=sharing
Lean product discovery: Build the right sh*t - ProductCamp Austin - PCA19Daniel Katz
How do you know what you should be building? Are your customers requests actually what they need? Do they know what they want? … and more importantly, what’s the real cost of getting it wrong? Lean Product Discovery is an easy way to help answer these questions and validate (or define) what you’re about to build. Reconsider your ever growing backlog of epics and stories into a validated list of customer value. Transform your team from being a “feature factory” to becoming a squad of strategic feature ninjas. In this session we will overview Lean Product Discovery, go over strategies, tactics and tips to establish an environment of testing and validation. Although I’m categorizing this under “Product Strategy,” this topic crosses into half of the categories offered. Nobody puts Lean Product Discovery in a corner.
Presenter: Dan Katz Dan Katz is a user-centric technologist who creates products that people want to use. He’s passionate about lean product discovery and user psychology, mixed metaphors, craft coffee and ice cream. Dan is a Director of Product Management at CA Technologies. When not focused on his users, he can be found masquerading as an Agile coach preaching the philosophy of kaizen.
The document provides an overview of a workshop on interview and group discussion skills. The objectives are to help participants understand interviews and behavioral interviews, learn steps for a successful interview, know the competencies sought by employers, understand resume essentials, and learn best practices for before, during and after interviews. It also aims to describe group discussions and the skills observed in them. The document outlines what an interview is, how to prepare for behavioral interviews, seven steps for a great interview, how to research prospective employers and one's resume, important documents to bring, interview dos and don'ts, and tips for group discussions.
You aren't your target market. - UX Research BasicsAngela Obias
Originally presented in an IT Entrepreneurship Ideation class in the Ateneo de Manila University, February 2015.
Bare-bones advice on how to get minimum, but necessary, validation about the class's digital product ideas.
The document contains an agenda for a two-day training covering customer experience mapping, persona profiling, and using customer reviews. The first day includes sessions on customer experience mapping from 10:30-11:30 and 12:30-1:30, and using customer reviews from 5:00-5:55. The second day covers customer experience mapping from 10:35-11:35, persona profiling from 12:30-1:25, and using customer reviews from 2:30-3:25. Each session will be presented by Danielle MacInnis and provide guidance on the relevant topic.
Jon Dodd - How to spot good from bad research for any customer interaction |...Unboxed
In this talk from Bunnyfoot founder Dr Jon Dodd at Unboxed 2019 (held at the Curzon cinema on the 16th of October), he explained how to determine if your customer research was giving you good data.
Jon showed how accurate customer testing is a vital part of user-centred design and how the data from it reduces knowledge gap between customer and management expectations. It can help any marketing campaign - but only if we understand our limitations and what good data looks like.
Resilience is essential for success in challenging times, and the BIG Buzz Oxfordshire Breakfast Briefing provided valuable insights. Lenah Oduor explored the five pillars of growth for a life-centered business, while Andy Bedwell shared tips on building and maintaining momentum. Emma Georgiou focused on building personal resilience for improved performance, and Andy Lambert shared strategies to harness the transformative power of social media. Delegates gained practical knowledge on enhancing customer experiences, staying motivated, and adapting to change, and now you can too!
Social Enterprise Challenges and Top TipsWavelength
The document summarizes key discussions from two sessions of the Wavelength Connect 2014 Social Enterprise Members group on aligning vision and values, customer service, embracing ambiguity and risk, moving the board, recruiting and removing staff, and leadership. Top tips are provided on each topic, such as using stories to communicate values, allowing some failures to encourage innovation, and getting board members experience frontline work. Ensuring strong purpose, focused culture, and empowered staff are highlighted as important themes.
First Break All The Rules Managers Workshoppatrickking
This document summarizes key points from the book "First Break All the Rules" by Marcus Buckingham and Curt Coffman. It discusses the book's four main concepts for managing talent: selecting for talent over experience; defining the right outcomes rather than steps; focusing on strengths rather than weaknesses; and finding the right fit rather than the next rung. It provides examples of how to implement each concept through interviewing, performance reviews, and career development conversations.
We held at workshop at Birckbeck University on "how to hack your job search"
Our workshop focuses on how we approach problem solving and using these technique to build a portfolio of work what demonstrates to the recruiter your skills and capability as a coder and as a problem solver.
Towards the end we briefly touched on how to build a resume
using user experience design techniques. We ditch the traditional template and opt for a landing sales page style format to quickly and effectively sell yourself as the right person for the job.
Sc pre deployment-interviewing-technicquesJaved Rahemi
This document provides 7 tips for effective interviewing techniques: 1) Interview for as many opportunities as possible to gain experience and refine your search. 2) Develop a compelling personal story to share your value and make a memorable impression. 3) Tailor your story specifically to the job you are interviewing for. 4) Manage stress so you can perform at your best. 5) Thoroughly prepare for interviews. 6) Anticipate common interview questions and practice strong answers. 7) Ask insightful questions of the interviewer to demonstrate your interest in the role. Practicing these techniques can help anyone become skilled at sharing their strengths and getting the job they want.
Best Digital Marketing Strategy Build Your Online Presence 2024.pptxpavankumarpayexelsol
This presentation provides a comprehensive guide to the best digital marketing strategies for 2024, focusing on enhancing your online presence. Key topics include understanding and targeting your audience, building a user-friendly and mobile-responsive website, leveraging the power of social media platforms, optimizing content for search engines, and using email marketing to foster direct engagement. By adopting these strategies, you can increase brand visibility, drive traffic, generate leads, and ultimately boost sales, ensuring your business thrives in the competitive digital landscape.
RPWORLD offers custom injection molding service to help customers develop products ramping up from prototypeing to end-use production. We can deliver your on-demand parts in as fast as 7 days.
2. 2
DESIGN THINKING SOCIETY
I N T R O D U C I N G
We are a team of innovation facilitators with different backgrounds.
Our main goal is to help our clients design a better future.
M A G D A R O P O TA N D R A G O S G AV R I L E S C U A L I N A B A N U L E A S A T U D O R J U R AV L E A
3. 3
WHAT IS DESIGN THINKING
DESIGN THINKING refers to the use of designer's methods to discover customer needs
and match them with a viable business strategy but also with technology that is feasible.
people's needs
feasible
technology viable
business
5. 5
HUMAN
CENTRIC
DESIGN
Start by empathizing
- identify who your customers are
- discover attitudes, behaviors, needs
- identify opportunities and problems to solve.
Generate and refine ideas
- design for moments of delight and usefulness
- prioritize ideas by considering customer value,
business value and feasibility.
- test with real people, all the time
- change, adjust and implement from
the feedback you gather
Iterate, refine and validate
UNDERSTANDING ITERATIONIDEATION
6. 6
Discover
First you listen to
your customers.
Define
Then you find out
ho w youcan help.
Ideate
Only then you can
come up with ideas
Test
Then prototype and
show them around
DESIGN THINKING IS ITERATIVE
7. 7
kano
Meet basic expectations
- Very basic functionality
- Must-haves that everyone expects
- Hygiene that nobody talks about
Satisfy needs
- What customers need and ask for
- What your competitors already have
- Quantifiable, differentiating features
Delight
- WoW features
- Nice surprises that add a plus to
an already pleasant experience
8. 8
IMMERSION & RESEARCH
Qualitative
Quantitative
Attitudinal Behavioral
Focus groups
User interviews
Participatory design
Why & How?
How many?
Usability testing
Field Studies
Prototyping
Analytics
Sales results
Surveys
Customer support
What they say they do. What they actually do.
10. 10
“ M o s t p e o p l e d o n ’ t l i s t e n w i t h
t h e i n t e n t t o u n d e r s t a n d .
T h e y l i s t e n w i t h t h e i n t e n t
t o r e p l y . ”
S t e p h e n R . C o v e y
13. 13
Write down what you believe you already know about your users.
Write down what you don’t know but you want to find out.
Create a list of questions that you want to ask.
ALWAYS PLAN YOUR RESEARCH
Don’t be judgmental, Don’t ask leading questions, Don’t ask yes / no questions,
Don’t ask compound questions, Don’t allow one person to dominate,
Don’t get invested or pose as an expert
EMPATHIZE
Try to find patterns and recurring themes.
Be aware of the mental models and behaviors.
Always ask why and go back to research,
WRITE DOWN AND RECORD EVERYTHNG
INTERVIEWS AND FOCUS GROUPS
14. 14
Do’s and don'ts
Don't use leading questions.
It doesn't matter what answer you would like from a user.
You need to know what they actually think.
Be neutral. Drop your ego. Suspend criticism.
You need to drop your ego and all-knowing attitude to know the real picture.
Shut up and listen.
Learn to keep your mouth shut after you ask a question.
15. 15
7 Basic rules of research
1. Use active listening.
2. Get people to show & tell.
3. Avoid YES/NO questions.
4. Pretend you don’t understand.
5. Pretend you’re not invested in the project.
6. Ask about what they have done not what they will do.
7. Leave your opinions at home.